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MMOG (Massively Multiplayer Online Games) - Global Strategic Business Report

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    Report

  • 561 Pages
  • November 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 1244811
The global market for MMOG (Massively Multiplayer Online Games) is estimated at US$44.2 Billion in 2023 and is projected to reach US$86.7 Billion by 2030, growing at a CAGR of 10.1% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

The growth in the MMOG market is driven by several factors, including evolving consumer preferences, technological innovation, and expanding monetization strategies. The shift towards digital distribution and the increasing penetration of mobile gaming platforms have broadened the audience base, making MMOGs accessible to a wider demographic. The rise of free-to-play (F2P) models with in-game purchases has spurred significant revenue growth by lowering entry barriers while offering players a variety of ways to enhance their gaming experience. Social media integration and the rise of gaming influencers are also propelling the popularity of MMOGs, as streaming platforms like Twitch and YouTube Gaming create communities around these games and drive engagement. Furthermore, the continuous development of new content and regular updates keeps players invested over the long term. All these factors collectively contribute to a robust and expanding market for MMOGs, highlighting the dynamic and evolving nature of this segment within the gaming industry.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Free to Play (F2P) MMOG segment, which is expected to reach US$55.7 Billion by 2030 with a CAGR of a 9.2%. The Pay to Play (P2P) MMOG segment is also set to grow at 11.9% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $8.5 Billion in 2023, and China, forecasted to grow at an impressive 12.9% CAGR to reach $24.8 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global MMOG (Massively Multiplayer Online Games) Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global MMOG (Massively Multiplayer Online Games) Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global MMOG (Massively Multiplayer Online Games) Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Activision Blizzard, Inc., Aeria Games GmbH, Ankama, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors (Total 103 Featured):

  • Activision Blizzard, Inc.
  • Aeria Games GmbH
  • Ankama
  • CCP HF
  • Changyou.com Ltd.
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • eGames.com
  • Electronic Arts, Inc.
  • GungHo Online Entertainment, Inc.
  • Jagex Limited
  • King.com Ltd.
  • Konami Gaming, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Corporation
  • Perfect World Entertainment, Inc.
  • Riot Games, Inc.
  • SEGA Holdings Co., Ltd.
  • Shanda Interactive Entertainment Ltd.
  • Softnyx Ltd.
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Cloud
  • The Walt Disney Company
  • Webzen Inc.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • The Dynamic World of Massively Multiplayer Online Games: Driving the Future of Interactive Entertainment
  • An Introduction to MMOG (Massively Multiplayer Online Games)
  • An Insight into the Evolution of MMOGs
  • Types of MMOGs
  • Evolving Landscape of the Gaming Industry: Significant Implications for MMOG Growth Outlook
  • Economic Frontiers: Trends, Trials & Transformations
  • In a World Torn by Geopolitical Instability & War, Steadfastness of Global GDP Becomes Increasingly UnpredicTable Given the Many Direct and Indirect Economic Repercussions: World Economic Growth Projections (Real Gross Domestic Product (GDP), Annual % Change) for the Years 2022 Through 2025
  • All Eyes on Global Inflation, the Main Risk Factor in Global Markets: Global Headline Inflation Rates (In %) for the Years 2019 through 2025
  • With Oil Prices Influencing the Rate of inflation, it Remains the Most Watched Commodity in Global Markets: Global Average Annual Brent Crude Oil Price (In US$ Per Barrel) for Years 2019 through 2025
  • Global Market Outlook
  • MMORPG: A Key Segment in the MMOG Market
  • Asia-Pacific Poised for Significant Growth in Gaming Market
  • Competition
  • MMOG (Massively Multiplayer Online Games) - Global Key Competitors Percentage Market Share in 2024 (E)
  • Top MMO Games by Total Players in Million
  • Top MMO Games: Percentage Breakdown of Total Games Players by Game Title
  • A Glance at Select Popular MMO Games
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • Recent Market Activity
  • Influencer/Product/Technology Insights
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Surge in Online Gaming Provides Growth Opportunity for MMOG
  • Global Online Gaming Market by Platform (%) for 2024E
  • Mobile Gaming Revolution Drives Adoption of MMOGs on PorTable Devices
  • Global Mobile Gaming Market Analysis in US$ Million for Years 2022 through 2030
  • Smartphone Adoption Rate as a Percentage of Connections by Region for 2022 and 2030
  • Emergence of Cloud Gaming Services Throws the Spotlight On MMOG Accessibility
  • Global Cloud Gaming Market Size (in US$ Billion) for the Years 2023, 2025, 2027 and 2029
  • Increasing Popularity of E-Sports Generates Demand for Competitive MMOG Titles
  • Global eSports Market in US$ Billion for the Years 2022, 2024, 2026 and 2028
  • Rise of AR and VR Technologies Expands Addressable Market Opportunity for Immersive MMOG Experiences
  • Social Connectivity Features Strengthen Business Case for Community-Driven Gameplay
  • Blockchain Integration Spurs Growth in Play-to-Earn MMOG Models
  • Adoption of AI Enhances Player Experience and Personalization
  • Growth in High-Speed Internet Infrastructure Sustains MMOG Market Expansion
  • Global Market for Fiber-to-the-Home (FTTH) (In US$ Million) for Years 2021, 2023, 2025 and 2027
  • Global Internet Usage: Number of Internet Users (in Billion) and Internet Penetration Rate (in %) for the Years 2015 through 2024E
  • How Does the Emergence of Cross-Platform Gaming Elevate Player Retention
  • Advances in Graphics and Processing Power Accelerate Demand for High-Fidelity MMOGs
  • Increased Focus on In-Game Monetization Strategies Drives Revenue Streams
  • User-Generated Content Platforms Strengthen Community Engagement in MMOGs
  • Rise of Casual Gaming Expands Market Reach to Non-Core Gamers
  • Integration of Voice and Chat Functionalities Enhances Social Interaction in MMOGs
  • Gamification in Education and Training Expands New Use Cases for MMOGs
  • Growing Investment in Indie Game Developers Spurs Innovation in MMOG Genre
  • Evolution of Game Streaming Platforms Impact MMOG Visibility
  • Development of Multiplayer Sandbox Environments Expands Creative Freedom for Players
  • Trend Towards Free-to-Play Models with In-Game Purchases Generates Revenue Opportunities
  • Developing Immersive MMORPGs: Challenges and Strategies for Success
  • The Enduring Influence of Gambling Mechanics in MMOGs
  • Major Challenges Confronting the MMOG Market
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World MMOG (Massively Multiplayer Online Games) Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for MMOG (Massively Multiplayer Online Games) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 3: World Historic Review for MMOG (Massively Multiplayer Online Games) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 4: World 16-Year Perspective for MMOG (Massively Multiplayer Online Games) by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Free to Play (F2P) MMOG by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 6: World Historic Review for Free to Play (F2P) MMOG by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 7: World 16-Year Perspective for Free to Play (F2P) MMOG by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Pay to Play (P2P) MMOG by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 9: World Historic Review for Pay to Play (P2P) MMOG by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 10: World 16-Year Perspective for Pay to Play (P2P) MMOG by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for MMO Role Play Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 12: World Historic Review for MMO Role Play Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 13: World 16-Year Perspective for MMO Role Play Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for MMO First Person Shooter by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 15: World Historic Review for MMO First Person Shooter by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 16: World 16-Year Perspective for MMO First Person Shooter by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for MMO Real Time Strategy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 18: World Historic Review for MMO Real Time Strategy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 19: World 16-Year Perspective for MMO Real Time Strategy by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Other Products by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 21: World Historic Review for Other Products by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 22: World 16-Year Perspective for Other Products by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Personal Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 24: World Historic Review for Personal Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 25: World 16-Year Perspective for Personal Application by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for Commercial Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 27: World Historic Review for Commercial Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Thousand for Years 2014 through 2022 and % CAGR
  • Table 28: World 16-Year Perspective for Commercial Application by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
CANADA
JAPAN
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
CHINA
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
EUROPE
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
FRANCE
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
GERMANY
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
ITALY
UNITED KINGDOM
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
AUSTRALIA
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
INDIA
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • MMOG (Massively Multiplayer Online Games) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
IV. COMPETITION

Companies Mentioned

  • Activision Blizzard, Inc.
  • Aeria Games GmbH
  • Ankama
  • CCP HF
  • Changyou.com Ltd.
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • eGames.com
  • Electronic Arts, Inc.
  • GungHo Online Entertainment, Inc.
  • Jagex Limited
  • King.com Ltd.
  • Konami Gaming, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Corporation
  • Perfect World Entertainment, Inc.
  • Riot Games, Inc.
  • SEGA Holdings Co., Ltd.
  • Shanda Interactive Entertainment Ltd.
  • Softnyx Ltd.
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Cloud
  • The Walt Disney Company
  • Webzen Inc.

Table Information