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Home Console Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2022 to 2030

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    Report

  • 118 Pages
  • August 2022
  • Region: Global
  • Acute Market Reports
  • ID: 5724473

Technological Advancements and Growing Popularity of Video Games in Young Adults is Driving the Home Console Market

Globally, the home console market is expected to grow with a CAGR of 4.2% during the forecast period from 2022 to 2030. The growth of the market is driven by increasing technological advancement in the gaming consoles. The integration of the advance audio visual systems has led to the development of myriad new avenues for the growth of the consoles market. Furthermore, the advent of the augmented reality and virtual reality is also serving as a major driver for the growth of the console market across the globe.

The increasing competition among the market players is also acting as major force propelling the growth of the home console market. As the competition among the market players is rising, the organizations are investing heavily in the research and development activities and to gain an edge over competitors. The players are constantly launching new products with new and advance features to attract the customer. This is accelerating the demand for the home console market across the globe. However, the emergence of the cloud gaming and game streaming service is presenting significant threat to the growth of the consoles market.

PC Game Console is Dominating the Home Console Market

The home console market is segmented based on the product into TV game console, PC game console, handheld console and others. PC game console accounted for more than 35% share in the home console market in 2020. The widespread adoption of the PC gaming across the globe is acting as a major force driving the demand for the PC console. Furthermore, the relatively low cost of the PC game console as compared to the TV game console is supporting the growth of the PC consoles market.

Asia Pacific is Leading the Home Console Market

Asia Pacific led the home console market with over 30% share in revenue in 2021. The market is driven by the large scale adoption of the gaming across the region. Asia Pacific accounts for more than 40% of the gaming population across the globe. South Korea and China are one of the major countries in terms of number of professional gamers and total number of gamers worldwide. However, the growing adoption of the mobile gaming is hindering the growth of the home console market in the region.

The prominent players in the home console market are Amstrad/Sky, Apple/Bandai, Atari, Coleco, INTV Corporation, Logitech, Mad Catz, Magnavox, Microsoft Corporation, NEC Home Electronics, Nintendo Co Ltd, OUYA, Sega and Sony Computers Entertainment Inc.

Historical & Forecast Period

This study report represents analysis of each segment from 2020 to 2030 considering 2021 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2022 to 2030.

The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.

Research Methodology

The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Home Console market are as follows:
  • Research and development budgets of manufacturers and government spending
  • Revenues of key companies in the market segment
  • Number of end users and consumption volume, price and value.
  • Geographical revenues generate by countries considered in the report
  • Micro and macro environment factors that are currently influencing the Home Console market and their expected impact during the forecast period.
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.

Market Segmentation

Product

  • TV Gaming Console
  • PC Gaming Console
  • Handheld Console
  • Others

Age Group

  • 12-18 Years Old
  • 19-23 Years Old
  • 24-30 Years Old
  • 31-40 Years Old
  • 41-50 Years Old
  • >50 Years Old

Key questions answered in this report

  • What are the key micro and macro environmental factors that are impacting the growth of Home Console market?
  • What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
  • Estimated forecast and market projections up to 2030.
  • Which segment accounts for the fastest CAGR during the forecast period?
  • Which market segment holds a larger market share and why?
  • Are low and middle-income economies investing in the Home Console market?
  • Which is the largest regional market for Home Console market?
  • What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
  • Which are the key trends driving Home Console market growth?
  • Who are the key competitors and what are their key strategies to enhance their market presence in the Home Console market worldwide?


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Table of Contents

1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted

2. Executive Summary
2.1. Market Snapshot: Global Home Console Market
2.2. Global Home Console Market, By Product, 2021 (US$ Million)
2.3. Global Home Console Market, By Age Group, 2021 (US$ Million)
2.4. Global Home Console Market, By Geography, 2021 (US$ Million)
2.5. Attractive Investment Proposition by Geography, 2021

3. Home Console Market: Competitive Analysis
3.1. Market Positioning of Key Home Console Market Vendors
3.2. Strategies Adopted by Home Console Market Vendors
3.3. Key Industry Strategies
3.4. Tier Analysis 2021 Versus 2030

4. Home Console Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Home Console Market Value, 2020 - 2030, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis

5. Home Console Market: By Product, 2020-2030, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2021 Versus 2030
5.3. Market Segmentation
5.3.1. TV Gaming Console
5.3.2. PC Gaming Console
5.3.3. Handheld Console
5.3.4. Others

6. Home Console Market: By Age Group, 2020-2030, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2021 Versus 2030
6.3. Market Segmentation
6.3.1. 12-18 Years Old
6.3.2. 19-23 Years Old
6.3.3. 24-30 Years Old
6.3.4. 31-40 Years Old
6.3.5. 41-50 Years Old
6.3.6. >50 Years Old

7. North America Home Console Market, 2020-2030, USD (Million)
7.1. Market Overview
7.2. Home Console Market: By Product, 2020-2030, USD (Million)
7.3. Home Console Market: By Age Group, 2020-2030, USD (Million)
7.4.Home Console Market: By Region, 2020-2030, USD (Million)
7.4.1.North America
7.4.1.1. U.S.
7.4.1.1.1. Home Console Market: By Product, 2020-2030, USD (Million)
7.4.1.1.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
7.4.1.2. Canada
7.4.1.2.1. Home Console Market: By Product, 2020-2030, USD (Million)
7.4.1.2.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
7.4.1.3. Rest of North America
7.4.1.3.1. Home Console Market: By Product, 2020-2030, USD (Million)
7.4.1.3.1. Home Console Market: By Age Group, 2020-2030, USD (Million)

8. UK and European Union Home Console Market, 2020-2030, USD (Million)
8.1. Market Overview
8.2. Home Console Market: By Product, 2020-2030, USD (Million)
8.3. Home Console Market: By Age Group, 2020-2030, USD (Million)
8.4.Home Console Market: By Region, 2020-2030, USD (Million)
8.4.1.UK and European Union
8.4.1.1. UK
8.4.1.1.1. Home Console Market: By Product, 2020-2030, USD (Million)
8.4.1.1.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
8.4.1.2. Germany
8.4.1.2.1. Home Console Market: By Product, 2020-2030, USD (Million)
8.4.1.2.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
8.4.1.3. Spain
8.4.1.3.1. Home Console Market: By Product, 2020-2030, USD (Million)
8.4.1.3.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
8.4.1.4. Italy
8.4.1.4.1. Home Console Market: By Product, 2020-2030, USD (Million)
8.4.1.4.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
8.4.1.5. France
8.4.1.5.1. Home Console Market: By Product, 2020-2030, USD (Million)
8.4.1.5.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
8.4.1.6. Rest of Europe
8.4.1.6.1. Home Console Market: By Product, 2020-2030, USD (Million)
8.4.1.6.1. Home Console Market: By Age Group, 2020-2030, USD (Million)

9. Asia Pacific Home Console Market, 2020-2030, USD (Million)
9.1. Market Overview
9.2. Home Console Market: By Product, 2020-2030, USD (Million)
9.3. Home Console Market: By Age Group, 2020-2030, USD (Million)
9.4.Home Console Market: By Region, 2020-2030, USD (Million)
9.4.1.Asia Pacific
9.4.1.1. China
9.4.1.1.1. Home Console Market: By Product, 2020-2030, USD (Million)
9.4.1.1.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
9.4.1.2. Japan
9.4.1.2.1. Home Console Market: By Product, 2020-2030, USD (Million)
9.4.1.2.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
9.4.1.3. India
9.4.1.3.1. Home Console Market: By Product, 2020-2030, USD (Million)
9.4.1.3.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
9.4.1.4. Australia
9.4.1.4.1. Home Console Market: By Product, 2020-2030, USD (Million)
9.4.1.4.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
9.4.1.5. South Korea
9.4.1.5.1. Home Console Market: By Product, 2020-2030, USD (Million)
9.4.1.5.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
9.4.1.6. Rest of Asia Pacific
9.4.1.6.1. Home Console Market: By Product, 2020-2030, USD (Million)
9.4.1.6.1. Home Console Market: By Age Group, 2020-2030, USD (Million)

10. Latin America Home Console Market, 2020-2030, USD (Million)
10.1. Market Overview
10.2. Home Console Market: By Product, 2020-2030, USD (Million)
10.3. Home Console Market: By Age Group, 2020-2030, USD (Million)
10.4.Home Console Market: By Region, 2020-2030, USD (Million)
10.4.1.Latin America
10.4.1.1. Brazil
10.4.1.1.1. Home Console Market: By Product, 2020-2030, USD (Million)
10.4.1.1.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
10.4.1.2. Mexico
10.4.1.2.1. Home Console Market: By Product, 2020-2030, USD (Million)
10.4.1.2.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
10.4.1.3. Rest of Latin America
10.4.1.3.1. Home Console Market: By Product, 2020-2030, USD (Million)
10.4.1.3.1. Home Console Market: By Age Group, 2020-2030, USD (Million)

11. Middle East and Africa Home Console Market, 2020-2030, USD (Million)
11.1. Market Overview
11.2. Home Console Market: By Product, 2020-2030, USD (Million)
11.3. Home Console Market: By Age Group, 2020-2030, USD (Million)
11.4.Home Console Market: By Region, 2020-2030, USD (Million)
11.4.1.Middle East and Africa
11.4.1.1. GCC
11.4.1.1.1. Home Console Market: By Product, 2020-2030, USD (Million)
11.4.1.1.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
11.4.1.2. Africa
11.4.1.2.1. Home Console Market: By Product, 2020-2030, USD (Million)
11.4.1.2.1. Home Console Market: By Age Group, 2020-2030, USD (Million)
11.4.1.3. Rest of Middle East and Africa
11.4.1.3.1. Home Console Market: By Product, 2020-2030, USD (Million)
11.4.1.3.1. Home Console Market: By Age Group, 2020-2030, USD (Million)

12. Company Profile
12.1. Amstrad/Sky
12.1.1. Company Overview
12.1.2. Financial Performance
12.1.3. Product Portfolio
12.1.4. Strategic Initiatives
12.2. Apple/Bandai
12.2.1. Company Overview
12.2.2. Financial Performance
12.2.3. Product Portfolio
12.2.4. Strategic Initiatives
12.3. Atari
12.3.1. Company Overview
12.3.2. Financial Performance
12.3.3. Product Portfolio
12.3.4. Strategic Initiatives
12.4. Coleco
12.4.1. Company Overview
12.4.2. Financial Performance
12.4.3. Product Portfolio
12.4.4. Strategic Initiatives
12.5. INTV Corporation
12.5.1. Company Overview
12.5.2. Financial Performance
12.5.3. Product Portfolio
12.5.4. Strategic Initiatives
12.6. Logitech
12.6.1. Company Overview
12.6.2. Financial Performance
12.6.3. Product Portfolio
12.6.4. Strategic Initiatives
12.7. Mad Catz
12.7.1. Company Overview
12.7.2. Financial Performance
12.7.3. Product Portfolio
12.7.4. Strategic Initiatives
12.8. Magnavox
12.8.1. Company Overview
12.8.2. Financial Performance
12.8.3. Product Portfolio
12.8.4. Strategic Initiatives
12.9. Microsoft Corporation
12.9.1. Company Overview
12.9.2. Financial Performance
12.9.3. Product Portfolio
12.9.4. Strategic Initiatives
12.10. NEC Home Electronics
12.10.1. Company Overview
12.10.2. Financial Performance
12.10.3. Product Portfolio
12.10.4. Strategic Initiatives
12.11. Nintendo Co. Ltd.
12.11.1. Company Overview
12.11.2. Financial Performance
12.11.3. Product Portfolio
12.11.4. Strategic Initiatives
12.12. OUYA
12.12.1. Company Overview
12.12.2. Financial Performance
12.12.3. Product Portfolio
12.12.4. Strategic Initiatives
12.13. Sega
12.13.1. Company Overview
12.13.2. Financial Performance
12.13.3. Product Portfolio
12.13.4. Strategic Initiatives
12.14. Sony Corporation
12.14.1. Company Overview
12.14.2. Financial Performance
12.14.3. Product Portfolio
12.14.4. Strategic Initiatives

List of Figures
Figure 1 Global Home Console Market: Market Coverage
Figure 2 Research Methodology and Data Sources
Figure 3 Market Size Estimation - Top Down & Bottom-Up Approach
Figure 4 Global Home Console Market: Quality Assurance
Figure 5 Global Home Console Market, By Product, 2021
Figure 6 Global Home Console Market, By Age Group, 2021
Figure 7 Global Home Console Market, By Geography, 2021
Figure 8 Market Geographical Opportunity Matrix - Global Home Console Market, 2021
Figure 9 Market Positioning of Key Home Console Market Players, 2021
Figure 10 Global Home Console Market - Tier Analysis - Percentage of Revenues by Tier Level, 2021 Versus 2030
Figure 11 Global Home Console Market, By Product, 2021 Vs 2030, %
Figure 12 Global Home Console Market, By Age Group, 2021 Vs 2030, %
Figure 13 U.S. Home Console Market (US$ Million), 2020 - 2030
Figure 14 Canada Home Console Market (US$ Million), 2020 - 2030
Figure 15 Rest of North America Home Console Market (US$ Million), 2020 - 2030
Figure 16 UK Home Console Market (US$ Million), 2020 - 2030
Figure 17 Germany Home Console Market (US$ Million), 2020 - 2030
Figure 18 Spain Home Console Market (US$ Million), 2020 - 2030
Figure 19 Italy Home Console Market (US$ Million), 2020 - 2030
Figure 20 France Home Console Market (US$ Million), 2020 - 2030
Figure 21 Rest of Europe Home Console Market (US$ Million), 2020 - 2030
Figure 22 China Home Console Market (US$ Million), 2020 - 2030
Figure 23 Japan Home Console Market (US$ Million), 2020 - 2030
Figure 24 India Home Console Market (US$ Million), 2020 - 2030
Figure 25 Australia Home Console Market (US$ Million), 2020 - 2030
Figure 26 South Korea Home Console Market (US$ Million), 2020 - 2030
Figure 27 Rest of Asia Home Console Market (US$ Million), 2020 - 2030
Figure 28 Brazil Home Console Market (US$ Million), 2020 - 2030
Figure 29 Mexico Home Console Market (US$ Million), 2020 - 2030
Figure 30 Rest of Latin America Home Console Market (US$ Million), 2020 - 2030
Figure 31 GCC Home Console Market (US$ Million), 2020 - 2030
Figure 32 Africa Home Console Market (US$ Million), 2020 - 2030
Figure 33 Rest of Middle East and Africa Home Console Market (US$ Million), 2020 - 2030

List of Tables
Table 1 Global Home Console Market By Product, 2020-2030, USD (Million)
Table 2 Global Home Console Market By Age Group, 2020-2030, USD (Million)
Table 3 North America Home Console Market By Product, 2020-2030, USD (Million)
Table 4 North America Home Console Market By Age Group, 2020-2030, USD (Million)
Table 5 U.S. Home Console Market By Product, 2020-2030, USD (Million)
Table 6 U.S. Home Console Market By Age Group, 2020-2030, USD (Million)
Table 7 Canada Home Console Market By Product, 2020-2030, USD (Million)
Table 8 Canada Home Console Market By Age Group, 2020-2030, USD (Million)
Table 9 Rest of North America Home Console Market By Product, 2020-2030, USD (Million)
Table 10 Rest of North America Home Console Market By Age Group, 2020-2030, USD (Million)
Table 11 UK and European Union Home Console Market By Product, 2020-2030, USD (Million)
Table 12 UK and European Union Home Console Market By Age Group, 2020-2030, USD (Million)
Table 13 UK Home Console Market By Product, 2020-2030, USD (Million)
Table 14 UK Home Console Market By Age Group, 2020-2030, USD (Million)
Table 15 Germany Home Console Market By Product, 2020-2030, USD (Million)
Table 16 Germany Home Console Market By Age Group, 2020-2030, USD (Million)
Table 17 Spain Home Console Market By Product, 2020-2030, USD (Million)
Table 18 Spain Home Console Market By Age Group, 2020-2030, USD (Million)
Table 19 Italy Home Console Market By Product, 2020-2030, USD (Million)
Table 20 Italy Home Console Market By Age Group, 2020-2030, USD (Million)
Table 21 France Home Console Market By Product, 2020-2030, USD (Million)
Table 22 France Home Console Market By Age Group, 2020-2030, USD (Million)
Table 23 Rest of Europe Home Console Market By Product, 2020-2030, USD (Million)
Table 24 Rest of Europe Home Console Market By Age Group, 2020-2030, USD (Million)
Table 25 Asia Home Console Market By Product, 2020-2030, USD (Million)
Table 26 Asia Home Console Market By Age Group, 2020-2030, USD (Million)
Table 27 China Home Console Market By Product, 2020-2030, USD (Million)
Table 28 China Home Console Market By Age Group, 2020-2030, USD (Million)
Table 29 Japan Home Console Market By Product, 2020-2030, USD (Million)
Table 30 Japan Home Console Market By Age Group, 2020-2030, USD (Million)
Table 31 India Home Console Market By Product, 2020-2030, USD (Million)
Table 32 India Home Console Market By Age Group, 2020-2030, USD (Million)
Table 33 Australia Home Console Market By Product, 2020-2030, USD (Million)
Table 34 Australia Home Console Market By Age Group, 2020-2030, USD (Million)
Table 35 South Korea Home Console Market By Product, 2020-2030, USD (Million)
Table 36 South Korea Home Console Market By Age Group, 2020-2030, USD (Million)
Table 37 Latin America Home Console Market By Product, 2020-2030, USD (Million)
Table 38 Latin America Home Console Market By Age Group, 2020-2030, USD (Million)
Table 39 Brazil Home Console Market By Product, 2020-2030, USD (Million)
Table 40 Brazil Home Console Market By Age Group, 2020-2030, USD (Million)
Table 41 Mexico Home Console Market By Product, 2020-2030, USD (Million)
Table 42 Mexico Home Console Market By Age Group, 2020-2030, USD (Million)
Table 43 Rest of Latin America Home Console Market By Product, 2020-2030, USD (Million)
Table 44 Rest of Latin America Home Console Market By Age Group, 2020-2030, USD (Million)
Table 45 Middle East and Africa Home Console Market By Product, 2020-2030, USD (Million)
Table 46 Middle East and Africa Home Console Market By Age Group, 2020-2030, USD (Million)
Table 47 GCC Home Console Market By Product, 2020-2030, USD (Million)
Table 48 GCC Home Console Market By Age Group, 2020-2030, USD (Million)
Table 49 Africa Home Console Market By Product, 2020-2030, USD (Million)
Table 50 Africa Home Console Market By Age Group, 2020-2030, USD (Million)
Table 51 Rest of Middle East and Africa Home Console Market By Product, 2020-2030, USD (Million)
Table 52 Rest of Middle East and Africa Home Console Market By Age Group, 2020-2030, USD (Million)

Companies Mentioned

  • Amstrad/Sky
  • Apple/Bandai
  • Atari
  • Coleco
  • INTV Corporation
  • Logitech
  • Mad Catz
  • Magnavox
  • Microsoft Corporation
  • NEC Home Electronics
  • Nintendo Co Ltd
  • OUYA
  • Sega
  • Sony Computers Entertainment Inc.