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Virtual Cards Market: Global Opportunity Analysis and Industry Forecast, 2024-2032

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    Report

  • 250 Pages
  • August 2024
  • Region: Global
  • Allied Market Research
  • ID: 5671064
A virtual card is an electronic card which can be created using the bank’s net banking facility, by providing one’s credit or debit card details. No charges have to be paid for the same. As the name suggests, they need not be physically issued by card providers. Each virtual card comes with its own card number, CVV number and validity details. It can be used for online transactions just like regular credit/debit cards. Users can just use their smartphone to make a transaction using their virtual cards.

Virtual cards offers added security benefits to their customers as compared to physical cards, since everything is done online so it only involves a few taps for the user to add money, do transactions, paying suppliers/buyers, all within a few seconds. In addition, the virtual cards contains a 16 digit number which is specifically designed for single-use only in between the payer and the payee. Moreover, virtual cards cost lesser than physical cards and they also allow customers to set their own spending limits. Therefore, these are some of the factors propelling the virtual cards market growth. However, a large section of customers are not satisfied with virtual cards and still want a physical card for making transaction.

Moreover, there are major concerns over frauds if the smartphone is stolen. Therefore, these are some of the major factors limiting the growth of virtual cards market. On the contrary, rapid innovation in the payments technology and growing concerns over no touch payments is expected to provide lucrative growth opportunities for the virtual cards market in the coming years.

The virtual cards market is segmented on the basis of product type, industry verticals, end user, and region. By product type, it is segmented into B2B Virtual Card, B2C Remote Payment Virtual Cards, and B2C POS Virtual Cards. The B2B virtual card segment is further sub segmented into Debit Card and Credit Card. By industry verticals, it is bifurcated into Media and Entertainment, Hospitality, Consumer Goods, Energy and Utilities, Advertising, Education, and Others. Based on end user, it is segregated into Businesses and Individuals. By region, it is analyzed across Asia-Pacific, Europe, North America, and LAMEA.

The report analyzes the profiles of key players operating in the virtual cards market such as American Express, BTRS Holdings Inc. dba Billtrust, Bento Technologies Inc., Citigroup Inc., Capital One, DBS Bank Ltd., ePayService, HSBC Group, JPMorgan Chase & Co., Mastercard, Marqeta, Inc., Revolut Ltd, Stripe, Inc., State Bank of India, Standard Chartered Bank, Wise Payments Limited, WEX Inc. These players have adopted various strategies to increase their market penetration and strengthen their position in the virtual cards industry.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the virtual cards market analysis from 2021 to 2031 to identify the prevailing virtual cards market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the virtual cards market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global virtual cards market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly Update* (with the purchase of an enterprise license)
  • 5 additional Company Profiles, pre- or post-purchase, as a free update.
  • Free Updated Version (once released) with the purchase of an enterprise user license.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.

Key Market Segments

By Product Type

  • B2B Virtual Cards
  • B2C Remote Payment Virtual Cards
  • B2C POS Virtual Cards

By End-User

  • Businesses
  • Individuals

By Industry Vertical

  • Media and Entertainment
  • Hospitality
  • Consumer Goods
  • Energy and Utilities
  • Advertising
  • Education
  • Others

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • France
  • Germany
  • Italy
  • Spain
  • UK
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Rest of Asia-Pacific
  • LAMEA
  • Brazil
  • South Africa
  • Saudi Arabia
  • UAE
  • Mexico
  • Rest of LAMEA

Key Market Players

  • American Express
  • Bento Technologies Inc.
  • Capital One
  • Citigroup Inc.
  • DBS Bank Ltd.
  • ePayService
  • JPMorgan Chase & Co.
  • Mastercard
  • Revolut Ltd.
  • WEX Inc.
  • Wise Payments Limited
  • Billtrust (BTRS Holdings Inc.)
  • HSBC
  • Marqeta, Inc.
  • Standard Chartered Bank
  • State Bank of India
  • Stripe, Inc.

 

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.4. Market dynamics
3.4.1. Drivers
3.4.2. Restraints
3.4.3. Opportunities
3.5. COVID-19 Impact Analysis on the market
CHAPTER 4: VIRTUAL CARDS MARKET, BY PRODUCT TYPE
4.1. Overview
4.1.1. Market size and forecast
4.2. B2B Virtual Card
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. B2C Remote Payment Virtual Cards
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. B2C POS Virtual Cards
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
CHAPTER 5: VIRTUAL CARDS MARKET, BY INDUSTRY VERTICAL
5.1. Overview
5.1.1. Market size and forecast
5.2. Media and Entertainment
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Hospitality
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Consumer Goods
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. Energy and Utilities
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
5.6. Advertising
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market share analysis by country
5.7. Education
5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market share analysis by country
5.8. Others
5.8.1. Key market trends, growth factors and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market share analysis by country
CHAPTER 6: VIRTUAL CARDS MARKET, BY END USER
6.1. Overview
6.1.1. Market size and forecast
6.2. Businesses
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. Individuals
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
CHAPTER 7: VIRTUAL CARDS MARKET, BY REGION
7.1. Overview
7.1.1. Market size and forecast By Region
7.2. North America
7.2.1. Key trends and opportunities
7.2.2. Market size and forecast, by Product Type
7.2.3. Market size and forecast, by Industry Vertical
7.2.4. Market size and forecast, by End User
7.2.5. Market size and forecast, by country
7.2.5.1. U.S.
7.2.5.1.1. Key market trends, growth factors and opportunities
7.2.5.1.2. Market size and forecast, by Product Type
7.2.5.1.3. Market size and forecast, by Industry Vertical
7.2.5.1.4. Market size and forecast, by End User
7.2.5.2. Canada
7.2.5.2.1. Key market trends, growth factors and opportunities
7.2.5.2.2. Market size and forecast, by Product Type
7.2.5.2.3. Market size and forecast, by Industry Vertical
7.2.5.2.4. Market size and forecast, by End User
7.3. Europe
7.3.1. Key trends and opportunities
7.3.2. Market size and forecast, by Product Type
7.3.3. Market size and forecast, by Industry Vertical
7.3.4. Market size and forecast, by End User
7.3.5. Market size and forecast, by country
7.3.5.1. United Kingdom
7.3.5.1.1. Key market trends, growth factors and opportunities
7.3.5.1.2. Market size and forecast, by Product Type
7.3.5.1.3. Market size and forecast, by Industry Vertical
7.3.5.1.4. Market size and forecast, by End User
7.3.5.2. Germany
7.3.5.2.1. Key market trends, growth factors and opportunities
7.3.5.2.2. Market size and forecast, by Product Type
7.3.5.2.3. Market size and forecast, by Industry Vertical
7.3.5.2.4. Market size and forecast, by End User
7.3.5.3. France
7.3.5.3.1. Key market trends, growth factors and opportunities
7.3.5.3.2. Market size and forecast, by Product Type
7.3.5.3.3. Market size and forecast, by Industry Vertical
7.3.5.3.4. Market size and forecast, by End User
7.3.5.4. Italy
7.3.5.4.1. Key market trends, growth factors and opportunities
7.3.5.4.2. Market size and forecast, by Product Type
7.3.5.4.3. Market size and forecast, by Industry Vertical
7.3.5.4.4. Market size and forecast, by End User
7.3.5.5. Spain
7.3.5.5.1. Key market trends, growth factors and opportunities
7.3.5.5.2. Market size and forecast, by Product Type
7.3.5.5.3. Market size and forecast, by Industry Vertical
7.3.5.5.4. Market size and forecast, by End User
7.3.5.6. Netherlands
7.3.5.6.1. Key market trends, growth factors and opportunities
7.3.5.6.2. Market size and forecast, by Product Type
7.3.5.6.3. Market size and forecast, by Industry Vertical
7.3.5.6.4. Market size and forecast, by End User
7.3.5.7. Rest of Europe
7.3.5.7.1. Key market trends, growth factors and opportunities
7.3.5.7.2. Market size and forecast, by Product Type
7.3.5.7.3. Market size and forecast, by Industry Vertical
7.3.5.7.4. Market size and forecast, by End User
7.4. Asia-Pacific
7.4.1. Key trends and opportunities
7.4.2. Market size and forecast, by Product Type
7.4.3. Market size and forecast, by Industry Vertical
7.4.4. Market size and forecast, by End User
7.4.5. Market size and forecast, by country
7.4.5.1. China
7.4.5.1.1. Key market trends, growth factors and opportunities
7.4.5.1.2. Market size and forecast, by Product Type
7.4.5.1.3. Market size and forecast, by Industry Vertical
7.4.5.1.4. Market size and forecast, by End User
7.4.5.2. India
7.4.5.2.1. Key market trends, growth factors and opportunities
7.4.5.2.2. Market size and forecast, by Product Type
7.4.5.2.3. Market size and forecast, by Industry Vertical
7.4.5.2.4. Market size and forecast, by End User
7.4.5.3. Japan
7.4.5.3.1. Key market trends, growth factors and opportunities
7.4.5.3.2. Market size and forecast, by Product Type
7.4.5.3.3. Market size and forecast, by Industry Vertical
7.4.5.3.4. Market size and forecast, by End User
7.4.5.4. Australia
7.4.5.4.1. Key market trends, growth factors and opportunities
7.4.5.4.2. Market size and forecast, by Product Type
7.4.5.4.3. Market size and forecast, by Industry Vertical
7.4.5.4.4. Market size and forecast, by End User
7.4.5.5. South Korea
7.4.5.5.1. Key market trends, growth factors and opportunities
7.4.5.5.2. Market size and forecast, by Product Type
7.4.5.5.3. Market size and forecast, by Industry Vertical
7.4.5.5.4. Market size and forecast, by End User
7.4.5.6. Rest of Asia-Pacific
7.4.5.6.1. Key market trends, growth factors and opportunities
7.4.5.6.2. Market size and forecast, by Product Type
7.4.5.6.3. Market size and forecast, by Industry Vertical
7.4.5.6.4. Market size and forecast, by End User
7.5. LAMEA
7.5.1. Key trends and opportunities
7.5.2. Market size and forecast, by Product Type
7.5.3. Market size and forecast, by Industry Vertical
7.5.4. Market size and forecast, by End User
7.5.5. Market size and forecast, by country
7.5.5.1. Latin America
7.5.5.1.1. Key market trends, growth factors and opportunities
7.5.5.1.2. Market size and forecast, by Product Type
7.5.5.1.3. Market size and forecast, by Industry Vertical
7.5.5.1.4. Market size and forecast, by End User
7.5.5.2. Middle East
7.5.5.2.1. Key market trends, growth factors and opportunities
7.5.5.2.2. Market size and forecast, by Product Type
7.5.5.2.3. Market size and forecast, by Industry Vertical
7.5.5.2.4. Market size and forecast, by End User
7.5.5.3. Africa
7.5.5.3.1. Key market trends, growth factors and opportunities
7.5.5.3.2. Market size and forecast, by Product Type
7.5.5.3.3. Market size and forecast, by Industry Vertical
7.5.5.3.4. Market size and forecast, by End User
CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. Introduction
8.2. Top winning strategies
8.3. Product Mapping of Top 10 Player
8.4. Competitive Dashboard
8.5. Competitive Heatmap
8.6. Top player positioning, 2021
CHAPTER 9: COMPANY PROFILES
9.1. American Express
9.1.1. Company overview
9.1.2. Key Executives
9.1.3. Company snapshot
9.2. Billtrust (BTRS Holdings Inc.)
9.2.1. Company overview
9.2.2. Key Executives
9.2.3. Company snapshot
9.3. Bento Technologies Inc.
9.3.1. Company overview
9.3.2. Key Executives
9.3.3. Company snapshot
9.4. Citigroup Inc.
9.4.1. Company overview
9.4.2. Key Executives
9.4.3. Company snapshot
9.5. Capital One
9.5.1. Company overview
9.5.2. Key Executives
9.5.3. Company snapshot
9.6. DBS Bank Ltd
9.6.1. Company overview
9.6.2. Key Executives
9.6.3. Company snapshot
9.7. ePayService
9.7.1. Company overview
9.7.2. Key Executives
9.7.3. Company snapshot
9.8. HSBC
9.8.1. Company overview
9.8.2. Key Executives
9.8.3. Company snapshot
9.9. JPMorgan Chase & Co.
9.9.1. Company overview
9.9.2. Key Executives
9.9.3. Company snapshot
9.10. Mastercard
9.10.1. Company overview
9.10.2. Key Executives
9.10.3. Company snapshot
9.11. Marqeta, Inc.
9.11.1. Company overview
9.11.2. Key Executives
9.11.3. Company snapshot
9.12. Revolut Ltd
9.12.1. Company overview
9.12.2. Key Executives
9.12.3. Company snapshot
9.13. Stripe, Inc.
9.13.1. Company overview
9.13.2. Key Executives
9.13.3. Company snapshot
9.14. State Bank of India
9.14.1. Company overview
9.14.2. Key Executives
9.14.3. Company snapshot
9.15. Standard Chartered Bank
9.15.1. Company overview
9.15.2. Key Executives
9.15.3. Company snapshot
9.16. Wise Payments Limited
9.16.1. Company overview
9.16.2. Key Executives
9.16.3. Company snapshot
9.17. WEX Inc.
9.17.1. Company overview
9.17.2. Key Executives
9.17.3. Company snapshot
LIST OF TABLES
Table 01. Global Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 02. Virtual Cards Market for B2B Virtual Card, by Region, 2021-2031 ($Billion)
Table 03. Virtual Cards Market for B2C Remote Payment Virtual Cards, by Region, 2021-2031 ($Billion)
Table 04. Virtual Cards Market for B2C PoS Virtual Cards, by Region, 2021-2031 ($Billion)
Table 05. Global Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 06. Virtual Cards Market for Media and Entertainment, by Region, 2021-2031 ($Billion)
Table 07. Virtual Cards Market for Hospitality, by Region, 2021-2031 ($Billion)
Table 08. Virtual Cards Market for Consumer Goods, by Region, 2021-2031 ($Billion)
Table 09. Virtual Cards Market for Energy and Utilities, by Region, 2021-2031 ($Billion)
Table 10. Virtual Cards Market for Advertising, by Region, 2021-2031 ($Billion)
Table 11. Virtual Cards Market for Education, by Region, 2021-2031 ($Billion)
Table 12. Virtual Cards Market for Others, by Region, 2021-2031 ($Billion)
Table 13. Global Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 14. Virtual Cards Market for Businesses, by Region, 2021-2031 ($Billion)
Table 15. Virtual Cards Market for Individuals, by Region, 2021-2031 ($Billion)
Table 16. Virtual Cards Market, by Region, 2021-2031 ($Billion)
Table 17. North America Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 18. North America Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 19. North America Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 20. North America Virtual Cards Market, by Country, 2021-2031 ($Billion)
Table 21. U.S. Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 22. U.S. Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 23. U.S. Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 24. Canada Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 25. Canada Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 26. Canada Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 27. Europe Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 28. Europe Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 29. Europe Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 30. Europe Virtual Cards Market, by Country, 2021-2031 ($Billion)
Table 31. United Kingdom Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 32. United Kingdom Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 33. United Kingdom Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 34. Germany Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 35. Germany Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 36. Germany Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 37. France Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 38. France Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 39. France Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 40. Italy Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 41. Italy Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 42. Italy Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 43. Spain Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 44. Spain Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 45. Spain Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 46. Netherlands Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 47. Netherlands Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 48. Netherlands Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 49. Rest of Europe Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 50. Rest of Europe Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 51. Rest of Europe Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 52. Asia-Pacific Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 53. Asia-Pacific Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 54. Asia-Pacific Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 55. Asia-Pacific Virtual Cards Market, by Country, 2021-2031 ($Billion)
Table 56. China Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 57. China Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 58. China Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 59. India Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 60. India Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 61. India Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 62. Japan Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 63. Japan Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 64. Japan Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 65. Australia Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 66. Australia Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 67. Australia Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 68. South Korea Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 69. South Korea Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 70. South Korea Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 71. Rest of Asia-Pacific Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 72. Rest of Asia-Pacific Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 73. Rest of Asia-Pacific Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 74. LAMEA Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 75. LAMEA Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 76. LAMEA Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 77. LAMEA Virtual Cards Market, by Country, 2021-2031 ($Billion)
Table 78. Latin America Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 79. Latin America Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 80. Latin America Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 81. Middle East Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 82. Middle East Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 83. Middle East Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 84. Africa Virtual Cards Market, by Product Type, 2021-2031 ($Billion)
Table 85. Africa Virtual Cards Market, by Industry Vertical, 2021-2031 ($Billion)
Table 86. Africa Virtual Cards Market, by End-user, 2021-2031 ($Billion)
Table 87. American Express: Key Executives
Table 88. American Express: Company Snapshot
Table 89. Billtrust (Btrs Holdings Inc.): Key Executives
Table 90. Billtrust (Btrs Holdings Inc.): Company Snapshot
Table 91. Bento Technologies Inc.: Key Executives
Table 92. Bento Technologies Inc.: Company Snapshot
Table 93. Citigroup Inc.: Key Executives
Table 94. Citigroup Inc.: Company Snapshot
Table 95. Capital One: Key Executives
Table 96. Capital One: Company Snapshot
Table 97. Dbs Bank Ltd.: Key Executives
Table 98. Dbs Bank Ltd.: Company Snapshot
Table 99. Epayservice: Key Executives
Table 100. Epayservice: Company Snapshot
Table 101. HSBC: Key Executives
Table 102. HSBC: Company Snapshot
Table 103. Jpmorgan Chase & Co.: Key Executives
Table 104. Jpmorgan Chase & Co.: Company Snapshot
Table 105. Mastercard: Key Executives
Table 106. Mastercard: Company Snapshot
Table 107. Marqeta, Inc.: Key Executives
Table 108. Marqeta, Inc.: Company Snapshot
Table 109. Revolut Ltd.: Key Executives
Table 110. Revolut Ltd.: Company Snapshot
Table 111. Stripe, Inc.: Key Executives
Table 112. Stripe, Inc.: Company Snapshot
Table 113. State Bank of India: Key Executives
Table 114. State Bank of India: Company Snapshot
Table 115. Standard Chartered Bank: Key Executives
Table 116. Standard Chartered Bank: Company Snapshot
Table 117. Wise Payments Limited: Key Executives
Table 118. Wise Payments Limited: Company Snapshot
Table 119. Wex Inc.: Key Executives
Table 120. Wex Inc.: Company Snapshot
LIST OF FIGURES
Figure 01. Virtual Cards Market, 2021-2031
Figure 02. Segmentation of Virtual Cards Market, 2021-2031
Figure 03. Top Investment Pockets in Virtual Cards Market (2022-2031)
Figure 04. Porter Five-1
Figure 05. Porter Five-2
Figure 06. Porter Five-3
Figure 07. Porter Five-4
Figure 08. Porter Five-5
Figure 09. Drivers, Restraints and Opportunities: Globalvirtual Cards Market
Figure 10. Virtual Cards Market, by Product Type, 2021(%)
Figure 11. Comparative Share Analysis of Virtual Cards Market for B2B Virtual Card, by Country 2021 and 2031(%)
Figure 12. Comparative Share Analysis of Virtual Cards Market for B2C Remote Payment Virtual Cards, by Country 2021 and 2031(%)
Figure 13. Comparative Share Analysis of Virtual Cards Market for B2C PoS Virtual Cards, by Country 2021 and 2031(%)
Figure 14. Virtual Cards Market, by Industry Vertical, 2021(%)
Figure 15. Comparative Share Analysis of Virtual Cards Market for Media and Entertainment, by Country 2021 and 2031(%)
Figure 16. Comparative Share Analysis of Virtual Cards Market for Hospitality, by Country 2021 and 2031(%)
Figure 17. Comparative Share Analysis of Virtual Cards Market for Consumer Goods, by Country 2021 and 2031(%)
Figure 18. Comparative Share Analysis of Virtual Cards Market for Energy and Utilities, by Country 2021 and 2031(%)
Figure 19. Comparative Share Analysis of Virtual Cards Market for Advertising, by Country 2021 and 2031(%)
Figure 20. Comparative Share Analysis of Virtual Cards Market for Education, by Country 2021 and 2031(%)
Figure 21. Comparative Share Analysis of Virtual Cards Market for Others, by Country 2021 and 2031(%)
Figure 22. Virtual Cards Market, by End-user, 2021(%)
Figure 23. Comparative Share Analysis of Virtual Cards Market for Businesses, by Country 2021 and 2031(%)
Figure 24. Comparative Share Analysis of Virtual Cards Market for Individuals, by Country 2021 and 2031(%)
Figure 25. Virtual Cards Market by Region, 2021
Figure 26. U.S. Virtual Cards Market, 2021-2031 ($Billion)
Figure 27. Canada Virtual Cards Market, 2021-2031 ($Billion)
Figure 28. United Kingdom Virtual Cards Market, 2021-2031 ($Billion)
Figure 29. Germany Virtual Cards Market, 2021-2031 ($Billion)
Figure 30. France Virtual Cards Market, 2021-2031 ($Billion)
Figure 31. Italy Virtual Cards Market, 2021-2031 ($Billion)
Figure 32. Spain Virtual Cards Market, 2021-2031 ($Billion)
Figure 33. Netherlands Virtual Cards Market, 2021-2031 ($Billion)
Figure 34. Rest of Europe Virtual Cards Market, 2021-2031 ($Billion)
Figure 35. China Virtual Cards Market, 2021-2031 ($Billion)
Figure 36. India Virtual Cards Market, 2021-2031 ($Billion)
Figure 37. Japan Virtual Cards Market, 2021-2031 ($Billion)
Figure 38. Australia Virtual Cards Market, 2021-2031 ($Billion)
Figure 39. South Korea Virtual Cards Market, 2021-2031 ($Billion)
Figure 40. Rest of Asia-Pacific Virtual Cards Market, 2021-2031 ($Billion)
Figure 41. Latin America Virtual Cards Market, 2021-2031 ($Billion)
Figure 42. Middle East Virtual Cards Market, 2021-2031 ($Billion)
Figure 43. Africa Virtual Cards Market, 2021-2031 ($Billion)
Figure 44. Top Winning Strategies, by Year
Figure 45. Top Winning Strategies, by Development
Figure 46. Top Winning Strategies, by Company
Figure 47. Product Mapping of Top 10 Players
Figure 48. Competitive Dashboard
Figure 49. Competitive Heatmap: Virtual Cards Market
Figure 50. Top Player Positioning, 2021

Executive Summary

According to the report, titled, “Virtual Cards Market," the virtual cards market size was valued at $281.22 billion in 2021, and is estimated to reach $1,893.08 billion by 2031, growing at a CAGR of 21.3% from 2022 to 2031.

A recent RFI Group study titled Capitalizing on the potential in virtual cards and conducted on behalf of Visa, found that virtual cards are becoming an important option for businesses across the globe. In Australia, 54% of businesses that already use purchasing cards find virtual cards appealing. This figure is even higher at 60% for businesses who do not currently use purchasing cards. In other regions, namely Canada and the U.S., where corporates already use purchasing cards, the appeal for virtual cards goes up by 74% and 93% of businesses respectively indicated they find virtual cards an attractive option. Moreover, this growing awareness and interest for virtual card use amongst corporates represents lucrative opportunity for the market players in the upcoming years. In addition, by focusing on the appealing benefits of virtual cards, issuers can position themselves to improve relationships with existing customers and future B2B clients.

On the basis of industry verticals, the media and entertainment segment is the highest growing segment. This is attributed to the fact that sports organization across the globe have adopted virtual card payment options for reducing major problems for owners, which include counting of tickets, pricing & change requirement, reconciliation, transaction times, and improving security as well as reducing potential theft. In addition, virtual cards offer secure payment methods which are encrypted and secured by an SSL certificate that protects both user and transaction data.

Based on region, North America attained the highest virtual cards market growth in 2021. This is attributed to the fact that consumers in North America are choosing to shop with businesses that offer virtual credit cards options at the point of sale. Furthermore, millennial’s preferences towards usage of cash is decreasing and over half of the population are likely to avoid shopping at stores that do not offer to pay through affirm virtual cards.

During the pandemic, more consumers became comfortable purchasing items online or with their smart phones to avoid risky in-person interactions. Moreover, banks and financial institutions adopted digitalization and started giving virtual gift cards to their customers instead of physical cards. In addition, the risk of spread of virus through touching of surface such as swipe machines and point of sale (PoS) increased the demand for virtual cards. Therefore, the COVID-19 pandemic had a positive impact on the virtual cards market trends.

Key Findings of the Study

  • By product type, the B2B virtual card segment led the virtual cards market in terms of revenue in 2021.
  • By end user, the businesses segment accounted for the highest virtual cards market share in 2021.
  • By region, North America generated the highest revenue in 2021.
  • The key players profiled in the virtual cards market analysis are American Express, BTRS Holdings Inc. dba Billtrust, Bento Technologies Inc., Citigroup Inc., Capital One, DBS Bank Ltd., ePayService, HSBC Group, JPMorgan Chase & Co., Mastercard, Marqeta, Inc., Revolut Ltd, Stripe, Inc., State Bank of India, Standard Chartered Bank, Wise Payments Limited, WEX Inc. These players have adopted various strategies to increase their market penetration and strengthen their position in the virtual cards industry.

Companies Mentioned

  • American Express
  • Bento Technologies Inc.
  • Capital One
  • Citigroup Inc.
  • DBS Bank Ltd.
  • ePayService
  • JPMorgan Chase & Co.
  • Mastercard
  • Revolut Ltd.
  • WEX Inc.
  • Wise Payments Limited
  • Billtrust (BTRS Holdings Inc.)
  • HSBC
  • Marqeta, Inc.
  • Standard Chartered Bank
  • State Bank of India
  • Stripe, Inc.

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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