The edutainment market was is set to grow with a CAGR of 17% during the forecast period, up from US$ 2.30 Bn in 2018.
Market Insights
The global edutainment market is driven by increasing investment in the education technology sector. The investment in the edutech sector has increased significantly in the past five years. In 2017, the investment in the edutech sector was estimated to be approximately US$ 9.5 bn with an increase of more than 30% as compared to 2016. The growing penetration of internet services and technological advancement in the education sector is attracting investment. Also, it has been noticed that out of more than US$ 37 bn in the education technology since 1997, over 60% of the investment comes from the past three years. This is encouraging the adoption of the edutainment market. Moreover, the integration of the AI, augmented reality and virtual reality into the education sector is driving the market growth.
The edutainment market is characterized by an age group segment into 0-12 years, 13-18 years, 19-25 years, and over 25 years. The age group 0-12 years is dominating the edutainment market with the majority share in the revenue in 2018. The increasing focus of educational institutes to provide personalized education content to the students. Furthermore, the integration of advanced technologies into the learning model is further accelerating market growth. The Asia Pacific is projected to grow significantly during the forecast period. the growth of the market is driven by the increasing adoption of the smartphone and internet services across the region are the adoption of the edutainment market. The increasing disposable income of the individuals in the region is augmenting the market growth. Moreover, the increasing urbanization across the developing countries is driving the demand for education services.
Key vendors in the edutainment market are Grey Sim, CurioCity, Kidz Holding S.A.L., ConveGenius, Kidzania, Legoland Discovery Center, Kindercity, Little Explorers, Pororo Parks, Totter's Otterville, Mattel Play Town, and Plabo.
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Market Insights
The global edutainment market is driven by increasing investment in the education technology sector. The investment in the edutech sector has increased significantly in the past five years. In 2017, the investment in the edutech sector was estimated to be approximately US$ 9.5 bn with an increase of more than 30% as compared to 2016. The growing penetration of internet services and technological advancement in the education sector is attracting investment. Also, it has been noticed that out of more than US$ 37 bn in the education technology since 1997, over 60% of the investment comes from the past three years. This is encouraging the adoption of the edutainment market. Moreover, the integration of the AI, augmented reality and virtual reality into the education sector is driving the market growth.
The edutainment market is characterized by an age group segment into 0-12 years, 13-18 years, 19-25 years, and over 25 years. The age group 0-12 years is dominating the edutainment market with the majority share in the revenue in 2018. The increasing focus of educational institutes to provide personalized education content to the students. Furthermore, the integration of advanced technologies into the learning model is further accelerating market growth. The Asia Pacific is projected to grow significantly during the forecast period. the growth of the market is driven by the increasing adoption of the smartphone and internet services across the region are the adoption of the edutainment market. The increasing disposable income of the individuals in the region is augmenting the market growth. Moreover, the increasing urbanization across the developing countries is driving the demand for education services.
Key vendors in the edutainment market are Grey Sim, CurioCity, Kidz Holding S.A.L., ConveGenius, Kidzania, Legoland Discovery Center, Kindercity, Little Explorers, Pororo Parks, Totter's Otterville, Mattel Play Town, and Plabo.
This product will be delivered within 2 business days.
Table of Contents
Chapter 1 Preface
Chapter 2 Executive Summary
Chapter 3 Market Dynamics
Chapter 4 Global Edutainment Market, By Game Type
Chapter 5 Global Edutainment Market, by Facility Size
Chapter 6 Global Edutainment Market, by Revenue Source
Chapter 7 Global Edutainment Market, by Age Group
Chapter 8 North America Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
Chapter 9 Europe Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
Chapter 10 Asia Pacific Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
Chapter 11 Rest of the World (RoW) Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
Chapter 12 Company Profiles
Companies Mentioned
- ConveGenius
- CurioCity
- Grey Sim
- Kidz Holding S.A.L.
- Kidzania
- Kindercity
- Legoland Discovery Center
- Little Explorers
- Mattle Play Town
- Plabo
- Pororo Parks
- Totter’s Otterville