The Global Virtual Reality (VR) Headset Market is Expected to Reach an Estimated $38.7 Billion by 2024
Trends, opportunities and forecast in virtual reality headset market to 2024 by headset type (standalone, smartphone enabled and PC-connected), by application (military, education, entertainment and media, retail, real estate and healthcare), and region (North America, Europe, Asia Pacific, and the Rest of the World)
The future of the global virtual reality headset market looks promising with opportunities in the gaming & entertainment, real estate, healthcare, retail, and military market. The global virtual reality (VR) headset market is expected to reach an estimated $38.7 billion by 2024 with a CAGR of 41.0% from 2019 to 2024. The major drivers for this market are increasing penetration of virtual reality content in gaming, sports, and entertainment and growing demand for VR headset in health care and retail sectors. Emerging trends, which have a direct impact on the dynamics of the virtual reality headset industry, include the introduction of attractive, sleek, and convenient VR headsets and the development of artificial intelligence incorporated VR headsets. A total of 101 figures/charts and 94 tables are provided in this 190 page report to help in your business decisions.Virtual Reality Headset Market by Application [$M shipment analysis for 2013-2024]
- Gaming & Entertainment
- Real Estate
- Healthcare
- Retail
- Military
- Education
- Smartphone-enabled
- Standalone
- PC-connected
- North America
- Europe
- Asia Pacific
- The Rest of the World
On the basis of its comprehensive research, the analyst forecasts that the smartphone enabled virtual reality headset will remain the largest segment and it is also expected to witness the highest growth due to increasing demand for smartphones gaming.
Within the global virtual reality headset market, gaming & entertainment will remain the largest application due to the growth of the gaming industry and increasing development of VR specific games by various gaming enterprises.
North America will remain the largest region due to rising demand for VR games, specifically Raw Data & Resident Evil 7 among others, and growing investment by leading technology companies. APAC is expected to witness the highest growth over the forecast period due to increasing digitalization and development of VR based content for the gaming and entertainment sector.
Some of the features of “Virtual Reality Headset Market Report: Trends, Forecast and Competitive Analysis” include:
- Market size estimates: Global virtual reality headset market size estimation in terms of value ($M) shipment.
- Trend and forecast analysis: Market trend (2013-2018) and forecast (2019-2024) by end use and use industry.
- Segmentation analysis: Global virtual reality headset market size by application and headset in terms of value and volume shipment.
- Regional analysis: Global virtual reality headset market breakdown by key regions such as North America, Europe, and Asia & Rest of World.
- Growth opportunities: Analysis on growth opportunities in different applications and regions in the global virtual reality headset market.
- Strategic analysis: This includes M&A, new product development, and competitive landscape in the virtual reality headset market.
- Analysis of the competitive intensity of the industry based on Porter’s Five Forces model.
Q.1. What are some of the most promising, high growth opportunities for the virtual reality headset market by headset type (standalone, smartphone enabled and PC-connected),by application (military, education, entertainment and media, retail, real estate and healthcare), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting the market (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) dynamics? What are the key challenges and business risks in this virtual reality headset market?
Q.5. What are the business risks and competitive threats in this virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market?
Q.6. What are the emerging trends in this virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market?
Q.8. What are the new developments in the virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market? Which companies are leading these developments?
Q.9. Who are the major players in this virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) industry?
Table of Contents
*Full List of Tables and Figures Available on Enquiry.
Companies Mentioned
- Avegant Corporation
- Carl Zeiss AG
- Facebook, Inc.
- HTC Corporation
- LG Electronics
- Microsoft Corporation
- Razer Inc.
- Samsung Group
- Sony Corporation
Methodology
The analyst has been in the business of market research and management consulting since 2000 and has published over 600 market intelligence reports in various markets/applications and served over 1,000 clients worldwide. Each study is a culmination of four months of full-time effort performed by the analyst team. The analysts used the following sources for the creation and completion of this valuable report:
- In-depth interviews of the major players in the market
- Detailed secondary research from competitors’ financial statements and published data
- Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
- A compilation of the experiences, judgments, and insights of professionals, who have analyzed and tracked the market over the years.
Extensive research and interviews are conducted in the supply chain of the market to estimate market share, market size, trends, drivers, challenges and forecasts.
Thus, the analyst compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. The analyst then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process.
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