The North America Connected Toys Market should witness market growth of 19.1% CAGR during the forecast period (2022-2028).
Consumer protection and online security are facing new difficulties as a result of the growing digital trend of internet connectivity for common goods. The majority of "connected toys" have a speaker, a microphone, and an app to process the data. The way these toys are produced needs to be reviewed, especially those that use cameras and microphones to record what children do.
They differ from a smart speaker or other common voice-activated gadgets since they are designed exclusively for children and must adhere to considerably higher privacy standards. The Internet of Things (IoT) is not some abstract idea about how technology will be integrated into homes in the future. IoT, or the idea that ordinary physical objects connect to the internet and communicate with one another, has already come to pass.
In fact, according to analysts, there will be 38.5 billion connected gadgets worldwide in 2020. Maybe someone already have one of these cutting-edge devices. They include anything from automobiles to coffee makers, home security systems, washing machines, and even toys for kids.
The increasing demand for these toys from industrialized countries in the region, particularly the US and Canada, is a result of growing public awareness of the advantages of educational toys. The necessity for these toys has grown as a result of the lockdown, which kept kids inside their homes and may have had an impact on their growth. As a result, there is a huge increase in demand for education and learning toys in this region. Additionally, the rising popularity of online purchasing portals has made it easier for customers to contact businesses to purchase their preferred game to kill boredom.
The US market dominated the North America Connected Toys Market by Country in 2021; thereby, achieving a market value of $6,167.9 million by 2028. The Canada market is experiencing a CAGR of 21.8% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 20.7% during (2022-2028).
Based on Application, the market is segmented into Education, Entertainment, and Other Applications. Based on Age Group, the market is segmented into Teenagers (13-19 years), 9-12 years, 6-8 years, and 1- 5 years. Based on Technology, the market is segmented into Wi-Fi, Bluetooth, and Others. Based on Interfacing Device, the market is segmented into PC/Laptop and Smartphone/Tablet. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hasbro, Inc., Mattel, Inc., LEGO Group (KIRKBI A/S), VTech Holdings Limited, ROYBI, Pillar Learning, Ubtech Robotics Corp. Ltd., PlayShifu, Sphero, Inc. and Mainbot SAS
Consumer protection and online security are facing new difficulties as a result of the growing digital trend of internet connectivity for common goods. The majority of "connected toys" have a speaker, a microphone, and an app to process the data. The way these toys are produced needs to be reviewed, especially those that use cameras and microphones to record what children do.
They differ from a smart speaker or other common voice-activated gadgets since they are designed exclusively for children and must adhere to considerably higher privacy standards. The Internet of Things (IoT) is not some abstract idea about how technology will be integrated into homes in the future. IoT, or the idea that ordinary physical objects connect to the internet and communicate with one another, has already come to pass.
In fact, according to analysts, there will be 38.5 billion connected gadgets worldwide in 2020. Maybe someone already have one of these cutting-edge devices. They include anything from automobiles to coffee makers, home security systems, washing machines, and even toys for kids.
The increasing demand for these toys from industrialized countries in the region, particularly the US and Canada, is a result of growing public awareness of the advantages of educational toys. The necessity for these toys has grown as a result of the lockdown, which kept kids inside their homes and may have had an impact on their growth. As a result, there is a huge increase in demand for education and learning toys in this region. Additionally, the rising popularity of online purchasing portals has made it easier for customers to contact businesses to purchase their preferred game to kill boredom.
The US market dominated the North America Connected Toys Market by Country in 2021; thereby, achieving a market value of $6,167.9 million by 2028. The Canada market is experiencing a CAGR of 21.8% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 20.7% during (2022-2028).
Based on Application, the market is segmented into Education, Entertainment, and Other Applications. Based on Age Group, the market is segmented into Teenagers (13-19 years), 9-12 years, 6-8 years, and 1- 5 years. Based on Technology, the market is segmented into Wi-Fi, Bluetooth, and Others. Based on Interfacing Device, the market is segmented into PC/Laptop and Smartphone/Tablet. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hasbro, Inc., Mattel, Inc., LEGO Group (KIRKBI A/S), VTech Holdings Limited, ROYBI, Pillar Learning, Ubtech Robotics Corp. Ltd., PlayShifu, Sphero, Inc. and Mainbot SAS
Scope of the Study
By Application
- Education
- Entertainment
- Other Applications
By Age Group
- Teenagers (13-19 years)
- 9-12 years
- 6-8 years
- 1- 5 years
By Technology
- Wi-Fi
- Bluetooth
- Others
By Interfacing Device
- PC/Laptop
- Smartphone/Tablet
By Distribution Channel
- Offline
- Online
By Country
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- Hasbro, Inc.
- Mattel, Inc.
- LEGO Group (KIRKBI A/S)
- VTech Holdings Limited
- ROYBI
- Pillar Learning
- Ubtech Robotics Corp. Ltd.
- PlayShifu
- Sphero, Inc.
- Mainbot SAS
Unique Offerings
- Exhaustive coverage
- The highest number of market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. North America Connected Toys Market by Application
Chapter 5. North America Connected Toys Market by Age Group
Chapter 6. North America Connected Toys Market by Technology
Chapter 7. North America Connected Toys Market by Interfacing Device
Chapter 8. North America Connected Toys Market by Distribution Channel
Chapter 9. North America Connected Toys Market by Country
Chapter 10. Company Profiles
Companies Mentioned
- Hasbro, Inc.
- Mattel, Inc.
- LEGO Group (KIRKBI A/S)
- VTech Holdings Limited
- ROYBI
- Pillar Learning
- Ubtech Robotics Corp. Ltd.
- PlayShifu
- Sphero, Inc.
- Mainbot SAS
Methodology
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