The online toys and games retailing market size is expected to see strong growth in the next few years. It will grow to $31.03 billion in 2030 at a compound annual growth rate (CAGR) of 9.3%. The growth in the forecast period can be attributed to growth in digital-native child population, rising demand for educational and stem toys, increasing use of online marketplaces in emerging economies, expansion of same-day and rapid delivery services, personalization of online toy assortments. Major trends in the forecast period include rising demand for licensed and character-based toys, growth of direct-to-consumer online toy brands, increasing popularity of educational and skill-building toys, expansion of subscription-based toy and game models, high adoption of mobile-first toy shopping platforms.
The growing consumer preference for online shopping and e-commerce is anticipated to drive the expansion of the online toy and game retail market. This shift toward online shopping is driven by the convenience of home purchases, a broader selection of products, and the ease of comparing prices across different platforms. E-commerce enhances the online toy and game retail market by offering a user-friendly shopping experience, a wide array of products, straightforward price comparisons, and the ability for retailers to reach a global customer base. For example, in May 2024, the United States Census Bureau reported that total e-commerce sales in the US increased by 8.6% (±1.1%) in the first quarter of 2024 compared to the same period in 2023. Thus, the rapid growth of e-commerce is fueling the expansion of the online toy and game retail market.
Leading companies in the online toy and game retail sector are concentrating on expanding their digital platforms, such as online e-commerce marketplaces, to improve customer experience, boost sales, and broaden their market reach. An online e-commerce marketplace is a digital platform where various sellers list and sell their products or services, and consumers can browse, compare, and purchase from a wide range of options. For instance, in June 2024, Tesco PLC, a UK-based retail company, launched a new online marketplace that allows customers to shop for thousands of third-party products in addition to Tesco's grocery items on Tesco.com and the Tesco app. The initial launch includes around 9,000 products across categories such as DIY, garden, homeware, toys, and games. These third-party products are sold and fulfilled by Tesco's trusted partners, while Tesco's grocery orders continue to be handled from local stores or fulfillment centers. Tesco is ensuring that these sellers meet strict standards for delivery speed, returns, and customer satisfaction and will continuously monitor their performance.
In October 2023, Toysino GmbH, a Germany-based company specializing in sporting goods, acquired Mytoys.de GmbH for an undisclosed sum. This acquisition aims to rapidly expand Toysino's brand and product range across Germany, retain existing Mytoys store employees, and maintain a significant toy retail presence in German cities, thereby strengthening Toysino's market position. Mytoys.de GmbH is a Germany-based e-commerce company focusing on retailing children's products and toys.
Major companies operating in the online toys and games retailing market are Kohl’s Corporation, LEGO System A/S, Mattel Inc., GameStop Corporation, Hasbro Inc., Barnes & Noble Inc., TOMY Company Ltd., Ravensburger AG, Oompa Toys, Simba Dickie Group GmbH, UncommonGoods LLC, Hamleys of London Ltd, Tru Kids Inc., Le Toy Van Limited, Babesta LLC, Kidding Around Toys, Mary Arnold Toys, Tin Toy Arcade LLC, Toycra, ToysPlanet LLC.
Asia-Pacific was the largest region in the online toys and games retailing market in 2025. The regions covered in the online toys and games retailing market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the online toys and games retailing market report are Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
The online toys and games retailing market consists of revenues earned by entities by providing services such as product information, customer reviews, promotions and discounts, secure payment options, and subscription services. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Online Toys and Games Retailing Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses online toys and games retailing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for online toys and games retailing? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The online toys and games retailing market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Type: Plush Toys; Infant or Pre-School Toys; Activity and Ride-on Toys; Dolls; Games and Puzzles; Outdoor Seasonal Toys; Other Types2) By Distribution Channel: E-Commerce Websites; Brand Stores; Marketplaces
3) By Application: School Age Children; Teens; Infants; Toddlers
Subsegments:
1) By Plush Toys: Stuffed Animals; Character-Themed Plush Toys; Sensory Plush Toys; Interactive Plush Toys2) By Infant or Pre-School Toys: Musical Toys; Interactive Baby Toys; Early Learning Toys; Shape Sorters and Stacking Toys; Soft Developmental Toys
3) By Activity and Ride-on Toys: Ride-on Cars; Tricycles and Scooters; Push and Pull Toys; Rocking Toys; Activity Walkers
4) By Dolls: Fashion Dolls; Baby Dolls; Character Dolls; Collectible Dolls; Doll Accessories and Playsets
5) By Games and Puzzles: Board Games; Card Games; Jigsaw Puzzles; Educational Games; Strategy and Skill-Based Games
6) By Outdoor Seasonal Toys: Water Toys; Sports Play Toys; Playground Toys; Inflatable Toys; Sand and Beach Toys
7) By Other Types: Electronic Toys; STEM Toys; Action Figures; Remote-Controlled Toys; Collectibles and Hobby Toys
Companies Mentioned: Kohl’s Corporation; LEGO System a/S; Mattel Inc.; GameStop Corporation; Hasbro Inc.; Barnes & Noble Inc.; TOMY Company Ltd.; Ravensburger AG; Oompa Toys; Simba Dickie Group GmbH; UncommonGoods LLC; Hamleys of London Ltd; Tru Kids Inc.; Le Toy Van Limited; Babesta LLC; Kidding Around Toys; Mary Arnold Toys; Tin Toy Arcade LLC; Toycra; ToysPlanet LLC
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Online Toys and Games Retailing market report include:- Kohl’s Corporation
- LEGO System A/S
- Mattel Inc.
- GameStop Corporation
- Hasbro Inc.
- Barnes & Noble Inc.
- TOMY Company Ltd.
- Ravensburger AG
- Oompa Toys
- Simba Dickie Group GmbH
- UncommonGoods LLC
- Hamleys of London Ltd
- Tru Kids Inc.
- Le Toy Van Limited
- Babesta LLC
- Kidding Around Toys
- Mary Arnold Toys
- Tin Toy Arcade LLC
- Toycra
- ToysPlanet LLC
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 21.73 Billion |
| Forecasted Market Value ( USD | $ 31.03 Billion |
| Compound Annual Growth Rate | 9.3% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


