+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

Augmented Reality in eLearning Market by Component, Deployment - Global Forecast 2025-2030

  • PDF Icon

    Report

  • 194 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5234111
UP TO OFF until Dec 31st 2024
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The Augmented Reality in eLearning Market grew from USD 18.73 billion in 2023 to USD 23.42 billion in 2024. It is expected to continue growing at a CAGR of 25.11%, reaching USD 89.92 billion by 2030.

Augmented Reality (AR) in eLearning significantly broadens the educational landscape by integrating digital content into the real environment, providing a more interactive and immersive experience for learners. This technology necessitates robust hardware like AR glasses or smartphones and advanced software to create manipulative digital content. Applications span across various learning settings, including schools, universities, and corporate training, enhancing engagement and retention by allowing experiential learning and enabling learners to visualize complex concepts. A critical growth influencer in this market is the increasing adoption of digital learning tools, driven by the need for personalized and flexible learning solutions. The COVID-19 pandemic further accelerated the transition to digital platforms, presenting a fresh avenue for AR technologies. Key opportunities lie in leveraging AI-enhanced AR that can adapt to individual learning styles - tailoring educational experiences in real-time. Companies seeking to penetrate this market should focus on partnerships with educational institutions and eLearning content providers to expand their AR content library and enhance device compatibility. Challenges limiting growth include high development costs, technological limitations like limited battery life of devices, and the need for high-speed internet, which can impede widespread adoption, particularly in developing regions. Privacy concerns around data collection also pose a significant barrier. For business growth, areas ripe for innovation include developing affordable AR devices and creating low-bandwidth solutions for engaging experiences in bandwidth-constrained environments. More research is needed in user experience design to ease the adoption curve and make AR tools more intuitive for educators and learners. The market is dynamic and rapidly evolving, characterized by technological advancements and competitive pricing strategies, demanding constant innovation and agile adaptation to changing educational needs and technological capabilities.

Understanding Market Dynamics in the Augmented Reality in eLearning Market

The Augmented Reality in eLearning Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Growing acceptance of AR technology for corporate education or training
    • Rising focus towards digitalization of the education system
    • Demand for a personal learning experience in diversified fields
  • Market Restraints
    • High capital investment and reluctance to new technologies
  • Market Opportunities
    • Continuous technology advancement in augmented reality
    • Growing adopting in defense and healthcare for simulation and training
  • Market Challenges
    • Lack of industry standards and operability

Exploring Porter’s Five Forces for the Augmented Reality in eLearning Market

Porter’s Five Forces framework further strengthens the insights of the Augmented Reality in eLearning Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Augmented Reality in eLearning Market

External macro-environmental factors deeply influence the performance of the Augmented Reality in eLearning Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Augmented Reality in eLearning Market

The Augmented Reality in eLearning Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Augmented Reality in eLearning Market

The Augmented Reality in eLearning Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Augmented Reality in eLearning Market

The Augmented Reality in eLearning Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality in eLearning Market, highlighting leading vendors and their innovative profiles. These include Anthology Inc. by Blackboard Inc., Apple Inc., Aristek Systems Ltd., BrainCert, Inc., Cemtrex, Inc., Cisco Systems, Inc., Colan InfoTech Pvt Ltd, Dell Inc., Digital Samba, SL, Google LLC by Alphabet Inc., Hitachi, Ltd., Immertive Pvt. Ltd., International Business Machines Corporation, LearnBrite, Microsoft Corporation, Novaconcept Formation inc., and Swift eLearning Services.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality in eLearning Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Component
    • Hardware
    • Services
    • Solution
  • Deployment
    • On-Cloud
    • On-Premises
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing acceptance of AR technology for corporate education or training
5.1.1.2. Rising focus towards digitalization of the education system
5.1.1.3. Demand for a personal learning experience in diversified fields
5.1.2. Restraints
5.1.2.1. High capital investment and reluctance to new technologies
5.1.3. Opportunities
5.1.3.1. Continuous technology advancement in augmented reality
5.1.3.2. Growing adopting in defense and healthcare for simulation and training
5.1.4. Challenges
5.1.4.1. Lack of industry standards and operability
5.2. Market Segmentation Analysis
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Augmented Reality in eLearning Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Solution
7. Augmented Reality in eLearning Market, by Deployment
7.1. Introduction
7.2. On-Cloud
7.3. On-Premises
8. Americas Augmented Reality in eLearning Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Augmented Reality in eLearning Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Augmented Reality in eLearning Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. Market Share Analysis, 2023
11.2. FPNV Positioning Matrix, 2023
11.3. Competitive Scenario Analysis
11.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. AUGMENTED REALITY IN ELEARNING MARKET RESEARCH PROCESS
FIGURE 2. AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
FIGURE 9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 11. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 13. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 15. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. AUGMENTED REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 19. AUGMENTED REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. AUGMENTED REALITY IN ELEARNING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. AUGMENTED REALITY IN ELEARNING MARKET DYNAMICS
TABLE 7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 15. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 16. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 17. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 18. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 19. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 20. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 21. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 22. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 23. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 24. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 25. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 26. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 27. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 28. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 29. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 30. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 31. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 32. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 33. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 34. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 35. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 36. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 37. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 38. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 39. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 40. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 41. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 42. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 43. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 44. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 45. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 46. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 47. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 48. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 49. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 50. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 51. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 52. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 53. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 54. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 55. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 56. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 57. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 58. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 59. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 60. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 61. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 62. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 63. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 64. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 65. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 66. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 67. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 68. ISRAEL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 69. ISRAEL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 70. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 71. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 72. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 73. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 74. NIGERIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 75. NIGERIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 76. NORWAY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 77. NORWAY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 78. POLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 79. POLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 80. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 81. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 82. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 83. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 84. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 85. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 86. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 87. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 88. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 89. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 90. SWEDEN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 91. SWEDEN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 92. SWITZERLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 93. SWITZERLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 94. TURKEY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 95. TURKEY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 96. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 97. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 98. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 99. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 100. AUGMENTED REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2023
TABLE 101. AUGMENTED REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Augmented Reality in eLearning market, which are profiled in this report, include:
  • Anthology Inc. by Blackboard Inc.
  • Apple Inc.
  • Aristek Systems Ltd.
  • BrainCert, Inc.
  • Cemtrex, Inc.
  • Cisco Systems, Inc.
  • Colan InfoTech Pvt Ltd
  • Dell Inc.
  • Digital Samba, SL
  • Google LLC by Alphabet Inc.
  • Hitachi, Ltd.
  • Immertive Pvt. Ltd.
  • International Business Machines Corporation
  • LearnBrite
  • Microsoft Corporation
  • Novaconcept Formation inc.
  • Swift eLearning Services

Methodology

Loading
LOADING...

Table Information