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Fundamentals of Educational Technology

  • Book

  • April 2022
  • Bentham Science Publishers Ltd
  • ID: 5591406
Educational technology refers to the preparation and use of electronic resources, computer applications, and audio-visual aids which are used in the teaching and learning process. For administrators, the term also includes the planning, organization validation, evaluation, and implementation of all kinds of educational programs. Educational technology is now important for the selection of appropriate teaching media as well as the development, and application of curricula.

Fundamentals of Educational Technology work explains the basic facts about educational technology to inform teachers and students. The book includes 6 chapters which cover the subject in a simple manner suitable for learners in education programs.

Key Features:

  • 6 organized chapters on the basics of educational technology and media
  • Simple reader-friendly organization of contents with relevant diagrams
  • Gives a historical perspective of the field
  • Gives an overview of digital and electronic tools for educators
  • Includes information about relevant teaching methods
  • Gives an overview of the role of electronic and digital media in education
  • Includes a section on the ethical use of educational technology

Fundamentals of Educational Technology serves as a basic guide for educational instructors and administrators on educational technology and its role in teaching and designing educational programs at all levels.

Table of Contents

FOREWORD

CHAPTER 1 HISTORICAL BACKGROUND AND DEFINITIONS
1. HISTORY OF TECHNOLOGY AND EDUCATION
1.1. Educational Technology During the Stone Age, the Bronze Age, and the Iron Age
1.2. Educational Technology During the Period of Ancient Civilizations
1.3. Educational Technology During Medieval and Modern Period
2. EDUCATIONAL TECHNOLOGY AND DEFINITIONS
2.1. Educational Technology
3. SCOPE OF EDUCATIONAL TECHNOLOGY
4. SIGNIFICANCE OF EDUCATIONAL TECHNOLOGY
4.1. Access to a Variety of Learning Resources
4.2. Immediacy to Information
4.3. Any Time Learning
4.4. Collaborative Learning
4.5. Multimedia Approach to Education
4.6. Authentic and Up to Date Information
4.7. Online Library
4.8. Distance Learning
4.9. Better Access to Children with Disabilities
5. SPECIFIC SIGNIFICANCE
6. E-READINESS
6.1. Importance of E-Readiness
6.2. E-readiness Assessments Tools
  • CONCLUSION

CHAPTER 2 INSTRUCTIONAL MACHINES
1. TRANSPARENCIES AND THE OVERHEAD PROJECTOR
1.1. Preparing an Overhead Transparency
1.2. Non-conventional Ways of Producing Transparencies
1.3. Advantages of Transparencies and the Overhead Projector
1.4. Disadvantages on Limitations of Transparencies and the Overhead Projector
2. THE SLIDE PROJECTOR
3. THE EPIDIASCOPE PROJECTOR
4. FILM STRIP PROJECTOR
5. GUIDELINES IN USING A FILMSTRIP PROJECTOR
6. MOTION PICTURE PROJECTOR
7. INSTRUCTIONAL 7.1. Film and Video can Capture Motion, Mood, Attitude, Impact
  • PREFACE
  • CONSENT FOR PUBLICATION
  • CONFLICT OF INTEREST
  • ACKNOWLEDGEMENTS
  • TO THE STUDENTS
  • Whom is this Book for?
  • Why Should I Buy this Book?
  • TO THE TEACHERS
  • Broadcast Formats and Video Tape Recorder Classifications
8. TAPE RECORDERS AND RECORD PLAYER
9. RADIO PROGRAMMES
9.1. The Invention of Radio
9.2. Broadcasting Arrives
9.3. Radio’s Commercial Potential
9.4. The Rise of Radio Networks
9.5. The Radio Act of 1927
9.6. The Golden Age of Radio
9.7. Daytime Radio Finds Its Market
9.8. The Origins of Prime Time
9.9. Instant News
9.10. The Birth of the Federal Communications Commission
9.11. Radio on the Margins
9.12. FM: The High-Fidelity Counterculture
9.13. The Rise of Public Radio
9.14. Conglomerates

CHAPTER 3 BLENDED LEARNING
1. BLENDED LEARNING
2. WHAT IS BLENDED LEARNING?
2.1. Benefits of Blended Learning
2.2. Benefits for Learners
2.3. Benefits for Organizations
3. BLENDED LEARNING DRAWBACKS
4. WEBINARS: AN EASY ROUTE TO BLENDED LEARNING
5. ELECTRONIC LEARNING
5.1. Definition of 'E-Learning'
5.2. The History of E-Learning
5.3. Advantages and Disadvantages of E-Learning
5.4. Advantages of eLearning
5.5. Disadvantages of e-Learning
6. DISTANCE LEARNING
6.1. Synchronous Vs. Asynchronous Distance Learning
6.1.1. Synchronous
6.1.2. Asynchronous
7. COMMON TYPES OF DISTANCE LEARNING
7.1. How is Distance Learning Different from Regular Learning?
7.2. Benefits of Distance Learning
7.3. Earning while Learning
7.4. Adaptability and Freedom
7.5. Flexibility to Choose
7.6. Easy Access
7.7. Self-inspiration
7.8. Virtual Trips
7.9. Money and Time Savings
8. WEB INTEGRATION
9. PROGRAMMED INSTRUCTION
9.1. Origins of the Programmed Instruction Movement
9.2. Skinner’s Invention of Programmed Instruction
  • CONCLUSION
10. FURTHER DEVELOPMENT OF PROGRAMMED INSTRUCTION
11. LINEAR VS. INTRINSIC PROGRAMMING
12. PI IN FORMAL EDUCATION
13. STRIVING FOR EFFECTIVENESS
14. THE EMERGENCE OF A CONCEPT OF EDUCATIONAL TECHNOLOGY
15. OTHER SOFT TECHNOLOGIES DERIVED FROM PROGRAMMED INSTRUCTION
15.1. Direct Instruction
15.2. Personalized System of Instructions
16. LINEAR PROGRAMMES
16.1. Stimulus
16.2. Reinforcement
17. CHARACTERISTICS OF LINEAR PROGRAMMING
18. LIMITATIONS OF LINEAR PROGRAMMING
19. BRANCHING PROGRAMMES
19.1. Frames Arrangement in Branching Programming
20. FUNDAMENTAL PRINCIPLES OF BRANCHING PROGRAMMING
21. CHARACTERISTICS OF BRANCHING PROGRAMMING
22. LIMITATIONS OF BRANCHING PROGRAMMING
23. PROBLEM BASED LEARNING (PBL)
23.1. Problem Based Teaching and Learning – Advantages and Disadvantages
23.2. Difference between Traditional/Problem-based/Programmed Teachings
  • CONCLUSION

CHAPTER 4 TEACHING AND LEARNING WITH DIGITAL TOOLS AND SOFTWARE
1. DIGITAL EDUCATION TOOLS
1.1. Project
1.2. Story Bird
1.3. CK-12
1.4. Class Dojo
1.5. Thing Link
1.6. Animoto
1.7. Socrative
1.8. Edu Clipper
1.9. TED-Ed
1.10. Kahoot
1.10.1. Prezi
1.10.2. Boom Writer
1.10.3. Visme
1.10.4. Educreations
1.10.5. Glogster
1.10.6. Scratch
1.10.7. Flip Snack
1.10.8. Pixton
1.10.9. Padlet
1.10.10. Story Jumper
1.10.11. Voice Thread
1.10.12. Explain Everything
1.10.13. Haiku Deck
1.10.14. Quizlet
1.10.15. Piktochart
1.10.16. Schoology
1.10.17. Other Tools
2. DIGITAL LEARNING-EDUCATIONAL PLATFORMS
2.1. What is a Digital Learning Platform?
2.2. Six Free Platforms for Teaching Online
2.2.1. Udemy
2.2.2. RCampus
2.2.3. Learnopia
2.2.4. Peer 2 Peer University
2.2.5. Teachers Pay Teachers
2.2.6. Thinkific
3. WHAT ARE LEARNING MANAGEMENT SYSTEMS?
3.1. Edmodo
3.2. Moodle-LMS
3.2.1. What is MOODLE?
3.2.2. Systems Compatibility of MOODLE
3.3. Google Meet
3.3.1. What Is Google Meet?
3.3.2. How Is Google Meet Different Than Google Hangouts?
3.4. Zoom
3.4.1. What is Zoom Video Conferencing for Educators?
3.4.2. Who Should Use Zoom for Educators?
3.5. Canvas
3.5.1. Canvas Defined
3.5.2. Basic Canvas Features
3.5.3. Additional Canvas Features
3.5.4. Canvas Users
3.6. Microsoft Teams
3.6.1. Benefits of Using Microsoft Teams for Education
3.7. Blackboard for Higher Education
3.8. My Mercury
3.9. What is WebEx?
3.10. What is Webinar?
3.10. 1. How Does a Webinar Work?
4. TEACHERS AND LEARNERS EXPERIENCE
4.1. Teacher Learning
5. TECHNOLOGY ACCESSIBILITY
5.1. What do I Need to Know?
5.2. What is the Digital Divide?
6. TECHNOLOGY COST, PRIVACY, AND SECURITY
6.1. ICT Infrastructure Cost
6.2. Security of Digital Tools in Education
6.3. The Need for Privacy and Security When Teaching
  • CONCLUSION

CHAPTER 5 TECHNOLOGY AND MEDIA
1. TECHNOLOGY AND MEDIA
1.1. Types of Media and Technology

Author

  • Shareef M. Shareef
  • Vinnaras Nithyanantham