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MMO Games Market 2021-2025

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    Report

  • 120 Pages
  • January 2022
  • Region: Global
  • TechNavio
  • ID: 5547395
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The publisher has been monitoring the MMO games market and it is poised to grow by $18.76 bn during 2021-2025, progressing at a CAGR of 9.24% during the forecast period. The report on the MMO games market provides a holistic analysis, market size and forecast, trends, growth drivers, challenges, and vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the availability of several payment services and the popularity of the online gaming industry.

The MMO games market analysis includes revenue model and genre segments and geographic landscape.

The MMO games market is segmented as below:

  • Revenue Model
  • F2P
  • P2P
  • Genre
  • MMORPG
  • MMOFPS
  • MMORTS
  • Others

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • South America
  • MEA

This study identifies the growing adoption of VR /AR gaming as one of the prime reasons driving the MMO games market growth during the next few years.

The report on MMO games market covers the following areas:

  • MMO games market sizing
  • MMO games market forecast
  • MMO games market industry analysis

The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading MMO games market vendors that include Activision Blizzard Inc., ChangYou.com Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp., and NEXON America Inc. Also, the MMO games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

Executive Summary
  • Market Overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Revenue model
  • Market segments
  • Comparison by Revenue model
  • F2P - Market size and forecast 2020-2025
  • P2P - Market size and forecast 2020-2025
  • Market opportunity by Revenue model
Market Segmentation by Genre
  • Market segments
  • Comparison by Genre
  • MMORPG - Market size and forecast 2020-2025
  • MMOFPS - Market size and forecast 2020-2025
  • MMORTS - Market size and forecast 2020-2025
  • Others - Market size and forecast 2020-2025
  • Market opportunity by Genre
Customer landscape
Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025
  • North America - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity By Geographical Landscape
  • Market drivers
  • Market challenges
  • Market trends
Vendor Landscape
  • Overview
  • Landscape disruption
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc.
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • Daybreak Game Co. LLC
  • Electronic Arts Inc.
  • GungHo Online Entertainment Inc.
  • Jagex Ltd.
  • KONAMI HOLDINGS CORP.
  • NCSOFT Corp.
  • NEXON America Inc.
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations
List of Exhibits
  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Key Finding 9
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2020 - 2025 ($ million)
  • Global market: Year-over-year growth 2020 - 2025 (%)
  • Five forces analysis 2020 & 2025
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2020
  • Revenue model - Market share 2020-2025 (%)
  • Comparison by Revenue model
  • F2P - Market size and forecast 2020-2025 ($ million)
  • F2P - Year-over-year growth 2020-2025 (%)
  • P2P - Market size and forecast 2020-2025 ($ million)
  • P2P - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Revenue model
  • Genre - Market share 2020-2025 (%)
  • Comparison by Genre
  • MMORPG - Market size and forecast 2020-2025 ($ million)
  • MMORPG - Year-over-year growth 2020-2025 (%)
  • MMOFPS - Market size and forecast 2020-2025 ($ million)
  • MMOFPS - Year-over-year growth 2020-2025 (%)
  • MMORTS - Market size and forecast 2020-2025 ($ million)
  • MMORTS - Year-over-year growth 2020-2025 (%)
  • Others - Market size and forecast 2020-2025 ($ million)
  • Others - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Genre
  • Customer landscape
  • Market share By Geographical Landscape 2020-2025 (%)
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025 ($ million)
  • APAC - Year-over-year growth 2020-2025 (%)
  • North America - Market size and forecast 2020-2025 ($ million)
  • North America - Year-over-year growth 2020-2025 (%)
  • Europe - Market size and forecast 2020-2025 ($ million)
  • Europe - Year-over-year growth 2020-2025 (%)
  • South America - Market size and forecast 2020-2025 ($ million)
  • South America - Year-over-year growth 2020-2025 (%)
  • MEA - Market size and forecast 2020-2025 ($ million)
  • MEA - Year-over-year growth 2020-2025 (%)
  • Key leading countries
  • Market opportunity By Geographical Landscape ($ million)
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc. - Overview
  • Activision Blizzard Inc. - Business segments
  • Activision Blizzard Inc. - Key offerings
  • Activision Blizzard Inc. - Key customers
  • Activision Blizzard Inc. - Segment focus
  • ChangYou.com Ltd. - Overview
  • ChangYou.com Ltd. - Product and service
  • ChangYou.com Ltd. - Key offerings
  • ChangYou.com Ltd. - Key customers
  • ChangYou.com Ltd. - Segment focus
  • CipSoft GmbH - Overview
  • CipSoft GmbH - Product and service
  • CipSoft GmbH - Key offerings
  • CipSoft GmbH - Key customers
  • CipSoft GmbH - Segment focus
  • Daybreak Game Co. LLC - Overview
  • Daybreak Game Co. LLC - Product and service
  • Daybreak Game Co. LLC - Key offerings
  • Daybreak Game Co. LLC - Key customers
  • Daybreak Game Co. LLC - Segment focus
  • Electronic Arts Inc. - Overview
  • Electronic Arts Inc. - Product and service
  • Electronic Arts Inc. - Key offerings
  • Electronic Arts Inc. - Key customers
  • Electronic Arts Inc. - Segment focus
  • GungHo Online Entertainment Inc. - Overview
  • GungHo Online Entertainment Inc. - Product and service
  • GungHo Online Entertainment Inc. - Key offerings
  • GungHo Online Entertainment Inc. - Key customers
  • GungHo Online Entertainment Inc. - Segment focus
  • Jagex Ltd. - Overview
  • Jagex Ltd. - Product and service
  • Jagex Ltd. - Key offerings
  • Jagex Ltd. - Key customers
  • Jagex Ltd. - Segment focus
  • KONAMI HOLDINGS CORP. - Overview
  • KONAMI HOLDINGS CORP. - Business segments
  • KONAMI HOLDINGS CORP. - Key offerings
  • KONAMI HOLDINGS CORP. - Key customers
  • KONAMI HOLDINGS CORP. - Segment focus
  • NCSOFT Corp. - Overview
  • NCSOFT Corp. - Business segments
  • NCSOFT Corp. - Key offerings
  • NCSOFT Corp. - Key customers
  • NCSOFT Corp. - Segment focus
  • NEXON America Inc.- Overview
  • NEXON America Inc.- Business segments
  • NEXON America Inc.- Key offerings
  • NEXON America Inc.- Key customers
  • NEXON America Inc.- Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations

Executive Summary

The publisher recognizes the following companies as the key players in the global MMO games market: Activision Blizzard Inc., ChangYou.com Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp., and NEXON America Inc.

Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is growing adoption of VR /AR gaming.'

According to the report, one of the major drivers for this market is the availability of several payment services.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard Inc.
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • Daybreak Game Co. LLC
  • Electronic Arts Inc.
  • GungHo Online Entertainment Inc.
  • Jagex Ltd.
  • KONAMI HOLDINGS CORP.
  • NCSOFT Corp.
  • NEXON America Inc.