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Online Toys and Games Retailing Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6021374
The online toys and games retailing market size has grown strongly in recent years. It will grow from $19.86 billion in 2025 to $21.73 billion in 2026 at a compound annual growth rate (CAGR) of 9.4%. The growth in the historic period can be attributed to growth of e-commerce penetration, increasing internet and smartphone usage, rising disposable income among urban households, expansion of global toy brands online, convenience of home delivery.

The online toys and games retailing market size is expected to see strong growth in the next few years. It will grow to $31.03 billion in 2030 at a compound annual growth rate (CAGR) of 9.3%. The growth in the forecast period can be attributed to growth in digital-native child population, rising demand for educational and stem toys, increasing use of online marketplaces in emerging economies, expansion of same-day and rapid delivery services, personalization of online toy assortments. Major trends in the forecast period include rising demand for licensed and character-based toys, growth of direct-to-consumer online toy brands, increasing popularity of educational and skill-building toys, expansion of subscription-based toy and game models, high adoption of mobile-first toy shopping platforms.

The growing consumer preference for online shopping and e-commerce is anticipated to drive the expansion of the online toy and game retail market. This shift toward online shopping is driven by the convenience of home purchases, a broader selection of products, and the ease of comparing prices across different platforms. E-commerce enhances the online toy and game retail market by offering a user-friendly shopping experience, a wide array of products, straightforward price comparisons, and the ability for retailers to reach a global customer base. For example, in May 2024, the United States Census Bureau reported that total e-commerce sales in the US increased by 8.6% (±1.1%) in the first quarter of 2024 compared to the same period in 2023. Thus, the rapid growth of e-commerce is fueling the expansion of the online toy and game retail market.

Leading companies in the online toy and game retail sector are concentrating on expanding their digital platforms, such as online e-commerce marketplaces, to improve customer experience, boost sales, and broaden their market reach. An online e-commerce marketplace is a digital platform where various sellers list and sell their products or services, and consumers can browse, compare, and purchase from a wide range of options. For instance, in June 2024, Tesco PLC, a UK-based retail company, launched a new online marketplace that allows customers to shop for thousands of third-party products in addition to Tesco's grocery items on Tesco.com and the Tesco app. The initial launch includes around 9,000 products across categories such as DIY, garden, homeware, toys, and games. These third-party products are sold and fulfilled by Tesco's trusted partners, while Tesco's grocery orders continue to be handled from local stores or fulfillment centers. Tesco is ensuring that these sellers meet strict standards for delivery speed, returns, and customer satisfaction and will continuously monitor their performance.

In October 2023, Toysino GmbH, a Germany-based company specializing in sporting goods, acquired Mytoys.de GmbH for an undisclosed sum. This acquisition aims to rapidly expand Toysino's brand and product range across Germany, retain existing Mytoys store employees, and maintain a significant toy retail presence in German cities, thereby strengthening Toysino's market position. Mytoys.de GmbH is a Germany-based e-commerce company focusing on retailing children's products and toys.

Major companies operating in the online toys and games retailing market are Kohl’s Corporation, LEGO System A/S, Mattel Inc., GameStop Corporation, Hasbro Inc., Barnes & Noble Inc., TOMY Company Ltd., Ravensburger AG, Oompa Toys, Simba Dickie Group GmbH, UncommonGoods LLC, Hamleys of London Ltd, Tru Kids Inc., Le Toy Van Limited, Babesta LLC, Kidding Around Toys, Mary Arnold Toys, Tin Toy Arcade LLC, Toycra, ToysPlanet LLC.

Asia-Pacific was the largest region in the online toys and games retailing market in 2025. The regions covered in the online toys and games retailing market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the online toys and games retailing market report are Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

The online toys and games retailing market consists of revenues earned by entities by providing services such as product information, customer reviews, promotions and discounts, secure payment options, and subscription services. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Online Toys and Games Retailing Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Online Toys and Games Retailing Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Online Toys and Games Retailing Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Online Toys and Games Retailing Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Artificial Intelligence & Autonomous Intelligence
4.1.3 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.4 Sustainability, Climate Tech & Circular Economy
4.1.5 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.2. Major Trends
4.2.1 Rising Demand for Licensed and Character-Based Toys
4.2.2 Growth of Direct-to-Consumer Online Toy Brands
4.2.3 Increasing Popularity of Educational and Skill-Building Toys
4.2.4 Expansion of Subscription-Based Toy and Game Models
4.2.5 High Adoption of Mobile-First Toy Shopping Platforms
5. Online Toys and Games Retailing Market Analysis of End Use Industries
5.1 School Age Children
5.2 Teens
5.3 Infants
5.4 Toddlers
5.5 Parents and Caregivers
6. Online Toys and Games Retailing Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Online Toys and Games Retailing Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Online Toys and Games Retailing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Online Toys and Games Retailing Market Size, Comparisons and Growth Rate Analysis
7.3. Global Online Toys and Games Retailing Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Online Toys and Games Retailing Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Online Toys and Games Retailing Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Online Toys and Games Retailing Market Segmentation
9.1. Global Online Toys and Games Retailing Market, Segmentation by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Plush Toys, Infant or Pre-School Toys, Activity and Ride-on Toys, Dolls, Games and Puzzles, Outdoor Seasonal Toys, Other Types
9.2. Global Online Toys and Games Retailing Market, Segmentation by Distribution Channel, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
E-Commerce Websites, Brand Stores, Marketplaces
9.3. Global Online Toys and Games Retailing Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
School Age Children, Teens, Infants, Toddlers
9.4. Global Online Toys and Games Retailing Market, Sub-Segmentation of Plush Toys, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Stuffed Animals, Character-Themed Plush Toys, Sensory Plush Toys, Infant or Pre-School Toys
9.5. Global Online Toys and Games Retailing Market, Sub-Segmentation of Infant or Pre-School Toys, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Musical Toys, Interactive Baby Toys, Activity and Ride-on Toys, Tricycles and Scooters
9.6. Global Online Toys and Games Retailing Market, Sub-Segmentation of Activity and Ride-on Toys, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Building and Construction Toys, Dolls, Fashion Dolls, Baby Dolls, Collectible Dolls
9.7. Global Online Toys and Games Retailing Market, Sub-Segmentation of Games and Puzzles, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Board Games, Card Games, Jigsaw Puzzles
9.8. Global Online Toys and Games Retailing Market, Sub-Segmentation of Outdoor Seasonal Toys, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Water Toys, Sports Equipment, Playground Toys
9.9. Global Online Toys and Games Retailing Market, Sub-Segmentation of Other Types, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Electronic Toys, STEM Toys, Action Figures
10. Online Toys and Games Retailing Market Regional and Country Analysis
10.1. Global Online Toys and Games Retailing Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Online Toys and Games Retailing Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Online Toys and Games Retailing Market
11.1. Asia-Pacific Online Toys and Games Retailing Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Online Toys and Games Retailing Market
12.1. China Online Toys and Games Retailing Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Online Toys and Games Retailing Market
13.1. India Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Online Toys and Games Retailing Market
14.1. Japan Online Toys and Games Retailing Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Online Toys and Games Retailing Market
15.1. Australia Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Online Toys and Games Retailing Market
16.1. Indonesia Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Online Toys and Games Retailing Market
17.1. South Korea Online Toys and Games Retailing Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Online Toys and Games Retailing Market
18.1. Taiwan Online Toys and Games Retailing Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Online Toys and Games Retailing Market
19.1. South East Asia Online Toys and Games Retailing Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Online Toys and Games Retailing Market
20.1. Western Europe Online Toys and Games Retailing Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Online Toys and Games Retailing Market
21.1. UK Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Online Toys and Games Retailing Market
22.1. Germany Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Online Toys and Games Retailing Market
23.1. France Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Online Toys and Games Retailing Market
24.1. Italy Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Online Toys and Games Retailing Market
25.1. Spain Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Online Toys and Games Retailing Market
26.1. Eastern Europe Online Toys and Games Retailing Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Online Toys and Games Retailing Market
27.1. Russia Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Online Toys and Games Retailing Market
28.1. North America Online Toys and Games Retailing Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Online Toys and Games Retailing Market
29.1. USA Online Toys and Games Retailing Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Online Toys and Games Retailing Market
30.1. Canada Online Toys and Games Retailing Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Online Toys and Games Retailing Market
31.1. South America Online Toys and Games Retailing Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Online Toys and Games Retailing Market
32.1. Brazil Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Online Toys and Games Retailing Market
33.1. Middle East Online Toys and Games Retailing Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Online Toys and Games Retailing Market
34.1. Africa Online Toys and Games Retailing Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Online Toys and Games Retailing Market, Segmentation by Type, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Online Toys and Games Retailing Market Regulatory and Investment Landscape
36. Online Toys and Games Retailing Market Competitive Landscape and Company Profiles
36.1. Online Toys and Games Retailing Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Online Toys and Games Retailing Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Online Toys and Games Retailing Market Company Profiles
36.3.1. Kohl’s Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.2. LEGO System a/S Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Mattel Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.4. GameStop Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Hasbro Inc. Overview, Products and Services, Strategy and Financial Analysis
37. Online Toys and Games Retailing Market Other Major and Innovative Companies
Barnes & Noble Inc., TOMY Company Ltd., Ravensburger AG, Oompa Toys, Simba Dickie Group GmbH, UncommonGoods LLC, Hamleys of London Ltd, Tru Kids Inc., Le Toy Van Limited, Babesta LLC, Kidding Around Toys, Mary Arnold Toys, Tin Toy Arcade LLC, Toycra, ToysPlanet LLC
38. Global Online Toys and Games Retailing Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Online Toys and Games Retailing Market
40. Online Toys and Games Retailing Market High Potential Countries, Segments and Strategies
40.1 Online Toys and Games Retailing Market in 2030 - Countries Offering Most New Opportunities
40.2 Online Toys and Games Retailing Market in 2030 - Segments Offering Most New Opportunities
40.3 Online Toys and Games Retailing Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Online Toys and Games Retailing Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses online toys and games retailing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for online toys and games retailing? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The online toys and games retailing market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Type: Plush Toys; Infant or Pre-School Toys; Activity and Ride-on Toys; Dolls; Games and Puzzles; Outdoor Seasonal Toys; Other Types
2) By Distribution Channel: E-Commerce Websites; Brand Stores; Marketplaces
3) By Application: School Age Children; Teens; Infants; Toddlers

Subsegments:

1) By Plush Toys: Stuffed Animals; Character-Themed Plush Toys; Sensory Plush Toys; Interactive Plush Toys
2) By Infant or Pre-School Toys: Musical Toys; Interactive Baby Toys; Early Learning Toys; Shape Sorters and Stacking Toys; Soft Developmental Toys
3) By Activity and Ride-on Toys: Ride-on Cars; Tricycles and Scooters; Push and Pull Toys; Rocking Toys; Activity Walkers
4) By Dolls: Fashion Dolls; Baby Dolls; Character Dolls; Collectible Dolls; Doll Accessories and Playsets
5) By Games and Puzzles: Board Games; Card Games; Jigsaw Puzzles; Educational Games; Strategy and Skill-Based Games
6) By Outdoor Seasonal Toys: Water Toys; Sports Play Toys; Playground Toys; Inflatable Toys; Sand and Beach Toys
7) By Other Types: Electronic Toys; STEM Toys; Action Figures; Remote-Controlled Toys; Collectibles and Hobby Toys

Companies Mentioned: Kohl’s Corporation; LEGO System a/S; Mattel Inc.; GameStop Corporation; Hasbro Inc.; Barnes & Noble Inc.; TOMY Company Ltd.; Ravensburger AG; Oompa Toys; Simba Dickie Group GmbH; UncommonGoods LLC; Hamleys of London Ltd; Tru Kids Inc.; Le Toy Van Limited; Babesta LLC; Kidding Around Toys; Mary Arnold Toys; Tin Toy Arcade LLC; Toycra; ToysPlanet LLC

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Online Toys and Games Retailing market report include:
  • Kohl’s Corporation
  • LEGO System A/S
  • Mattel Inc.
  • GameStop Corporation
  • Hasbro Inc.
  • Barnes & Noble Inc.
  • TOMY Company Ltd.
  • Ravensburger AG
  • Oompa Toys
  • Simba Dickie Group GmbH
  • UncommonGoods LLC
  • Hamleys of London Ltd
  • Tru Kids Inc.
  • Le Toy Van Limited
  • Babesta LLC
  • Kidding Around Toys
  • Mary Arnold Toys
  • Tin Toy Arcade LLC
  • Toycra
  • ToysPlanet LLC

Table Information