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The anime market is forecasted to grow by USD 18.60 billion during 2023-2028, accelerating at a CAGR of 8.75% during the forecast period. The report on the anime market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by continuous rollout of high-speed internet is driving popularity of anime video games, rising penetration of smartphones, and rising popularity of media shows and growth in spending on online shows and video.
The anime market is segmented as below:
By Content Type
- Shows or series
- Movie
- Music
- Live entertainment
By Type
- Merchandising
- Theatrical
- Internet
- Others
By Geographical Landscape
- APAC
- Europe
- North America
- South America
- Middle East and Africa
The report on the anime market covers the following areas:
- Anime market sizing
- Anime market forecast
- Anime market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Content Type
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
360 degree market analysis
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global anime market: Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sony Group Corp., The Walt Disney Co., TOEI ANIMATION Co. Ltd., VIZ Media LLC, and Zerochan.Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is growing advanced technologies like artificial intelligence (ai) and blockchain."
According to the report, one of the major drivers for this market is the continuous rollout of high-speed internet is driving popularity of anime video games.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Bandai Namco Filmworks Inc.
- Bones Inc.
- Discotek Media
- Kyoto Animation Co. Ltd.
- PA Works Co. Ltd.
- Pierrot Co. Ltd.
- Production IG Inc.
- Sony Group Corp.
- The Walt Disney Co.
- TOEI ANIMATION Co. Ltd.
- VIZ Media LLC
- Zerochan