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North America Volumetric Video Market Size, Share & Industry Trends Analysis Report By Application, By Volumetric Capture (Hardware, Software, and Services), By Country and Growth Forecast, 2023 - 2030

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    Report

  • 74 Pages
  • June 2023
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5852280
The North America Volumetric Video Market should witness market growth of 25.9% CAGR during the forecast period (2023-2030).

A number of businesses have developed in the volumetric video technology area, offering particular document management skills to track and create experiences with the frequently enormous volumetric capture data. One of the key factors propelling the market's expansion is the rising popularity of AR/VR technology devices worldwide. Augmented reality (AR) and virtual reality (VR), along with mixed reality (MR), are being used in more fields.

The market is expanding due to the prominence of content delivery devices boosting demand for 3D graphics and the usage of volumetric video capturing methods by medical professionals to visualize bodily components more clearly. Furthermore, the entertainment industry's growing need for 3D/360° material, as well as the increase in studios producing volumetric content for film and gaming applications, together have an effect on the market. Additionally, the market benefits from a rise in the need for enhanced match viewing and the need for specialized medical services and image-guided surgery.

Major companies in the market ecosystem, including Intel Corporation, Facebook, Microsoft, and Google, are headquartered in the US. Due to favorable government rules and backing from the National Science and Technology Council (US), medical imaging capabilities have advanced in the US in recent decades. The federal government invests in medical imaging R&D. Therefore, with huge entertainment and healthcare industries, the region presents lucrative growth prospects for the market.

The US market dominated the North America Volumetric Video Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $2,344.5 million by 2030. The Canada market is exhibiting a CAGR of 28.8% during (2023-2030). Additionally, The Mexico market should witness a CAGR of 27.7% during (2023-2030).

Based on Application, the market is segmented into Sports, Events, & Entertainment, Medical, Signage & Advertisement, Education & Training, and Others. Based on Volumetric Capture, the market is segmented into Hardware, Software, and Services. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Intel Corporation, Sony Corporation, Google LLC (Alphabet Inc.), Unity Software, Inc., Metastage, 4D VIEW SOLUTIONS SAS, Stereolabs, Inc., and IO Industries Inc.

Scope of the Study

By Application

  • Sports, Events, & Entertainment
  • Medical
  • Signage & Advertisement
  • Education & Training
  • Others

By Volumetric Capture

  • Hardware
  • Software
  • Services

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Microsoft Corporation
  • Intel Corporation
  • Sony Corporation
  • Google LLC (Alphabet Inc.)
  • Unity Software, Inc.
  • Metastage
  • 4D VIEW SOLUTIONS SAS
  • Stereolabs, Inc.
  • IO Industries Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Volumetric Video Market, by Application
1.4.2 North America Volumetric Video Market, by Volumetric Capture
1.4.3 North America Volumetric Video Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Market Share Analysis, 2021
3.2 Strategies Deployed in Volumetric Video Market
Chapter 4. North America Volumetric Video Market by Application
4.1 North America Sports, Events, & Entertainment Market by Country
4.2 North America Medical Market by Country
4.3 North America Signage & Advertisement Market by Country
4.4 North America Education & Training Market by Country
4.5 North America Others Market by Country
Chapter 5. North America Volumetric Video Market by Volumetric Capture
5.1 North America Hardware Market by Country
5.2 North America Software Market by Country
5.3 North America Services Market by Country
Chapter 6. North America Volumetric Video Market by Country
6.1 US Volumetric Video Market
6.1.1 US Volumetric Video Market by Application
6.1.2 US Volumetric Video Market by Volumetric Capture
6.2 Canada Volumetric Video Market
6.2.1 Canada Volumetric Video Market by Application
6.2.2 Canada Volumetric Video Market by Volumetric Capture
6.3 Mexico Volumetric Video Market
6.3.1 Mexico Volumetric Video Market by Application
6.3.2 Mexico Volumetric Video Market by Volumetric Capture
6.4 Rest of North America Volumetric Video Market
6.4.1 Rest of North America Volumetric Video Market by Application
6.4.2 Rest of North America Volumetric Video Market by Volumetric Capture
Chapter 7. Company Profiles
7.1 Microsoft Corporation
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.5.2 Product Launches and Product Expansions:
7.1.6 SWOT Analysis
7.2 Intel Corporation
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.2.5 SWOT Analysis
7.3 Sony Corporation
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental and Regional Analysis
7.3.4 Research & Development Expenses
7.3.5 SWOT Analysis
7.4 Google LLC (Alphabet Inc.)
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental and Regional Analysis
7.4.4 Research & Development Expense
7.4.5 Recent strategies and developments:
7.4.5.1 Acquisition and Mergers:
7.4.6 SWOT Analysis
7.5 Unity Software, Inc.
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Regional Analysis
7.5.4 Research & Development Expenses
7.5.5 Recent strategies and developments:
7.5.5.1 Partnerships, Collaborations, and Agreements:
7.5.5.2 Product Launches and Product Expansions:
7.6 Metastage
7.6.1 Company Overview
7.6.2 Recent strategies and developments:
7.6.2.1 Partnerships, Collaborations, and Agreements:
7.7 4D VIEW SOLUTIONS SAS
7.7.1 Company Overview
7.8 Stereolabs, Inc.
7.8.1 Company Overview
7.9 IO Industries Inc.
7.9.1 Company Overview

Companies Mentioned

  • Microsoft Corporation
  • Intel Corporation
  • Sony Corporation
  • Google LLC (Alphabet Inc.)
  • Unity Software, Inc.
  • Metastage
  • 4D VIEW SOLUTIONS SAS
  • Stereolabs, Inc.
  • IO Industries Inc.

Methodology

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