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Children Entertainment Centers Market By Visitor Demographic, By Facility Size, By Revenue Source, By Activity Area: Global Opportunity Analysis and Industry Forecast, 2023-2032

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    Report

  • 439 Pages
  • November 2023
  • Region: Global
  • Allied Market Research
  • ID: 4989545
Children entertainment centers are small outdoor or indoor enjoyment parks also known as amusement parks. These centers are specially marketed toward families with small children to teenagers, and often associated with a larger operational center such as a theme park. They offer a wide variety of entertainment activities for almost all age groups. The major activities include thrill rides that are modern embellishments to the classic family fun center which in turn is expected to drive the growth of the children entertainment centers market. Moreover, children entertainment centers serve larger metropolitan areas in the sub-regional markets and are usually small compared to large-scale theme parks, with smaller number of attractions, and with low spending required for per-person per-hour to consumers than a traditional amusement park.

Children entertainment areas are capable and are preferable to host private celebrations such as corporate events, birthday parties, and even personal accomplishment celebrations. Growth in per capita disposable income, availability of diversified gaming and entertainment options, rise in preference for indoor entertainment, and favorable youth demographics in the Asia-Pacific region majorly supplement the growth of the market. However, home gaming and mobile devices, high initial cost, and increase in ticket prices are expected to hamper the market growth.

Children entertainment centers are widely preferred as a recreational and entertainment aspect among families over the outdoor entertainment centers. This is among some of the major factors expected to drive the growth of the global market. However, smartphones, home gaming such as video games, and high initial investments required are the major factors that are expected to hinder the market growth to a certain extent.

The children entertainment centers market is segmented on the basis of visitor demographic, facility size, revenue source, and activity area, and region. On the basis of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). By facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. By revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global children entertainment centers market is dominated by key players such as Disney, LEGO System A/S, Dave and Buster’s, Inc., SCENE75 ENTERTAINMENT CENTERS LLC, CEC Entertainment Concepts, LP., Funriders, KidZania, LANDMARK GROUP, SMAAASH, and Cinergy Entertainment Group.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the children entertainment centers market analysis from 2022 to 2032 to identify the prevailing children entertainment centers market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the children entertainment centers market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global children entertainment centers market trends, key players, market segments, application areas, and market growth strategies.

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  • Market share analysis of players at global/region/country level
  • SWOT Analysis

Key Market Segments

By Revenue Source

  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Merchandising
  • Advertisement
  • Others

By Activity Area

  • Arcade Studios
  • AR and VR gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

By Visitor Demographic

  • Young Adults (18-24)
  • Adults (Ages 24+)
  • Families with Children (0-9)
  • Families with Children (9-12)
  • Teenagers (12-18)

By Facility Size

  • Up to 5,000 sq. ft.
  • 5,001 to 10,000 sq. ft.
  • 10,001 to 20,000 sq. ft.
  • 20,001 to 40,000 sq. ft.
  • 1 to 10 acres
  • 11 to 30 acres
  • Over 30 acres

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa
Key Market Players
  • LEGO System A/S
  • Dave and Buster’s, Inc.
  • SCENE75 ENTERTAINMENT CENTERS LLC
  • CEC Entertainment Concepts, LP.
  • Funriders
  • LANDMARK GROUP
  • Cinergy Entertainment Group
  • KidZania
  • SMAAASH
  • The Walt Disney Company

 

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Low bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Low threat of substitutes
3.3.4. Low intensity of rivalry
3.3.5. Low bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Continuous launch of new entertainment centers supporting family activities, F&B integration, and participatory play
3.4.1.2. Increase in number of malls
3.4.1.3. Favorable youth demographics
3.4.2. Restraints
3.4.2.1. Increase in ticket prices
3.4.3. Opportunities
3.4.3.1. Surge in investments in new games and attractions
CHAPTER 4: CHILDREN ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHIC
4.1. Overview
4.1.1. Market size and forecast
4.2. Families with Children (0-9)
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Families with Children (9-12)
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Teenagers (12-18)
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
4.5. Young Adults (18-24)
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market share analysis by country
4.6. Adults (Ages 24+)
4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market share analysis by country
CHAPTER 5: CHILDREN ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1. Overview
5.1.1. Market size and forecast
5.2. Up to 5,000 sq. ft.
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. 5,001 to 10,000 sq. ft.
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. 10,001 to 20,000 sq. ft.
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. 20,001 to 40,000 sq. ft.
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
5.6. 1 to 10 acres
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market share analysis by country
5.7. 11 to 30 acres
5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market share analysis by country
5.8. Over 30 acres
5.8.1. Key market trends, growth factors and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market share analysis by country
CHAPTER 6: CHILDREN ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
6.1. Overview
6.1.1. Market size and forecast
6.2. Entry Fees and Ticket Sales
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. Food and Beverages
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
6.4. Merchandising
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market share analysis by country
6.5. Advertisement
6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market share analysis by country
6.6. Others
6.6.1. Key market trends, growth factors and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market share analysis by country
CHAPTER 7: CHILDREN ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA
7.1. Overview
7.1.1. Market size and forecast
7.2. Arcade Studios
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market share analysis by country
7.3. AR and VR gaming Zones
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market share analysis by country
7.4. Physical Play Activities
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market share analysis by country
7.5. Skill/Competition Games
7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market share analysis by country
7.6. Others
7.6.1. Key market trends, growth factors and opportunities
7.6.2. Market size and forecast, by region
7.6.3. Market share analysis by country
CHAPTER 8: CHILDREN ENTERTAINMENT CENTERS MARKET, BY REGION
8.1. Overview
8.1.1. Market size and forecast By Region
8.2. North America
8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by Visitor Demographic
8.2.3. Market size and forecast, by Facility Size
8.2.4. Market size and forecast, by Revenue Source
8.2.5. Market size and forecast, by Activity Area
8.2.6. Market size and forecast, by country
8.2.6.1. U.S.
8.2.6.1.1. Market size and forecast, by Visitor Demographic
8.2.6.1.2. Market size and forecast, by Facility Size
8.2.6.1.3. Market size and forecast, by Revenue Source
8.2.6.1.4. Market size and forecast, by Activity Area
8.2.6.2. Canada
8.2.6.2.1. Market size and forecast, by Visitor Demographic
8.2.6.2.2. Market size and forecast, by Facility Size
8.2.6.2.3. Market size and forecast, by Revenue Source
8.2.6.2.4. Market size and forecast, by Activity Area
8.3. Europe
8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by Visitor Demographic
8.3.3. Market size and forecast, by Facility Size
8.3.4. Market size and forecast, by Revenue Source
8.3.5. Market size and forecast, by Activity Area
8.3.6. Market size and forecast, by country
8.3.6.1. UK
8.3.6.1.1. Market size and forecast, by Visitor Demographic
8.3.6.1.2. Market size and forecast, by Facility Size
8.3.6.1.3. Market size and forecast, by Revenue Source
8.3.6.1.4. Market size and forecast, by Activity Area
8.3.6.2. Germany
8.3.6.2.1. Market size and forecast, by Visitor Demographic
8.3.6.2.2. Market size and forecast, by Facility Size
8.3.6.2.3. Market size and forecast, by Revenue Source
8.3.6.2.4. Market size and forecast, by Activity Area
8.3.6.3. France
8.3.6.3.1. Market size and forecast, by Visitor Demographic
8.3.6.3.2. Market size and forecast, by Facility Size
8.3.6.3.3. Market size and forecast, by Revenue Source
8.3.6.3.4. Market size and forecast, by Activity Area
8.3.6.4. Italy
8.3.6.4.1. Market size and forecast, by Visitor Demographic
8.3.6.4.2. Market size and forecast, by Facility Size
8.3.6.4.3. Market size and forecast, by Revenue Source
8.3.6.4.4. Market size and forecast, by Activity Area
8.3.6.5. Spain
8.3.6.5.1. Market size and forecast, by Visitor Demographic
8.3.6.5.2. Market size and forecast, by Facility Size
8.3.6.5.3. Market size and forecast, by Revenue Source
8.3.6.5.4. Market size and forecast, by Activity Area
8.3.6.6. Rest of Europe
8.3.6.6.1. Market size and forecast, by Visitor Demographic
8.3.6.6.2. Market size and forecast, by Facility Size
8.3.6.6.3. Market size and forecast, by Revenue Source
8.3.6.6.4. Market size and forecast, by Activity Area
8.4. Asia-Pacific
8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by Visitor Demographic
8.4.3. Market size and forecast, by Facility Size
8.4.4. Market size and forecast, by Revenue Source
8.4.5. Market size and forecast, by Activity Area
8.4.6. Market size and forecast, by country
8.4.6.1. China
8.4.6.1.1. Market size and forecast, by Visitor Demographic
8.4.6.1.2. Market size and forecast, by Facility Size
8.4.6.1.3. Market size and forecast, by Revenue Source
8.4.6.1.4. Market size and forecast, by Activity Area
8.4.6.2. Japan
8.4.6.2.1. Market size and forecast, by Visitor Demographic
8.4.6.2.2. Market size and forecast, by Facility Size
8.4.6.2.3. Market size and forecast, by Revenue Source
8.4.6.2.4. Market size and forecast, by Activity Area
8.4.6.3. India
8.4.6.3.1. Market size and forecast, by Visitor Demographic
8.4.6.3.2. Market size and forecast, by Facility Size
8.4.6.3.3. Market size and forecast, by Revenue Source
8.4.6.3.4. Market size and forecast, by Activity Area
8.4.6.4. Australia
8.4.6.4.1. Market size and forecast, by Visitor Demographic
8.4.6.4.2. Market size and forecast, by Facility Size
8.4.6.4.3. Market size and forecast, by Revenue Source
8.4.6.4.4. Market size and forecast, by Activity Area
8.4.6.5. South Korea
8.4.6.5.1. Market size and forecast, by Visitor Demographic
8.4.6.5.2. Market size and forecast, by Facility Size
8.4.6.5.3. Market size and forecast, by Revenue Source
8.4.6.5.4. Market size and forecast, by Activity Area
8.4.6.6. Rest of Asia-Pacific
8.4.6.6.1. Market size and forecast, by Visitor Demographic
8.4.6.6.2. Market size and forecast, by Facility Size
8.4.6.6.3. Market size and forecast, by Revenue Source
8.4.6.6.4. Market size and forecast, by Activity Area
8.5. LAMEA
8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by Visitor Demographic
8.5.3. Market size and forecast, by Facility Size
8.5.4. Market size and forecast, by Revenue Source
8.5.5. Market size and forecast, by Activity Area
8.5.6. Market size and forecast, by country
8.5.6.1. Latin America
8.5.6.1.1. Market size and forecast, by Visitor Demographic
8.5.6.1.2. Market size and forecast, by Facility Size
8.5.6.1.3. Market size and forecast, by Revenue Source
8.5.6.1.4. Market size and forecast, by Activity Area
8.5.6.2. Middle East
8.5.6.2.1. Market size and forecast, by Visitor Demographic
8.5.6.2.2. Market size and forecast, by Facility Size
8.5.6.2.3. Market size and forecast, by Revenue Source
8.5.6.2.4. Market size and forecast, by Activity Area
8.5.6.3. Africa
8.5.6.3.1. Market size and forecast, by Visitor Demographic
8.5.6.3.2. Market size and forecast, by Facility Size
8.5.6.3.3. Market size and forecast, by Revenue Source
8.5.6.3.4. Market size and forecast, by Activity Area
CHAPTER 9: COMPETITIVE LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product mapping of top 10 player
9.4. Competitive dashboard
9.5. Competitive heatmap
9.6. Top player positioning, 2022
CHAPTER 10: COMPANY PROFILES
10.1. The Walt Disney Company
10.1.1. Company overview
10.1.2. Key executives
10.1.3. Company snapshot
10.1.4. Operating business segments
10.1.5. Product portfolio
10.1.6. Business performance
10.1.7. Key strategic moves and developments
10.2. LEGO System A/S
10.2.1. Company overview
10.2.2. Key executives
10.2.3. Company snapshot
10.2.4. Operating business segments
10.2.5. Product portfolio
10.3. Dave and Buster’s, Inc.
10.3.1. Company overview
10.3.2. Key executives
10.3.3. Company snapshot
10.3.4. Operating business segments
10.3.5. Product portfolio
10.3.6. Business performance
10.3.7. Key strategic moves and developments
10.4. LANDMARK GROUP
10.4.1. Company overview
10.4.2. Key executives
10.4.3. Company snapshot
10.4.4. Operating business segments
10.4.5. Product portfolio
10.4.6. Key strategic moves and developments
10.5. Funriders
10.5.1. Company overview
10.5.2. Key executives
10.5.3. Company snapshot
10.5.4. Operating business segments
10.5.5. Product portfolio
10.6. KidZania
10.6.1. Company overview
10.6.2. Key executives
10.6.3. Company snapshot
10.6.4. Operating business segments
10.6.5. Product portfolio
10.6.6. Key strategic moves and developments
10.7. SCENE75 ENTERTAINMENT CENTERS LLC
10.7.1. Company overview
10.7.2. Key executives
10.7.3. Company snapshot
10.7.4. Operating business segments
10.7.5. Product portfolio
10.8. SMAAASH
10.8.1. Company overview
10.8.2. Key executives
10.8.3. Company snapshot
10.8.4. Operating business segments
10.8.5. Product portfolio
10.9. CEC Entertainment Concepts, LP.
10.9.1. Company overview
10.9.2. Key executives
10.9.3. Company snapshot
10.9.4. Operating business segments
10.9.5. Product portfolio
10.9.6. Key strategic moves and developments
10.10. Cinergy Entertainment Group
10.10.1. Company overview
10.10.2. Key executives
10.10.3. Company snapshot
10.10.4. Operating business segments
10.10.5. Product portfolio
10.10.6. Key strategic moves and developments
List of Tables
Table 01. Global Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 02. Children Entertainment Centers Market for Families with Children (0-9), by Region, 2022-2032 ($Million)
Table 03. Children Entertainment Centers Market for Families with Children (9-12), by Region, 2022-2032 ($Million)
Table 04. Children Entertainment Centers Market for Teenagers (12-18), by Region, 2022-2032 ($Million)
Table 05. Children Entertainment Centers Market for Young Adults (18-24), by Region, 2022-2032 ($Million)
Table 06. Children Entertainment Centers Market for Adults (Ages 24+), by Region, 2022-2032 ($Million)
Table 07. Global Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 08. Children Entertainment Centers Market for Up to 5,000 Sq. Ft. by Region, 2022-2032 ($Million)
Table 09. Children Entertainment Centers Market for 5,001 to 10,000 Sq. Ft. by Region, 2022-2032 ($Million)
Table 10. Children Entertainment Centers Market for 10,001 to 20,000 Sq. Ft. by Region, 2022-2032 ($Million)
Table 11. Children Entertainment Centers Market for 20,001 to 40,000 Sq. Ft. by Region, 2022-2032 ($Million)
Table 12. Children Entertainment Centers Market for 1 to 10 Acres, by Region, 2022-2032 ($Million)
Table 13. Children Entertainment Centers Market for 11 to 30 Acres, by Region, 2022-2032 ($Million)
Table 14. Children Entertainment Centers Market for Over 30 Acres, by Region, 2022-2032 ($Million)
Table 15. Global Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 16. Children Entertainment Centers Market for Entry Fees and Ticket Sales, by Region, 2022-2032 ($Million)
Table 17. Children Entertainment Centers Market for Food and Beverages, by Region, 2022-2032 ($Million)
Table 18. Children Entertainment Centers Market for Merchandising, by Region, 2022-2032 ($Million)
Table 19. Children Entertainment Centers Market for Advertisement, by Region, 2022-2032 ($Million)
Table 20. Children Entertainment Centers Market for Others, by Region, 2022-2032 ($Million)
Table 21. Global Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 22. Children Entertainment Centers Market for Arcade Studios, by Region, 2022-2032 ($Million)
Table 23. Children Entertainment Centers Market for Ar and Vr Gaming Zones, by Region, 2022-2032 ($Million)
Table 24. Children Entertainment Centers Market for Physical Play Activities, by Region, 2022-2032 ($Million)
Table 25. Children Entertainment Centers Market for Skill/Competition Games, by Region, 2022-2032 ($Million)
Table 26. Children Entertainment Centers Market for Others, by Region, 2022-2032 ($Million)
Table 27. Children Entertainment Centers Market, by Region, 2022-2032 ($Million)
Table 28. North America Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 29. North America Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 30. North America Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 31. North America Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 32. North America Children Entertainment Centers Market, by Country, 2022-2032 ($Million)
Table 33. U.S. Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 34. U.S. Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 35. U.S. Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 36. U.S. Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 37. Canada Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 38. Canada Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 39. Canada Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 40. Canada Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 41. Europe Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 42. Europe Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 43. Europe Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 44. Europe Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 45. Europe Children Entertainment Centers Market, by Country, 2022-2032 ($Million)
Table 46. UK Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 47. UK Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 48. UK Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 49. UK Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 50. Germany Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 51. Germany Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 52. Germany Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 53. Germany Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 54. France Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 55. France Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 56. France Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 57. France Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 58. Italy Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 59. Italy Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 60. Italy Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 61. Italy Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 62. Spain Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 63. Spain Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 64. Spain Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 65. Spain Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 66. Rest of Europe Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 67. Rest of Europe Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 68. Rest of Europe Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 69. Rest of Europe Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 70. Asia-Pacific Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 71. Asia-Pacific Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 72. Asia-Pacific Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 73. Asia-Pacific Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 74. Asia-Pacific Children Entertainment Centers Market, by Country, 2022-2032 ($Million)
Table 75. China Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 76. China Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 77. China Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 78. China Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 79. Japan Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 80. Japan Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 81. Japan Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 82. Japan Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 83. India Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 84. India Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 85. India Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 86. India Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 87. Australia Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 88. Australia Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 89. Australia Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 90. Australia Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 91. South Korea Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 92. South Korea Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 93. South Korea Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 94. South Korea Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 95. Rest of Asia-Pacific Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 96. Rest of Asia-Pacific Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 97. Rest of Asia-Pacific Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 98. Rest of Asia-Pacific Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 99. LAMEA Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 100. LAMEA Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 101. LAMEA Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 102. LAMEA Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 103. LAMEA Children Entertainment Centers Market, by Country, 2022-2032 ($Million)
Table 104. Latin America Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 105. Latin America Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 106. Latin America Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 107. Latin America Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 108. Middle East Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 109. Middle East Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 110. Middle East Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 111. Middle East Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 112. Africa Children Entertainment Centers Market, by Visitor Demographic, 2022-2032 ($Million)
Table 113. Africa Children Entertainment Centers Market, by Facility Size, 2022-2032 ($Million)
Table 114. Africa Children Entertainment Centers Market, by Revenue Source, 2022-2032 ($Million)
Table 115. Africa Children Entertainment Centers Market, by Activity Area, 2022-2032 ($Million)
Table 116. the Walt Disney Company: Key Executives
Table 117. the Walt Disney Company: Company Snapshot
Table 118. the Walt Disney Company: Product Segments
Table 119. the Walt Disney Company: Service Segments
Table 120. the Walt Disney Company: Product Portfolio
Table 121. the Walt Disney Company: Key Strategies
Table 122. Lego System A/S: Key Executives
Table 123. Lego System A/S: Company Snapshot
Table 124. Lego System A/S: Product Segments
Table 125. Lego System A/S: Product Portfolio
Table 126. Dave and Buster's, Inc.: Key Executives
Table 127. Dave and Buster's, Inc.: Company Snapshot
Table 128. Dave and Buster's, Inc.: Service Segments
Table 129. Dave and Buster's, Inc.: Product Portfolio
Table 130. Dave and Buster's, Inc.: Key Strategies
Table 131. Landmark Group: Key Executives
Table 132. Landmark Group: Company Snapshot
Table 133. Landmark Group: Service Segments
Table 134. Landmark Group: Product Portfolio
Table 135. Landmark Group: Key Strategies
Table 136. Funriders: Key Executives
Table 137. Funriders: Company Snapshot
Table 138. Funriders: Service Segments
Table 139. Funriders: Product Portfolio
Table 140. Kidzania: Key Executives
Table 141. Kidzania: Company Snapshot
Table 142. Kidzania: Service Segments
Table 143. Kidzania: Product Portfolio
Table 144. Kidzania: Key Strategies
Table 145. Scene75 Entertainment Centers LLC: Key Executives
Table 146. Scene75 Entertainment Centers LLC: Company Snapshot
Table 147. Scene75 Entertainment Centers LLC: Service Segments
Table 148. Scene75 Entertainment Centers LLC: Product Portfolio
Table 149. Smaaash: Key Executives
Table 150. Smaaash: Company Snapshot
Table 151. Smaaash: Service Segments
Table 152. Smaaash: Product Portfolio
Table 153. Cec Entertainment Concepts, Lp.: Key Executives
Table 154. Cec Entertainment Concepts, Lp.: Company Snapshot
Table 155. Cec Entertainment Concepts, Lp.: Service Segments
Table 156. Cec Entertainment Concepts, Lp.: Product Portfolio
Table 157. Cec Entertainment Concepts, Lp.: Key Strategies
Table 158. Cinergy Entertainment Group: Key Executives
Table 159. Cinergy Entertainment Group: Company Snapshot
Table 160. Cinergy Entertainment Group: Service Segments
Table 161. Cinergy Entertainment Group: Product Portfolio
Table 162. Cinergy Entertainment Group: Key Strategies
List of Figures
Figure 01. Children Entertainment Centers Market, 2022-2032
Figure 02. Segmentation of Children Entertainment Centers Market,2022-2032
Figure 03. Top Impacting Factors in Children Entertainment Centers Market (2022 to 2032)
Figure 04. Top Investment Pockets in Children Entertainment Centers Market (2023-2032)
Figure 05. Low Bargaining Power of Suppliers
Figure 06. Low Threat of New Entrants
Figure 07. Low Threat of Substitutes
Figure 08. Low Intensity of Rivalry
Figure 09. Low Bargaining Power of Buyers
Figure 10. Global Children Entertainment Centers Market:Drivers, Restraints and Opportunities
Figure 11. Children Entertainment Centers Market, by Visitor Demographic, 2022 and 2032(%)
Figure 12. Comparative Share Analysis of Children Entertainment Centers Market for Families with Children (0-9), by Country 2022 and 2032(%)
Figure 13. Comparative Share Analysis of Children Entertainment Centers Market for Families with Children (9-12), by Country 2022 and 2032(%)
Figure 14. Comparative Share Analysis of Children Entertainment Centers Market for Teenagers (12-18), by Country 2022 and 2032(%)
Figure 15. Comparative Share Analysis of Children Entertainment Centers Market for Young Adults (18-24), by Country 2022 and 2032(%)
Figure 16. Comparative Share Analysis of Children Entertainment Centers Market for Adults (Ages 24+), by Country 2022 and 2032(%)
Figure 17. Children Entertainment Centers Market, by Facility Size, 2022 and 2032(%)
Figure 18. Comparative Share Analysis of Children Entertainment Centers Market for Up to 5,000 Sq. Ft. by Country 2022 and 2032(%)
Figure 19. Comparative Share Analysis of Children Entertainment Centers Market for 5,001 to 10,000 Sq. Ft. by Country 2022 and 2032(%)
Figure 20. Comparative Share Analysis of Children Entertainment Centers Market for 10,001 to 20,000 Sq. Ft. by Country 2022 and 2032(%)
Figure 21. Comparative Share Analysis of Children Entertainment Centers Market for 20,001 to 40,000 Sq. Ft. by Country 2022 and 2032(%)
Figure 22. Comparative Share Analysis of Children Entertainment Centers Market for 1 to 10 Acres, by Country 2022 and 2032(%)
Figure 23. Comparative Share Analysis of Children Entertainment Centers Market for 11 to 30 Acres, by Country 2022 and 2032(%)
Figure 24. Comparative Share Analysis of Children Entertainment Centers Market for Over 30 Acres, by Country 2022 and 2032(%)
Figure 25. Children Entertainment Centers Market, by Revenue Source, 2022 and 2032(%)
Figure 26. Comparative Share Analysis of Children Entertainment Centers Market for Entry Fees and Ticket Sales, by Country 2022 and 2032(%)
Figure 27. Comparative Share Analysis of Children Entertainment Centers Market for Food and Beverages, by Country 2022 and 2032(%)
Figure 28. Comparative Share Analysis of Children Entertainment Centers Market for Merchandising, by Country 2022 and 2032(%)
Figure 29. Comparative Share Analysis of Children Entertainment Centers Market for Advertisement, by Country 2022 and 2032(%)
Figure 30. Comparative Share Analysis of Children Entertainment Centers Market for Others, by Country 2022 and 2032(%)
Figure 31. Children Entertainment Centers Market, by Activity Area, 2022 and 2032(%)
Figure 32. Comparative Share Analysis of Children Entertainment Centers Market for Arcade Studios, by Country 2022 and 2032(%)
Figure 33. Comparative Share Analysis of Children Entertainment Centers Market for Ar and Vr Gaming Zones, by Country 2022 and 2032(%)
Figure 34. Comparative Share Analysis of Children Entertainment Centers Market for Physical Play Activities, by Country 2022 and 2032(%)
Figure 35. Comparative Share Analysis of Children Entertainment Centers Market for Skill/Competition Games, by Country 2022 and 2032(%)
Figure 36. Comparative Share Analysis of Children Entertainment Centers Market for Others, by Country 2022 and 2032(%)
Figure 37. Children Entertainment Centers Market by Region, 2022 and 2032(%)
Figure 38. U.S. Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 39. Canada Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 40. UK Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 41. Germany Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 42. France Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 43. Italy Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 44. Spain Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 45. Rest of Europe Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 46. China Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 47. Japan Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 48. India Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 49. Australia Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 50. South Korea Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 51. Rest of Asia-Pacific Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 52. Latin America Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 53. Middle East Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 54. Africa Children Entertainment Centers Market, 2022-2032 ($Million)
Figure 55. Top Winning Strategies, by Year (2019-2023)
Figure 56. Top Winning Strategies, by Development (2019-2023)
Figure 57. Top Winning Strategies, by Company (2019-2023)
Figure 58. Product Mapping of Top 10 Players
Figure 59. Competitive Dashboard
Figure 60. Competitive Heatmap: Children Entertainment Centers Market
Figure 61. Top Player Positioning, 2022
Figure 62. the Walt Disney Company: Net Revenue, 2020-2022 ($Million)
Figure 63. the Walt Disney Company: Revenue Share by Segment, 2022 (%)
Figure 64. Dave and Buster's, Inc.: Net Revenue, 2020-2022 ($Million)
*Full List of Tables and Figures Available on Enquiry.

Executive Summary

According to the report titled, 'Children’s Entertainment Centers Market by Visitor Demographics, Facility Size, Revenue Source, and Activity Area Global Opportunity Analysis and Industry Forecast, 2019-2026', the global children’s entertainment centers market size was valued at $8.15 billion in 2018, and is projected to reach $15.37 billion by 2026, growing at a CAGR of 8.4% from 2019 to 2026.

Children entertainment centers are small amusement parks or entertainment zones, which serve local communities in big and small cities. The popularity of children entertainment centers is expected to increase primarily due to rise in number of malls across the globe especially in North America and Asia-Pacific. Rise in number of visitors in these malls on weekends is expected to drive the growth of the market. As the children entertainment centers are designed to keep the entire family engaged at a significantly less per person cost as compared to a traditional amusement park, it is expected to drive the growth of the market.

Moreover, rise in hosting private celebrations such as corporate events and birthday parties at these centers, as they are located in areas such as malls is further expected to drive of the children entertainment centers market growth. Furthermore, rise in disposable income of per capita and gaming favorable youth demographics in the regions across the globe are some of the major factors that propel the growth of the market during the forecast period. In addition, availability of diversified gaming and entertainment options at children entertainment centers is another factor expected to boost the growth of the market.

By application, the arcade studios segment dominated the global children entertainment centers market in 2018 and is expected to remain dominant during the forecast period. However, AR and VR gaming zones segment is expected to register the highest growth rate in terms of CAGR in the global kids entertainment centers market share during the forecast period owing to increase in adoption of VR headsets by players in the market to offer virtual reality entertainment experiences to increase the revenue generation of its centers.

In 2018, the entry fees & ticket sales segment was the highest contributor to the global children entertainment centers market and is projected to remain dominant during the forecast period. However, the food & beverage segment is expected to witness highest growth, due to the increase in availability of different food options for kids as well as adults. Moreover, people are also preferring these entertainment centers as a location of choice for corporate parties and birthday parties for children as well as adults. This trend increases the revenue generation from the food & beverage segment.

Key Findings of the Children’s Entertainment Centers Market:
By visitor demographics, the families with children (9-12) segment is expected to exhibit significant growth in the global children entertainment centers market analysis during the forecast period.
By facility size, the 1 to 10 acres segment accounted for the highest revenue in 2018. This is attributed to its small size centers that can be developed in city areas with high accessibility to families near it.
By revenue source, the entry fees & ticket sales segment generated the highest revenue in 2018 and is expected to continue its dominance in the global children entertainment centers market trends.
By activity area, the AR and VR gaming zones segment are expected to exhibit significant growth during the forecast period. This is attributed to rise in demand for immersive experiences among gaming individuals across the globe.
By region, Asia-Pacific is anticipated to exhibit substantial growth during the Kids entertainment centers market forecast period.
Some of the key kids entertainment centers market players profiled in the global children entertainment centers industry include Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.

Companies Mentioned

  • LEGO System A/S
  • Dave and Buster’s, Inc.
  • SCENE75 ENTERTAINMENT CENTERS LLC
  • CEC Entertainment Concepts, LP.
  • Funriders
  • LANDMARK GROUP
  • Cinergy Entertainment Group
  • KidZania
  • SMAAASH
  • The Walt Disney Company

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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