Manufacturers of volumetric video still give priority to product technological developments. However, to overcome the difficulties of employing volumetric video and to raise the quality of their products, businesses are heavily spending on R&D. For instance, Microsoft develops services, programs, and hardware items that open up new possibilities, improve convenience, and add value to society. Apps and infrastructure, artificial intelligence (AI) and data, developer tools, modern workplace, business apps, powerful platforms, security, and gaming make up Microsoft's eight main product and service areas.
Moreover, two major factors are driving this market's expansion. The first is the expansion of top-tier businesses offering camera and volumetric capture solutions, and the second is the expanding use of volumetric cameras across a range of industries, including sports, events, medical applications, and entertainment. As a result, users of these cameras can enjoy 3D videos and better picture quality. In addition, the market is growing as a result of the introduction of a variety of cameras that use 6DOF volumetric capture and depth-sensing technologies by a number of well-known businesses, including Intel, Microsoft, and Raytrix.
Among the major economies in the world, Brazil's entertainment and media sector saw the most growth. Internet Access and Pay TV services were the most prevalent business categories in Brazil, along with TV advertising among marketers. The health of the economy is directly correlated with growth. More Brazilians entering the middle-class last year already had a major influence. Thus, these elements will support the advancement of the market in this region in the coming years.
The Brazil market dominated the LAMEA Volumetric Video Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $198.9 million by 2030. The Argentina market is showcasing a CAGR of 31.1% during (2023-2030). Additionally, The UAE market would exhibit a CAGR of 30% during (2023-2030).
Based on Application, the market is segmented into Sports, Events, & Entertainment, Medical, Signage & Advertisement, Education & Training, and Others. Based on Volumetric Capture, the market is segmented into Hardware, Software, and Services. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Intel Corporation, Sony Corporation, Google LLC (Alphabet Inc.), Unity Software, Inc., Metastage, 4D VIEW SOLUTIONS SAS, Stereolabs, Inc., and IO Industries Inc.
Scope of the Study
By Application
- Sports, Events, & Entertainment
- Medical
- Signage & Advertisement
- Education & Training
- Others
By Volumetric Capture
- Hardware
- Software
- Services
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Microsoft Corporation
- Intel Corporation
- Sony Corporation
- Google LLC (Alphabet Inc.)
- Unity Software, Inc.
- Metastage
- 4D VIEW SOLUTIONS SAS
- Stereolabs, Inc.
- IO Industries Inc.
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Table of Contents
Companies Mentioned
- Microsoft Corporation
- Intel Corporation
- Sony Corporation
- Google LLC (Alphabet Inc.)
- Unity Software, Inc.
- Metastage
- 4D VIEW SOLUTIONS SAS
- Stereolabs, Inc.
- IO Industries Inc.
Methodology
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