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Augmented Reality in Training and Education Market Report 2025

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    Report

  • 175 Pages
  • April 2025
  • Region: Global
  • The Business Research Company
  • ID: 5735149
This Augmented Reality in Training and Education market report provides a comprehensive analysis of the market’s characteristics, size, and growth, including segmentation, regional and country-level breakdowns, competitive landscape, market shares, trends, and strategies. It also tracks historical and forecasted market growth across various geographies.

The augmented reality in training and education market size has grown exponentially in recent years. It will grow from $31.26 billion in 2024 to $51.34 billion in 2025 at a compound annual growth rate (CAGR) of 64.3%. The growth in the historic period can be attributed to increased access to mobile devices, early adoption in stem (science, technology, engineering, and mathematics) education, pioneering experimentation in education, improvement in content development, user engagement and interactivity.

The augmented reality in training and education market size is expected to see exponential growth in the next few years. It will grow to $249.42 billion in 2029 at a compound annual growth rate (CAGR) of 48.5%. The growth in the forecast period can be attributed to increased integration of ai and ar, expansion of remote and hybrid learning, enhanced accessibility and affordability, rise of customized learning solutions, increased support for practical skill development. Major trends in the forecast period include interactive learning modules, hands-on simulations and experiments, personalized learning pathways, integration of ar in training programs, growth of augmented reality books and materials.

The augmented reality (AR) technology's integration within educational institutions is propelling the growth of the augmented reality in training and education market. Technology is introducing profound changes in the field of education, and the advanced technology of augmented reality (AR) is making significant improvements in the learning environment. An increasing number of schools and colleges are embracing AR technology to actively engage students and enhance their learning experiences beyond traditional reading and visual aids. For example, the ZSpace application provides students with the means to explore and understand complex subjects such as the human heart and the Earth's atmosphere layers more effectively. According to Riverside Technologies, Inc., AR technology enables students to immerse themselves in educational simulations, offering multiple benefits that enhance the learning experience. These advantages are driving the adoption of advanced technologies by educational institutions, thereby contributing to the improvement of the overall learning environment.

The growing demand for vocational training is expected to be a driving force behind the expansion of the augmented reality in the training and education market in the coming years. Vocational training, often referred to as technical and vocational education and training (TVET), equips individuals with the skills needed to work in technical or skilled craft roles. Augmented reality technology is being increasingly applied in vocational training to provide students with a more immersive, interactive, and personalized learning experience. The primary advantages of this trend include the growing need for cost-effective and accessible training options, as well as an increased focus on real-world application and job readiness. For example, data from the National Centre for Vocational Education Research, a nonprofit organization based in Australia that supports research in the vocational education and training sector and provides funding for such research, shows that in 2022, 4.5 million students participated in nationally recognized VET courses, representing a 5.1% increase from 2021. Among these students, 2.1 million were enrolled in nationally recognized programs, and 3 million were studying subjects that were not part of nationally recognized programs. This data underscores the heightened demand for vocational training, which, in turn, is a driving force behind the adoption of augmented reality in the training and education market.

The latest trend in the augmented reality in training and education market is game-based learning using augmented reality. This innovative approach combines gaming and technology to engage students in various activities that enhance their knowledge and skills. For example, organizations such as the Europasss Teacher Academy, a provider of professional development courses, highlight the adoption of augmented reality in schools. This technology is employed to facilitate knowledge acquisition and skill development through gamified experiences. Teachers and educators play a crucial role in integrating various gaming activities into the learning process, capturing students' interest and encouraging active participation. Gamifying academic content intrigues students, motivating them to take on different roles in the learning process. Augmented reality technology in game-based learning is personalized, socially interactive, and extends beyond the traditional classroom environment. This approach empowers students to acquire knowledge and various learning skills in an engaging and immersive manner.

Prominent companies operating in the augmented reality in training and education market are actively pursuing strategic partnerships to better serve the needs of their existing customers. Notable collaborations include initiatives such as the IMT MSc Program and the VR/AR Association, which have come together to advance immersive technology and innovation in the realms of education, training, and game development. For instance, in March 2023, the Immersive Technologies - Innovation in Education, Training, and Game Design (IMT) MSc program at the International Hellenic University (IHU), a public university based in Greece, partnered with the VR/AR Association (VRARA) to achieve several objectives. Firstly, the collaboration aims to facilitate the exchange of knowledge, best practices, and the latest breakthroughs in immersive technology by bringing together experts in the fields of virtual reality (VR) and augmented reality (AR) from academia and industry. Secondly, the partnership seeks to connect IMT MSc Program students with a network of VR and AR professionals. Additionally, it aims to support advancements and discoveries in the VR and AR field, encouraging the development of new applications and technologies. Finally, this strategic alliance endeavors to promote the use of virtual reality and augmented reality technologies in training, instruction, and game development at both the Master's and PhD levels. The VR/AR Association (VRARA) is an international association based in the United States that fosters collaboration among spatial computing solution providers and end users.

In June 2022, The Glimpse Group, Inc., a US-based company specializing in immersive technology platforms, providing virtual reality and augmented reality software and services primarily for enterprises across various industries, completed the acquisition of PulpoAR Inc. The acquisition was made through its subsidiary, QReal, LLC, and the financial terms of the transaction were not disclosed. QReal, LLC structured the deal as an asset acquisition without incurring any associated obligations. The transaction primarily took the form of an equity transaction, involving an initial issuance of common stock, which resulted in a significant dilution of ownership. PulpoAR Inc., based in Turkey, is a technology company specializing in the development of virtual try-on technologies designed for use in both offline and online shopping platforms.

Augmented Reality (AR) in training and education refers to the use of digital content integrated into real-world environments through devices like smartphones, tablets, or AR glasses. This technology enhances learning experiences by overlaying interactive elements, such as 3D models, animations, and text, onto the physical world. It enables learners to engage with educational material in more dynamic, immersive, and interactive ways, making the learning process more engaging and effective.

The primary segments within the augmented reality in training and education market include primary and secondary education, test preparation, reskilling and certification programs, higher education, language learning, and other educational domains. Reskilling entails the process of acquiring new skills or providing training to individuals for transitioning to different job roles. Various devices, including classroom projectors, smartphones, laptops, and other technologies, are utilized in both higher education and K-12 educational settings.

The augmented reality in training and education market research report is one of a series of new reports that provides augmented reality in training and education market statistics, including augmented reality in the training and education industry global market size, regional shares, competitors with augmented reality in training and education market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality in the training and education industry. This augmented reality in training and education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Major companies operating in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC.

Asia-Pacific was the largest region in the augmented reality in training and education market in 2024. North America was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the augmented reality in training and education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality in training and education market includes revenues earned by entities by offering software for education and training purposes that can be used in education/training to help the students, and corporate employees to equip them with the knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others. Augmented reality provides an interactive experience of the real-world environment by integrating digital visual content and audio into the real-world environment. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in augmented reality in training and education market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Augmented Reality in Training and Education Market Characteristics3. Augmented Reality in Training and Education Market Trends and Strategies4. Augmented Reality in Training and Education Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market
5. Global Augmented Reality in Training and Education Growth Analysis and Strategic Analysis Framework
5.1. Global Augmented Reality in Training and Education PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Augmented Reality in Training and Education Market Growth Rate Analysis
5.4. Global Augmented Reality in Training and Education Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Augmented Reality in Training and Education Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Augmented Reality in Training and Education Total Addressable Market (TAM)
6. Augmented Reality in Training and Education Market Segmentation
6.1. Global Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Primary and Secondary Education
  • Test Preparation
  • Reskilling and Certifications
  • Higher Education
  • Language and Other Learnings
6.2. Global Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Classroom Projectors
  • Smartphones
  • Laptops
  • Other Devices
6.3. Global Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Higher Education
  • K-12
6.4. Global Augmented Reality in Training and Education Market, Sub-Segmentation of Primary and Secondary Education, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • K-12 Education
  • STEM Education
  • Interactive Learning Tools
6.5. Global Augmented Reality in Training and Education Market, Sub-Segmentation of Test Preparation, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Standardized Test Preparation (SAT, ACT)
  • Professional Certification Exam Preparation
  • Language Proficiency Test Preparation
6.6. Global Augmented Reality in Training and Education Market, Sub-Segmentation of Reskilling and Certifications, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Training
  • Vocational Training
  • Online Certification Courses
6.7. Global Augmented Reality in Training and Education Market, Sub-Segmentation of Higher Education, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • University and College Courses
  • Virtual Campus Tours
  • Lab and Simulation-Based Learning
6.8. Global Augmented Reality in Training and Education Market, Sub-Segmentation of Language and Other Learnings, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Language Learning Apps
  • Skill Development Programs
  • Lifelong Learning and Personal Development
7. Augmented Reality in Training and Education Market Regional and Country Analysis
7.1. Global Augmented Reality in Training and Education Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Augmented Reality in Training and Education Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Augmented Reality in Training and Education Market
8.1. Asia-Pacific Augmented Reality in Training and Education Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Augmented Reality in Training and Education Market
9.1. China Augmented Reality in Training and Education Market Overview
9.2. China Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Augmented Reality in Training and Education Market
10.1. India Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Augmented Reality in Training and Education Market
11.1. Japan Augmented Reality in Training and Education Market Overview
11.2. Japan Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Augmented Reality in Training and Education Market
12.1. Australia Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Augmented Reality in Training and Education Market
13.1. Indonesia Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Augmented Reality in Training and Education Market
14.1. South Korea Augmented Reality in Training and Education Market Overview
14.2. South Korea Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Augmented Reality in Training and Education Market
15.1. Western Europe Augmented Reality in Training and Education Market Overview
15.2. Western Europe Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Augmented Reality in Training and Education Market
16.1. UK Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Augmented Reality in Training and Education Market
17.1. Germany Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Augmented Reality in Training and Education Market
18.1. France Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Augmented Reality in Training and Education Market
19.1. Italy Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Augmented Reality in Training and Education Market
20.1. Spain Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Augmented Reality in Training and Education Market
21.1. Eastern Europe Augmented Reality in Training and Education Market Overview
21.2. Eastern Europe Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Augmented Reality in Training and Education Market
22.1. Russia Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Augmented Reality in Training and Education Market
23.1. North America Augmented Reality in Training and Education Market Overview
23.2. North America Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Augmented Reality in Training and Education Market
24.1. USA Augmented Reality in Training and Education Market Overview
24.2. USA Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Augmented Reality in Training and Education Market
25.1. Canada Augmented Reality in Training and Education Market Overview
25.2. Canada Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Augmented Reality in Training and Education Market
26.1. South America Augmented Reality in Training and Education Market Overview
26.2. South America Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Augmented Reality in Training and Education Market
27.1. Brazil Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Augmented Reality in Training and Education Market
28.1. Middle East Augmented Reality in Training and Education Market Overview
28.2. Middle East Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Augmented Reality in Training and Education Market
29.1. Africa Augmented Reality in Training and Education Market Overview
29.2. Africa Augmented Reality in Training and Education Market, Segmentation by Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Augmented Reality in Training and Education Market, Segmentation by Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Augmented Reality in Training and Education Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Augmented Reality in Training and Education Market Competitive Landscape and Company Profiles
30.1. Augmented Reality in Training and Education Market Competitive Landscape
30.2. Augmented Reality in Training and Education Market Company Profiles
30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.2. zSpace Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Magic Leap Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Alchemy VR Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Unimersiv Overview, Products and Services, Strategy and Financial Analysis
31. Augmented Reality in Training and Education Market Other Major and Innovative Companies
31.1. GAMOOZ Interactive Solutions Company
31.2. Meta Platforms Inc.
31.3. DAQRI
31.4. InGage Technologies Pvt Ltd.
31.5. Popar
31.6. Chromville
31.7. NEXT/NOW
31.8. VironIT LLC
31.9. Groove Jones LLC
31.10. HQSoftware
31.11. INDE
31.12. Augment
31.13. metagram Solutions GmbH
31.14. Fishermen Labs
31.15. Program-Ace
32. Global Augmented Reality in Training and Education Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Augmented Reality in Training and Education Market34. Recent Developments in the Augmented Reality in Training and Education Market
35. Augmented Reality in Training and Education Market High Potential Countries, Segments and Strategies
35.1 Augmented Reality in Training and Education Market in 2029 - Countries Offering Most New Opportunities
35.2 Augmented Reality in Training and Education Market in 2029 - Segments Offering Most New Opportunities
35.3 Augmented Reality in Training and Education Market in 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Augmented Reality in Training and Education Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality in training and education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for augmented reality in training and education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality in training and education market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include: the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Category: Primary and Secondary Education; Test Preparation; Reskilling and Certifications; Higher Education; Language and Other Learnings
2) By Device: Classroom Projectors; Smartphones; Laptops; Other Devices
3) By End User: Higher Education; K-12

Subsegments:

1) By Primary and Secondary Education: K-12 Education; STEM Education; Interactive Learning Tools
2) By Test Preparation: Standardized Test Preparation (SAT, ACT); Professional Certification Exam Preparation; Language Proficiency Test Preparation
3) By Reskilling and Certifications: Corporate Training; Vocational Training; Online Certification Courses
4) By Higher Education: University and College Courses; Virtual Campus Tours; Lab and Simulation-Based Learning
5) By Language and Other Learnings: Language Learning Apps; Skill Development Programs; Lifelong Learning and Personal Development

Key Companies Mentioned: Google LLC; zSpace Inc.; Magic Leap Inc.; Alchemy VR Ltd.; Unimersiv

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

The major companies featured in this Augmented Reality in Training and Education market report include:
  • Google LLC
  • zSpace Inc.
  • Magic Leap Inc.
  • Alchemy VR Ltd.
  • Unimersiv
  • GAMOOZ Interactive Solutions Company
  • Meta Platforms Inc.
  • DAQRI
  • InGage Technologies Pvt Ltd.
  • Popar
  • Chromville
  • NEXT/NOW
  • VironIT LLC
  • Groove Jones LLC
  • HQSoftware
  • INDE
  • Augment
  • metagram Solutions GmbH
  • Fishermen Labs
  • Program-Ace
  • Apptension sp. z o.o
  • Transition Technologies PSC Sp. z o.o
  • Quytech Pvt Ltd.
  • Craftars
  • Appentus Technologies Pvt Ltd.
  • BidOn Games Studio
  • Mofables
  • Cortex
  • ScienceSoft Corporation
  • Gravity Jack LLC

Table Information