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The massive multiplayer online (MMO) games market is forecasted to grow by USD 29.56 billion during 2024-2029, accelerating at a CAGR of 10% during the forecast period. The report on the massive multiplayer online (MMO) games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising number of professional gamers in gaming industry, growing popularity of online gaming, and availability and convenience of several payment services in online gaming industry.
The massive multiplayer online (MMO) games market is segmented as below:
By Genre
- MMO role play games (MMORPG)
- MMO first person shooter (MMOFPS)
- MMO real time strategy (MMORTS)
- Others
By Type
- Free to play (F2P)
- Pay to play (P2P)
By Geographical Landscape
- APAC
- North America
- Europe
- South America
- Middle East and Africa
The report on the massive multiplayer online (MMO) games market covers the following areas:
- Massive Multiplayer Online (MMO) Games Market sizing
- Massive Multiplayer Online (MMO) Games Market forecast
- Massive Multiplayer Online (MMO) Games Market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Genre
9 Market Segmentation by Type
10 Customer Landscape
11 Geographic Landscape
12 Drivers, Challenges, and Opportunity/Restraints
13 Competitive Landscape
14 Competitive Analysis
15 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global massive multiplayer online (MMO) games market: Activision Blizzard Inc., Ankama Games, CCP ehf., ChangYou.com Ltd., CipSoft GmbH, Electronic Arts Inc., gamigo AG, GungHo Online Entertainment Inc., Jagex Ltd., Konami Group Corp., Krafton Inc., NCSoft Corp., NetEase Inc., Perfect World Co. Ltd., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is rising demand for gaming consoles."
According to the report, one of the major drivers for this market is the rising number of professional gamers in gaming industry.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard Inc.
- Ankama Games
- CCP ehf.
- ChangYou.com Ltd.
- CipSoft GmbH
- Electronic Arts Inc.
- gamigo AG
- GungHo Online Entertainment Inc.
- Jagex Ltd.
- Konami Group Corp.
- Krafton Inc.
- NCSoft Corp.
- NetEase Inc.
- Perfect World Co. Ltd.
- Take Two Interactive Software Inc.
- Tencent Holdings Ltd.
- The Walt Disney Co.
- Valve Corp.
- WebZen Inc.
- Wemade Co. Ltd.