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Anime Market by Format (Games, Manga and Light Novels, Merchandise), Genre (Action/Adventure, Comedy, Fantasy/Science Fiction), Demographic, Distribution Channel - Global Forecast 2025-2030

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  • 194 Pages
  • March 2025
  • Region: Global
  • 360iResearch™
  • ID: 5896304
UP TO OFF until Jan 01st 2026
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The Anime Market grew from USD 35.21 billion in 2024 to USD 38.40 billion in 2025. It is expected to continue growing at a CAGR of 9.27%, reaching USD 59.96 billion by 2030.

In recent years, the anime industry has emerged as a dominant creative engine, captivating millions of fans worldwide. With a robust blend of innovative storytelling, cutting-edge animation, and a rich cultural tapestry, the sector has not only transformed entertainment but has also redefined global media trends. This report delves into the multifaceted ecosystem of anime, offering an elevated perspective on its current market position and emerging opportunities. The anime sector stands out due to its seamless ability to oscillate between high-budget theatrical releases and intimate, character-driven narratives that resonate across diverse demographics. Moreover, the expansion into various digital channels and distribution partners has solidified its reputation as a pioneering creative medium. Industries beyond entertainment - including fashion, gaming, and technology - are increasingly interlinked with anime, reinforcing its influence on consumer behavior and digital innovation. As the global appetite for anime continues its upward trajectory, stakeholders are presented with both challenges and unprecedented opportunities for growth. This comprehensive analysis offers a closer look at the challenges, transformative shifts, and segmentation insights that define the broader narrative of this dynamic market. Readers will gain clarity on market drivers, the evolution of consumer preferences, and the strategic maneuvers that define success in this powerful industry.

Transformative Shifts in the Anime Industry Landscape

The anime industry is experiencing profound changes driven by technological innovation and evolving consumer expectations. Digital transformation has reimagined production processes, content delivery, and audience engagement, making it easier than ever to access high-quality, diverse storytelling. Advanced animation tools and streamlined post-production techniques have allowed creators to push the boundaries of visual effects and narrative complexity. In parallel, the rise of streaming platforms has redefined the viewer's journey, transitioning from traditional broadcast methods to on-demand, global content consumption. This shift has not only diversified the revenue streams but has also allowed smaller studios and niche projects to flourish in an environment that values creativity and originality over conventional mass-market appeal.

Dynamic partnerships between international production houses and local content creators have further catalyzed this evolution. The increased cross-border collaborations have enriched content diversity and enabled the sharing of creative expertise, resulting in productions that reflect a fusion of traditional artistry and modern innovation. Moreover, this dynamic ecosystem is paving the way for monetization strategies that balance subscription models with ad-supported and transactional video on demand (TVOD) options. Each of these transformative strategies underscores how digital expansion and innovative content interactivity continue to shape the future of anime.

These shifts not only highlight the market's adaptability but also signal the dawn of a new era where strategic foresight and technological agility will be critical for success. As stakeholders consider the unfolding future, the role of strategic segmentation, regional trends, and company insights becomes even more significant in steering growth trajectories within a rapidly evolving global framework.

Comprehensive Segmentation Insights Defining Market Dynamics

One of the most striking aspects of the anime industry lies in its multifaceted segmentation, which offers an in-depth view of the diverse motivations behind market expansion. The analysis based on format distinguishes the market into categories such as games, manga and light novels, merchandise, movies, music, streaming services and DVDs, and TV series. Notably, the merchandise segment further branches into sub-categories comprising action figures and collectibles, apparel, and posters, keychains, and stationery, each contributing uniquely to consumer engagement and revenue generation. This layered understanding allows stakeholders to tailor strategies based on both content type and consumer demand.

The segmentation based on genre adds another dimension to understanding the industry, encompassing action/adventure, comedy, fantasy/science fiction, historical/period, horror/thriller, romance, and slice of life. This categorization helps in identifying content trends and consumer preferences that vary widely across different age groups and cultural backgrounds. Simultaneously, the demographic segmentation outlines clear audience segments including Josei for adult women, Kodomo for children, Seinen for adult men, Shojo for young girls, and Shonen for young boys. Recognizing these distinctions is essential since it offers a roadmap to create targeted content that resonates deeply with specific viewer groups.

Additionally, the segmentation based on distribution channel unveils further intricate market dynamics. The distribution channels considered include home video, merchandise and licensing, online streaming platforms, physical retail, television broadcast, and theatrical release, with the physical retail channel being dissected further into general retail and specialty stores. This comprehensive segmentation framework not only elucidates current performance but also acts as a predictive model for the future growth of various segments, guiding investments and content strategies according to evolving consumer and technological trends. Together, these insights facilitate a granular view of the market pulse, underscoring the need for a nuanced and strategically adaptable approach.

Based on Format, market is studied across Games, Manga and Light Novels, Merchandise, Movies, Music, Streaming Services & DVDs, and TV Series. The Merchandise is further studied across Action Figures & Collectibles, Apparel, and Posters, Keychains, & Stationery.

Based on Genre, market is studied across Action/Adventure, Comedy, Fantasy/Science Fiction, Historical/Period, Horror/Thriller, Romance, and Slice of Life.

Based on Demographic, market is studied across Josei (Adult Women), Kodomo (Children), Seinen (Adult Men), Shojo (Young Girls), and Shonen (Young Boys).

Based on Distribution Channel, market is studied across Home Video, Merchandise & Licensing, Online Streaming Platforms, Physical Retail, Television Broadcast, and Theatrical Release. The Physical Retail is further studied across General Retail and Specialty Stores.

Regional Dynamics Unveiling Market Growth and Opportunities

Geographical influences play a pivotal role in shaping the anime landscape, with distinct regional trends offering valuable insights into market expansion and strategic initiatives. Analysis across the Americas reveals a steadily growing interest driven by diverse cultural influences, robust digital platform penetration, and a strong local fan base. In parallel, the combined region of Europe, Middle East & Africa exhibits a dynamic interplay between traditional media consumption and modern digital uptake, where local adaptations and subtitled or dubbed versions meet the linguistic diversity of the region. The Asia-Pacific region, long recognized as the birthplace and heartland of anime production, maintains a dominant presence with significant domestic production capabilities, innovative storytelling, and influential international collaborations.

These regional narratives are integral for identifying untapped opportunities and aligning marketing strategies with local consumer behavior. Shifts in economic conditions, technological infrastructure, and cultural receptivity further emphasize the need for a localized approach. Coordinated strategies that respect regional subtleties while maintaining global appeal are crucial for sustained progress in the competitive anime market. By delving deep into the regional dynamics, the analysis illuminates how different markets adapt to the digital revolution, maintain traditional values, and navigate regulatory environments, ensuring that stakeholders are equipped with targeted insights for optimizing regional performance.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Bolivia, Brazil, Canada, Chile, Colombia, Costa Rica, Dominican Republic, Ecuador, El Salvador, Guatemala, Mexico, Panama, Paraguay, Peru, United States, Uruguay, and Venezuela. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Key Company Insights and Industry Leadership

The anime sector is remarkably influenced by a roster of influential companies that have continuously shaped the industry through creative excellence and strategic foresight. Renowned entities such as Anima Estudios S.A.P.I. de C.V. and Aniplex Inc along with Arvo Animation Inc. and Bandai Namco Filmworks Inc. have consistently pushed creative boundaries, delivering content that resonates on a global scale. Studios like Bones Inc., Brain's Base Co., Ltd., and Copa Studio stand out for their innovative approach in animation technology and storytelling. Discotek Media, J.C.Staff Co., Ltd., and Kinema Citrus Co., Ltd. have garnered praise for their unique narratives, while Kyoto Animation Co., Ltd. and MADHOUSE Inc. have played pioneering roles in establishing genre-defining content.

Further reinforcing this trend, entities like MAPPA Co., Ltd., Media Blasters, and Nippon Animation Co., Ltd. have diversified their portfolios through an emphasis on high-quality production and strategic international partnerships. Esteemed studios such as Pierrot Co., Ltd. and Pixar Animation Studios by The Walt Disney Company, along with SHAFT Animation Studio, have continuously set benchmarks across production scales and innovation. Leading the pack, Sony Pictures Entertainment, Studio Ghibli, Inc., and Tatsunoko Production have built reputations that intertwine traditional excellence with futuristic storytelling. In addition, TOEI Animation Co., Ltd., Trigger Inc. by Ultra Super Pictures, Ufotable, Inc., White Fox Co., Ltd., and Wit Studio Co., Ltd. have contributed robustly to both domestic and international markets, ensuring that the industry remains dynamic and responsive to consumer trends.

Together, these companies collectively form a rich tapestry of creative enterprise, each contributing to a landscape that is both diverse and remarkably competitive. Their consistent investment in advanced animation techniques, digital marketing strategies, and cross-media collaboration is a testament to the strategic vision that defines success in the anime realm. Detailed insights into their operational frameworks and strategic initiatives provide an invaluable reference for emerging firms and established players alike.

The report delves into recent significant developments in the Anime Market, highlighting leading vendors and their innovative profiles. These include Anima Estudios S.A.P.I. de C.V., Aniplex Inc, Arvo Animation Inc., Bandai Namco Filmworks Inc., Bones Inc., Brain's Base Co., Ltd., Copa Studio, Discotek Media, J.C.Staff Co., Ltd.,, Kinema Citrus Co., Ltd., Kyoto Animation Co., Ltd., MADHOUSE Inc., MAPPA Co., Ltd., Media Blasters, Nippon Animation Co., Ltd., Pierrot Co., Ltd., Pixar Animation Studios by The Walt Disney Company, SHAFT Animation Studio, Sony Pictures Entertainment, Studio Ghibli, Inc., Tatsunoko Production, TOEI Animation Co., Ltd., Trigger Inc. by Ultra Super Pictures, Ufotable, Inc., White Fox Co., Ltd., and Wit Studio Co., Ltd..

Strategic Recommendations for Navigating Industry Complexity

Industry leaders must harness a blend of technological ingenuity, market responsiveness, and locally tailored strategies in order to thrive in the rapidly shifting anime environment. A key recommendation is to invest robustly in digital transformation, ensuring that production pipelines, distribution channels, and marketing strategies are fully integrated with modern digital technologies. This involves embracing advanced analytics, enhancing online engagement platforms, and leveraging immersive technologies to elevate storytelling and audience participation.

In addition, stakeholders are encouraged to consider diversified content portfolios that cater to varied segmentation insights. A clear understanding of the nuances between format, genre, demographic, and distribution channels is vital. For instance, while content tailored for young boys or young girls might differ considerably in tone and theme, the underlying narrative framework should be equally compelling, ensuring it resonates on both emotional and commercial levels.

Furthermore, identifying and nurturing partnerships with regional entities can open up fresh markets and foster localized growth. A multi-pronged approach that includes both global distribution strategies and region-specific adaptations can significantly enhance market penetration. Strategic alliances with technology partners can also drive innovation, enabling the development of interactive content that aligns with evolving viewing preferences. Finally, continuous monitoring of market trends and agile adaptation to consumer feedback can serve as a robust foundation for sustainable growth. These recommendations are designed to arm industry executives with actionable pathways that not only navigate current challenges but also anticipate future industry dynamics.

Charting the Future Course of Anime

The anime industry is at a pivotal juncture, poised between rich traditional roots and the relentless pace of digital innovation. This extensive analysis has illuminated how transformative shifts in production, distribution, and consumption patterns are redefining the global narrative. Deep dives into segmentation have provided a clear roadmap for understanding both the qualitative and quantitative aspects of content consumption, spanning diverse formats, genres, and demographic profiles. Regional and company insights further reinforce that success in this market is predicated on a comprehensive strategy that addresses the unique challenges and opportunities present in diverse markets.

Looking forward, it is evident that the integration of digital technologies with creative storytelling will continue to be a driving force behind industry evolution. As stakeholders grapple with these changes, the ability to adapt quickly, innovate continuously, and engage diverse consumer bases will determine both market leadership and long-term sustainability. This synthesis of evolving trends, strategic segmentation, and critical regional insights offers industry executives an invaluable framework to chart a successful course in an increasingly competitive landscape. It is through these insights that the industry can continue to inspire, entertain, and captivate audiences around the globe.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing demand for diverse genres and unique storytelling attracting broader audiences
5.1.1.2. Growth in e-sports and gaming sectors synergizing with anime themes to capture younger audiences
5.1.1.3. Rising presence of anime in mainstream media and pop culture references
5.1.2. Restraints
5.1.2.1. High production costs associated with high-quality anime
5.1.3. Opportunities
5.1.3.1. Advancements in animation technology to enhancing visual appeal quality of anime
5.1.3.2. Rising investment in anime-based video games generating cross-platform interest and brand loyalty
5.1.4. Challenges
5.1.4.1. Piracy and intellectual property issues with anime
5.2. Market Segmentation Analysis
5.2.1. Format: Increasing utilization of anime in game for storytelling with interactive entertainment
5.2.2. Distribution Channel: Rising adoption of online streaming platforms to enhanced anime consumption
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Anime Market, by Format
6.1. Introduction
6.2. Games
6.3. Manga and Light Novels
6.4. Merchandise
6.4.1. Action Figures & Collectibles
6.4.2. Apparel
6.4.3. Posters, Keychains, & Stationery
6.5. Movies
6.6. Music
6.7. Streaming Services & DVDs
6.8. TV Series
7. Anime Market, by Genre
7.1. Introduction
7.2. Action/Adventure
7.3. Comedy
7.4. Fantasy/Science Fiction
7.5. Historical/Period
7.6. Horror/Thriller
7.7. Romance
7.8. Slice of Life
8. Anime Market, by Demographic
8.1. Introduction
8.2. Josei (Adult Women)
8.3. Kodomo (Children)
8.4. Seinen (Adult Men)
8.5. Shojo (Young Girls)
8.6. Shonen (Young Boys)
9. Anime Market, by Distribution Channel
9.1. Introduction
9.2. Home Video
9.3. Merchandise & Licensing
9.4. Online Streaming Platforms
9.5. Physical Retail
9.5.1. General Retail
9.5.2. Specialty Stores
9.6. Television Broadcast
9.7. Theatrical Release
10. Americas Anime Market
10.1. Introduction
10.2. Argentina
10.3. Bolivia
10.4. Brazil
10.5. Canada
10.6. Chile
10.7. Colombia
10.8. Costa Rica
10.9. Dominican Republic
10.10. Ecuador
10.11. El Salvador
10.12. Guatemala
10.13. Mexico
10.14. Panama
10.15. Paraguay
10.16. Peru
10.17. United States
10.18. Uruguay
10.19. Venezuela
11. Asia-Pacific Anime Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Anime Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. Market Share Analysis, 2024
13.2. FPNV Positioning Matrix, 2024
13.3. Competitive Scenario Analysis
13.3.1. Haruna Nakazato and Toto Hasuo debut go-themed manga in young magazine
13.3.2. Saudi Arabia and Japan partnered to innovate anime and gaming content
13.3.3. Dentsu Inc. and Chiru Labs enter strategic partnership for three-part anime series
13.3.4. Warner Bros. Discovery expands Japanese anime production to over ten series annually to meet global demand for anime
13.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. ANIME MARKET MULTI-CURRENCY
FIGURE 2. ANIME MARKET MULTI-LANGUAGE
FIGURE 3. ANIME MARKET RESEARCH PROCESS
FIGURE 4. ANIME MARKET SIZE, 2024 VS 2030
FIGURE 5. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 6. GLOBAL ANIME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2024 VS 2030 (%)
FIGURE 9. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL ANIME MARKET SIZE, BY GENRE, 2024 VS 2030 (%)
FIGURE 11. GLOBAL ANIME MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2030 (%)
FIGURE 13. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 15. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 16. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 17. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 18. UNITED STATES ANIME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 19. UNITED STATES ANIME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 20. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 21. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 24. ANIME MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 25. ANIME MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. ANIME MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL ANIME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. ANIME MARKET DYNAMICS
TABLE 7. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL ANIME MARKET SIZE, BY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL ANIME MARKET SIZE, BY MANGA AND LIGHT NOVELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL ANIME MARKET SIZE, BY MERCHANDISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL ANIME MARKET SIZE, BY ACTION FIGURES & COLLECTIBLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL ANIME MARKET SIZE, BY APPAREL, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL ANIME MARKET SIZE, BY POSTERS, KEYCHAINS, & STATIONERY, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL ANIME MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL ANIME MARKET SIZE, BY MUSIC, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL ANIME MARKET SIZE, BY STREAMING SERVICES & DVDS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL ANIME MARKET SIZE, BY TV SERIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL ANIME MARKET SIZE, BY ACTION/ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL ANIME MARKET SIZE, BY COMEDY, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL ANIME MARKET SIZE, BY FANTASY/SCIENCE FICTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL ANIME MARKET SIZE, BY HISTORICAL/PERIOD, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL ANIME MARKET SIZE, BY HORROR/THRILLER, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL ANIME MARKET SIZE, BY ROMANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL ANIME MARKET SIZE, BY SLICE OF LIFE, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL ANIME MARKET SIZE, BY JOSEI (ADULT WOMEN), BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL ANIME MARKET SIZE, BY KODOMO (CHILDREN), BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL ANIME MARKET SIZE, BY SEINEN (ADULT MEN), BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL ANIME MARKET SIZE, BY SHOJO (YOUNG GIRLS), BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL ANIME MARKET SIZE, BY SHONEN (YOUNG BOYS), BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL ANIME MARKET SIZE, BY HOME VIDEO, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL ANIME MARKET SIZE, BY MERCHANDISE & LICENSING, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL ANIME MARKET SIZE, BY ONLINE STREAMING PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL ANIME MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL ANIME MARKET SIZE, BY GENERAL RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL ANIME MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL ANIME MARKET SIZE, BY TELEVISION BROADCAST, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL ANIME MARKET SIZE, BY THEATRICAL RELEASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. AMERICAS ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 44. AMERICAS ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 46. AMERICAS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 47. AMERICAS ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 48. AMERICAS ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 49. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 50. ARGENTINA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 51. ARGENTINA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 52. ARGENTINA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 53. ARGENTINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 54. ARGENTINA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 55. ARGENTINA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 56. BOLIVIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 57. BOLIVIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 58. BOLIVIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 59. BOLIVIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 60. BOLIVIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 61. BOLIVIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 62. BRAZIL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 63. BRAZIL ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 64. BRAZIL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 65. BRAZIL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 66. BRAZIL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 67. BRAZIL ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 68. CANADA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 69. CANADA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 70. CANADA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 71. CANADA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 72. CANADA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 73. CANADA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 74. CHILE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 75. CHILE ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 76. CHILE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 77. CHILE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 78. CHILE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 79. CHILE ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 80. COLOMBIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 81. COLOMBIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 82. COLOMBIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 83. COLOMBIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 84. COLOMBIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 85. COLOMBIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 86. COSTA RICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 87. COSTA RICA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 88. COSTA RICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 89. COSTA RICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 90. COSTA RICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 91. COSTA RICA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 92. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 93. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 94. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 95. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 96. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 97. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 98. ECUADOR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 99. ECUADOR ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 100. ECUADOR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 101. ECUADOR ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 102. ECUADOR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 103. ECUADOR ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 104. EL SALVADOR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 105. EL SALVADOR ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 106. EL SALVADOR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 107. EL SALVADOR ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 108. EL SALVADOR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 109. EL SALVADOR ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 110. GUATEMALA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 111. GUATEMALA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 112. GUATEMALA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 113. GUATEMALA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 114. GUATEMALA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 115. GUATEMALA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 116. MEXICO ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 117. MEXICO ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 118. MEXICO ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 119. MEXICO ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 120. MEXICO ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 121. MEXICO ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 122. PANAMA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 123. PANAMA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 124. PANAMA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 125. PANAMA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 126. PANAMA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 127. PANAMA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 128. PARAGUAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 129. PARAGUAY ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 130. PARAGUAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 131. PARAGUAY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 132. PARAGUAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 133. PARAGUAY ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 134. PERU ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 135. PERU ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 136. PERU ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 137. PERU ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 138. PERU ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 139. PERU ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 140. UNITED STATES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 141. UNITED STATES ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 142. UNITED STATES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 143. UNITED STATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 144. UNITED STATES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 145. UNITED STATES ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 146. UNITED STATES ANIME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 147. URUGUAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 148. URUGUAY ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 149. URUGUAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 150. URUGUAY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 151. URUGUAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 152. URUGUAY ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 153. VENEZUELA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 154. VENEZUELA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 155. VENEZUELA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 156. VENEZUELA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 157. VENEZUELA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 158. VENEZUELA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 159. ASIA-PACIFIC ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 160. ASIA-PACIFIC ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 161. ASIA-PACIFIC ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 162. ASIA-PACIFIC ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 163. ASIA-PACIFIC ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 164. ASIA-PACIFIC ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 165. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 166. AUSTRALIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 167. AUSTRALIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 168. AUSTRALIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 169. AUSTRALIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 170. AUSTRALIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 171. AUSTRALIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 172. CHINA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 173. CHINA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 174. CHINA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 175. CHINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 176. CHINA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 177. CHINA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 178. INDIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 179. INDIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 180. INDIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 181. INDIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 182. INDIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 183. INDIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 184. INDONESIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 185. INDONESIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 186. INDONESIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 187. INDONESIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 188. INDONESIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 189. INDONESIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 190. JAPAN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 191. JAPAN ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 192. JAPAN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 193. JAPAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 194. JAPAN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 195. JAPAN ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 196. MALAYSIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 197. MALAYSIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 198. MALAYSIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 199. MALAYSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 200. MALAYSIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 201. MALAYSIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 202. PHILIPPINES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 203. PHILIPPINES ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 204. PHILIPPINES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 205. PHILIPPINES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 206. PHILIPPINES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 207. PHILIPPINES ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 208. SINGAPORE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 209. SINGAPORE ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 210. SINGAPORE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 211. SINGAPORE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 212. SINGAPORE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 213. SINGAPORE ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 214. SOUTH KOREA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 215. SOUTH KOREA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 216. SOUTH KOREA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 217. SOUTH KOREA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 218. SOUTH KOREA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 219. SOUTH KOREA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 220. TAIWAN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 221. TAIWAN ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 222. TAIWAN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 223. TAIWAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 224. TAIWAN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 225. TAIWAN ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 226. THAILAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 227. THAILAND ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 228. THAILAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 229. THAILAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 230. THAILAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 231. THAILAND ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 232. VIETNAM ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 233. VIETNAM ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 234. VIETNAM ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 235. VIETNAM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 236. VIETNAM ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 237. VIETNAM ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 238. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 239. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 240. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 241. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 242. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 243. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 244. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 245. DENMARK ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 246. DENMARK ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 247. DENMARK ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 248. DENMARK ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 249. DENMARK ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 250. DENMARK ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 251. EGYPT ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 252. EGYPT ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 253. EGYPT ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 254. EGYPT ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 255. EGYPT ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 256. EGYPT ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 257. FINLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 258. FINLAND ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 259. FINLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 260. FINLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 261. FINLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 262. FINLAND ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 263. FRANCE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 264. FRANCE ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 265. FRANCE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 266. FRANCE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 267. FRANCE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 268. FRANCE ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 269. GERMANY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 270. GERMANY ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 271. GERMANY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 272. GERMANY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 273. GERMANY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 274. GERMANY ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 275. ISRAEL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 276. ISRAEL ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 277. ISRAEL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 278. ISRAEL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 279. ISRAEL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 280. ISRAEL ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 281. ITALY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 282. ITALY ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 283. ITALY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 284. ITALY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 285. ITALY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 286. ITALY ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 287. NETHERLANDS ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 288. NETHERLANDS ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 289. NETHERLANDS ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 290. NETHERLANDS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 291. NETHERLANDS ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 292. NETHERLANDS ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 293. NIGERIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 294. NIGERIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 295. NIGERIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 296. NIGERIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 297. NIGERIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 298. NIGERIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 299. NORWAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 300. NORWAY ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 301. NORWAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 302. NORWAY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 303. NORWAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 304. NORWAY ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 305. POLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 306. POLAND ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 307. POLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 308. POLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 309. POLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 310. POLAND ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 311. QATAR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 312. QATAR ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 313. QATAR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 314. QATAR ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 315. QATAR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 316. QATAR ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 317. RUSSIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 318. RUSSIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 319. RUSSIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 320. RUSSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 321. RUSSIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 322. RUSSIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 323. SAUDI ARABIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 324. SAUDI ARABIA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 325. SAUDI ARABIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 326. SAUDI ARABIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 327. SAUDI ARABIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 328. SAUDI ARABIA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 329. SOUTH AFRICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 330. SOUTH AFRICA ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 331. SOUTH AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 332. SOUTH AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 333. SOUTH AFRICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 334. SOUTH AFRICA ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 335. SPAIN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 336. SPAIN ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 337. SPAIN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 338. SPAIN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 339. SPAIN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 340. SPAIN ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 341. SWEDEN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 342. SWEDEN ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 343. SWEDEN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 344. SWEDEN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 345. SWEDEN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 346. SWEDEN ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 347. SWITZERLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 348. SWITZERLAND ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 349. SWITZERLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 350. SWITZERLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 351. SWITZERLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 352. SWITZERLAND ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 353. TURKEY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 354. TURKEY ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 355. TURKEY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 356. TURKEY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 357. TURKEY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 358. TURKEY ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 359. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 360. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 361. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 362. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 363. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 364. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 365. UNITED KINGDOM ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
TABLE 366. UNITED KINGDOM ANIME MARKET SIZE, BY MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 367. UNITED KINGDOM ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 368. UNITED KINGDOM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 369. UNITED KINGDOM ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 370. UNITED KINGDOM ANIME MARKET SIZE, BY PHYSICAL RETAIL, 2018-2030 (USD MILLION)
TABLE 371. ANIME MARKET SHARE, BY KEY PLAYER, 2024
TABLE 372. ANIME MARKET, FPNV POSITIONING MATRIX, 2024

Companies Mentioned

  • Anima Estudios S.A.P.I. de C.V.
  • Aniplex Inc
  • Arvo Animation Inc.
  • Bandai Namco Filmworks Inc.
  • Bones Inc.
  • Brain's Base Co., Ltd.
  • Copa Studio
  • Discotek Media
  • J.C.Staff Co., Ltd.,
  • Kinema Citrus Co., Ltd.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., Ltd.
  • Media Blasters
  • Nippon Animation Co., Ltd.
  • Pierrot Co., Ltd.
  • Pixar Animation Studios by The Walt Disney Company
  • SHAFT Animation Studio
  • Sony Pictures Entertainment
  • Studio Ghibli, Inc.
  • Tatsunoko Production
  • TOEI Animation Co., Ltd.
  • Trigger Inc. by Ultra Super Pictures
  • Ufotable, Inc.
  • White Fox Co., Ltd.
  • Wit Studio Co., Ltd.

Methodology

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Table Information