1h Free Analyst Time
The entertainment robots market is forecasted to grow by USD 96.88 billion during 2023-2028, accelerating at a CAGR of 34.24% during the forecast period. The report on the entertainment robots market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing demand for entertainment robots for leisure purposes, adoption of entertainment robots in STEM teaching, and adoption of AI in educational robots.
The entertainment robots market is segmented as below:
By Product
- Robotic toys
- Educational robots
- Robotic companion pets
By End-user
- Media
- Education
- Retail
By Geography
- Europe
- APAC
- North America
- Middle East and Africa
- South America
The report on the entertainment robots market covers the following areas:
- Entertainment robots market sizing
- Entertainment robots market forecast
- Entertainment robots market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Product
7 Market Segmentation by End-user
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global entertainment robots market: BLUE FROG ROBOTICS SAS, fischerwerke GmbH and Co. KG, HANSON ROBOTICS Ltd., Hasbro Inc., Intuitive Robots, KUKA AG, LEGO System AS, Mattel Inc., Modular Robotics Inc., Neobotix GmbH, PAL Robotics, RN Chidakashi Technologies Inc., ROBOTIS Co. Ltd., RobotShop Inc., Sarcos Technology and Robotics Corp., SoftBank Robotics Group Corp., Sony Group Corp., Sphero Inc., UBTECH Robotics Inc., and WowWee Group Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is increasing focus on collaboration and launch of new products."
According to the report, one of the major drivers for this market is the increasing demand for entertainment robots for leisure purposes.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- BLUE FROG ROBOTICS SAS
- fischerwerke GmbH and Co. KG
- HANSON ROBOTICS Ltd.
- Hasbro Inc.
- Intuitive Robots
- KUKA AG
- LEGO System AS
- Mattel Inc.
- Modular Robotics Inc.
- Neobotix GmbH
- PAL Robotics
- RN Chidakashi Technologies Inc.
- ROBOTIS Co. Ltd.
- RobotShop Inc.
- Sarcos Technology and Robotics Corp.
- SoftBank Robotics Group Corp.
- Sony Group Corp.
- Sphero Inc.
- UBTECH Robotics Inc.
- WowWee Group Ltd.