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The augmented reality in retail market is forecasted to grow by USD 19.51 billion during 2023-2028, accelerating at a CAGR of 57.74% during the forecast period. The report on the augmented reality in retail market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by use of ar technology to make advertising more effective, increased efficiency of operations, and ease in handling customer-front operations.
The augmented reality in retail market is segmented as below:
By Type
- Apparel
- Furniture lighting and decor
- Footwear
- Grocery
- Others
By Geographical Landscape
- North America
- Europe
- APAC
- South America
- Middle East and Africa
The report on the augmented reality in retail market covers the following areas:
- Augmented reality in retail market sizing
- Augmented reality in retail market forecast
- Augmented reality in retail market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Type
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Opportunity/Restraints
10 Competitive Landscape
11 Competitive Analysis
12 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global augmented reality in retail market: Alphabet Inc., Apple Inc., Elbit Systems Ltd., HP Inc., HTC Corp., Kopin Corp., Lenovo Group Ltd., Lumus Ltd., Magic Leap Inc., Microsoft Corp., NexTech AR Solutions Corp., PTC Inc., Qualcomm Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Toshiba Corp., Upskill, VR Vision Inc., Vuzix Corp., and Zugara Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is growing smartphones and tablets will fuel growth of ar in retail industry."
According to the report, one of the major drivers for this market is the use of ar technology to make advertising more effective.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Alphabet Inc.
- Apple Inc.
- Elbit Systems Ltd.
- HP Inc.
- HTC Corp.
- Kopin Corp.
- Lenovo Group Ltd.
- Lumus Ltd.
- Magic Leap Inc.
- Microsoft Corp.
- NexTech AR Solutions Corp.
- PTC Inc.
- Qualcomm Inc.
- Samsung Electronics Co. Ltd.
- Sony Group Corp.
- Toshiba Corp.
- Upskill
- VR Vision Inc.
- Vuzix Corp.
- Zugara Inc.