A number of businesses have developed in the volumetric video technology area, offering particular document management skills to track and create experiences with the frequently enormous volumetric capture data. One of the key factors propelling the market's expansion is the rising popularity of AR/VR technology devices worldwide. Augmented reality (AR) and virtual reality (VR), along with mixed reality (MR), are being used in more fields.
The market is expanding due to the prominence of content delivery devices boosting demand for 3D graphics and the usage of volumetric video capturing methods by medical professionals to visualize bodily components more clearly. Furthermore, the entertainment industry's growing need for 3D/360° material, as well as the increase in studios producing volumetric content for film and gaming applications, together have an effect on the market. Additionally, the market benefits from a rise in the need for enhanced match viewing and the need for specialized medical services and image-guided surgery.
Major companies in the market ecosystem, including Intel Corporation, Facebook, Microsoft, and Google, are headquartered in the US. Due to favorable government rules and backing from the National Science and Technology Council (US), medical imaging capabilities have advanced in the US in recent decades. The federal government invests in medical imaging R&D. Therefore, with huge entertainment and healthcare industries, the region presents lucrative growth prospects for the market.
The US market dominated the North America Volumetric Video Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $2,344.5 million by 2030. The Canada market is exhibiting a CAGR of 28.8% during (2023-2030). Additionally, The Mexico market should witness a CAGR of 27.7% during (2023-2030).
Based on Application, the market is segmented into Sports, Events, & Entertainment, Medical, Signage & Advertisement, Education & Training, and Others. Based on Volumetric Capture, the market is segmented into Hardware, Software, and Services. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Intel Corporation, Sony Corporation, Google LLC (Alphabet Inc.), Unity Software, Inc., Metastage, 4D VIEW SOLUTIONS SAS, Stereolabs, Inc., and IO Industries Inc.
Scope of the Study
By Application
- Sports, Events, & Entertainment
- Medical
- Signage & Advertisement
- Education & Training
- Others
By Volumetric Capture
- Hardware
- Software
- Services
By Country
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- Microsoft Corporation
- Intel Corporation
- Sony Corporation
- Google LLC (Alphabet Inc.)
- Unity Software, Inc.
- Metastage
- 4D VIEW SOLUTIONS SAS
- Stereolabs, Inc.
- IO Industries Inc.
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Table of Contents
Companies Mentioned
- Microsoft Corporation
- Intel Corporation
- Sony Corporation
- Google LLC (Alphabet Inc.)
- Unity Software, Inc.
- Metastage
- 4D VIEW SOLUTIONS SAS
- Stereolabs, Inc.
- IO Industries Inc.
Methodology
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