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eSports Global Market Insights 2024, Analysis and Forecast to 2029, by Market Participants, Regions, Technology, Product Type

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    Report

  • 85 Pages
  • November 2024
  • Region: Global
  • Prof Research
  • ID: 5727677
The eSports market is a rapidly growing segment within the global entertainment industry, driven by the increasing popularity of competitive gaming among audiences worldwide. eSports refers to competitive, organized video gaming, often played in professional environments and broadcasted to large audiences via platforms such as Twitch, YouTube, and various gaming websites.

Market Size

As of 2023, the global eSports market was valued at approximately $1.5 billion and is expected to grow at a compound annual growth rate (CAGR) of about 20.6% from 2024 to 2029. By 2029, the market is anticipated to surpass $6 billion, fueled by increasing investments from major companies and rising viewership.

Share & Trends Analysis Report

By Product Type

The eSports market can be segmented based on product types which include:
  • Broadcasting Rights
  • Sponsorships
  • Advertising
  • Merchandising
  • Ticket Sales
Broadcasting rights and sponsorships account for a significant portion of market revenues, with brands increasingly leveraging eSports to reach younger audiences. For instance, in 2023, broadcasting rights generated over $100 million in revenue.

By Key Players

Key players in the eSports market include:
  • Tencent Holdings Limited
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Skillz Inc.
  • Take-Two Interactive Software, Inc.
  • Valve Corporation
  • These companies are heavily investing in developing new games and hosting tournaments, further driving market growth.

By Process

The eSports market operates through various processes including:
  • Game Development
  • Event Management
  • Tournament Organizing
  • Player and Team Management

By Application

Different applications of eSports such as:
  • Professional Gaming
  • Ammateur Tournaments
  • Gaming Leagues
  • Collegiate Events
There has been a substantial rise in collegiate eSports events, driven by universities seeking to engage students and enhance their academic programs.

By End-Use

A breakdown of end-use segments includes:
  • Professional Gamers
  • Amateur Gamers
  • Streaming Platforms
The growing number of amateur gamers is significantly contributing to market expansion, as more individuals participate in competitive gaming events.

By Region

The eSports market exhibits substantial geographical variations with the largest shares reported in:
  • North America
  • Asia-Pacific
  • Europe
  • Latin America
  • The Middle East and Africa
The Asia-Pacific region holds the largest market share, primarily due to the high level of engagement in gaming and eSports among its youth population.

Market News on Policy and Companies

Recent regulatory developments and company updates have highlighted the growing importance and recognition of eSports. For instance, countries like South Korea have established policies to support the eSports industry, recognizing it as a cultural phenomenon. Additionally, major companies such as Microsoft and Amazon have started investing significantly in platforms and technologies that enhance the gaming experience.

Moreover, the eSports ecosystem is witnessing notable partnerships. Companies like Coca-Cola and Intel are now increasing their sponsorships in eSports events, indicating a shift in marketing strategies towards this vibrant sector.

Segment Forecasts (2024 - 2029)

The eSports market is poised for substantial growth from 2024 to 2029. Key forecasts include:
  • The broadcasting segment is forecasted to reach around $300 million by 2029.
  • Increased spending on sponsorships is projected to rise, with an estimated increase to over $2.5 billion by 2029.
  • The merchandise segment is also expected to show significant growth, thanks to the rise in fan engagement.

Conclusion

In conclusion, the eSports market is on an impressive growth trajectory, with immense opportunities for stakeholders involved. As competitive gaming gains momentum, the collaboration between key players, gamers, and increasing investments will define the future landscape of the market. With the rising popularity of eSports, the next five years promise a thriving environment for innovation, engagement, and financial returns.


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Table of Contents

Chapter 1 Executive SummaryChapter 2 Abbreviation and Acronyms
Chapter 3 Preface
3.1 Research Scope
3.2 Research Sources
3.2.1 Data Sources
3.2.2 Assumptions
3.3 Research Method
Chapter 4 Market Landscape
4.1 Market Overview
4.2 Classification/Types
4.3 Application/End Users
Chapter 5 Market Trend Analysis
5.1 Introduction
5.2 Drivers
5.3 Restraints
5.4 Opportunities
5.5 Threats
5.6 COVID-19 Impact
Chapter 6 Industry Chain Analysis
6.1 Upstream/Suppliers Analysis
6.2 Esports Analysis
6.2.1 Technology Analysis
6.2.2 Cost Analysis
6.2.3 Market Channel Analysis
6.3 Downstream Buyers/End Users
Chapter 7 Latest Market Dynamics
7.1 Latest News
7.2 Merger and Acquisition
7.3 Planned/Future Project
7.4 Policy Dynamics
Chapter 8 Historical and Forecast Esports Market in North America (2019-2029)
8.1 Esports Market Size
8.2 Esports Market by End Use
8.3 Competition by Players/Suppliers
8.4 Esports Market Size by Type
8.5 Key Countries Analysis
8.5.1 United States
8.5.2 Canada
8.5.3 Mexico
Chapter 9 Historical and Forecast Esports Market in South America (2019-2029)
9.1 Esports Market Size
9.2 Esports Market by End Use
9.3 Competition by Players/Suppliers
9.4 Esports Market Size by Type
9.5 Key Countries Analysis
9.5.1 Brazil
9.5.2 Argentina
9.5.3 Chile
9.5.4 Peru
Chapter 10 Historical and Forecast Esports Market in Asia & Pacific (2019-2029)
10.1 Esports Market Size
10.2 Esports Market by End Use
10.3 Competition by Players/Suppliers
10.4 Esports Market Size by Type
10.5 Key Countries Analysis
10.5.1 China
10.5.2 India
10.5.3 Japan
10.5.4 South Korea
10.5.5 Southeast Asia
10.5.6 Australia
Chapter 11 Historical and Forecast Esports Market in Europe (2019-2029)
11.1 Esports Market Size
11.2 Esports Market by End Use
11.3 Competition by Players/Suppliers
11.4 Esports Market Size by Type
11.5 Key Countries Analysis
11.5.1 Germany
11.5.2 France
11.5.3 United Kingdom
11.5.4 Italy
11.5.5 Spain
11.5.6 Belgium
11.5.7 Netherlands
11.5.8 Austria
11.5.9 Poland
11.5.10 Russia
Chapter 12 Historical and Forecast Esports Market in MEA (2019-2029)
12.1 Esports Market Size
12.2 Esports Market by End Use
12.3 Competition by Players/Suppliers
12.4 Esports Market Size by Type
12.5 Key Countries Analysis
12.5.1 Egypt
12.5.2 Israel
12.5.3 South Africa
12.5.4 Gulf Cooperation Council Countries
12.5.5 Turkey
Chapter 13 Summary For Global Esports Market (2019-2024)
13.1 Esports Market Size
13.2 Esports Market by End Use
13.3 Competition by Players/Suppliers
13.4 Esports Market Size by Type
Chapter 14 Global Esports Market Forecast (2024-2029)
14.1 Esports Market Size Forecast
14.2 Esports Application Forecast
14.3 Competition by Players/Suppliers
14.4 Esports Type Forecast
Chapter 15 Analysis of Global Key Vendors
15.1 Simplicity Esports & Gaming Co
15.1.1 Company Profile
15.1.2 Main Business and eSports Information
15.1.3 SWOT Analysis of Simplicity Esports & Gaming Co
15.1.4 Simplicity Esports & Gaming Co eSports Revenue, Gross Margin and Market Share (2019-2024)
15.2 Team SoloMid
15.2.1 Company Profile
15.2.2 Main Business and eSports Information
15.2.3 SWOT Analysis of Team SoloMid
15.2.4 Team SoloMid eSports Revenue, Gross Margin and Market Share (2019-2024)
15.3 FaZe Clan
15.3.1 Company Profile
15.3.2 Main Business and eSports Information
15.3.3 SWOT Analysis of FaZe Clan
15.3.4 FaZe Clan eSports Revenue, Gross Margin and Market Share (2019-2024)
15.4 OG eSports
15.4.1 Company Profile
15.4.2 Main Business and eSports Information
15.4.3 SWOT Analysis of OG eSports
15.4.4 OG eSports eSports Revenue, Gross Margin and Market Share (2019-2024)
15.5 Cloud9
15.5.1 Company Profile
15.5.2 Main Business and eSports Information
15.5.3 SWOT Analysis of Cloud9
15.5.4 Cloud9 eSports Revenue, Gross Margin and Market Share (2019-2024)
15.6 Team Liquid
15.6.1 Company Profile
15.6.2 Main Business and eSports Information
15.6.3 SWOT Analysis of Team Liquid
15.6.4 Team Liquid eSports Revenue, Gross Margin and Market Share (2019-2024)
15.7 Fragbite Group AB
15.7.1 Company Profile
15.7.2 Main Business and eSports Information
15.7.3 SWOT Analysis of Fragbite Group AB
15.7.4 Fragbite Group AB eSports Revenue, Gross Margin and Market Share (2019-2024)
15.8 Overwatch
15.8.1 Company Profile
15.8.2 Main Business and eSports Information
15.8.3 SWOT Analysis of Overwatch
15.8.4 Overwatch eSports Revenue, Gross Margin and Market Share (2019-2024)
15.9 Apex Legends
15.9.1 Company Profile
15.9.2 Main Business and eSports Information
15.9.3 SWOT Analysis of Apex Legends
15.9.4 Apex Legends eSports Revenue, Gross Margin and Market Share (2019-2024)
15.10 PUBG
15.10.1 Company Profile
15.10.2 Main Business and eSports Information
15.10.3 SWOT Analysis of PUBG
15.10.4 PUBG eSports Revenue, Gross Margin and Market Share (2019-2024)
List of Tables and Figures
Table Abbreviation and Acronyms
Table Research Scope of Esports Report
Table Data Sources of Esports Report
Table Major Assumptions of Esports Report
Figure Market Size Estimated Method
Figure Major Forecasting Factors
Figure Esports Picture
Table Esports Classification
Table Esports Applications
Table Drivers of Esports Market
Table Restraints of Esports Market
Table Opportunities of Esports Market
Table Threats of Esports Market
Table COVID-19 Impact For Esports Market
Table Raw Materials Suppliers
Table Different Production Methods of Esports
Table Cost Structure Analysis of Esports
Table Key End Users
Table Latest News of Esports Market
Table Merger and Acquisition
Table Planned/Future Project of Esports Market
Table Policy of Esports Market
Table 2019-2029 North America Esports Market Size
Figure 2019-2029 North America Esports Market Size and CAGR
Table 2019-2029 North America Esports Market Size by Application
Table 2019-2024 North America Esports Key Players Revenue
Table 2019-2024 North America Esports Key Players Market Share
Table 2019-2029 North America Esports Market Size by Type
Table 2019-2029 United States Esports Market Size
Table 2019-2029 Canada Esports Market Size
Table 2019-2029 Mexico Esports Market Size
Table 2019-2029 South America Esports Market Size
Figure 2019-2029 South America Esports Market Size and CAGR
Table 2019-2029 South America Esports Market Size by Application
Table 2019-2024 South America Esports Key Players Revenue
Table 2019-2024 South America Esports Key Players Market Share
Table 2019-2029 South America Esports Market Size by Type
Table 2019-2029 Brazil Esports Market Size
Table 2019-2029 Argentina Esports Market Size
Table 2019-2029 Chile Esports Market Size
Table 2019-2029 Peru Esports Market Size
Table 2019-2029 Asia & Pacific Esports Market Size
Figure 2019-2029 Asia & Pacific Esports Market Size and CAGR
Table 2019-2029 Asia & Pacific Esports Market Size by Application
Table 2019-2024 Asia & Pacific Esports Key Players Revenue
Table 2019-2024 Asia & Pacific Esports Key Players Market Share
Table 2019-2029 Asia & Pacific Esports Market Size by Type
Table 2019-2029 China Esports Market Size
Table 2019-2029 India Esports Market Size
Table 2019-2029 Japan Esports Market Size
Table 2019-2029 South Korea Esports Market Size
Table 2019-2029 Southeast Asia Esports Market Size
Table 2019-2029 Australia Esports Market Size
Table 2019-2029 Europe Esports Market Size
Figure 2019-2029 Europe Esports Market Size and CAGR
Table 2019-2029 Europe Esports Market Size by Application
Table 2019-2024 Europe Esports Key Players Revenue
Table 2019-2024 Europe Esports Key Players Market Share
Table 2019-2029 Europe Esports Market Size by Type
Table 2019-2029 Germany Esports Market Size
Table 2019-2029 France Esports Market Size
Table 2019-2029 United Kingdom Esports Market Size
Table 2019-2029 Italy Esports Market Size
Table 2019-2029 Spain Esports Market Size
Table 2019-2029 Belgium Esports Market Size
Table 2019-2029 Netherlands Esports Market Size
Table 2019-2029 Austria Esports Market Size
Table 2019-2029 Poland Esports Market Size
Table 2019-2029 Russia Esports Market Size
Table 2019-2029 MEA Esports Market Size
Figure 2019-2029 MEA Esports Market Size and CAGR
Table 2019-2029 MEA Esports Market Size by Application
Table 2019-2024 MEA Esports Key Players Revenue
Table 2019-2024 MEA Esports Key Players Market Share
Table 2019-2029 MEA Esports Market Size by Type
Table 2019-2029 Egypt Esports Market Size
Table 2019-2029 Israel Esports Market Size
Table 2019-2029 South Africa Esports Market Size
Table 2019-2029 Gulf Cooperation Council Countries Esports Market Size
Table 2019-2029 Turkey Esports Market Size
Table 2019-2024 Global Esports Market Size by Region
Table 2019-2024 Global Esports Market Size Share by Region
Table 2019-2024 Global Esports Market Size by Application
Table 2019-2024 Global Esports Market Share by Application
Table 2019-2024 Global Esports Key Vendors Revenue
Figure 2019-2024 Global Esports Market Size and Growth Rate
Table 2019-2024 Global Esports Key Vendors Market Share
Table 2019-2024 Global Esports Market Size by Type
Table 2019-2024 Global Esports Market Share by Type
Table 2024-2029 Global Esports Market Size by Region
Table 2024-2029 Global Esports Market Size Share by Region
Table 2024-2029 Global Esports Market Size by Application
Table 2024-2029 Global Esports Market Share by Application
Table 2024-2029 Global Esports Key Vendors Revenue
Figure 2024-2029 Global Esports Market Size and Growth Rate
Table 2024-2029 Global Esports Key Vendors Market Share
Table 2024-2029 Global Esports Market Size by Type
Table 2024-2029 Esports Global Market Share by Type

Companies Mentioned

  • Simplicity Esports & Gaming Co
  • Team SoloMid
  • FaZe Clan
  • OG eSports
  • Cloud9
  • Team Liquid
  • Fragbite Group AB
  • Overwatch
  • Apex Legends
  • PUBG

Methodology

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