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Key Market Drivers
Growth of Mobile and Online Gaming
The rapid growth of mobile and online gaming is one of the primary factors driving the expansion of the in-game advertising market in the United States. Mobile gaming, in particular, has seen an extraordinary rise, driven by the widespread availability of smartphones and the growing accessibility of affordable internet connections. According to the American Gaming Association (AGA), U.S. commercial gaming revenue hit a record high in November, with a 21.3% increase compared to the same month in 2023 - the largest growth since January 2023. This surge in gaming revenue is fueling a greater demand for in-game advertising, as brands seek to tap into the expanding gaming audience and its heightened engagement levels.As more players engage with online and mobile games, advertisers recognize the vast potential to reach these audiences. Unlike traditional advertising formats, in-game ads enable advertisers to target players who are already deeply engaged in the gaming experience. By integrating ads directly into the game, such as in-app banners, product placements, or interactive ads, brands can interact with consumers in a non-disruptive manner, ensuring that their messages reach a highly engaged audience. This shift has made in-game advertising one of the most effective ways to target specific demographics and gamer preferences.
Key Market Challenges
Balancing Ad Integration with User Experience
One of the key challenges in the U.S. in-game advertising market is finding the right balance between integrating advertisements and maintaining a seamless, enjoyable user experience. While in-game ads are an effective tool for advertisers, they can become disruptive if not implemented thoughtfully. Players engage with games for their immersive and interactive nature, and when ads interfere with this experience, it can lead to frustration and potential disengagement. For instance, intrusive in-game pop-up ads, forced video ads, or excessive banner ads can disrupt gameplay, causing players to abandon the game or resort to ad-blocking software. Overly disruptive ads can also damage a brand’s reputation, creating negative associations with the game or product. This issue is particularly relevant in mobile games, where limited space requires that ads be integrated discreetly.Key Market Trends
The Growth of Esports and Streaming Integration
Esports and game streaming platforms such as Twitch, YouTube Gaming, and Facebook Gaming have emerged as prominent sectors within the digital entertainment industry, creating new opportunities for in-game advertising. Esports, with its competitive nature and loyal fanbase, has become a key focus for in-game advertising. Advertisers are increasingly leveraging in-game sponsorships, branded content, and advertisements during esports events to engage a passionate and dedicated audience. This includes logo placements on player uniforms, branded challenges, and product placements within esports games and live-streaming events. Furthermore, with live-streaming platforms enabling direct interaction with fans, brands are able to create personalized ad experiences through influencer partnerships and sponsorships of popular streamers with large followings.Key Market Players
- Activision Blizzard, Inc.
- AppsFlyer Inc.
- Frameplay Corporation
- Pubfinity LLC
- Super League Enterprise, Inc.
- Motive Interactive, Inc.
- MediaSpike, Inc.
- Electronic Arts Inc.
- Playwire LLC
- Bidstack Limited
Report Scope:
This report segments the United States in-game advertising market by the following categories, alongside a detailed overview of industry trends:
By Type:
- Static Ads
- Dynamic Ads
- Advergaming
By Platform:
- Smartphone/Tablet
- PC/Laptop
By Region:
- South
- West
- Midwest
- Northeast
Competitive Landscape
Company Profiles: In-depth analysis of the key players in the U.S. in-game advertising market.Available Customizations:
TechSci Research offers customized versions of the United States in-game advertising market report based on specific company needs. Customization options include:
Company Information:
Detailed analysis and profiling of additional market players (up to five).This product will be delivered within 1-3 business days.
Table of Contents
Companies Mentioned
- Activision Blizzard, Inc.
- AppsFlyer Inc.
- Frameplay Corporation
- Pubfinity LLC
- Super League Enterprise, Inc.
- Motive Interactive, Inc.
- MediaSpike, Inc.
- Electronic Arts Inc.
- Playwire LLC
- Bidstack Limited
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 81 |
Published | February 2025 |
Forecast Period | 2024 - 2030 |
Estimated Market Value ( USD | $ 7.91 Billion |
Forecasted Market Value ( USD | $ 13.74 Billion |
Compound Annual Growth Rate | 9.7% |
Regions Covered | United States |
No. of Companies Mentioned | 10 |