+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

North America Game Streaming Market Size, Share & Trends Analysis Report By Solutions (Web Based and App Based), By Revenue Model, By Platform Solutions (PC Games, Mobile Games, and Console Games), By Country and Growth Forecast, 2024 - 2031

  • PDF Icon

    Report

  • 111 Pages
  • June 2024
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5982285
The North America Game Streaming Market would witness market growth of 10.9% CAGR during the forecast period (2024-2031).

The US market dominated the North America Game Streaming Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of$6.01 billion by 2031. Canada market is experiencing a CAGR of 13.4% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 12.4% during (2024 - 2031).



The game streaming market, an innovative and rapidly evolving sector within the broader gaming industry, has emerged as a significant cultural and economic force over the past decade. This market leverages the advancements in internet technology, cloud computing, and digital media to offer a transformative gaming experience.

Additionally, game streaming enables users to play games directly over the Internet, akin to streaming a movie or a song. This paradigm shift has fundamentally altered how games are consumed, distributed, and monetized, driving a new era of growth and innovation.

North America's market is significant and mature, providing a strong foundation for game streaming platforms to thrive. With a large population of gamers and a culture that embraces gaming as entertainment, North America offers substantial opportunities for platforms to expand their reach and grow their user base. A growing gaming base and high internet penetration in the United States drive the increasing demand for it.

Based on Solutions, the market is segmented into Web Based and App Based. Based on Revenue Model, the market is segmented into Advertisement, Subscription, and Others (Donations, Merchandise, Brand deals & sponsorships). Based on Platform Solutions, the market is segmented into PC Games, Mobile Games, and Console Games. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled

  • Amazon.com, Inc.
  • Apple, Inc.
  • Meta Platforms, Inc. (Meta)
  • NVIDIA Corporation
  • Sony Corporation
  • Google LLC (Alphabet Inc.)
  • AfreecaTV Co., Ltd.
  • Genvid Holdings Inc.
  • GosuGamers
  • HUYA Inc.

Market Report Segmentation

By Solutions
  • Web Based
  • App Based
By Revenue Model
  • Advertisement
  • Subscription
  • Others (Donations, Merchandise, Brand deals & sponsorships)
By Platform Solutions
  • PC Games
  • Mobile Games
  • Console Games
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Game Streaming Market, by Solutions
1.4.2 North America Game Streaming Market, by Revenue Model
1.4.3 North America Game Streaming Market, by Platform Solutions
1.4.4 North America Game Streaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Market Share Analysis, 2023
4.2 Strategies Deployed in Game Streaming Market
4.3 Porter Five Forces Analysis
Chapter 5. North America Game Streaming Market by Solutions
5.1 North America Web Based Market by Region
5.2 North America App Based Market by Region
Chapter 6. North America Game Streaming Market by Revenue Model
6.1 North America Advertisement Market by Country
6.2 North America Subscription Market by Country
6.3 North America Others (Donations, Merchandise, Brand deals & sponsorships) Market by Country
Chapter 7. North America Game Streaming Market by Platform Solutions
7.1 North America PC Games Market by Country
7.2 North America Mobile Games Market by Country
7.3 North America Console Games Market by Country
Chapter 8. North America Game Streaming Market by Country
8.1 US Game Streaming Market
8.1.1 US Game Streaming Market by Solutions
8.1.2 US Game Streaming Market by Revenue Model
8.1.3 US Game Streaming Market by Platform Solutions
8.2 Canada Game Streaming Market
8.2.1 Canada Game Streaming Market by Solutions
8.2.2 Canada Game Streaming Market by Revenue Model
8.2.3 Canada Game Streaming Market by Platform Solutions
8.3 Mexico Game Streaming Market
8.3.1 Mexico Game Streaming Market by Solutions
8.3.2 Mexico Game Streaming Market by Revenue Model
8.3.3 Mexico Game Streaming Market by Platform Solutions
8.4 Rest of North America Game Streaming Market
8.4.1 Rest of North America Game Streaming Market by Solutions
8.4.2 Rest of North America Game Streaming Market by Revenue Model
8.4.3 Rest of North America Game Streaming Market by Platform Solutions
Chapter 9. Company Profiles
9.1 Amazon.com, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental Analysis
9.1.4 Recent strategies and developments:
9.1.4.1 Partnerships, Collaborations, and Agreements:
9.1.4.2 Acquisition and Mergers:
9.1.5 SWOT Analysis
9.2 Apple, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Product Launches and Product Expansions:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Meta Platforms, Inc. (Meta)
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segment and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.6 SWOT Analysis
9.4 NVIDIA Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.6 SWOT Analysis
9.5 Sony Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.5.2 Acquisition and Mergers:
9.5.6 SWOT Analysis
9.6 Google LLC (Alphabet Inc.)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expense
9.6.5 Recent strategies and developments:
9.6.5.1 Partnerships, Collaborations, and Agreements:
9.6.6 SWOT Analysis
9.7 AfreecaTV Co., Ltd.
9.7.1 Company Overview
9.7.2 SWOT Analysis
9.8 Genvid Holdings Inc.
9.8.1 Company Overview
9.8.2 SWOT Analysis
9.9 GosuGamers
9.9.1 Company Overview
9.9.2 SWOT Analysis
9.10. HUYA Inc. (Tencent Holdings Ltd.)
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Research & Development Expenses

Companies Mentioned

  • Amazon.com, Inc.
  • Apple, Inc.
  • Meta Platforms, Inc. (Meta)
  • NVIDIA Corporation
  • Sony Corporation
  • Google LLC (Alphabet Inc.)
  • AfreecaTV Co., Ltd.
  • Genvid Holdings Inc.
  • GosuGamers
  • HUYA Inc.

Methodology

Loading
LOADING...