The Brazil market dominated the LAMEA Game Streaming Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $448 Million by 2031. The Argentina market is showcasing a CAGR of 14% during (2024 - 2031). Additionally, The UAE market would register a CAGR of 12.7% during (2024 - 2031).
This model grants service providers a consistent flow of revenue and provides substantial value to consumers, who gain access to a variety of games without having to make a one-time purchase of each title. Game streaming platforms can also generate revenue through advertising, partnerships, and in-game purchases, diversifying their income streams.
Moreover, the game streaming market has benefited from the broader digital transformation trend across the entertainment industry. As streaming services have revolutionized the consumption of movies, TV shows, and music, game streaming is poised to redefine how people play and interact with video games.
The LAMEA region has become a burgeoning hub for esports, with major events drawing significant attention from gamers, fans, and sponsors. This rapid expansion reflects the growing popularity of competitive gaming and the increasing investment in the esports infrastructure across the region. In Latin America, the CBLOL (Campeonato Brasileiro de League of Legends) stands out as one of the premier esports’ events. Held in Brazil, CBLOL features the best League of Legends teams from across the country competing in intense, high stakes matches.
Based on Solutions, the market is segmented into Web Based and App Based. Based on Revenue Model, the market is segmented into Advertisement, Subscription, and Others (Donations, Merchandise, Brand deals & sponsorships). Based on Platform Solutions, the market is segmented into PC Games, Mobile Games, and Console Games. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
List of Key Companies Profiled
- Amazon.com, Inc.
- Apple, Inc.
- Meta Platforms, Inc. (Meta)
- NVIDIA Corporation
- Sony Corporation
- Google LLC (Alphabet Inc.)
- AfreecaTV Co., Ltd.
- Genvid Holdings Inc.
- GosuGamers
- HUYA Inc.
Market Report Segmentation
By Solutions- Web Based
- App Based
- Advertisement
- Subscription
- Others (Donations, Merchandise, Brand deals & sponsorships)
- PC Games
- Mobile Games
- Console Games
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Table of Contents
Companies Mentioned
- Amazon.com, Inc.
- Apple, Inc.
- Meta Platforms, Inc. (Meta)
- NVIDIA Corporation
- Sony Corporation
- Google LLC (Alphabet Inc.)
- AfreecaTV Co., Ltd.
- Genvid Holdings Inc.
- GosuGamers
- HUYA Inc.
Methodology
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