- Report
- March 2025
- 175 Pages
Global
From €5324EUR$5,600USD£4,472GBP
- Report
- July 2024
- 134 Pages
Global
From €4516EUR$4,750USD£3,794GBP
- Report
- June 2024
- 225 Pages
Global
From €3422EUR$3,600USD£2,875GBP
- Report
- June 2024
- 111 Pages
North America
From €1426EUR$1,500USD£1,198GBP
- Report
- June 2024
- 120 Pages
Middle East, Africa
From €1426EUR$1,500USD£1,198GBP
- Report
- June 2024
- 120 Pages
Europe
From €1426EUR$1,500USD£1,198GBP
- Report
- June 2024
- 121 Pages
Asia Pacific
From €1426EUR$1,500USD£1,198GBP
- Report
- August 2024
- 175 Pages
Global
From €3803EUR$4,000USD£3,195GBP
- Report
- February 2025
- 133 Pages
Global
From €2851EUR$2,999USD£2,395GBP
- Report
- March 2025
- 190 Pages
Global
From €3370EUR$3,545USD£2,831GBP
€3745EUR$3,939USD£3,146GBP
- Report
- March 2025
- 300 Pages
Global
From €4268EUR$4,490USD£3,586GBP
- Report
- February 2025
- 200 Pages
Global
From €4268EUR$4,490USD£3,586GBP
- Report
- September 2024
- 150 Pages
Global
From €4611EUR$4,850USD£3,873GBP
- Report
- June 2024
- 180 Pages
Global
From €4749EUR$4,995USD£3,989GBP
- Report
- January 2023
- 180 Pages
Global
From €4706EUR$4,950USD£3,953GBP
- Report
- May 2022
- 120 Pages
Global
From €2377EUR$2,500USD£1,997GBP
- Report
- August 2023
- 70 Pages
United States
From €4611EUR$4,850USD£3,873GBP
- Report
- February 2024
- 100 Pages
Global
From €4516EUR$4,750USD£3,794GBP
- Report
- January 2023
- 100 Pages
Africa, Middle East
From €2614EUR$2,750USD£2,196GBP
- Report
- January 2023
- 104 Pages
From €2614EUR$2,750USD£2,196GBP

The game streaming market is a section of the broadcast industry that focuses on the live transmission of video game content over the internet. This form of broadcasting allows players to stream their gameplay to viewers around the world, often incorporating live commentary and viewer interaction. Key players in this market operate platforms that provide the technology and infrastructure necessary for streamers to reach their audiences. These services typically include features like live chat, monetization options, and community-building tools.
Game streaming has evolved into a professional and entertainment avenue, with streamers ranging from casual players to professional esports athletes. The content also varies from live gameplay and walkthroughs to competitive gaming events and tournaments. The market has benefited from advancements in streaming technology, increased internet speeds, and a rise in esports popularity. The industry's growth is accelerated by the engagement of audiences who view game streaming as both entertainment and a way to improve their own gaming skills through observing proficient gamers.
Some of the major companies in the game streaming market include Twitch, which is owned by Amazon, and YouTube Gaming, a branch of Google's YouTube. Facebook Gaming, owned by Meta Platforms, Inc., also competes in this space. Additionally, Microsoft's Mixer was a notable participant until its services were merged with Facebook Gaming. Platforms such as Steam Broadcasting and DLive offer additional options for both content creators and viewers interested in game streaming. Show Less Read more