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AR Gaming - Global Strategic Business Report

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    Report

  • 244 Pages
  • February 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5028010
The global market for AR Gaming was valued at US$28.3 Billion in 2024 and is projected to reach US$142.4 Billion by 2030, growing at a CAGR of 30.9% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global AR Gaming Market - Key Trends and Drivers Summarized

How Is AR Gaming Revolutionizing the Interactive Entertainment Industry?

Augmented Reality (AR) gaming is dramatically transforming the interactive entertainment industry by blending digital elements with the physical world, creating immersive and engaging experiences that were previously unimaginable. Unlike traditional video games, which confine players to screens, AR games overlay digital content onto the real world, allowing players to interact with virtual objects and characters in their immediate environment. This technology has brought about a new era of gaming, where players can explore their surroundings while engaging with game content in a more intuitive and natural way. The success of titles like Pokémon GO has demonstrated the mass appeal of AR gaming, attracting millions of users worldwide and showcasing the potential for widespread adoption. As AR technology continues to advance, the line between the digital and physical worlds is becoming increasingly blurred, offering players a more seamless and engaging gaming experience. This shift is not only enhancing the way people play games but also driving the development of new genres and gameplay mechanics that are unique to AR.

What Technological Innovations Are Pushing the Boundaries of AR Gaming?

Technological innovations are at the heart of AR gaming's rapid evolution, pushing the boundaries of what is possible in interactive entertainment. The development of advanced AR headsets, such as Microsoft's HoloLens and Magic Leap, has enabled more sophisticated and immersive gaming experiences by providing high-resolution graphics, spatial sound, and precise tracking of the player's movements. These devices allow players to engage with digital content in a truly three-dimensional space, making interactions more natural and intuitive. Additionally, the widespread adoption of smartphones with powerful processors, high-resolution cameras, and advanced sensors has made AR gaming accessible to a broader audience. Mobile platforms have become a key driver of AR gaming, with developers leveraging the capabilities of modern smartphones to create complex and visually stunning AR games. Furthermore, advancements in cloud computing and 5G networks are enabling more complex and data-intensive AR experiences, such as large-scale multiplayer games, by providing the necessary computational power and low-latency connections. These technological innovations are not only enhancing the quality of AR games but are also expanding the possibilities for future game development.

What Emerging Trends Are Shaping the Future of AR Gaming?

Several emerging trends are shaping the future of AR gaming, reflecting broader shifts in technology, consumer behavior, and industry dynamics. One of the most significant trends is the integration of AR with other emerging technologies, such as artificial intelligence (AI) and machine learning, which are being used to create more adaptive and personalized gaming experiences. AI-driven characters and environments that respond dynamically to the player's actions are becoming increasingly common, adding a new layer of depth to AR games. Another important trend is the growing interest in social AR gaming, where players collaborate or compete with others in shared AR spaces. This trend is being fueled by the rise of social media platforms and the increasing demand for interactive, community-driven experiences. Additionally, the expansion of AR gaming into new markets, such as education, retail, and tourism, is opening up new opportunities for game developers. Educational AR games that teach complex subjects through interactive, real-world simulations are gaining popularity, while retailers are using AR games to engage customers and enhance the shopping experience. These trends are driving innovation and diversification in the AR gaming industry, setting the stage for continued growth and evolution.

What Factors Are Driving Growth in the AR Gaming Market?

The growth in the AR gaming market is driven by several factors that are closely tied to advancements in technology, changing consumer preferences, and the expanding applications of AR beyond traditional gaming. Firstly, the increasing availability of affordable and powerful AR-enabled devices, such as smartphones and AR headsets, is making AR gaming more accessible to a wider audience, fueling its adoption. Secondly, the continuous improvements in AR technology, including more sophisticated tracking, better graphics, and more immersive sound, are enhancing the overall gaming experience, making it more appealing to both casual and hardcore gamers. Thirdly, the rise of 5G networks is enabling more seamless and responsive multiplayer AR experiences, which are attracting a growing number of players who seek social and competitive gaming opportunities. Additionally, the expansion of AR gaming into new sectors, such as education, retail, and tourism, is driving demand for AR games that offer unique and interactive experiences. These factors, combined with the increasing investment in AR by major technology companies and game developers, are propelling the rapid growth of the AR gaming market, positioning it as a major force in the future of interactive entertainment.

Report Scope

The report analyzes the AR Gaming market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments

Component (Software, Hardware); Device (Mobiles, HMDs, Smart Glasses).

Geographic Regions/Countries

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the AR Gaming Software segment, which is expected to reach US$81.3 Billion by 2030 with a CAGR of a 29.8%. The AR Gaming Hardware segment is also set to grow at 32.6% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $8.4 Billion in 2024, and China, forecasted to grow at an impressive 29.8% CAGR to reach $21.2 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Apple, Inc., Augmented Pixels, Inc., Blippar, Catchoom Technologies SL, Gamar Ltd. and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global AR Gaming Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global AR Gaming Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global AR Gaming Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Some of the 41 major companies featured in this AR Gaming market report include:

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • Global Economic Update
  • AR Gaming - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Increasing Accessibility of AR-Enabled Devices Spurs Growth in AR Gaming
  • Consumer Demand for Personalized Gaming Experiences Is Influencing AR Development
  • Advancements in AR Headsets and Wearables Propel Market Expansion
  • Here's How 5G Networks Are Revolutionizing Multiplayer AR Gaming
  • Growing Integration of AI with AR Gaming Expands Addressable Market Opportunities
  • Rising Demand for Social and Collaborative Gaming Experiences Drives Adoption
  • Expansion of AR Gaming into Education Strengthens Business Case for New Applications
  • Here's the Story: How Mobile Gaming Dominance Is Shaping the AR Gaming Landscape
  • Emergence of Cloud Gaming Platforms Propels Growth in AR Game Streaming
  • Here's How AR Gaming Is Expanding into Retail and Customer Engagement
  • Rising Popularity of Location-Based AR Games Expands Market Opportunities
  • Expansion of AR Gaming into Tourism and Cultural Heritage Generates New Market Niches
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Recent Past, Current & Future Analysis for Mobiles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 2: World 6-Year Perspective for Mobiles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 3: World Recent Past, Current & Future Analysis for HMDs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 4: World 6-Year Perspective for HMDs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 5: World AR Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 6: World Recent Past, Current & Future Analysis for AR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 7: World 6-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 11: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 12: World Recent Past, Current & Future Analysis for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 13: World 6-Year Perspective for Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • Table 14: USA Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 15: USA 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 16: USA Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 17: USA 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
CANADA
  • Table 18: Canada Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 19: Canada 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 20: Canada Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 21: Canada 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
JAPAN
  • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • Table 22: Japan Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 23: Japan 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 24: Japan Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 25: Japan 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
CHINA
  • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • Table 26: China Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 27: China 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 28: China Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 29: China 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
EUROPE
  • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • Table 30: Europe Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 31: Europe 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 32: Europe Recent Past, Current & Future Analysis for AR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 33: Europe 6-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
  • Table 34: Europe Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 35: Europe 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
FRANCE
  • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • Table 36: France Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 37: France 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 38: France Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 39: France 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
GERMANY
  • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • Table 40: Germany Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 41: Germany 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 42: Germany Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 43: Germany 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
ITALY
  • Table 44: Italy Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 45: Italy 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 46: Italy Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 47: Italy 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
UNITED KINGDOM
  • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • Table 48: UK Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 49: UK 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 50: UK Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 51: UK 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
REST OF EUROPE
  • Table 52: Rest of Europe Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 53: Rest of Europe 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 54: Rest of Europe Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 55: Rest of Europe 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
ASIA-PACIFIC
  • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • Table 56: Asia-Pacific Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 57: Asia-Pacific 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 58: Asia-Pacific Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 59: Asia-Pacific 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
REST OF WORLD
  • Table 60: Rest of World Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 61: Rest of World 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
  • Table 62: Rest of World Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 63: Rest of World 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

Table Information