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Family/Indoor Entertainment Centers Market By Activity Area, By Facility Size, By Revenue Source, By Type, By Visitor Demographics: Global Opportunity Analysis and Industry Forecast, 2023-2032

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    Report

  • 350 Pages
  • May 2023
  • Region: Global
  • Allied Market Research
  • ID: 5578342
Family/indoor entertainment center (FEC) is a compact indoor/outdoor amusement park for families with young children to teens and are linked to a bigger operation such as a theme park. It provides a wide range of recreational activities for people of all ages. FECs often serve sub-regional markets inside larger metropolitan areas and are smaller than full-scale amusement parks, having fewer attractions and a cheaper per-person per-hour cost for customers than traditional amusement parks. Families prefer FECs over outdoor entertainment centers as a source of amusement and relaxation Ince external conditions and climatic change have no effect on the customers' enjoyment or experience. FECs often feature a diverse array of activities to cater to people of all ages and interests. These may Include arcade games, laser tag, go-kart racing, mini-golf, bowling, virtual reality experiences, trampoline parks, climbing walls, bumper cars, indoor playgrounds, and even entertainment options like live shows or movie theaters. Some FECs also Incorporate dining areas, cafes, or snack bars to provide food and refreshments for visitors.

Favorable youth demographics and continuous launch of new FECs supporting family activities, food & beverages (F&B) integration, and participatory play boost the growth of the global family/indoor entertainment centers market. In addition, the Increase in number of malls positively impacts the growth of the market. However, Increase in ticket prices and rise in popularity of home & mobile gaming hamper the market growth. On the contrary, surge in investments on new games and attractions is expected to offer remunerative opportunities for expansion of the market during the forecast period.

The family/indoor entertainment centers market is segmented on the basis of activity area, facility size, revenue source, type, visitor demographics, and region. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. Depending on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Depending on revenue source, it is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. On the basis of type, the market is categorized into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs). By visitor demographics, the market is segregated into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (ages 24+). Region-wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global family/indoor entertainment centers market is dominated by CEC Entertainment Concepts, LP., Cinergy Entertainment Group, Landmark Leisure LLC (Fun City), Funriders, KidZania, Dave and Buster’s, Inc., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash, and Timezone Global. These players have adopted various strategies such as product launch, partnership, and acquisition to Increase their market penetration and strengthen their position in the industry.

Key benefits for stakeholders

  • The study provides in-depth analysis of the global family/indoor entertainment centers market along with the current & future trends to illustrate the imminent investment pockets.
  • Information about key drivers, restraints, & opportunities and their impact analysis on the global family/indoor entertainment centers market size are provided in the report.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
  • The quantitative analysis of the global family/indoor entertainment centers market from 2023 to 2032 is provided to determine the market potential.

Key Market Segments

By Activity Area

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

By Facility Size

  • Up to 5,000 Sq. Ft.
  • 5,001 to 10,000 Sq. Ft.
  • 10,001 to 20,000 Sq. Ft.
  • 20,001 to 40,000 Sq. Ft.
  • 1 to 10 Acres
  • 10 to 30 Acres
  • Over 30 Acres

By Visitor Demographics

  • Families With Children (0-9)
  • Families With Children (9-12)
  • Teenagers (12-18)
  • Young Adults (18-24)
  • Adults (Ages 24+)

By Revenue Source

  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Merchandising
  • Advertisement
  • Others

By Type

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs)

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players

  • Funriders
  • CEC Entertainment Concepts, LP.
  • Landmark Leisure LLC
  • Cinergy Entertainment Group
  • Dave and Buster’s, Inc.
  • Scene75 Entertainment Centers
  • Lucky Strike Entertainment
  • Timezone Global
  • SMAAASH Entertainment Pvt. Ltd.
  • KidZania

 

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Bargaining power of suppliers
3.3.2. Bargaining power of buyers
3.3.3. Threat of substitutes
3.3.4. Threat of new entrants
3.3.5. Intensity of rivalry
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Increase in number of malls
3.4.1.2. Surge in demand for unique experiences
3.4.1.3. Favorable youth demographics
3.4.2. Restraints
3.4.2.1. Increase in ticket prices
3.4.2.2. Rise in popularity of home and mobile gaming
3.4.3. Opportunities
3.4.3.1. Surge in investments in new games and attractions
3.5. COVID-19 Impact Analysis on the market
CHAPTER 4: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA
4.1. Overview
4.1.1. Market size and forecast
4.2. Arcade Studios
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. AR and VR Gaming Zones
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Physical Play Activities
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
4.5. Skill/Competition Games
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market share analysis by country
4.6. Others
4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market share analysis by country
CHAPTER 5: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1. Overview
5.1.1. Market size and forecast
5.2. Up to 5,000 Sq. Ft.
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. 5,001 to 10,000 Sq. Ft.
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. 10,001 to 20,000 Sq. Ft.
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. 20,001 to 40,000 Sq. Ft.
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
5.6. 1 to 10 Acres
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market share analysis by country
5.7. 10 to 30 Acres
5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market share analysis by country
5.8. Over 30 Acres
5.8.1. Key market trends, growth factors and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market share analysis by country
CHAPTER 6: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
6.1. Overview
6.1.1. Market size and forecast
6.2. Entry Fees and Ticket Sales
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. Food and Beverages
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
6.4. Merchandising
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market share analysis by country
6.5. Advertisement
6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market share analysis by country
6.6. Others
6.6.1. Key market trends, growth factors and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market share analysis by country
CHAPTER 7: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
7.1. Overview
7.1.1. Market size and forecast
7.2. Children’s Entertainment Centers (CECs)
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market share analysis by country
7.3. Children’s Edutainment Centers (CEDCs)
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market share analysis by country
7.4. Adult Entertainment Centers (AECs)
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market share analysis by country
7.5. Location-based VR Entertainment Centers (LBECs)
7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market share analysis by country
CHAPTER 8: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
8.1. Overview
8.1.1. Market size and forecast
8.2. Families With Children (0-9)
8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by region
8.2.3. Market share analysis by country
8.3. Families With Children (9-12)
8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by region
8.3.3. Market share analysis by country
8.4. Teenagers (12-18)
8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by region
8.4.3. Market share analysis by country
8.5. Young Adults (18-24)
8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by region
8.5.3. Market share analysis by country
8.6. Adults (Ages 24+)
8.6.1. Key market trends, growth factors and opportunities
8.6.2. Market size and forecast, by region
8.6.3. Market share analysis by country
CHAPTER 9: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION
9.1. Overview
9.1.1. Market size and forecast By Region
9.2. North America
9.2.1. Key trends and opportunities
9.2.2. Market size and forecast, by Activity Area
9.2.3. Market size and forecast, by Facility Size
9.2.4. Market size and forecast, by Revenue Source
9.2.5. Market size and forecast, by Type
9.2.6. Market size and forecast, by Visitor Demographics
9.2.7. Market size and forecast, by country
9.2.7.1. U.S.
9.2.7.1.1. Key market trends, growth factors and opportunities
9.2.7.1.2. Market size and forecast, by Activity Area
9.2.7.1.3. Market size and forecast, by Facility Size
9.2.7.1.4. Market size and forecast, by Revenue Source
9.2.7.1.5. Market size and forecast, by Type
9.2.7.1.6. Market size and forecast, by Visitor Demographics
9.2.7.2. Canada
9.2.7.2.1. Key market trends, growth factors and opportunities
9.2.7.2.2. Market size and forecast, by Activity Area
9.2.7.2.3. Market size and forecast, by Facility Size
9.2.7.2.4. Market size and forecast, by Revenue Source
9.2.7.2.5. Market size and forecast, by Type
9.2.7.2.6. Market size and forecast, by Visitor Demographics
9.3. Europe
9.3.1. Key trends and opportunities
9.3.2. Market size and forecast, by Activity Area
9.3.3. Market size and forecast, by Facility Size
9.3.4. Market size and forecast, by Revenue Source
9.3.5. Market size and forecast, by Type
9.3.6. Market size and forecast, by Visitor Demographics
9.3.7. Market size and forecast, by country
9.3.7.1. UK
9.3.7.1.1. Key market trends, growth factors and opportunities
9.3.7.1.2. Market size and forecast, by Activity Area
9.3.7.1.3. Market size and forecast, by Facility Size
9.3.7.1.4. Market size and forecast, by Revenue Source
9.3.7.1.5. Market size and forecast, by Type
9.3.7.1.6. Market size and forecast, by Visitor Demographics
9.3.7.2. Germany
9.3.7.2.1. Key market trends, growth factors and opportunities
9.3.7.2.2. Market size and forecast, by Activity Area
9.3.7.2.3. Market size and forecast, by Facility Size
9.3.7.2.4. Market size and forecast, by Revenue Source
9.3.7.2.5. Market size and forecast, by Type
9.3.7.2.6. Market size and forecast, by Visitor Demographics
9.3.7.3. France
9.3.7.3.1. Key market trends, growth factors and opportunities
9.3.7.3.2. Market size and forecast, by Activity Area
9.3.7.3.3. Market size and forecast, by Facility Size
9.3.7.3.4. Market size and forecast, by Revenue Source
9.3.7.3.5. Market size and forecast, by Type
9.3.7.3.6. Market size and forecast, by Visitor Demographics
9.3.7.4. Italy
9.3.7.4.1. Key market trends, growth factors and opportunities
9.3.7.4.2. Market size and forecast, by Activity Area
9.3.7.4.3. Market size and forecast, by Facility Size
9.3.7.4.4. Market size and forecast, by Revenue Source
9.3.7.4.5. Market size and forecast, by Type
9.3.7.4.6. Market size and forecast, by Visitor Demographics
9.3.7.5. Spain
9.3.7.5.1. Key market trends, growth factors and opportunities
9.3.7.5.2. Market size and forecast, by Activity Area
9.3.7.5.3. Market size and forecast, by Facility Size
9.3.7.5.4. Market size and forecast, by Revenue Source
9.3.7.5.5. Market size and forecast, by Type
9.3.7.5.6. Market size and forecast, by Visitor Demographics
9.3.7.6. Rest of Europe
9.3.7.6.1. Key market trends, growth factors and opportunities
9.3.7.6.2. Market size and forecast, by Activity Area
9.3.7.6.3. Market size and forecast, by Facility Size
9.3.7.6.4. Market size and forecast, by Revenue Source
9.3.7.6.5. Market size and forecast, by Type
9.3.7.6.6. Market size and forecast, by Visitor Demographics
9.4. Asia-Pacific
9.4.1. Key trends and opportunities
9.4.2. Market size and forecast, by Activity Area
9.4.3. Market size and forecast, by Facility Size
9.4.4. Market size and forecast, by Revenue Source
9.4.5. Market size and forecast, by Type
9.4.6. Market size and forecast, by Visitor Demographics
9.4.7. Market size and forecast, by country
9.4.7.1. China
9.4.7.1.1. Key market trends, growth factors and opportunities
9.4.7.1.2. Market size and forecast, by Activity Area
9.4.7.1.3. Market size and forecast, by Facility Size
9.4.7.1.4. Market size and forecast, by Revenue Source
9.4.7.1.5. Market size and forecast, by Type
9.4.7.1.6. Market size and forecast, by Visitor Demographics
9.4.7.2. Japan
9.4.7.2.1. Key market trends, growth factors and opportunities
9.4.7.2.2. Market size and forecast, by Activity Area
9.4.7.2.3. Market size and forecast, by Facility Size
9.4.7.2.4. Market size and forecast, by Revenue Source
9.4.7.2.5. Market size and forecast, by Type
9.4.7.2.6. Market size and forecast, by Visitor Demographics
9.4.7.3. India
9.4.7.3.1. Key market trends, growth factors and opportunities
9.4.7.3.2. Market size and forecast, by Activity Area
9.4.7.3.3. Market size and forecast, by Facility Size
9.4.7.3.4. Market size and forecast, by Revenue Source
9.4.7.3.5. Market size and forecast, by Type
9.4.7.3.6. Market size and forecast, by Visitor Demographics
9.4.7.4. Australia
9.4.7.4.1. Key market trends, growth factors and opportunities
9.4.7.4.2. Market size and forecast, by Activity Area
9.4.7.4.3. Market size and forecast, by Facility Size
9.4.7.4.4. Market size and forecast, by Revenue Source
9.4.7.4.5. Market size and forecast, by Type
9.4.7.4.6. Market size and forecast, by Visitor Demographics
9.4.7.5. South Korea
9.4.7.5.1. Key market trends, growth factors and opportunities
9.4.7.5.2. Market size and forecast, by Activity Area
9.4.7.5.3. Market size and forecast, by Facility Size
9.4.7.5.4. Market size and forecast, by Revenue Source
9.4.7.5.5. Market size and forecast, by Type
9.4.7.5.6. Market size and forecast, by Visitor Demographics
9.4.7.6. Rest of Asia-Pacific
9.4.7.6.1. Key market trends, growth factors and opportunities
9.4.7.6.2. Market size and forecast, by Activity Area
9.4.7.6.3. Market size and forecast, by Facility Size
9.4.7.6.4. Market size and forecast, by Revenue Source
9.4.7.6.5. Market size and forecast, by Type
9.4.7.6.6. Market size and forecast, by Visitor Demographics
9.5. LAMEA
9.5.1. Key trends and opportunities
9.5.2. Market size and forecast, by Activity Area
9.5.3. Market size and forecast, by Facility Size
9.5.4. Market size and forecast, by Revenue Source
9.5.5. Market size and forecast, by Type
9.5.6. Market size and forecast, by Visitor Demographics
9.5.7. Market size and forecast, by country
9.5.7.1. Latin America
9.5.7.1.1. Key market trends, growth factors and opportunities
9.5.7.1.2. Market size and forecast, by Activity Area
9.5.7.1.3. Market size and forecast, by Facility Size
9.5.7.1.4. Market size and forecast, by Revenue Source
9.5.7.1.5. Market size and forecast, by Type
9.5.7.1.6. Market size and forecast, by Visitor Demographics
9.5.7.2. Middle East
9.5.7.2.1. Key market trends, growth factors and opportunities
9.5.7.2.2. Market size and forecast, by Activity Area
9.5.7.2.3. Market size and forecast, by Facility Size
9.5.7.2.4. Market size and forecast, by Revenue Source
9.5.7.2.5. Market size and forecast, by Type
9.5.7.2.6. Market size and forecast, by Visitor Demographics
9.5.7.3. Africa
9.5.7.3.1. Key market trends, growth factors and opportunities
9.5.7.3.2. Market size and forecast, by Activity Area
9.5.7.3.3. Market size and forecast, by Facility Size
9.5.7.3.4. Market size and forecast, by Revenue Source
9.5.7.3.5. Market size and forecast, by Type
9.5.7.3.6. Market size and forecast, by Visitor Demographics
CHAPTER 10: COMPETITIVE LANDSCAPE
10.1. Introduction
10.2. Top winning strategies
10.3. Product Mapping of Top 10 Player
10.4. Competitive Dashboard
10.5. Competitive Heatmap
10.6. Top player positioning, 2022
CHAPTER 11: COMPANY PROFILES
11.1. CEC Entertainment Concepts, LP.
11.1.1. Company overview
11.1.2. Key Executives
11.1.3. Company snapshot
11.1.4. Operating business segments
11.1.5. Product portfolio
11.1.6. Key strategic moves and developments
11.2. Cinergy Entertainment Group
11.2.1. Company overview
11.2.2. Key Executives
11.2.3. Company snapshot
11.2.4. Operating business segments
11.2.5. Product portfolio
11.2.6. Key strategic moves and developments
11.3. Funriders
11.3.1. Company overview
11.3.2. Key Executives
11.3.3. Company snapshot
11.3.4. Operating business segments
11.3.5. Product portfolio
11.4. KidZania
11.4.1. Company overview
11.4.2. Key Executives
11.4.3. Company snapshot
11.4.4. Operating business segments
11.4.5. Product portfolio
11.5. Landmark Leisure LLC
11.5.1. Company overview
11.5.2. Key Executives
11.5.3. Company snapshot
11.5.4. Operating business segments
11.5.5. Product portfolio
11.6. Dave and Buster’s, Inc.
11.6.1. Company overview
11.6.2. Key Executives
11.6.3. Company snapshot
11.6.4. Operating business segments
11.6.5. Product portfolio
11.6.6. Business performance
11.6.7. Key strategic moves and developments
11.7. Lucky Strike Entertainment
11.7.1. Company overview
11.7.2. Key Executives
11.7.3. Company snapshot
11.7.4. Operating business segments
11.7.5. Product portfolio
11.8. Scene75 Entertainment Centers
11.8.1. Company overview
11.8.2. Key Executives
11.8.3. Company snapshot
11.8.4. Operating business segments
11.8.5. Product portfolio
11.9. SMAAASH Entertainment Pvt. Ltd.
11.9.1. Company overview
11.9.2. Key Executives
11.9.3. Company snapshot
11.9.4. Operating business segments
11.9.5. Product portfolio
11.9.6. Key strategic moves and developments
11.10. Timezone Global
11.10.1. Company overview
11.10.2. Key Executives
11.10.3. Company snapshot
11.10.4. Operating business segments
11.10.5. Product portfolio
11.10.6. Key strategic moves and developments
List of Tables
TABLE 01. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 02. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ARCADE STUDIOS, BY REGION, 2022-2032 ($MILLION)
TABLE 03. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR AR AND VR GAMING ZONES, BY REGION, 2022-2032 ($MILLION)
TABLE 04. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR PHYSICAL PLAY ACTIVITIES, BY REGION, 2022-2032 ($MILLION)
TABLE 05. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR SKILL/COMPETITION GAMES, BY REGION, 2022-2032 ($MILLION)
TABLE 06. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
TABLE 07. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 08. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR UP TO 5,000 SQ. FT., BY REGION, 2022-2032 ($MILLION)
TABLE 09. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 5,001 TO 10,000 SQ. FT., BY REGION, 2022-2032 ($MILLION)
TABLE 10. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10,001 TO 20,000 SQ. FT., BY REGION, 2022-2032 ($MILLION)
TABLE 11. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 20,001 TO 40,000 SQ. FT., BY REGION, 2022-2032 ($MILLION)
TABLE 12. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 1 TO 10 ACRES, BY REGION, 2022-2032 ($MILLION)
TABLE 13. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10 TO 30 ACRES, BY REGION, 2022-2032 ($MILLION)
TABLE 14. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OVER 30 ACRES, BY REGION, 2022-2032 ($MILLION)
TABLE 15. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 16. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ENTRY FEES AND TICKET SALES, BY REGION, 2022-2032 ($MILLION)
TABLE 17. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FOOD AND BEVERAGES, BY REGION, 2022-2032 ($MILLION)
TABLE 18. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR MERCHANDISING, BY REGION, 2022-2032 ($MILLION)
TABLE 19. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADVERTISEMENT, BY REGION, 2022-2032 ($MILLION)
TABLE 20. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
TABLE 21. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 22. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDREN’S ENTERTAINMENT CENTERS (CECS), BY REGION, 2022-2032 ($MILLION)
TABLE 23. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDREN’S EDUTAINMENT CENTERS (CEDCS), BY REGION, 2022-2032 ($MILLION)
TABLE 24. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULT ENTERTAINMENT CENTERS (AECS), BY REGION, 2022-2032 ($MILLION)
TABLE 25. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR LOCATION-BASED VR ENTERTAINMENT CENTERS (LBECS), BY REGION, 2022-2032 ($MILLION)
TABLE 26. GLOBAL FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 27. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (0-9), BY REGION, 2022-2032 ($MILLION)
TABLE 28. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (9-12), BY REGION, 2022-2032 ($MILLION)
TABLE 29. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR TEENAGERS (12-18), BY REGION, 2022-2032 ($MILLION)
TABLE 30. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR YOUNG ADULTS (18-24), BY REGION, 2022-2032 ($MILLION)
TABLE 31. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULTS (AGES 24+), BY REGION, 2022-2032 ($MILLION)
TABLE 32. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION, 2022-2032 ($MILLION)
TABLE 33. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 34. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 35. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 36. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 37. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 38. NORTH AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 39. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 40. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 41. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 42. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 43. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 44. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 45. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 46. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 47. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 48. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 49. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 50. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 51. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 52. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 53. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 54. EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 55. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 56. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 57. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 58. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 59. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 60. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 61. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 62. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 63. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 64. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 65. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 66. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 67. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 68. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 69. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 70. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 71. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 72. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 73. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 74. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 75. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 76. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 77. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 78. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 79. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 80. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 81. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 82. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 83. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 84. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 85. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 86. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 87. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 88. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 89. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 90. ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 91. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 92. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 93. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 94. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 95. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 96. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 97. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 98. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 99. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 100. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 101. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 102. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 103. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 104. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 105. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 106. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 107. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 108. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 109. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 110. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 111. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 112. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 113. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 114. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 115. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 116. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 117. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 118. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 119. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 120. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 121. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 122. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 123. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 124. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 125. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 126. LAMEA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 127. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 128. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 129. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 130. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 131. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 132. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 133. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 134. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 135. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 136. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 137. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022-2032 ($MILLION)
TABLE 138. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022-2032 ($MILLION)
TABLE 139. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022-2032 ($MILLION)
TABLE 140. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 141. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022-2032 ($MILLION)
TABLE 142. CEC ENTERTAINMENT CONCEPTS, LP.: KEY EXECUTIVES
TABLE 143. CEC ENTERTAINMENT CONCEPTS, LP.: COMPANY SNAPSHOT
TABLE 144. CEC ENTERTAINMENT CONCEPTS, LP.: SERVICE SEGMENTS
TABLE 145. CEC ENTERTAINMENT CONCEPTS, LP.: PRODUCT PORTFOLIO
TABLE 146. CEC ENTERTAINMENT CONCEPTS, LP.: KEY STRATERGIES
TABLE 147. CINERGY ENTERTAINMENT GROUP: KEY EXECUTIVES
TABLE 148. CINERGY ENTERTAINMENT GROUP: COMPANY SNAPSHOT
TABLE 149. CINERGY ENTERTAINMENT GROUP: SERVICE SEGMENTS
TABLE 150. CINERGY ENTERTAINMENT GROUP: PRODUCT PORTFOLIO
TABLE 151. CINERGY ENTERTAINMENT GROUP: KEY STRATERGIES
TABLE 152. FUNRIDERS: KEY EXECUTIVES
TABLE 153. FUNRIDERS: COMPANY SNAPSHOT
TABLE 154. FUNRIDERS: SERVICE SEGMENTS
TABLE 155. FUNRIDERS: PRODUCT PORTFOLIO
TABLE 156. KIDZANIA: KEY EXECUTIVES
TABLE 157. KIDZANIA: COMPANY SNAPSHOT
TABLE 158. KIDZANIA: SERVICE SEGMENTS
TABLE 159. KIDZANIA: PRODUCT PORTFOLIO
TABLE 160. LANDMARK LEISURE LLC: KEY EXECUTIVES
TABLE 161. LANDMARK LEISURE LLC: COMPANY SNAPSHOT
TABLE 162. LANDMARK LEISURE LLC: SERVICE SEGMENTS
TABLE 163. LANDMARK LEISURE LLC: PRODUCT PORTFOLIO
TABLE 164. DAVE AND BUSTER’S, INC.: KEY EXECUTIVES
TABLE 165. DAVE AND BUSTER’S, INC.: COMPANY SNAPSHOT
TABLE 166. DAVE AND BUSTER’S, INC.: SERVICE SEGMENTS
TABLE 167. DAVE AND BUSTER’S, INC.: PRODUCT PORTFOLIO
TABLE 168. DAVE AND BUSTER’S, INC.: KEY STRATERGIES
TABLE 169. LUCKY STRIKE ENTERTAINMENT: KEY EXECUTIVES
TABLE 170. LUCKY STRIKE ENTERTAINMENT: COMPANY SNAPSHOT
TABLE 171. LUCKY STRIKE ENTERTAINMENT: SERVICE SEGMENTS
TABLE 172. LUCKY STRIKE ENTERTAINMENT: PRODUCT PORTFOLIO
TABLE 173. SCENE75 ENTERTAINMENT CENTERS: KEY EXECUTIVES
TABLE 174. SCENE75 ENTERTAINMENT CENTERS: COMPANY SNAPSHOT
TABLE 175. SCENE75 ENTERTAINMENT CENTERS: SERVICE SEGMENTS
TABLE 176. SCENE75 ENTERTAINMENT CENTERS: PRODUCT PORTFOLIO
TABLE 177. SMAAASH ENTERTAINMENT PVT. LTD.: KEY EXECUTIVES
TABLE 178. SMAAASH ENTERTAINMENT PVT. LTD.: COMPANY SNAPSHOT
TABLE 179. SMAAASH ENTERTAINMENT PVT. LTD.: SERVICE SEGMENTS
TABLE 180. SMAAASH ENTERTAINMENT PVT. LTD.: PRODUCT PORTFOLIO
TABLE 181. SMAAASH ENTERTAINMENT PVT. LTD.: KEY STRATERGIES
TABLE 182. TIMEZONE GLOBAL: KEY EXECUTIVES
TABLE 183. TIMEZONE GLOBAL: COMPANY SNAPSHOT
TABLE 184. TIMEZONE GLOBAL: SERVICE SEGMENTS
TABLE 185. TIMEZONE GLOBAL: PRODUCT PORTFOLIO
TABLE 186. TIMEZONE GLOBAL: KEY STRATERGIES
List of Figures
FIGURE 01. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032
FIGURE 02. SEGMENTATION OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032
FIGURE 03. TOP INVESTMENT POCKETS IN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET (2023-2032)
FIGURE 04. HIGH TO MODERATE BARGAINING POWER OF SUPPLIERS
FIGURE 05. HIGH TO LOW BARGAINING POWER OF BUYERS
FIGURE 06. MODERATE TO HIGH THREAT OF SUBSTITUTES
FIGURE 07. HIGH THREAT OF NEW ENTRANTS
FIGURE 08. MODERATE TO LOW INTENSITY OF RIVALRY
FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALFAMILY/INDOOR ENTERTAINMENT CENTERS MARKET
FIGURE 10. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA, 2022(%)
FIGURE 11. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ARCADE STUDIOS, BY COUNTRY 2022 AND 2032(%)
FIGURE 12. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR AR AND VR GAMING ZONES, BY COUNTRY 2022 AND 2032(%)
FIGURE 13. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR PHYSICAL PLAY ACTIVITIES, BY COUNTRY 2022 AND 2032(%)
FIGURE 14. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR SKILL/COMPETITION GAMES, BY COUNTRY 2022 AND 2032(%)
FIGURE 15. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
FIGURE 16. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE, 2022(%)
FIGURE 17. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR UP TO 5,000 SQ. FT., BY COUNTRY 2022 AND 2032(%)
FIGURE 18. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 5,001 TO 10,000 SQ. FT., BY COUNTRY 2022 AND 2032(%)
FIGURE 19. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10,001 TO 20,000 SQ. FT., BY COUNTRY 2022 AND 2032(%)
FIGURE 20. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 20,001 TO 40,000 SQ. FT., BY COUNTRY 2022 AND 2032(%)
FIGURE 21. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 1 TO 10 ACRES, BY COUNTRY 2022 AND 2032(%)
FIGURE 22. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR 10 TO 30 ACRES, BY COUNTRY 2022 AND 2032(%)
FIGURE 23. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OVER 30 ACRES, BY COUNTRY 2022 AND 2032(%)
FIGURE 24. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2022(%)
FIGURE 25. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ENTRY FEES AND TICKET SALES, BY COUNTRY 2022 AND 2032(%)
FIGURE 26. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FOOD AND BEVERAGES, BY COUNTRY 2022 AND 2032(%)
FIGURE 27. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR MERCHANDISING, BY COUNTRY 2022 AND 2032(%)
FIGURE 28. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADVERTISEMENT, BY COUNTRY 2022 AND 2032(%)
FIGURE 29. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
FIGURE 30. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2022(%)
FIGURE 31. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDREN’S ENTERTAINMENT CENTERS (CECS), BY COUNTRY 2022 AND 2032(%)
FIGURE 32. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR CHILDREN’S EDUTAINMENT CENTERS (CEDCS), BY COUNTRY 2022 AND 2032(%)
FIGURE 33. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULT ENTERTAINMENT CENTERS (AECS), BY COUNTRY 2022 AND 2032(%)
FIGURE 34. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR LOCATION-BASED VR ENTERTAINMENT CENTERS (LBECS), BY COUNTRY 2022 AND 2032(%)
FIGURE 35. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2022(%)
FIGURE 36. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (0-9), BY COUNTRY 2022 AND 2032(%)
FIGURE 37. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR FAMILIES WITH CHILDREN (9-12), BY COUNTRY 2022 AND 2032(%)
FIGURE 38. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR TEENAGERS (12-18), BY COUNTRY 2022 AND 2032(%)
FIGURE 39. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR YOUNG ADULTS (18-24), BY COUNTRY 2022 AND 2032(%)
FIGURE 40. COMPARATIVE SHARE ANALYSIS OF FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET FOR ADULTS (AGES 24+), BY COUNTRY 2022 AND 2032(%)
FIGURE 41. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET BY REGION, 2022
FIGURE 42. U.S. FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 43. CANADA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 44. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 45. GERMANY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 46. FRANCE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 47. ITALY FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 48. SPAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 49. REST OF EUROPE FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 50. CHINA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 51. JAPAN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 52. INDIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 53. AUSTRALIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 54. SOUTH KOREA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 55. REST OF ASIA-PACIFIC FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 56. LATIN AMERICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 57. MIDDLE EAST FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 58. AFRICA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2022-2032 ($MILLION)
FIGURE 59. TOP WINNING STRATEGIES, BY YEAR
FIGURE 60. TOP WINNING STRATEGIES, BY DEVELOPMENT
FIGURE 61. TOP WINNING STRATEGIES, BY COMPANY
FIGURE 62. PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 63. COMPETITIVE DASHBOARD
FIGURE 64. COMPETITIVE HEATMAP: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET
FIGURE 65. TOP PLAYER POSITIONING, 2022
FIGURE 66. DAVE AND BUSTER’S, INC.: NET REVENUE, 2020-2022 ($MILLION)

Executive Summary

According to a new report, titled, 'Family/Indoor Entertainment Centers Market,' The family/indoor entertainment centers market was valued at $30.9 billion in 2022, and is estimated to reach $88.7 billion by 2032, growing at a CAGR of 11.5% from 2023 to 2032.

The Family/Indoor Entertainment Centers Market is likely to experience a significant growth rate of 11.5% from 2022-2032 owing to the favorable youth demographics.

Family/indoor entertainment center (FEC) is a compact indoor/outdoor amusement park for families with young children to teens and are linked to a bigger operation such as a theme park. It provides a wide range of recreational activities for people of all ages. FECs often serve sub-regional markets inside larger metropolitan areas and are smaller than full-scale amusement parks, having fewer attractions and a cheaper per-person per-hour cost for customers than traditional amusement parks. Families prefer FECs over outdoor entertainment centers as a source of amusement and relaxation since external conditions and climatic change have no effect on the customers' enjoyment or experience.

Favorable youth demographics and continuous launch of new FECs supporting family activities, food & beverages (F&B) integration, and participatory play boost the growth of the global family/indoor entertainment centers market. In addition, the increase in number of malls positively impacts the growth of the market. However, increase in ticket prices and rise in popularity of home & mobile gaming hamper the market growth. On the contrary, surge in investments on new games and attractions is expected to offer remunerative opportunities for expansion of the market during the forecast period.

The market also offers growth opportunities to the key players in the market. Market players in the family indoor entertainment center (FEC) industry have adopted various strategies to stay ahead of the competition and provide a unique and engaging experience for visitors. FECs incorporate food and beverage offerings into the experience, with many offerings of full-service restaurants and bars. This has become a significant revenue driver for FECs, as families are often willing to spend more money on food and beverage offerings while participating in activities. For instance, in May 2021, Dave & Buster's, a popular FEC chain, announced the launch of a new menu featuring a range of plant-based options, reflecting the growing trend toward healthier and more sustainable food choices. Moreover, market players have invested in new games and attractions to provide a unique and memorable experience for visitors. This includes the development of new and exciting rides, games, and interactive experiences. In August 2020, Main Event Entertainment, a chain of FECs, launched a new bowling game called HyperBowling, which combines traditional bowling with interactive games and targets.

The family/indoor entertainment centers market is segmented on the basis of activity area, facility size, revenue source, type, visitor demographics, and region. In terms of activity area, the market is classified into arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. Depending on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Depending on revenue source, it is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. On the basis of type, the market is categorized into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs). By visitor demographics, the market is segregated into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (ages 24+). Region wise, it is analyzed across North America (the U.S., and Canada), Europe (UK, Germany, France, Italy, Spain, Netherlands and rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, Singapore and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

The key players profiled in the study are CEC Entertainment Concepts, LP., Cinergy Entertainment Group, Landmark Leisure LLC (Fun City), Funriders, KidZania, Dave and Buster’s, Inc., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash, and Timezone Global. The players in the market have been actively engaged in the adoption of various strategies such as business expansion, product launch, collaboration, and partnership to remain competitive and gain advantage over the competitors in the market. For instance, in March 2021, Merlin Entertainments, a leading FEC operator, announced the opening of a new Legoland Discovery Center in New Jersey, offering a range of interactive experiences, rides, and attractions. Another strategy adopted by market players is the integration of new technologies and immersive experiences. Many FECs have incorporated augmented and virtual reality experiences, as well as interactive attractions such as escape rooms and interactive climbing walls.

Key Market Insights

  • By activity area, the physical play activities segment was the highest revenue contributor to the market, and is estimated to reach $22,817.85 million by 2032, with a CAGR of 10.6%. However, the AR and VR gaming zones segment is estimated to be the fastest-growing segment with a CAGR of 14.6% during the forecast period.
  • By facility size, the 1-10 acres segment dominated the global market, and is estimated to reach $20,603.10 million by 2032, with a CAGR of 9.4%. However, the 10,001 to 20,000 Sq. Ft. segment is expected to be the fastest-growing segment with a CAGR of 15.5% during the forecast period.
  • By revenue source, the entry fees and ticket sales segment was the highest revenue contributor to the market, and is estimated to reach $23,704.43 million by 2032, with a CAGR of 8.6%. However, the food and beverages segment is estimated to be the fastest-growing segment with a CAGR of 14.2% during the forecast period.
  • By type, the children’s entertainment centers (CECs) segment was the highest revenue contributor to the market, and is estimated to reach $27,475.88 million by 2032, with a CAGR of 9.3%. However, the location-based VR entertainment centers (LBECs) segment is estimated to be the fastest-growing segment with the CAGR of 14.4% during the forecast period.
  • By visitor demographics, the teenagers (12-18) segment was the highest revenue contributor to the market, and is estimated to reach $26,339.58 million by 2032, with a CAGR of 9.4%. However, the families with children (9-12) segment is estimated to be the fastest-growing segment with the CAGR of 13.9% during the forecast period.
  • Based on region, North America was the highest revenue contributor, accounting for $11,279.82 million in 2022, and is estimated to reach $25,608.96 million by 2032, with a CAGR of 8.8%.

Companies Mentioned

  • Funriders
  • CEC Entertainment Concepts, LP.
  • Landmark Leisure LLC
  • Cinergy Entertainment Group
  • Dave and Buster’s, Inc.
  • Scene75 Entertainment Centers
  • Lucky Strike Entertainment
  • Timezone Global
  • SMAAASH Entertainment Pvt. Ltd.
  • KidZania

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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