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Mobile 3D Market By Type, By Application: Global Opportunity Analysis and Industry Forecast, 2023-2032

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    Report

  • 251 Pages
  • June 2023
  • Region: Global
  • Allied Market Research
  • ID: 3773133
Mobile 3D has enabled users to view and interact with three-dimensional content on mobile devices such as smartphones, tablets, and other mobile devices. Without the use of special glasses or equipment, it enables users to enjoy a more immersive and realistic environment. Applications, games, and augmented reality apps that use 3D graphics to give users a more engaging and interactive experience are Included in the category of mobile 3D services. Mobile 3D can improve the user experience by presenting a more dynamic and captivating environment. It can assist companies in developing more persuasive marketing strategies that enable them to present their goods and services more effectively and attractively. In addition, it can assist teachers in developing more interesting educational materials that make it simpler for pupils to comprehend difficult ideas. Further, the technology behind autostereoscopy, which enables the viewing of 3D image without the use of glasses, has advanced dramatically in yecent years. Modern autostereoscopic displays are more suited for mobile devices Ince they have improved resolution, large viewing angles, and less crosstalk. Users will able to view high quality 3D video on their mobile devices without buffering or lag due to the deployment of 5G technology, which enble easier and more reliable connection.

Surge in demand for 3D content and advancements in 3D technology primarily drive the growth of the Mobile 3D market. However, limited processing power of mobile devices hampers market growth to some extent. Moreover, Increase in availability and affordability of mobile devices are expected to provide lucrative opportunities for market growth during the forecast period. 
On the basis of type, smartphone segment dominated the intellectual property management market in 2022 and is expected to maintain its dominance in the upcoming years owing to rise in demand for technologies utilizing virtual reality (VR) and augmented reality (AR) propels the market growth significantly.As AR and VR mainly rely on 3D graphics to produce immersive and realistic experiences, there is probably more demand for mobile devices that can display high-quality 3D content as these technologies gain popularity. However, notebook segment is expected segment is expected to witness highest growth, owing to the surge in desire for high-performance mobile computing as well as the expansion in accessibility and affordability of 3D technology drive the development of mobile 3D laptops. Mobile 3D notebooks may have a chance to provide users with the capacity to build and examine 3D models in immersive and interactive environments as AR and VR become more common in a variety of industries.

By region, North America dominated the market share in 2022 for the Mobile 3D market, owing to the large consumer base that actively seeks out new and immersive entertainment experiences in countries such as U.S. and Canada. The rise in investment in advanced technologies, such as AR and VR, business analytics solution, and IoT, to improve businesses and the customer experience are anticipated to propel the growth of the mobile 3D market size. However, Asia-Pacific is expected to exhibit the highest growth during the forecast period. This is attributed to the Increase in penetration of digitalization and higher adoption of advanced technology are expected to provide lucrative growth opportunities for the market in this region.

The global mobile 3D market is segmented on the basis of type, application, and region. On the basis of type, it is segregated into smartphones, notebooks, tablets and others. On the basis of application, it is classified into animation, mobile gaming, advertisement, map & navigation, and others. On the basis of region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.  .

The global mobile 3D market is dominated by key players such as Apple Inc., HTC Corporation, Hitachi, Ltd., Intel Corporation, LG Electronics, 3M Company, NVIDIA Corporation, Qualcomm Technologies, Inc., Samsung Electronics Co. Ltd., and Sharp Corporation. These players have adopted various strategies to Increase their market penetration and strengthen their position in the industry.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the mobile 3d market analysis from 2022 to 2032 to identify the prevailing mobile 3d market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the mobile 3d market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report Includes the analysis of the regional as well as global mobile 3d market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Type

  • Tablets
  • Others
  • Smartphones
  • Notebooks

By Application

  • Mobile Gaming
  • Animation
  • Advertisement
  • Map and Navigation
  • Others

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players

  • 3M Company
  • Apple Inc.
  • Hitachi, Ltd.
  • HTC Corporation
  • Intel Corporation.
  • LG Electronics
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co. Ltd
  • Sharp Corporation.

 

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Bargaining power of suppliers
3.3.2. Bargaining power of buyers
3.3.3. Threat of substitutes
3.3.4. Threat of new entrants
3.3.5. Intensity of rivalry
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Increasing demand for 3D content
3.4.1.2. Advancements in 3D technology
3.4.2. Restraints
3.4.2.1. Limited processing power of mobile devices
3.4.3. Opportunities
3.4.3.1. Increase in availability and affordability of mobile devices
3.5. COVID-19 Impact Analysis on the market
CHAPTER 4: MOBILE 3D MARKET, BY TYPE
4.1. Overview
4.1.1. Market size and forecast
4.2. Smartphones
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Notebooks
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Tablets
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
4.5. Others
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market share analysis by country
CHAPTER 5: MOBILE 3D MARKET, BY APPLICATION
5.1. Overview
5.1.1. Market size and forecast
5.2. Mobile Gaming
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Animation
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Advertisement
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. Map and Navigation
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
5.6. Others
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market share analysis by country
CHAPTER 6: MOBILE 3D MARKET, BY REGION
6.1. Overview
6.1.1. Market size and forecast By Region
6.2. North America
6.2.1. Key trends and opportunities
6.2.2. Market size and forecast, by Type
6.2.3. Market size and forecast, by Application
6.2.4. Market size and forecast, by country
6.2.4.1. U.S.
6.2.4.1.1. Key market trends, growth factors and opportunities
6.2.4.1.2. Market size and forecast, by Type
6.2.4.1.3. Market size and forecast, by Application
6.2.4.2. Canada
6.2.4.2.1. Key market trends, growth factors and opportunities
6.2.4.2.2. Market size and forecast, by Type
6.2.4.2.3. Market size and forecast, by Application
6.3. Europe
6.3.1. Key trends and opportunities
6.3.2. Market size and forecast, by Type
6.3.3. Market size and forecast, by Application
6.3.4. Market size and forecast, by country
6.3.4.1. UK
6.3.4.1.1. Key market trends, growth factors and opportunities
6.3.4.1.2. Market size and forecast, by Type
6.3.4.1.3. Market size and forecast, by Application
6.3.4.2. Germany
6.3.4.2.1. Key market trends, growth factors and opportunities
6.3.4.2.2. Market size and forecast, by Type
6.3.4.2.3. Market size and forecast, by Application
6.3.4.3. France
6.3.4.3.1. Key market trends, growth factors and opportunities
6.3.4.3.2. Market size and forecast, by Type
6.3.4.3.3. Market size and forecast, by Application
6.3.4.4. Italy
6.3.4.4.1. Key market trends, growth factors and opportunities
6.3.4.4.2. Market size and forecast, by Type
6.3.4.4.3. Market size and forecast, by Application
6.3.4.5. Spain
6.3.4.5.1. Key market trends, growth factors and opportunities
6.3.4.5.2. Market size and forecast, by Type
6.3.4.5.3. Market size and forecast, by Application
6.3.4.6. Rest of Europe
6.3.4.6.1. Key market trends, growth factors and opportunities
6.3.4.6.2. Market size and forecast, by Type
6.3.4.6.3. Market size and forecast, by Application
6.4. Asia-Pacific
6.4.1. Key trends and opportunities
6.4.2. Market size and forecast, by Type
6.4.3. Market size and forecast, by Application
6.4.4. Market size and forecast, by country
6.4.4.1. China
6.4.4.1.1. Key market trends, growth factors and opportunities
6.4.4.1.2. Market size and forecast, by Type
6.4.4.1.3. Market size and forecast, by Application
6.4.4.2. Japan
6.4.4.2.1. Key market trends, growth factors and opportunities
6.4.4.2.2. Market size and forecast, by Type
6.4.4.2.3. Market size and forecast, by Application
6.4.4.3. India
6.4.4.3.1. Key market trends, growth factors and opportunities
6.4.4.3.2. Market size and forecast, by Type
6.4.4.3.3. Market size and forecast, by Application
6.4.4.4. Australia
6.4.4.4.1. Key market trends, growth factors and opportunities
6.4.4.4.2. Market size and forecast, by Type
6.4.4.4.3. Market size and forecast, by Application
6.4.4.5. South Korea
6.4.4.5.1. Key market trends, growth factors and opportunities
6.4.4.5.2. Market size and forecast, by Type
6.4.4.5.3. Market size and forecast, by Application
6.4.4.6. Rest of Asia-Pacific
6.4.4.6.1. Key market trends, growth factors and opportunities
6.4.4.6.2. Market size and forecast, by Type
6.4.4.6.3. Market size and forecast, by Application
6.5. LAMEA
6.5.1. Key trends and opportunities
6.5.2. Market size and forecast, by Type
6.5.3. Market size and forecast, by Application
6.5.4. Market size and forecast, by country
6.5.4.1. Latin America
6.5.4.1.1. Key market trends, growth factors and opportunities
6.5.4.1.2. Market size and forecast, by Type
6.5.4.1.3. Market size and forecast, by Application
6.5.4.2. Middle East
6.5.4.2.1. Key market trends, growth factors and opportunities
6.5.4.2.2. Market size and forecast, by Type
6.5.4.2.3. Market size and forecast, by Application
6.5.4.3. Africa
6.5.4.3.1. Key market trends, growth factors and opportunities
6.5.4.3.2. Market size and forecast, by Type
6.5.4.3.3. Market size and forecast, by Application
CHAPTER 7: COMPETITIVE LANDSCAPE
7.1. Introduction
7.2. Top winning strategies
7.3. Product Mapping of Top 10 Player
7.4. Competitive Dashboard
7.5. Competitive Heatmap
7.6. Top player positioning, 2022
CHAPTER 8: COMPANY PROFILES
8.1. NVIDIA Corporation
8.1.1. Company overview
8.1.2. Key Executives
8.1.3. Company snapshot
8.1.4. Operating business segments
8.1.5. Product portfolio
8.1.6. Business performance
8.1.7. Key strategic moves and developments
8.2. Apple Inc.
8.2.1. Company overview
8.2.2. Key Executives
8.2.3. Company snapshot
8.2.4. Operating business segments
8.2.5. Product portfolio
8.2.6. Business performance
8.2.7. Key strategic moves and developments
8.3. Samsung Electronics Co Ltd
8.3.1. Company overview
8.3.2. Key Executives
8.3.3. Company snapshot
8.3.4. Operating business segments
8.3.5. Product portfolio
8.3.6. Business performance
8.3.7. Key strategic moves and developments
8.4. HTC Corporation
8.4.1. Company overview
8.4.2. Key Executives
8.4.3. Company snapshot
8.4.4. Operating business segments
8.4.5. Product portfolio
8.4.6. Business performance
8.4.7. Key strategic moves and developments
8.5. Sharp Corporation.
8.5.1. Company overview
8.5.2. Key Executives
8.5.3. Company snapshot
8.5.4. Operating business segments
8.5.5. Product portfolio
8.5.6. Business performance
8.5.7. Key strategic moves and developments
8.6. 3M Company
8.6.1. Company overview
8.6.2. Key Executives
8.6.3. Company snapshot
8.6.4. Operating business segments
8.6.5. Product portfolio
8.6.6. Business performance
8.6.7. Key strategic moves and developments
8.7. LG Electronics
8.7.1. Company overview
8.7.2. Key Executives
8.7.3. Company snapshot
8.7.4. Operating business segments
8.7.5. Product portfolio
8.7.6. Business performance
8.7.7. Key strategic moves and developments
8.8. Intel Corporation.
8.8.1. Company overview
8.8.2. Key Executives
8.8.3. Company snapshot
8.8.4. Operating business segments
8.8.5. Product portfolio
8.8.6. Business performance
8.8.7. Key strategic moves and developments
8.9. Hitachi, Ltd.
8.9.1. Company overview
8.9.2. Key Executives
8.9.3. Company snapshot
8.9.4. Operating business segments
8.9.5. Product portfolio
8.9.6. Business performance
8.9.7. Key strategic moves and developments
8.10. Qualcomm Technologies, Inc.
8.10.1. Company overview
8.10.2. Key Executives
8.10.3. Company snapshot
8.10.4. Operating business segments
8.10.5. Product portfolio
8.10.6. Business performance
8.10.7. Key strategic moves and developments
List of Tables
TABLE 01. GLOBAL MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 02. MOBILE 3D MARKET FOR SMARTPHONES, BY REGION, 2022-2032 ($MILLION)
TABLE 03. MOBILE 3D MARKET FOR NOTEBOOKS, BY REGION, 2022-2032 ($MILLION)
TABLE 04. MOBILE 3D MARKET FOR TABLETS, BY REGION, 2022-2032 ($MILLION)
TABLE 05. MOBILE 3D MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
TABLE 06. GLOBAL MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 07. MOBILE 3D MARKET FOR MOBILE GAMING, BY REGION, 2022-2032 ($MILLION)
TABLE 08. MOBILE 3D MARKET FOR ANIMATION, BY REGION, 2022-2032 ($MILLION)
TABLE 09. MOBILE 3D MARKET FOR ADVERTISEMENT, BY REGION, 2022-2032 ($MILLION)
TABLE 10. MOBILE 3D MARKET FOR MAP AND NAVIGATION, BY REGION, 2022-2032 ($MILLION)
TABLE 11. MOBILE 3D MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
TABLE 12. MOBILE 3D MARKET, BY REGION, 2022-2032 ($MILLION)
TABLE 13. NORTH AMERICA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 14. NORTH AMERICA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 15. NORTH AMERICA MOBILE 3D MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 16. U.S. MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 17. U.S. MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 18. CANADA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 19. CANADA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 20. EUROPE MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 21. EUROPE MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 22. EUROPE MOBILE 3D MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 23. UK MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 24. UK MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 25. GERMANY MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 26. GERMANY MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 27. FRANCE MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 28. FRANCE MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 29. ITALY MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 30. ITALY MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 31. SPAIN MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 32. SPAIN MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 33. REST OF EUROPE MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 34. REST OF EUROPE MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 35. ASIA-PACIFIC MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 36. ASIA-PACIFIC MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 37. ASIA-PACIFIC MOBILE 3D MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 38. CHINA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 39. CHINA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 40. JAPAN MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 41. JAPAN MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 42. INDIA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 43. INDIA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 44. AUSTRALIA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 45. AUSTRALIA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 46. SOUTH KOREA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 47. SOUTH KOREA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 48. REST OF ASIA-PACIFIC MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 49. REST OF ASIA-PACIFIC MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 50. LAMEA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 51. LAMEA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 52. LAMEA MOBILE 3D MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 53. LATIN AMERICA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 54. LATIN AMERICA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 55. MIDDLE EAST MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 56. MIDDLE EAST MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 57. AFRICA MOBILE 3D MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 58. AFRICA MOBILE 3D MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 59. NVIDIA CORPORATION: KEY EXECUTIVES
TABLE 60. NVIDIA CORPORATION: COMPANY SNAPSHOT
TABLE 61. NVIDIA CORPORATION: PRODUCT SEGMENTS
TABLE 62. NVIDIA CORPORATION: PRODUCT PORTFOLIO
TABLE 63. NVIDIA CORPORATION: KEY STRATERGIES
TABLE 64. APPLE INC.: KEY EXECUTIVES
TABLE 65. APPLE INC.: COMPANY SNAPSHOT
TABLE 66. APPLE INC.: PRODUCT SEGMENTS
TABLE 67. APPLE INC.: PRODUCT PORTFOLIO
TABLE 68. APPLE INC.: KEY STRATERGIES
TABLE 69. SAMSUNG ELECTRONICS CO LTD: KEY EXECUTIVES
TABLE 70. SAMSUNG ELECTRONICS CO LTD: COMPANY SNAPSHOT
TABLE 71. SAMSUNG ELECTRONICS CO LTD: SERVICE SEGMENTS
TABLE 72. SAMSUNG ELECTRONICS CO LTD: PRODUCT PORTFOLIO
TABLE 73. SAMSUNG ELECTRONICS CO LTD: KEY STRATERGIES
TABLE 74. HTC CORPORATION: KEY EXECUTIVES
TABLE 75. HTC CORPORATION: COMPANY SNAPSHOT
TABLE 76. HTC CORPORATION: PRODUCT SEGMENTS
TABLE 77. HTC CORPORATION: PRODUCT PORTFOLIO
TABLE 78. HTC CORPORATION: KEY STRATERGIES
TABLE 79. SHARP CORPORATION.: KEY EXECUTIVES
TABLE 80. SHARP CORPORATION.: COMPANY SNAPSHOT
TABLE 81. SHARP CORPORATION.: SERVICE SEGMENTS
TABLE 82. SHARP CORPORATION.: PRODUCT PORTFOLIO
TABLE 83. SHARP CORPORATION.: KEY STRATERGIES
TABLE 84. 3M COMPANY: KEY EXECUTIVES
TABLE 85. 3M COMPANY: COMPANY SNAPSHOT
TABLE 86. 3M COMPANY: PRODUCT SEGMENTS
TABLE 87. 3M COMPANY: PRODUCT PORTFOLIO
TABLE 88. 3M COMPANY: KEY STRATERGIES
TABLE 89. LG ELECTRONICS: KEY EXECUTIVES
TABLE 90. LG ELECTRONICS: COMPANY SNAPSHOT
TABLE 91. LG ELECTRONICS: SERVICE SEGMENTS
TABLE 92. LG ELECTRONICS: PRODUCT PORTFOLIO
TABLE 93. LG ELECTRONICS: KEY STRATERGIES
TABLE 94. INTEL CORPORATION.: KEY EXECUTIVES
TABLE 95. INTEL CORPORATION.: COMPANY SNAPSHOT
TABLE 96. INTEL CORPORATION.: SERVICE SEGMENTS
TABLE 97. INTEL CORPORATION.: PRODUCT PORTFOLIO
TABLE 98. INTEL CORPORATION.: KEY STRATERGIES
TABLE 99. HITACHI, LTD.: KEY EXECUTIVES
TABLE 100. HITACHI, LTD.: COMPANY SNAPSHOT
TABLE 101. HITACHI, LTD.: SERVICE SEGMENTS
TABLE 102. HITACHI, LTD.: PRODUCT PORTFOLIO
TABLE 103. HITACHI, LTD.: KEY STRATERGIES
TABLE 104. QUALCOMM TECHNOLOGIES, INC. : KEY EXECUTIVES
TABLE 105. QUALCOMM TECHNOLOGIES, INC. : COMPANY SNAPSHOT
TABLE 106. QUALCOMM TECHNOLOGIES, INC. : SERVICE SEGMENTS
TABLE 107. QUALCOMM TECHNOLOGIES, INC. : PRODUCT PORTFOLIO
TABLE 108. QUALCOMM TECHNOLOGIES, INC. : KEY STRATERGIES
List of Figures
FIGURE 01. MOBILE 3D MARKET, 2022-2032
FIGURE 02. SEGMENTATION OF MOBILE 3D MARKET, 2022-2032
FIGURE 03. TOP INVESTMENT POCKETS IN MOBILE 3D MARKET (2023-2032)
FIGURE 04. LOW BARGAINING POWER OF SUPPLIERS
FIGURE 05. LOW BARGAINING POWER OF BUYERS
FIGURE 06. LOW THREAT OF SUBSTITUTES
FIGURE 07. LOW THREAT OF NEW ENTRANTS
FIGURE 08. LOW INTENSITY OF RIVALRY
FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALMOBILE 3D MARKET
FIGURE 10. MOBILE 3D MARKET, BY TYPE, 2022(%)
FIGURE 11. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR SMARTPHONES, BY COUNTRY 2022 AND 2032(%)
FIGURE 12. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR NOTEBOOKS, BY COUNTRY 2022 AND 2032(%)
FIGURE 13. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR TABLETS, BY COUNTRY 2022 AND 2032(%)
FIGURE 14. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
FIGURE 15. MOBILE 3D MARKET, BY APPLICATION, 2022(%)
FIGURE 16. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR MOBILE GAMING, BY COUNTRY 2022 AND 2032(%)
FIGURE 17. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR ANIMATION, BY COUNTRY 2022 AND 2032(%)
FIGURE 18. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR ADVERTISEMENT, BY COUNTRY 2022 AND 2032(%)
FIGURE 19. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR MAP AND NAVIGATION, BY COUNTRY 2022 AND 2032(%)
FIGURE 20. COMPARATIVE SHARE ANALYSIS OF MOBILE 3D MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
FIGURE 21. MOBILE 3D MARKET BY REGION, 2022
FIGURE 22. U.S. MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 23. CANADA MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 24. UK MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 25. GERMANY MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 26. FRANCE MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 27. ITALY MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 28. SPAIN MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 29. REST OF EUROPE MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 30. CHINA MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 31. JAPAN MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 32. INDIA MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 33. AUSTRALIA MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 34. SOUTH KOREA MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 35. REST OF ASIA-PACIFIC MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 36. LATIN AMERICA MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 37. MIDDLE EAST MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 38. AFRICA MOBILE 3D MARKET, 2022-2032 ($MILLION)
FIGURE 39. TOP WINNING STRATEGIES, BY YEAR
FIGURE 40. TOP WINNING STRATEGIES, BY DEVELOPMENT
FIGURE 41. TOP WINNING STRATEGIES, BY COMPANY
FIGURE 42. PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 43. COMPETITIVE DASHBOARD
FIGURE 44. COMPETITIVE HEATMAP: MOBILE 3D MARKET
FIGURE 45. TOP PLAYER POSITIONING, 2022
FIGURE 46. NVIDIA CORPORATION: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 47. NVIDIA CORPORATION: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 48. NVIDIA CORPORATION: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 49. NVIDIA CORPORATION: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 50. APPLE INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 51. APPLE INC.: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 52. APPLE INC.: REVENUE SHARE BY SEGMENT, 2022 (%)
FIGURE 53. APPLE INC.: REVENUE SHARE BY REGION, 2022 (%)
FIGURE 54. SAMSUNG ELECTRONICS CO LTD: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021 ($MILLION)
FIGURE 55. SAMSUNG ELECTRONICS CO LTD: NET REVENUE, 2019-2021 ($MILLION)
FIGURE 56. SAMSUNG ELECTRONICS CO LTD: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 57. SAMSUNG ELECTRONICS CO LTD: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 58. HTC CORPORATION: NET REVENUE, 2019-2021 ($MILLION)
FIGURE 59. HTC CORPORATION: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 60. SHARP CORPORATION: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 61. SHARP CORPORATION: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 62. SHARP CORPORATION: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 63. 3M COMPANY: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 64. 3M COMPANY: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 65. 3M COMPANY: REVENUE SHARE BY SEGMENT, 2022 (%)
FIGURE 66. 3M COMPANY: REVENUE SHARE BY REGION, 2022 (%)
FIGURE 67. LG ELECTRONICS: NET SALES, 2020-2022 ($MILLION)
FIGURE 68. LG ELECTRONICS: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 69. LG ELECTRONICS: REVENUE SHARE BY SEGMENT, 2022 (%)
FIGURE 70. INTEL CORPORATION.: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 71. INTEL CORPORATION.: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 72. INTEL CORPORATION.: REVENUE SHARE BY REGION, 2022 (%)
FIGURE 73. HITACHI, LTD.: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 74. HITACHI, LTD.: REVENUE SHARE BY SEGMENT, 2022 (%)
FIGURE 75. HITACHI, LTD.: REVENUE SHARE BY REGION, 2022 (%)
FIGURE 76. QUALCOMM TECHNOLOGIES, INC. : NET REVENUE, 2020-2022 ($MILLION)
FIGURE 77. QUALCOMM TECHNOLOGIES, INC. : RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 78. QUALCOMM TECHNOLOGIES, INC. : REVENUE SHARE BY SEGMENT, 2022 (%)
FIGURE 79. QUALCOMM TECHNOLOGIES, INC. : REVENUE SHARE BY REGION, 2022 (%)

Executive Summary

According to a new report, titled, 'Mobile 3D Market,' The mobile 3d market was valued at $64.8 billion in 2022, and is estimated to reach $402.5 billion by 2032, growing at a CAGR of 20.4% from 2023 to 2032.

Mobile 3D has enabled users to view and interact with three-dimensional content on mobile devices such as smartphones, tablets, and other mobile devices. Without the use of special glasses or equipment, it enables users to enjoy a more immersive and realistic environment. Applications, games, and augmented reality apps that use 3D graphics to give users a more engaging and interactive experience are included in the category of mobile 3D services. Mobile 3D can improve the user experience by presenting a more dynamic and captivating environment. It can assist companies in developing more persuasive marketing strategies that enable them to present their goods and services more effectively and attractively. In addition, it can assist teachers in developing more interesting educational materials that make it simpler for pupils to comprehend difficult ideas.
  • On the basis of type, smartphone segment dominated the intellectual property management market in 2022 and is expected to maintain its dominance in the upcoming years owing to rise in demand for technologies utilizing virtual reality (VR) and augmented reality (AR) propels the market growth significantly.As AR and VR mainly rely on 3D graphics to produce immersive and realistic experiences, there is probably more demand for mobile devices that can display high-quality 3D content as these technologies gain popularity. However, notebook segment is expected segment is expected to witness highest growth, owing to the surge in desire for high-performance mobile computing as well as the expansion in accessibility and affordability of 3D technology drive the development of mobile 3D laptops. Mobile 3D notebooks may have a chance to provide users with the capacity to build and examine 3D models in immersive and interactive environments as AR and VR become more common in a variety of industries.
Surge in demand for 3D content and advancements in 3D technology primarily drive the growth of the Mobile 3D market. However, limited processing power of mobile devices hampers market growth to some extent. Moreover, increase in availability and affordability of mobile devices are expected to provide lucrative opportunities for market growth during the forecast period.
  • By region, North America dominated the market share in 2022 for the Mobile 3D market, owing to the large consumer base that actively seeks out new and immersive entertainment experiences in countries such as U.S. and Canada. The rise in investment in advanced technologies, such as AR and VR, business analytics solution, and IoT, to improve businesses and the customer experience are anticipated to propel the growth of the mobile 3D market size. However, Asia-Pacific is expected to exhibit the highest growth during the forecast period. This is attributed to the increase in penetration of digitalization and higher adoption of advanced technology are expected to provide lucrative growth opportunities for the market in this region.
The COVID-19 pandemic has had a significant impact on various industries and sectors, including the mobile 3D market. In addition, the COVID-19 pandemic fueled the adoption of augmented and virtual reality technologies. As a result, interest in virtual experiences increased as more individuals were unable to travel or take part in physical events. Moreover, this has raised demand for mobile apps and games that include 3D graphics and virtual and augmented reality elements. Furthermore, due to the shift to virtual events, which frequently use 3D technology to create virtual worlds and immersive experiences, many organizations and corporations have changed their focus towards mobile 3D content during the pandemic.

Technological Trends

The technological capabilities of mobile devices, such as smartphones and tablets, play a significant role in enabling 3D experiences. In addition, to deliver a seamless and immersive 3D experience, more computing power, better graphics capabilities, and improved display technologies (such as higher resolution, refresh rates, and color accuracy) are required. Furthermore, as demand for 3D content has increased, there is the need for technologies that simplify and streamline the creation, editing, and distribution of 3D content for mobile platforms. This includes 3D scanning technologies, content creation tools, and platforms for sharing and monetizing 3D content. For instance, in February 2021, 3M and Pegatron partnered to develop a new virtual reality reference design headset with a folded optics lens for 3D mobile applications and other devices. Such factors fuel the growth of the mobile 3D market.

Government Initiatives

Government initiatives can play a crucial role in creating awareness about the potential benefits and applications of mobile 3D technologies. In addition, adoption and successful implementation of mobile 3D technologies require a digitally skilled workforce. Therefore, governments support for skill development initiatives by partnering with educational institutions and providing training programs focused on 3D content creation, design, and application development enhances employability and foster entrepreneurship in the mobile 3D market. For instance, in December 2022, Government has launched the Digital India program with the vision of transforming India into a digitally empowered society and a knowledge-based economy, by ensuring digital access, digital inclusion, digital empowerment and bridging the digital divide.

Key Findings of the Study

  • By type, the smartphone segment accounted for the largest mobile 3D market share in 2022.
  • On the basis of application, the mobile gaming segment generated the highest revenue in 2022.
  • Region-wise, North America generated the highest revenue in 2022.
The key players profiled in the Mobile 3D market analysis are Apple Inc., HTC Corporation, Hitachi, Ltd., Intel Corporation, LG Electronics, 3M Company, NVIDIA Corporation, Qualcomm Technologies, Inc., Samsung Electronics Co Ltd., and Sharp Corporation. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

Companies Mentioned

  • 3M Company
  • Apple Inc.
  • Hitachi, Ltd.
  • HTC Corporation
  • Intel Corporation.
  • LG Electronics
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co Ltd
  • Sharp Corporation.

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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