The report on the global metaverse market provides qualitative and quantitative analysis for the period from 2020 to 2028. The report predicts the global metaverse market to grow with a CAGR of around 43% over the forecast period from 2022-2028. The study on metaverse market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2020 to 2028.
The report on metaverse market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global metaverse market over the period of 2020 to 2028. Moreover, the report is a collective presentation of primary and secondary research findings.
Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global metaverse market over the period of 2020 to 2028. Further, IGR- Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.
1. Key Opinion Leaders associated with the publisher
2. Internal and External subject matter experts
3. Professionals and participants from the industry
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/country managers
5. Vice President level executives
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others
5. Websites and publications by research agencies
2. Complete coverage of all the segments in the metaverse market to analyze the trends, developments in the global market and forecast of market size up to 2028
3. Comprehensive analysis of the companies operating in the global metaverse market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company
4. IGR- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify
The report on metaverse market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global metaverse market over the period of 2020 to 2028. Moreover, the report is a collective presentation of primary and secondary research findings.
Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global metaverse market over the period of 2020 to 2028. Further, IGR- Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.
Report Findings
1) Drivers
- Increased demand of entertainment and gaming industry will drive the market growth.
- Enhanced demand of digital twins in developing countries will fuel the market growth.
2) Restraints
- Threat of cyber attacks is expected to hamper the market growth.
3) Opportunities
- Increasing use of metaverse in aerospace and defense industry will create growth opportunities.
Research Methodology
A) Primary Research
The primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include1. Key Opinion Leaders associated with the publisher
2. Internal and External subject matter experts
3. Professionals and participants from the industry
The primary research respondents typically include
1. Executives working with leading companies in the market under review2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/country managers
5. Vice President level executives
B) Secondary Research
Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. At the publisher, each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.The secondary sources of the data typically include
1. Company reports and publications2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others
5. Websites and publications by research agencies
Segments Covered
The global metaverse market is segmented on the basis of component, technology, application, and industry vertical.The Global Metaverse Market by Component
- Hardware
- Software
- Service
The Global Metaverse Market by Technology
- Blockchain
- Virtual Reality and Augmented Reality
- Mixed Reality
- Others
The Global Metaverse Market by Application
- Gaming
- Online Shopping
- Content Creation and Social Media
- Events and Conference
- Digital Marketing
The Global Metaverse Market by Industry Vertical
- BFSI
- Retail Media and Entertainment
- Education
- Aerospace and Defense
- Automotive
- Others
Company Profiles
The companies covered in the report include:- Meta Platforms, Inc.
- Tencent Holdings Ltd.
- Nvidia Corporation
- Epic Games, Inc.
- Roblox Corporation
- Nextech AR Solutions Corp.
- Pixowl, Inc.
- Facebook Reality Labs
- Decentraland
- Antier Solutions Pvt. Ltd.
What does this Report Deliver?
1. Comprehensive analysis of the global as well as regional markets of the metaverse market2. Complete coverage of all the segments in the metaverse market to analyze the trends, developments in the global market and forecast of market size up to 2028
3. Comprehensive analysis of the companies operating in the global metaverse market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company
4. IGR- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify
Table of Contents
Chapter 1. Preface
Chapter 2. Executive Summary
Chapter 3. Global Metaverse Market Overview
Chapter 5. Global Metaverse Market by Component
Chapter 6. Global Metaverse Market by Technology
Chapter 7. Global Metaverse Market by Application
Chapter 8. Global Metaverse Market by Industry Vertical
Chapter 9. Global Metaverse Market by Region 2022-2028
Chapter 10. Company Profiles and Competitive Landscape
Executive Summary
The report on metaverse market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global metaverse market over the period of 2020 to 2028. Moreover, the report is a collective presentation of primary and secondary research findings.Companies Mentioned
- Meta Platforms, Inc.
- Tencent Holdings Ltd.
- Nvidia Corporation
- Epic Games, Inc.
- Roblox Corporation
- Nextech AR Solutions Corp.
- Pixowl, Inc.
- Facebook Reality Labs
- Decentraland
- Antier Solutions Pvt. Ltd.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 100 |
Published | August 2022 |
Forecast Period | 2022 - 2028 |
Estimated Market Value ( USD | $ 47 Billion |
Forecasted Market Value ( USD | $ 420 Billion |
Compound Annual Growth Rate | 43.0% |
Regions Covered | Global |
No. of Companies Mentioned | 10 |