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Animation & Gaming Market by Offerings (Animation, Gaming), Gaming Platform (Console, Mobile, PC), Age Group, Content Type, End-User, Distribution Channel - Global Forecast 2025-2030

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    Report

  • 192 Pages
  • March 2025
  • Region: Global
  • 360iResearch™
  • ID: 5715542
UP TO OFF until Jan 01st 2026
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The Animation & Gaming Market grew from USD 227.24 billion in 2024 to USD 255.56 billion in 2025. It is expected to continue growing at a CAGR of 12.78%, reaching USD 467.70 billion by 2030.

The dynamic realm of animation and gaming is witnessing unprecedented growth and transformation, fueled by rapid technological evolution and shifting consumer preferences. This executive summary introduces a comprehensive analysis of the current state and future prospects of the industry, drawing insights from market trends, segmentation metrics, regional influences, and the performance of leading companies. Our detailed research delves into the nuances that drive innovation, address competitive challenges, and unlock new growth opportunities. With innovation at its core, the study examines how emerging solutions and creative storytelling are reshaping user experiences and setting the stage for disruptive market entries. It offers readers a deep understanding of the forces behind the evolution of animated storytelling and interactive entertainment, spotlighting the convergence of art and technology in delivering immersive experiences. The extensive analysis also sheds light on evolving content demands, platform migrations, technological breakthroughs, and the strategic realignments necessary for stakeholders to stay ahead in a fiercely competitive environment. The goal is to provide executives and decision-makers with the insights needed to make informed strategic investments and operational decisions in this vibrant marketplace.

Transformative Shifts in the Animation & Gaming Landscape

Over the past few years, the animation and gaming sector has experienced dramatic shifts, rendering the landscape both challenging and opportunistic. The transformative changes are driven by breakthrough developments in hardware and software, an increasing propensity for digital entertainment, and evolving content consumption patterns that demand higher quality visuals and increased interactivity. Technological advancements such as real-time rendering, cloud computing, and advanced simulation methodologies have redefined production processes and distribution mechanisms. Studios are now exploiting cutting-edge techniques to produce more realistic, immersive, and visually captivating experiences, which in turn raises the bar for competition on a global scale.

Furthermore, consumer behavior has been reshaped by the convergence of multiple digital platforms. The industry is moving away from traditional media to embrace interconnected ecosystems that integrate streaming services, online stores, and digital downloads. This metamorphosis is not only broadening the content scope but also fostering unique collaborations between technology giants, creative agencies, and independent developers. Such partnerships encourage experimentation and open avenues for monetization through innovative advertising solutions and interactive commerce. The ripple effects of these transformative shifts have initiated a ripple of strategic realignments across content production, technology adoption, and customer engagement strategies.

The evolving nature of content consumption, enhanced by mobile connectivity and virtual environments, has created an ecosystem where agility and foresight are key. As decision-makers look to harness these technological trends and behavioral shifts, the industry sets a clear trajectory towards a more integrated, user-centric model that challenges conventional paradigms and champions creativity at every turn.

Key Segmentation Insights Driving Market Diversification

The market segmentation analysis provides a holistic view of the diverse ecosystem within animation and gaming. By examining various dimensions, the research offers detailed insights into consumer and industry dynamics that underpin the business. The segmentation based on offerings involves a deep dive into two major categories, Animation and Gaming. In animation, the study elaborates on the differences that exist between 2D Animation, 3D Animation, Motion Graphics, and Stop Motion, each offering distinct artistic approaches and catering to varied audience preferences. Conversely, the gaming segment is rigorously studied across the innovations driven by Augmented Reality (AR) Gaming, Cloud Gaming, Console Gaming, Mobile Gaming, PC Gaming, and Virtual Reality (VR) Gaming, with each sub-category presenting unique challenges and opportunities in user engagement and monetization.

Beyond offerings, the segmentation based on gaming platforms sheds light on the technological parameters that drive market growth. The analysis covers platforms such as Console, Mobile, PC, and Web, with further exploration of sub-categories including Nintendo Switch, PlayStation, and Xbox for consoles, Android and iOS for mobile devices, Linux, MacOS, and Windows for PC gaming, as well as Browser-Based and HTML5 Games for web distribution. This layered analysis underscores how platform-specific features and user demographics influence content design and monetization strategies.

The study further segments the market by age group, delineating target categories like individuals aged 18 to 35, those above 35, and those less than 18 years old. Each of these segments reflects distinct purchasing power, content preferences, and engagement behaviors, necessitating tailored marketing and product development strategies.

Moreover, segmentation by content type offers insights into thematic preferences across action, adventure, and simulation genres. The action category is dissected into fighting, shooter, and survival games, providing in-depth understanding of genre-specific trends. Similarly, adventure content spans platformers, puzzles, and role-playing games, while simulation covers experiences in construction and management, life simulation, and vehicle simulation. This segmentation reveals a complex tapestry of expectations and evolving consumer needs.

Finally, the analysis considers end-user behavior and distribution channels. The examination extends to both enterprises and individual consumers, highlighting how entities such as advertising agencies, educational institutions, and media and entertainment companies impact strategic decisions. Distribution mechanisms, ranging from direct downloads and online stores to streaming services, complete the picture by outlining the key pathways through which content reaches its audience. This multifaceted segmentation approach offers crucial insights into market diversification and strategic targeting, enabling stakeholders to harness opportunities and forecast future trends effectively.

Based on Offerings, market is studied across Animation and Gaming. The Animation is further studied across 2D Animation, 3D Animation, Motion Graphics, and Stop Motion. The Gaming is further studied across Augmented Reality (AR) Gaming, Cloud Gaming, Console Gaming, Mobile Gaming, PC Gaming, and Virtual Reality (VR) Gaming.

Based on Gaming Platform, market is studied across Console, Mobile, PC, and Web. The Console is further studied across Nintendo Switch, PlayStation, and Xbox. The Mobile is further studied across Android and iOS. The PC is further studied across Linux, MacOS, and Windows. The Web is further studied across Browser-Based and HTML5 Games.

Based on Age Group, market is studied across 18-35, Above 35, and Less than 18.

Based on Content Type, market is studied across Action, Adventure, and Simulation. The Action is further studied across Fighting, Shooter, and Survival. The Adventure is further studied across Platformers, Puzzle, and Role-Playing. The Simulation is further studied across Construction and Management, Life Simulation, and Vehicle Simulation.

Based on End-User, market is studied across Enterprises and Individual Consumers. The Enterprises is further studied across Advertising Agencies, Educational Institutions, and Media & Entertainment Companies.

Based on Distribution Channel, market is studied across Direct Downloads, Online Stores, and Streaming Services.

Regional Market Dynamics Shaping Global Trends

Regional dynamics play a critical role in influencing market trends and strategic positioning in the animation and gaming sectors. The analysis reveals that the Americas continue to be a powerhouse of creativity and technological innovation, fostering a fertile environment where startups and established entities alike contribute to a robust market presence. In contrast, the region encompassing Europe, Middle East & Africa (EMEA) presents a complex mix of regulatory frameworks, cultural diversity, and technological investments, which collectively shape consumer behavior and competitive dynamics. In the Asia-Pacific region, rapid modernization, a burgeoning middle class, and an increasing appetite for digital content drive significant investments in advanced gaming platforms and cutting-edge animation projects. These regional insights collectively highlight how localized economic conditions, technological advancements, and cultural trends are pivotal in carving out niche market opportunities and competitive advantages.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Insight into Industry Leaders Shaping the Future

Key companies are at the forefront of driving growth and innovation in the animation and gaming sectors. Established industry giants and emerging innovators alike are harnessing advanced technologies and creative excellence to redefine standards and deliver superior experiences. This report provides a detailed analysis of influential organizations, including Aardman Animations Limited, Activision Blizzard Inc. by Microsoft Corp., and Adobe Inc., each renowned for their commitment to quality and technological prowess. The landscape is further enriched by specialized players such as Anibrain Digital Technologies Private Limited and Bandai Namco Entertainment Inc., who are continually pushing the boundaries of interactive entertainment.

Other significant contributors include Bonfire Studios, Inc., Electronic Arts Inc., and Epic Games, Inc., whose strategic initiatives have not only redefined gaming experiences but have also set new benchmarks in storytelling and graphical excellence. Pioneering technology firms like Framestore Limited and Unity Technologies have been instrumental in bridging the gap between creative vision and technical execution, while companies such as Kevuru Games and NCSOFT Corporation continue to shape competitive dynamics through innovative game design and immersive content creation. Critical market participants like NetEase Inc., Nintendo Co. Ltd., and Sony Group Corporation have also played significant roles in bringing high-caliber gaming and animation products to a global audience. The strategic presence of Take-Two Interactive Software, Inc., Technicolor Group, and The Foundry Visionmongers Ltd. further underscores the market’s expansive reach and the confluence of creativity with high technology. Prominent names such as The Walt Disney Company, TOEI ANIMATION Co. Ltd., Toonz Media Group, Valve Corporation, and WB Television Group complete the roster of influential players driving industry transformation and competitive growth.

The report delves into recent significant developments in the Animation & Gaming Market, highlighting leading vendors and their innovative profiles. These include Aardman Animations Limited, Activision Blizzard Inc. by Microsoft Corp., Adobe Inc., Anibrain Digital Technologies Private Limited, Bandai Namco Entertainment Inc., Bonfire Studios, Inc., Electronic Arts Inc., Epic Games, Inc., Framestore Limited, Kevuru Games, NCSOFT Corporation, NetEase Inc., Nintendo Co. Ltd., Reliance Industries Ltd., Sony Group Corporation, Take-Two Interactive Software, Inc., Technicolor Group, The Foundry Visionmongers Ltd., The Walt Disney Company, TOEI ANIMATION Co. Ltd., Toonz Media Group, Unity Technologies, Valve Corporation, and WB Television Group.

Strategic Action Points for Navigating the Evolving Market

Industry leaders are encouraged to adopt a forward-thinking approach and invest in innovative frameworks that harness emerging technologies and evolving market dynamics. The recommendations focus on three key areas: strategic investments in next-generation production techniques, enhanced collaboration across technological and creative sectors, and an agile approach to evolving consumer preferences. To stay competitive, decision-makers should leverage data analytics and consumer behavior insights to create personalized experiences that resonate with diverse audiences, while also exploring cross-platform developments that streamline content delivery. Moreover, fostering partnerships with tech innovators and creative agencies can significantly accelerate time-to-market for new product introductions, thereby capturing market share in this rapidly shifting environment. Expanding globally while tailoring strategies to local market nuances is another pivotal recommendation for optimizing growth and relevance.

Conclusive Insights on the Future of Animation & Gaming

In summary, the animation and gaming industry is at a pivotal crossroads, characterized by transformative shifts, diverse segmentation dynamics, and robust regional influences. The integration of advanced technologies and creative ingenuity continues to drive unprecedented change, offering a fertile ground for innovation and growth. By embracing detailed market segmentation, leveraging regional strengths, and drawing insights from leading organizations, stakeholders are better positioned to navigate uncertainty and capitalize on emerging market opportunities. The combined force of creative storytelling, technological innovation, and strategic foresight ensures that the market remains resilient and adaptive in the face of evolving consumer demands and competitive pressures. The insights detailed in this report provide a comprehensive understanding of current trends and serve as a roadmap for sustained market success.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rapid urbanization and increasing disposable income promoting the growth of the gaming and animation sectors
5.1.1.2. Growing popularity of esports and competitive gaming as mainstream entertainment
5.1.1.3. Rising demand for immersive and interactive experiences globally
5.1.2. Restraints
5.1.2.1. High production cost of high-quality gaming and animation content
5.1.3. Opportunities
5.1.3.1. Integration of artificial intelligence to enhance storytelling techniques in animation series for gamers
5.1.3.2. Rising collaborating with VR and AR tech companies to enhance immersive storytelling and gameplay elements
5.1.4. Challenges
5.1.4.1. Growing concerns of data privacy and digital rights infringement in the animation and gaming sectors
5.2. Market Segmentation Analysis
5.2.1. Offering: Adoption of 3D animation in various sectors to create immersive and realistic experiences
5.2.2. End-User: Utilization of animation and gamings in education sector for significant transformation in education
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Animation & Gaming Market, by Offerings
6.1. Introduction
6.2. Animation
6.2.1. 2D Animation
6.2.2. 3D Animation
6.2.3. Motion Graphics
6.2.4. Stop Motion
6.3. Gaming
6.3.1. Augmented Reality (AR) Gaming
6.3.2. Cloud Gaming
6.3.3. Console Gaming
6.3.4. Mobile Gaming
6.3.5. PC Gaming
6.3.6. Virtual Reality (VR) Gaming
7. Animation & Gaming Market, by Gaming Platform
7.1. Introduction
7.2. Console
7.2.1. Nintendo Switch
7.2.2. PlayStation
7.2.3. Xbox
7.3. Mobile
7.3.1. Android
7.3.2. iOS
7.4. PC
7.4.1. Linux
7.4.2. MacOS
7.4.3. Windows
7.5. Web
7.5.1. Browser-Based
7.5.2. HTML5 Games
8. Animation & Gaming Market, by Age Group
8.1. Introduction
8.2. 18-35
8.3. Above 35
8.4. Less than 18
9. Animation & Gaming Market, by Content Type
9.1. Introduction
9.2. Action
9.2.1. Fighting
9.2.2. Shooter
9.2.3. Survival
9.3. Adventure
9.3.1. Platformers
9.3.2. Puzzle
9.3.3. Role-Playing
9.4. Simulation
9.4.1. Construction and Management
9.4.2. Life Simulation
9.4.3. Vehicle Simulation
10. Animation & Gaming Market, by End-User
10.1. Introduction
10.2. Enterprises
10.2.1. Advertising Agencies
10.2.2. Educational Institutions
10.2.3. Media & Entertainment Companies
10.3. Individual Consumers
11. Animation & Gaming Market, by Distribution Channel
11.1. Introduction
11.2. Direct Downloads
11.3. Online Stores
11.4. Streaming Services
12. Americas Animation & Gaming Market
12.1. Introduction
12.2. Argentina
12.3. Brazil
12.4. Canada
12.5. Mexico
12.6. United States
13. Asia-Pacific Animation & Gaming Market
13.1. Introduction
13.2. Australia
13.3. China
13.4. India
13.5. Indonesia
13.6. Japan
13.7. Malaysia
13.8. Philippines
13.9. Singapore
13.10. South Korea
13.11. Taiwan
13.12. Thailand
13.13. Vietnam
14. Europe, Middle East & Africa Animation & Gaming Market
14.1. Introduction
14.2. Denmark
14.3. Egypt
14.4. Finland
14.5. France
14.6. Germany
14.7. Israel
14.8. Italy
14.9. Netherlands
14.10. Nigeria
14.11. Norway
14.12. Poland
14.13. Qatar
14.14. Russia
14.15. Saudi Arabia
14.16. South Africa
14.17. Spain
14.18. Sweden
14.19. Switzerland
14.20. Turkey
14.21. United Arab Emirates
14.22. United Kingdom
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Scenario Analysis
15.3.1. Nodwin Gaming acquires Trinity Gaming to accelerate expansion and enhance content capabilities
15.3.2. Zapak and Warner Bros. launch Ben 10 alien run mobile game on ben10 day
15.3.3. DreamWorks and Universal partner with Alshaya to launch dreamplay in Riyadh
15.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. ANIMATION & GAMING MARKET MULTI-CURRENCY
FIGURE 2. ANIMATION & GAMING MARKET MULTI-LANGUAGE
FIGURE 3. ANIMATION & GAMING MARKET RESEARCH PROCESS
FIGURE 4. ANIMATION & GAMING MARKET SIZE, 2024 VS 2030
FIGURE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 6. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2024 VS 2030 (%)
FIGURE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2024 VS 2030 (%)
FIGURE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2030 (%)
FIGURE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
FIGURE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 19. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 20. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 21. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 22. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 23. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 24. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 25. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 27. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 28. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 29. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. ANIMATION & GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. ANIMATION & GAMING MARKET DYNAMICS
TABLE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOTION GRAPHICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AUGMENTED REALITY (AR) GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL ANIMATION & GAMING MARKET SIZE, BY VIRTUAL REALITY (VR) GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL ANIMATION & GAMING MARKET SIZE, BY NINTENDO SWITCH, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL ANIMATION & GAMING MARKET SIZE, BY XBOX, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL ANIMATION & GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LINUX, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MACOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WEB, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL ANIMATION & GAMING MARKET SIZE, BY BROWSER-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL ANIMATION & GAMING MARKET SIZE, BY HTML5 GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 18-35, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ABOVE 35, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LESS THAN 18, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLATFORMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSTRUCTION AND MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL ANIMATION & GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVERTISING AGENCIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL ANIMATION & GAMING MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MEDIA & ENTERTAINMENT COMPANIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL ANIMATION & GAMING MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DIRECT DOWNLOADS, BY REGION, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE STORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STREAMING SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. AMERICAS ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 73. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 74. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 75. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 76. AMERICAS ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 77. AMERICAS ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 78. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 79. AMERICAS ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 80. AMERICAS ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 81. AMERICAS ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 82. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 83. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 84. AMERICAS ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 85. AMERICAS ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 86. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 87. AMERICAS ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 88. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 89. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 90. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 91. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 92. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 93. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 94. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 95. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 96. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 97. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 98. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 99. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 100. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 101. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 102. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 103. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 104. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 105. BRAZIL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 106. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 107. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 108. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 109. BRAZIL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 110. BRAZIL ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 111. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 112. BRAZIL ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 113. BRAZIL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 114. BRAZIL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 115. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 116. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 117. BRAZIL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 118. BRAZIL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 119. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 120. BRAZIL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 121. CANADA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 122. CANADA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 123. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 124. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 125. CANADA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 126. CANADA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 127. CANADA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 128. CANADA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 129. CANADA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 130. CANADA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 131. CANADA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 132. CANADA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 133. CANADA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 134. CANADA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 135. CANADA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 136. CANADA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 137. MEXICO ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 138. MEXICO ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 139. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 140. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 141. MEXICO ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 142. MEXICO ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 143. MEXICO ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 144. MEXICO ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 145. MEXICO ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 146. MEXICO ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 147. MEXICO ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 148. MEXICO ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 149. MEXICO ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 150. MEXICO ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 151. MEXICO ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 152. MEXICO ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 153. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 154. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 155. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 156. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 157. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 158. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 159. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 160. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 161. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 162. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 163. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 164. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 165. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 166. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 167. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 168. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 169. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 170. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 171. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 172. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 173. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 174. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 175. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 176. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 177. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 178. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 179. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 180. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 181. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 182. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 183. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 184. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 185. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 186. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 187. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 188. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 189. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 190. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 191. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 192. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 193. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 194. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 195. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 196. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 197. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 198. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 199. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 200. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 201. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 202. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 203. CHINA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 204. CHINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 205. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 206. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 207. CHINA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 208. CHINA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 209. CHINA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 210. CHINA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 211. CHINA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 212. CHINA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 213. CHINA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 214. CHINA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 215. CHINA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 216. CHINA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 217. CHINA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 218. CHINA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 219. INDIA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 220. INDIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 221. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 222. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 223. INDIA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 224. INDIA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 225. INDIA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 226. INDIA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 227. INDIA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 228. INDIA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 229. INDIA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 230. INDIA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 231. INDIA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 232. INDIA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 233. INDIA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 234. INDIA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 235. INDONESIA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 236. INDONESIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 237. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 238. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 239. INDONESIA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 240. INDONESIA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 241. INDONESIA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 242. INDONESIA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 243. INDONESIA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 244. INDONESIA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 245. INDONESIA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 246. INDONESIA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 247. INDONESIA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 248. INDONESIA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 249. INDONESIA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 250. INDONESIA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 251. JAPAN ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 252. JAPAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 253. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 254. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 255. JAPAN ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 256. JAPAN ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 257. JAPAN ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 258. JAPAN ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 259. JAPAN ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 260. JAPAN ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 261. JAPAN ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 262. JAPAN ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 263. JAPAN ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 264. JAPAN ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 265. JAPAN ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 266. JAPAN ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 267. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 268. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 269. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 270. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 271. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 272. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 273. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 274. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 275. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 276. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 277. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 278. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 279. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 280. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 281. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 282. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 283. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 284. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 285. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 286. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 287. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 288. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 289. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 290. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 291. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 292. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 293. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 294. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 295. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 296. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 297. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 298. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 299. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 300. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 301. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 302. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 303. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 304. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 305. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 306. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 307. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 308. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 309. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 310. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 311. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 312. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 313. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 314. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 315. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 316. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 317. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 318. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 319. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 320. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 321. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 322. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 323. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 324. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 325. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 326. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 327. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 328. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 329. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 330. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 331. TAIWAN ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 332. TAIWAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 333. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 334. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 335. TAIWAN ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 336. TAIWAN ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 337. TAIWAN ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 338. TAIWAN ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 339. TAIWAN ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 340. TAIWAN ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 341. TAIWAN ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 342. TAIWAN ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 343. TAIWAN ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 344. TAIWAN ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 345. TAIWAN ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 346. TAIWAN ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 347. THAILAND ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 348. THAILAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 349. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 350. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 351. THAILAND ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 352. THAILAND ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 353. THAILAND ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 354. THAILAND ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 355. THAILAND ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 356. THAILAND ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 357. THAILAND ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 358. THAILAND ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 359. THAILAND ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 360. THAILAND ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 361. THAILAND ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 201

Companies Mentioned

  • Aardman Animations Limited
  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain Digital Technologies Private Limited
  • Bandai Namco Entertainment Inc.
  • Bonfire Studios, Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Framestore Limited
  • Kevuru Games
  • NCSOFT Corporation
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corporation
  • Take-Two Interactive Software, Inc.
  • Technicolor Group
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Company
  • TOEI ANIMATION Co. Ltd.
  • Toonz Media Group
  • Unity Technologies
  • Valve Corporation
  • WB Television Group

Methodology

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Table Information