The in-game advertising market size has grown rapidly in recent years. It will grow from $9.84 billion in 2024 to $11.02 billion in 2025 at a compound annual growth rate (CAGR) of 12%. The growth in the historic period can be attributed to development of gaming platforms, acceptance of in-game advertising, targeted advertising capabilities, measurement and analytics tools, dynamic in-game ad insertion (IGAI).
The in-game advertising market size is expected to see rapid growth in the next few years. It will grow to $18.17 billion in 2029 at a compound annual growth rate (CAGR) of 13.3%. The growth in the forecast period can be attributed to data analytics and measurement tools, global gaming industry development, innovation in ad formats, rising popularity of mobile gaming, increased investment in gaming industry. Major trends in the forecast period include monetization for game developers, interactive and engaging ad formats, e-sports and live events, brand partnerships and sponsorships, rise in gaming audience.
The anticipated growth in the number of smartphone users is poised to drive the expansion of the in-game advertising market. Smartphones, which encompass cellular phones with built-in computers, operating systems, web browsing, and software application support, are integral to in-game advertising strategies. Advertisers and marketers utilize smartphones to execute mobile-centric marketing campaigns, targeting a broader audience and generating significant revenue. According to the International Telecommunication Union, as of November 2022, 73% of individuals aged 10 and above had access to smartphones, representing a 7% increase compared to the proportion of the general population with internet connectivity. Consequently, the surge in smartphone users is a key driver of growth in the in-game advertising market.
The increasing number of gamers is expected to further propel the growth of the in-game advertising market. The term 'gamer' refers to individuals engaging in various forms of electronic gaming, spanning from casual smartphone games to immersive console and PC gaming experiences. The expanding gamer community presents lucrative opportunities for in-game advertising, with advertisers leveraging this growing audience to implement innovative and engaging promotional strategies. According to the Australia Plays 2023 report by the Interactive Games and Entertainment Association, 81% of Australians are currently involved in video games, marking a 14% increase from the Digital Australia 2022 report two years prior. Hence, the rising number of gamers serves as a driving force for the in-game advertising market.
Product innovation has become a prominent trend in the in-game advertising market, with leading companies focusing on developing new products to enhance their market position. For example, in April 2022, Entravision LLC, a US-based media company, partnered with Anzu.io, an Israel-based in-game advertising platform, to expand advertising opportunities across 18 Latin American markets. This partnership, effective immediately, appointed Entravision-Cisneros Interactive as Anzu's representative, aiming to educate advertisers on the benefits of in-game advertising. The collaboration seeks to strengthen Entravision's presence in the gaming industry by offering unique advertising opportunities tailored to the Latin American gaming audience.
Leading companies in the in-game advertising market are embracing strategic partnerships, enabling advertisers to place ads within Gameloft's open-world action-adventure game Gangstar Vegas. Strategic partnerships involve leveraging the strengths and resources of collaborating companies for mutual success. For instance, in August 2023, Anzu.io, an Israel-based in-game advertising platform, announced a partnership with Gameloft SE, a France-based mobile game developer. Anzu’s non-intrusive, intrinsic in-game ads will be integrated into Gangstar Vegas, appearing in realistic locations within the virtual city, such as building sides, bus stops, and billboards. This approach enhances gameplay while preserving the player experience, offering advertisers access to a highly engaged and diverse player base on both iOS and Android versions of the game.
In March 2024, GameSquare, a US-based gaming and media company, acquired FaZe Clan for an undisclosed amount. This acquisition is intended to bolster GameSquare’s portfolio in digital media and solidify its competitive stance in both the in-game advertising and esports sectors. FaZe Clan is a US-based company specializing in in-game advertising.
Major companies operating in the in-game advertising market include Anzu Virtual Reality Ltd, Electronic Arts Inc., MediaSpike Inc., ironSource Ltd, Motive Interactive Inc, Playwire LLC, WPP Plc., Activision Blizzard Media Ltd, Blizzard Entertainment Inc, AdInMo Ltd, Flurry Inc., Bidstack Ltd, HotPlay Co. Ltd, Giftgaming Ltd, Adscape International LLC, Admix Foods Private Limited, Adverty AB, Azerion Group N.V., GameInfluencer, Gameloft S. A., Google Inc., mKhoj Solutions Private Limited, Kargo Global Ltd, Kool Things, Tracxn Technologies Private Limited, LoopMe Ltd., MobileFuse LLC, Nativex LLC.
North America was the largest region in the in-game advertising market share in 2024. The regions covered in the in-game advertising market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the in-game advertising market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
In-game advertising is a monetization technique employed by game makers to boost game sales by presenting mobile game advertisements to their consumers. Game producers generate revenue through ads and reward their customers.
The primary types of in-game advertising include static ads, dynamic ads, and advergaming. Static ads involve advertising that remains unchanged for a specific individual and is designed for general promotions. Advertisers use static ads to reach a broad audience and enhance awareness of their business by enabling players to interact with the advertisements. The major platforms utilized for displaying online and standalone advertising are mobile, computing, and console.
The in-game advertising market research report is one of a series of new reports that provides in-game advertising market statistics, including in-game advertising industry global market size, regional shares, competitors with an in-game advertising market share, detailed in-game advertising market segments, market trends and opportunities, and any further data you may need to thrive in the in-game advertising industry. This in-game advertising market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The in-game advertising market includes revenues earned by entities by providing services such as interstitial ads, native banners, contextual ads, and rewarded ads to generate more mobile games and revenue by enhancing user experience. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The in-game advertising market size is expected to see rapid growth in the next few years. It will grow to $18.17 billion in 2029 at a compound annual growth rate (CAGR) of 13.3%. The growth in the forecast period can be attributed to data analytics and measurement tools, global gaming industry development, innovation in ad formats, rising popularity of mobile gaming, increased investment in gaming industry. Major trends in the forecast period include monetization for game developers, interactive and engaging ad formats, e-sports and live events, brand partnerships and sponsorships, rise in gaming audience.
The anticipated growth in the number of smartphone users is poised to drive the expansion of the in-game advertising market. Smartphones, which encompass cellular phones with built-in computers, operating systems, web browsing, and software application support, are integral to in-game advertising strategies. Advertisers and marketers utilize smartphones to execute mobile-centric marketing campaigns, targeting a broader audience and generating significant revenue. According to the International Telecommunication Union, as of November 2022, 73% of individuals aged 10 and above had access to smartphones, representing a 7% increase compared to the proportion of the general population with internet connectivity. Consequently, the surge in smartphone users is a key driver of growth in the in-game advertising market.
The increasing number of gamers is expected to further propel the growth of the in-game advertising market. The term 'gamer' refers to individuals engaging in various forms of electronic gaming, spanning from casual smartphone games to immersive console and PC gaming experiences. The expanding gamer community presents lucrative opportunities for in-game advertising, with advertisers leveraging this growing audience to implement innovative and engaging promotional strategies. According to the Australia Plays 2023 report by the Interactive Games and Entertainment Association, 81% of Australians are currently involved in video games, marking a 14% increase from the Digital Australia 2022 report two years prior. Hence, the rising number of gamers serves as a driving force for the in-game advertising market.
Product innovation has become a prominent trend in the in-game advertising market, with leading companies focusing on developing new products to enhance their market position. For example, in April 2022, Entravision LLC, a US-based media company, partnered with Anzu.io, an Israel-based in-game advertising platform, to expand advertising opportunities across 18 Latin American markets. This partnership, effective immediately, appointed Entravision-Cisneros Interactive as Anzu's representative, aiming to educate advertisers on the benefits of in-game advertising. The collaboration seeks to strengthen Entravision's presence in the gaming industry by offering unique advertising opportunities tailored to the Latin American gaming audience.
Leading companies in the in-game advertising market are embracing strategic partnerships, enabling advertisers to place ads within Gameloft's open-world action-adventure game Gangstar Vegas. Strategic partnerships involve leveraging the strengths and resources of collaborating companies for mutual success. For instance, in August 2023, Anzu.io, an Israel-based in-game advertising platform, announced a partnership with Gameloft SE, a France-based mobile game developer. Anzu’s non-intrusive, intrinsic in-game ads will be integrated into Gangstar Vegas, appearing in realistic locations within the virtual city, such as building sides, bus stops, and billboards. This approach enhances gameplay while preserving the player experience, offering advertisers access to a highly engaged and diverse player base on both iOS and Android versions of the game.
In March 2024, GameSquare, a US-based gaming and media company, acquired FaZe Clan for an undisclosed amount. This acquisition is intended to bolster GameSquare’s portfolio in digital media and solidify its competitive stance in both the in-game advertising and esports sectors. FaZe Clan is a US-based company specializing in in-game advertising.
Major companies operating in the in-game advertising market include Anzu Virtual Reality Ltd, Electronic Arts Inc., MediaSpike Inc., ironSource Ltd, Motive Interactive Inc, Playwire LLC, WPP Plc., Activision Blizzard Media Ltd, Blizzard Entertainment Inc, AdInMo Ltd, Flurry Inc., Bidstack Ltd, HotPlay Co. Ltd, Giftgaming Ltd, Adscape International LLC, Admix Foods Private Limited, Adverty AB, Azerion Group N.V., GameInfluencer, Gameloft S. A., Google Inc., mKhoj Solutions Private Limited, Kargo Global Ltd, Kool Things, Tracxn Technologies Private Limited, LoopMe Ltd., MobileFuse LLC, Nativex LLC.
North America was the largest region in the in-game advertising market share in 2024. The regions covered in the in-game advertising market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the in-game advertising market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
In-game advertising is a monetization technique employed by game makers to boost game sales by presenting mobile game advertisements to their consumers. Game producers generate revenue through ads and reward their customers.
The primary types of in-game advertising include static ads, dynamic ads, and advergaming. Static ads involve advertising that remains unchanged for a specific individual and is designed for general promotions. Advertisers use static ads to reach a broad audience and enhance awareness of their business by enabling players to interact with the advertisements. The major platforms utilized for displaying online and standalone advertising are mobile, computing, and console.
The in-game advertising market research report is one of a series of new reports that provides in-game advertising market statistics, including in-game advertising industry global market size, regional shares, competitors with an in-game advertising market share, detailed in-game advertising market segments, market trends and opportunities, and any further data you may need to thrive in the in-game advertising industry. This in-game advertising market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The in-game advertising market includes revenues earned by entities by providing services such as interstitial ads, native banners, contextual ads, and rewarded ads to generate more mobile games and revenue by enhancing user experience. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. in-Game Advertising Market Characteristics3. in-Game Advertising Market Trends and Strategies4. in-Game Advertising Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market32. Global in-Game Advertising Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the in-Game Advertising Market34. Recent Developments in the in-Game Advertising Market
5. Global in-Game Advertising Growth Analysis and Strategic Analysis Framework
6. in-Game Advertising Market Segmentation
7. in-Game Advertising Market Regional and Country Analysis
8. Asia-Pacific in-Game Advertising Market
9. China in-Game Advertising Market
10. India in-Game Advertising Market
11. Japan in-Game Advertising Market
12. Australia in-Game Advertising Market
13. Indonesia in-Game Advertising Market
14. South Korea in-Game Advertising Market
15. Western Europe in-Game Advertising Market
16. UK in-Game Advertising Market
17. Germany in-Game Advertising Market
18. France in-Game Advertising Market
19. Italy in-Game Advertising Market
20. Spain in-Game Advertising Market
21. Eastern Europe in-Game Advertising Market
22. Russia in-Game Advertising Market
23. North America in-Game Advertising Market
24. USA in-Game Advertising Market
25. Canada in-Game Advertising Market
26. South America in-Game Advertising Market
27. Brazil in-Game Advertising Market
28. Middle East in-Game Advertising Market
29. Africa in-Game Advertising Market
30. in-Game Advertising Market Competitive Landscape and Company Profiles
31. in-Game Advertising Market Other Major and Innovative Companies
35. in-Game Advertising Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
in-Game Advertising Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on in-game advertising market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for in-game advertising ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The in-game advertising market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- the market characteristics section of the report defines and explains the market.
- the market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- the forecasts are made after considering the major factors currently impacting the market. These include:
- the forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- the regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- the competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- the trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) by Type: Static Ads; Dynamic Ads; Advergaming2) by Platform: Mobile; Computing; Console
3) by Applications: Online; Standalone
Subsegments:
1) by Static Ads: Billboards; Posters; Product Placement2) by Dynamic Ads: Video Ads; Interactive Ads; Real-Time Bidding Ads
3) by Advergaming: Branded Games; Sponsorship of Existing Games; Custom Game Development
Key Companies Mentioned: Anzu Virtual Reality Ltd; Electronic Arts Inc.; MediaSpike Inc.; ironSource Ltd; Motive Interactive Inc
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
Some of the major companies featured in this In-Game Advertising market report include:- Anzu Virtual Reality Ltd
- Electronic Arts Inc.
- MediaSpike Inc.
- ironSource Ltd
- Motive Interactive Inc
- Playwire LLC
- WPP Plc.
- Activision Blizzard Media Ltd
- Blizzard Entertainment Inc
- AdInMo Ltd
- Flurry Inc.
- Bidstack Ltd
- HotPlay Co. Ltd
- Giftgaming Ltd
- Adscape International LLC
- Admix Foods Private Limited
- Adverty AB
- Azerion Group N.V.
- GameInfluencer
- Gameloft S. A.
- Google Inc.
- mKhoj Solutions Private Limited
- Kargo Global Ltd
- Kool Things
- Tracxn Technologies Private Limited
- LoopMe Ltd.
- MobileFuse LLC
- Nativex LLC.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 200 |
Published | February 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 11.02 Billion |
Forecasted Market Value ( USD | $ 18.17 Billion |
Compound Annual Growth Rate | 13.3% |
Regions Covered | Global |
No. of Companies Mentioned | 29 |