The Video Game Software Publishing industry experienced great demand through the period. COVID-19 initially was initially the driver of this demand, as consumers had remained inside due to government lockdowns. With nowhere to entertain themselves, many people would view video games as a release. Revenue grew significantly over the next two years as a result. During this time video game publishers saw new avenues of demand from several different markets, most significantly is the wave of female gamers that began participating in the industry during 2020 and have remained through the rest of the period. Revenue grew at a CAGR of 8.4% to $47.2 billion, with a 5.5% increase in 2023 alone.High score: Publishers will look toward developing mobile games as consumers are on-the-go
Companies in this industry primarily publish video game software. These companies produce and distribute video games, including design, documentation, installation and support services. Operators may design, develop and publish games, or may solely be involved in publishing. Industry operations also include the sale of in-game software add-ons and other downloadable content, as well as in-game advertising.
This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.
Table of Contents
ABOUT THIS INDUSTRY- Industry Definition
- Main Activities
- Similar Industries
- Additional Resources
INDUSTRY PERFORMANCE
- Executive Summary
- Key External Drivers
- Current Performance
- Industry Outlook
- Industry Life Cycle
- Supply Chain
- Products & Services
- Demand Determinants
- Major Markets
- International Trade
- Business Locations
- Market Share Concentration
- Key Success Factors
- Cost Structure Benchmarks
- Basis of Competition
- Barriers to Entry
- Industry Globalization
OPERATING CONDITIONS
- Capital Intensity
- Technology & Systems
- Revenue Volatility
- Regulation & Policy
- Industry Assistance
- Industry Data
- Annual Change
- Key Ratios
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Microsoft Corporation
- Sony Corporation
- Activision Blizzard, inc.
- Nintendo Co. Ltd.
- Electronic Arts Inc.
- Take-Two Interactive Software, inc.
Methodology
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