The North America Sports Technology Market is expected to witness market growth of 16.2% CAGR during the forecast period (2022-2028).
The sports sector is expanding and attracting a wide range of stakeholders, including federations, leagues, teams, and clubs, as well as the media, numerous sponsors and partners, apparel manufacturers, and electronics makers. The sports business has consistently been at the forefront of innovation. Disruption is ever-present in a field where a split second could mean the difference between great success and a catastrophic disaster.
The use of technology in sports, however, used to be restricted to specific areas and limited to a select few. Something has changed in recent years. Sports technology is becoming an indispensable player in every element of sports and is no longer just a nice-to-have accessory. Everyone in this ecosystem is searching for the next novel way to increase wins, income, and enjoyment.
When examining these trends, folks find that the thriving Israeli sports tech ecosystem is a major source of innovation for top sports organizations in almost every area of sports technology, significantly influencing the sports business. Israeli start-ups are using the well-established "Start-up Nation" technological know-how in the sports industry. The development and early success of the Israeli sports IT ecosystem did not go unnoticed, as investors and important local and international businesses and organizations are now heavily involved in it.
One of the busiest domestic league systems in the world is found in North America. At the collegiate and professional levels, there is a significant social and financial commitment to sports. One of the most successful sporting nations in the world is the United States. The four main professional sports in the United States represent 0.1 percent of the nation's total economic output, according to Stanford University.
The US market dominated the North America Sports Technology Market by Country in 2021, and is expected to continue to be a dominant market till 2028; thereby, achieving a market value of $12,211.5 million by 2028.The Canada market is poised to grow at a CAGR of 18.9% during (2022 - 2028). Additionally, The Mexico market is expected to witness a CAGR of 17.8% during (2022 - 2028).
Based on Technology, the market is segmented into Smart Stadiums, Device, Sports Analytics and eSports. Based on Smart Stadiums Offering, the market is segmented into Software and Services. Based on Devices Type, the market is segmented into Digital Signage & Sports Camera and Wearables. Based on Sports Type, the market is segmented into Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Fujitsu Limited, LG Electronics, Inc. (LG Corporation), Sharp Corporation, Oracle Corporation, IBM Corporation, Cisco Systems, Inc., Samsung Electronics Co., Ltd. (Samsung Group), Ericsson AB , NEC Corporation, and SAP SE.
The sports sector is expanding and attracting a wide range of stakeholders, including federations, leagues, teams, and clubs, as well as the media, numerous sponsors and partners, apparel manufacturers, and electronics makers. The sports business has consistently been at the forefront of innovation. Disruption is ever-present in a field where a split second could mean the difference between great success and a catastrophic disaster.
The use of technology in sports, however, used to be restricted to specific areas and limited to a select few. Something has changed in recent years. Sports technology is becoming an indispensable player in every element of sports and is no longer just a nice-to-have accessory. Everyone in this ecosystem is searching for the next novel way to increase wins, income, and enjoyment.
When examining these trends, folks find that the thriving Israeli sports tech ecosystem is a major source of innovation for top sports organizations in almost every area of sports technology, significantly influencing the sports business. Israeli start-ups are using the well-established "Start-up Nation" technological know-how in the sports industry. The development and early success of the Israeli sports IT ecosystem did not go unnoticed, as investors and important local and international businesses and organizations are now heavily involved in it.
One of the busiest domestic league systems in the world is found in North America. At the collegiate and professional levels, there is a significant social and financial commitment to sports. One of the most successful sporting nations in the world is the United States. The four main professional sports in the United States represent 0.1 percent of the nation's total economic output, according to Stanford University.
The US market dominated the North America Sports Technology Market by Country in 2021, and is expected to continue to be a dominant market till 2028; thereby, achieving a market value of $12,211.5 million by 2028.The Canada market is poised to grow at a CAGR of 18.9% during (2022 - 2028). Additionally, The Mexico market is expected to witness a CAGR of 17.8% during (2022 - 2028).
Based on Technology, the market is segmented into Smart Stadiums, Device, Sports Analytics and eSports. Based on Smart Stadiums Offering, the market is segmented into Software and Services. Based on Devices Type, the market is segmented into Digital Signage & Sports Camera and Wearables. Based on Sports Type, the market is segmented into Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Fujitsu Limited, LG Electronics, Inc. (LG Corporation), Sharp Corporation, Oracle Corporation, IBM Corporation, Cisco Systems, Inc., Samsung Electronics Co., Ltd. (Samsung Group), Ericsson AB , NEC Corporation, and SAP SE.
Scope of the Study
Market Segments Covered in the Report:
By Technology- Smart Stadiums
- Software
- Services
- Device
- Digital Signage & Sports Camera
- Wearables
- Sports Analytics
- eSports
- Soccer
- Basketball
- Cricket
- Baseball
- Rugby
- Tennis
- Esports
- Others
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- Fujitsu Limited
- LG Electronics, Inc. (LG Corporation)
- Sharp Corporation
- Oracle Corporation
- IBM Corporation
- Cisco Systems, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Ericsson AB
- NEC Corporation
- SAP SE
Unique Offerings from the Publisher
- Exhaustive coverage
- The highest number of market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. North America Sports Technology Market by Technology
Chapter 5. North America Sports Technology Market by Sports Type
Chapter 6. North America Sports Technology Market by Country
Chapter 7. Company Profiles
Companies Mentioned
- Fujitsu Limited
- LG Electronics, Inc. (LG Corporation)
- Sharp Corporation
- Oracle Corporation
- IBM Corporation
- Cisco Systems, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Ericsson AB
- NEC Corporation
- SAP SE
Methodology
LOADING...