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Asia Pacific Mobile Application Market By Store Type (Apple, Android and Others), By Application (Gaming, Music & Entertainment, Health & Fitness, Social Networking, Retail & e-commerce and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

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    Report

  • 106 Pages
  • November 2020
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5214404
The Asia Pacific Mobile Application Market is expected to witness market growth of 9.5% CAGR during the forecast period (2020-2026).

Apart from gaming and healthcare apps, apps for music and entertainment also hold profitable opportunities to make business revenues. There is a rising demand for streaming apps and it is expected to boost the music & entertainment apps in the market growth. Live streaming apps like YouTube, Netflix, and Instagram allow users to air live videos in order to reach a broader audience. Moreover, these apps have gained the attention of social media influencers and content creators so that they can be able to engage audiences on a daily basis, and enhancing the ranking of their accounts and channels. Moreover, the COVID-19 outbreak has a positive impact on the growth of OTT applications because people had enough time to engage in leisure activities. Because of all these the amount of time that was spent on OTT applications has increased considerably during this pandemic time. Consequently, entertainment applications have also shown a sudden enhancement in demand. Though, many governments are now re-opening the economies post the pandemic containment is likely to bring the gradual growth in the segment of entertainment to normal levels.

One of the fastest-growing markets is the mobile application and it is expected to grow at a substantial rate majorly due to amplified penetration of the internet and smartphones. The factors that boost the market for mobile applications include the increased application of improved Virtual Reality. Nowadays the smartphones are assisting the sensors such as accelerometers, gyroscope, and motion sensors in the tablets and smartphones in order to make sure the capability of VR, and AR & VR on the mobile phone via different apps. ‘Pokémon Go’ is an example of one such app. This has also been exaggerated by the dominance of IoT mainly in smartphones. All the temperature, lighting, security controls, and music are controlled by mobile applications that are connected through Bluetooth, or Bluetooth. Mobile applications are becoming a companion for any smartphone user for both native applications by reliable developers and some Third-party developer applications. The rise of the mobile application is substantial which mainly includes many several categories of mobile app usage. As there is an interactive and better and user interface, and evolving third party applications developers are now penetrating the market.

Based on Store Type, the market is segmented into Apple, Android and Others. Based on Application, the market is segmented into Gaming, Music & Entertainment, Health & Fitness, Social Networking, Retail & e-commerce and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers theanalysis of key stake holders of the market. Key companies profiled in the report include Google, Inc., Apple, Inc., Hewlett Packard Enterprise Company, IBM Corporation, Microsoft Corporation, Cognizant Technology Solutions Corporation, Netflix, Inc., Broadcom, Inc. (CA Technologies, Inc.), Intellectsoft LLC, and Verbat Technologies LLC.

Scope of the Study

Market Segmentation:

By Store Type
  • Apple
  • Android
  • Others

By Application
  • Gaming
  • Music & Entertainment
  • Health & Fitness
  • Social Networking
  • Retail & e-commerce
  • Others

By Country
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Companies Profiled
  • Google, Inc.
  • Apple, Inc.
  • Hewlett Packard Enterprise Company
  • IBM Corporation
  • Microsoft Corporation
  • Cognizant Technology Solutions Corporation
  • Netflix, Inc.
  • Broadcom, Inc. (CA Technologies, Inc.)
  • Intellectsoft LLC
  • Verbat Technologies LLC

Unique Offerings from the Publisher
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Mobile Application Market, by Store Type
1.4.2 Asia Pacific Mobile Application Market, by Application
1.4.3 Asia Pacific Mobile Application Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2016, Nov - 2020, Oct) Leading Players
Chapter 4. Asia Pacific Mobile Application Market by Store Type
4.1 Asia Pacific Apple Mobile Application Market by Country
4.2 Asia Pacific Android Mobile Application Market by Country
4.3 Asia Pacific Other Store Type Mobile Application Market by Country
Chapter 5. Asia Pacific Mobile Application Market by Application
5.1 Asia Pacific Gaming Mobile Application Market by Country
5.2 Asia Pacific Music & Entertainment Mobile Application Market by Country
5.3 Asia Pacific Health & Fitness Mobile Application Market by Country
5.4 Asia Pacific Social Networking Mobile Application Market by Country
5.5 Asia Pacific Retail & e-commerce Mobile Application Market by Country
5.6 Asia Pacific Others Mobile Application Market by Country
Chapter 6. Asia Pacific Mobile Application Market by Country
6.1 China Mobile Application Market
6.1.1 China Mobile Application Market by Store Type
6.1.2 China Mobile Application Market by Application
6.2 Japan Mobile Application Market
6.2.1 Japan Mobile Application Market by Store Type
6.2.2 Japan Mobile Application Market by Application
6.3 India Mobile Application Market
6.3.1 India Mobile Application Market by Store Type
6.3.2 India Mobile Application Market by Application
6.4 South Korea Mobile Application Market
6.4.1 South Korea Mobile Application Market by Store Type
6.4.2 South Korea Mobile Application Market by Application
6.5 Singapore Mobile Application Market
6.5.1 Singapore Mobile Application Market by Store Type
6.5.2 Singapore Mobile Application Market by Application
6.6 Malaysia Mobile Application Market
6.6.1 Malaysia Mobile Application Market by Store Type
6.6.2 Malaysia Mobile Application Market by Application
6.7 Rest of Asia Pacific Mobile Application Market
6.7.1 Rest of Asia Pacific Mobile Application Market by Store Type
6.7.2 Rest of Asia Pacific Mobile Application Market by Application
Chapter 7. Company Profiles
7.1 Google, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Acquisition and Mergers:
7.1.6 SWOT Analysis
7.2 Apple, Inc.
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Product and Regional Analysis
7.2.4 Research & Development Expense
7.2.1 Recent strategies and developments:
7.2.1.1 Partnerships, Collaborations, and Agreements:
7.2.1.2 Acquisition and Mergers:
7.2.1.3 Product Launches and Product Expansions:
7.2.1.4 Geographical Expansions:
7.2.2 SWOT Analysis
7.3 Hewlett Packard Enterprise Company
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental Analysis
7.3.4 Research & Development Expense
7.3.5 Recent strategies and developments:
7.3.5.1 Product Launches and Product Expansions:
7.3.6 SWOT Analysis
7.4 IBM Corporation
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Regional & Segmental Analysis
7.4.4 Research & Development Expenses
7.4.5 Recent strategies and developments:
7.4.5.1 Partnerships, Collaborations, and Agreements:
7.4.5.2 Product Launches and Product Expansions:
7.4.6 SWOT Analysis
7.5 Microsoft Corporation
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Research & Development Expenses
7.5.5 Recent strategies and developments:
7.5.5.1 Acquisition and Mergers:
7.5.5.2 Product Launches and Product Expansions:
7.5.6 SWOT Analysis
7.6 Cognizant Technology Solutions Corporation
7.6.1 Company overview
7.6.2 Financial Analysis
7.6.3 Segmental and Regional Analysis
7.6.4 Recent strategies and developments:
7.6.4.1 Partnerships, Collaborations, and Agreements:
7.6.5 SWOT Analysis
7.7 Netflix, Inc.
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Research & Development Expenses
7.7.4 SWOT Analysis
7.8 Broadcom, Inc. (CA Technologies, Inc.)
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental and Regional Analysis
7.8.4 Research & Development Expense
7.8.5 Recent strategies and developments:
7.8.5.1 Partnerships, Collaborations, and Agreements:
7.8.5.2 Acquisition and Mergers:
7.8.5.3 Product Launches and Product Expansions:
7.8.6 SWOT Analysis
7.9 Intellectsoft LLC
7.9.1 Company Overview
7.10. Verbat Technologies LLC
7.10.1 Company Overview

Companies Mentioned

  • Google, Inc.
  • Apple, Inc.
  • Hewlett Packard Enterprise Company
  • IBM Corporation
  • Microsoft Corporation
  • Cognizant Technology Solutions Corporation
  • Netflix, Inc.
  • Broadcom, Inc. (CA Technologies, Inc.)
  • Intellectsoft LLC
  • Verbat Technologies LLC

Methodology

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