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Asia Pacific AR/VR Chip Market Size, Share & Industry Trends Analysis Report by Device Type, End-user, Chip Type, Country and Growth Forecast, 2022-2028

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    Report

  • 111 Pages
  • September 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5673756
The Asia Pacific AR/VR Chip Market would witness market growth of 26.0% CAGR during the forecast period (2022-2028).

People can participate in the virtual environment using both a real video feed and an avatar with avatar image-based virtual reality. The 3D distributed virtual environment allows for participation using either a traditional avatar or a real video. Depending on the capabilities of the system, users can choose their form of participation.

Many virtual reality applications, like robot navigation, building modeling, and aircraft simulation, depend on accurate representations of the real world in projector-based virtual reality. In the computer graphics and computer vision communities, image-based virtual reality systems are becoming more and more common. Accurately registering the 3D data that has been gathered is crucial for producing realistic models; often, a camera is used to represent small objects that are close up.

With desktop-based virtual reality, a 3D virtual environment is displayed on a standard desktop screen without the aid of any specialized VR positional tracking apparatus. As an illustration, many current first-person video games use a variety of triggers, responsive characters, and other interactive elements to give the player the impression that they are inside a virtual environment.

Additionally, China, Japan, and India are perhaps the countries with the fastest-growing markets for products for human enhancement in the region. Additionally, a lot of companies are heavily investing in the esports sector since they are interested in it, which is helping the local esports market expand. Additionally, there is a significant demand for advanced gaming advances in this area, which would motivate industry players to develop better gaming technology to satisfy consumer demand.

The China market dominated the Asia Pacific AR/VR Chip Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $833.6 Million by 2028.The Japan market is estimated to grow a CAGR of 25.3% during (2022-2028). Additionally, The India market would experience a CAGR of 26.8% during (2022-2028).

Based on Device Type, the market is segmented into Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display and Handheld Device. Based on End User, the market is segmented into Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others. Based on Chip Type, the market is segmented into Processor ICs, User Interface ICs and Power Management IC. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, NVIDIA Corporation, Intel Corporation, Samsung Electronics Co., Ltd. (Samsung Group), QUALCOMM Incorporated (Qualcomm Technologies, Inc.), Spectra7 Microsystems Inc., MediaTek, Inc., Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.), Advanced Micro Devices, Inc., and Imagination Technologies Limited.

Scope of the Study

Market Segments Covered in the Report:

By Device Type

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector & Display Wall
  • Head Up Display
  • Handheld Device

By End User

  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Others

By Chip Type

  • Processor ICs
  • User Interface ICs
  • Power Management IC

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
  • Spectra7 Microsystems Inc.
  • MediaTek, Inc.
  • Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
  • Advanced Micro Devices, Inc.
  • Imagination Technologies Limited

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific AR/VR Chip Market, by Device Type
1.4.2 Asia Pacific AR/VR Chip Market, by End User
1.4.3 Asia Pacific AR/VR Chip Market, by Chip Type
1.4.4 Asia Pacific AR/VR Chip Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
Chapter 4. Asia Pacific AR/VR Chip Market by Device Type
4.1 Asia Pacific Head Mounted Display Market by Country
4.2 Asia Pacific Gesture Tracking Device Market by Country
4.3 Asia Pacific Projector & Display Wall Market by Country
4.4 Asia Pacific Head Up Display Market by Country
4.5 Asia Pacific Handheld Device Market by Country
Chapter 5. Asia Pacific AR/VR Chip Market by End User
5.1 Asia Pacific Gaming Market by Country
5.2 Asia Pacific Entertainment & Media Market by Country
5.3 Asia Pacific Aerospace & Defense Market by Country
5.4 Asia Pacific Healthcare Market by Country
5.5 Asia Pacific Others Market by Country
Chapter 6. Asia Pacific AR/VR Chip Market by Chip Type
6.1 Asia Pacific Processor ICs Market by Country
6.2 Asia Pacific User Interface ICs Market by Country
6.3 Asia Pacific Power Management IC Market by Country
Chapter 7. Asia Pacific AR/VR Chip Market by Country
7.1 China AR/VR Chip Market
7.1.1 China AR/VR Chip Market by Device Type
7.1.2 China AR/VR Chip Market by End User
7.1.3 China AR/VR Chip Market by Chip Type
7.2 Japan AR/VR Chip Market
7.2.1 Japan AR/VR Chip Market by Device Type
7.2.2 Japan AR/VR Chip Market by End User
7.2.3 Japan AR/VR Chip Market by Chip Type
7.3 India AR/VR Chip Market
7.3.1 India AR/VR Chip Market by Device Type
7.3.2 India AR/VR Chip Market by End User
7.3.3 India AR/VR Chip Market by Chip Type
7.4 South Korea AR/VR Chip Market
7.4.1 South Korea AR/VR Chip Market by Device Type
7.4.2 South Korea AR/VR Chip Market by End User
7.4.3 South Korea AR/VR Chip Market by Chip Type
7.5 Singapore AR/VR Chip Market
7.5.1 Singapore AR/VR Chip Market by Device Type
7.5.2 Singapore AR/VR Chip Market by End User
7.5.3 Singapore AR/VR Chip Market by Chip Type
7.6 Malaysia AR/VR Chip Market
7.6.1 Malaysia AR/VR Chip Market by Device Type
7.6.2 Malaysia AR/VR Chip Market by End User
7.6.3 Malaysia AR/VR Chip Market by Chip Type
7.7 Rest of Asia Pacific AR/VR Chip Market
7.7.1 Rest of Asia Pacific AR/VR Chip Market by Device Type
7.7.2 Rest of Asia Pacific AR/VR Chip Market by End User
7.7.3 Rest of Asia Pacific AR/VR Chip Market by Chip Type
Chapter 8. Company Profiles
8.1 Samsung Electronics Co., Ltd. (Samsung Group)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Acquisition & Mergers:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Intel Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Geographical Expansions:
8.2.6 SWOT Analysis
8.3 IBM Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Regional & Segmental Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations & Agreements:
8.3.6 SWOT Analysis
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 SWOT Analysis
8.5 QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.5.2 Product Launches and Product Expansions:
8.6 MediaTek, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 Spectra7 Microsystems, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Research & Development Expenses
8.8 Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.9 Advanced Micro Devices, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. Imagination Technologies Limited
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:

Companies Mentioned

  • IBM Corporation
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
  • Spectra7 Microsystems Inc.
  • MediaTek, Inc.
  • Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
  • Advanced Micro Devices, Inc.
  • Imagination Technologies Limited

Methodology

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