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Results for tag: "VR Headset"

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Automotive XR (VR/AR/MR) Industry Report, 2024 - Product Thumbnail Image

Automotive XR (VR/AR/MR) Industry Report, 2024

  • Report
  • March 2024
  • 107 Pages
  • China, Global
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Virtual Reality (VR) in Gaming Market 2024-2028 - Product Thumbnail Image

Virtual Reality (VR) in Gaming Market 2024-2028

  • Report
  • May 2024
  • 173 Pages
  • Global
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VR Gaming - Global Strategic Business Report

  • Report
  • December 2024
  • 242 Pages
  • Global
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Metaverse in Gaming Global Market Report 2024

  • Report
  • May 2024
  • 175 Pages
  • Global
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Location-based Virtual Reality (VR) Market 2024-2028 - Product Thumbnail Image

Location-based Virtual Reality (VR) Market 2024-2028

  • Report
  • July 2024
  • 163 Pages
  • Global
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Gaming Simulators Market 2024-2028 - Product Thumbnail Image

Gaming Simulators Market 2024-2028

  • Report
  • May 2024
  • 176 Pages
  • Global
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The Virtual Reality (VR) Headset market is a subset of the larger Virtual and Augmented Reality (AR/VR) industry. VR headsets are used to immerse users in a virtual environment, allowing them to interact with 3D objects and environments. They are typically used for gaming, entertainment, and educational purposes. VR headsets are typically powered by a computer or gaming console, and feature a display, sensors, and audio output. VR headsets come in a variety of shapes and sizes, ranging from standalone devices to tethered headsets. Standalone headsets are self-contained and do not require a connection to a computer or gaming console. Tethered headsets are connected to a computer or gaming console, and offer higher-end graphics and performance. The VR Headset market is highly competitive, with a number of major players. Companies in the market include Oculus, HTC, Sony, Samsung, Microsoft, and Google. Show Less Read more