Key Highlights
- The toys & games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles.
- The South Korean toys & games market had total revenues of $2.8 billion in 2022, representing a compound annual growth rate (CAGR) of 8.1% between 2017 and 2022.
- South Korean’s nominal GDP stood at $1.7 billion as of the end of June 2022 whereas nominal GVA (USD) in wholesale, retail trade and hotels was $151.4 billion in 2022.
- Gross household disposable income in South Korea had increased from 984.6 billion in 2021 to 1,026.6 billion in 2022.
Scope
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the toys & games retail market in South Korea
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games retail market in South Korea
- Leading company profiles reveal details of key toys & games retail market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the South Korea toys & games retail market with five year forecasts
Reasons to Buy
- What was the size of the South Korea toys & games retail market by value in 2022?
- What will be the size of the South Korea toys & games retail market in 2027?
- What factors are affecting the strength of competition in the South Korea toys & games retail market?
- How has the market performed over the last five years?
- What are the main segments that make up South Korea's toys & games retail market?
Table of Contents
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Lotte Shopping Co., Ltd.
- Amazon.com, Inc.
- Lego AS
- Gwangju Shinsegae Co. Ltd.