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Table Top Games Market by Type, Application: Global Opportunity Analysis and Industry Forecast, 2021-2031

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    Report

  • 300 Pages
  • December 2022
  • Region: Global
  • Allied Market Research
  • ID: 5743581
The global table top games market size was $2,478.2 million in 2021 and is projected to reach $4,105.9 million by 2031, registering a CAGR of 5.3% from 2022 to 2031.

Tabletop games refer to board games and include war games and role-playing. Tabletop games are interactive and focus on small-group play. The scope of the market includes analysis of revenue generated from table top games such as miniature war games and role-playing games (RPGs). The scope of the study considers only physical miniature war games and RPGs and excludes digital and virtual table top games. Furthermore, the market presents a detailed analysis of the trends, future estimations, and a thorough study of the market based on type, application, and region.

Table top games such as role-playing games and miniature wargames play a crucial role in the growth and development of children. Strategic and role-playing games are important in brain development as they aid in acquiring logical & reasoning skills and help to gain spatial reasoning and decision-making. Moreover, playing RPGs assists children in learning as well as building social and communication skills. The rise in demand for strategy and adventure-based games among children propels the growth of the tabletop games market. In addition, in 2019, the Chinese Government relaxed its decades-old one-child policy, allowing all couples to have two kids to address the challenge of an aging population. Therefore, the number of kids is expected to increase in the coming years and positively impact market growth. Around 25.6% of the global population was under the age of 14 in 2020, according to the World Bank. A large consumer base and growing young populations in developing countries, such as India and China, propel the demand for tabletop games, especially in Asia-Pacific.

Tabletop games publisher and miniature manufacturers must constantly innovate their products to stay ahead of the competition. One way to accomplish this is to design new and distinctive games and miniatures. This not only keeps existing customers interested in the product but also helps to attract new ones. Furthermore, creating new and innovative marketing campaigns is another way to innovate and develop in the tabletop games market. Consumer innovativeness, which highlights its independence against the product category, communicated experience, and situational effects, is defined as the extent to which an individual can accept new knowledge and make innovative decisions without being influenced by others. Table top game manufacturers can stay ahead of the competition and attract new customers by constantly innovating their products and marketing campaigns.

New companies starting from scratch have the very difficult task of educating consumers about their products and communicating reasons to buy. In the U.S., unlike in some other markets, novelty is not necessarily an asset in selling a table top game. There are too many entertainment choices with high odds of delivering a satisfying experience for consumers. Table top games from companies with a good reputation or created by people that have designed successful games in the past and ones that are tied to a well-known license can all help overcome this barrier. However, for a new company, this barrier is often insurmountable. The lack of awareness of different types of table top games is expected to hinder the growth of the table top games market.

According to the market analysis, the table top games market is segmented into type, application, and region. On the basis of type, the market is divided into miniature wargames and role-playing games. On the basis of application, the market is divided into children, adults, family, and party. On the basis of region, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, and rest of Europe), Asia-Pacific (China, Japan, India, Australia, Malaysia, Thailand, and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

The impact of the COVID-19 outbreak was moderate for the growth of the global table top games market. The trade restrictions and lockdown resulted in the halting of production and manufacturing units. The recovery of the table top games market is expected in near future.

The players in the table top games market have adopted acquisition, business expansion, partnership, collaboration, and product launch as their key development strategies to increase profitability and improve their position in the table top games market.

Some of the key players profiled in the table top games market analysis include Asmadi Games (U.S.), Bezier Games (U.S.), Fremont Die Consumer Products (U.S.), Games Workshop (Slovakia), Gibsons Games (UK), Goliath (Netherlands), Hasbro (U.S.), Iello Games (France), Indie Boards And Cards (U.S.), Mattel (U.S.), Ravensburger (Germany), and The Grey Fox Games (U.S.).

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the table top games market analysis from 2021 to 2031 to identify the prevailing table top games market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the table top games market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global table top games market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Application

  • Children
  • Adults
  • Family
  • Party

By Type

  • Miniature Wargames
  • Sub-type
  • Online
  • Offline
  • Role Playing Games
  • Sub-type
  • Online
  • Offline

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • Malaysia
  • Thailand
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players

  • Mattel, Inc
  • Buffalo Games
  • Lifestyle Boardgames Ltd
  • Australian Design Group
  • Asmodee Group
  • Ravensburger
  • Goliath Games, LLC
  • NSF boardgames and puzzles
  • Korea BoardGames
  • Hasbro Inc.

 

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Secondary research
1.4.2. Primary research
1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY
2.1. Key findings of the study
2.2. CXO Perspective

CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top investment pockets
3.3. Porter’s five forces analysis
3.4. Market dynamics
3.4.1. Drivers
3.4.2. Restraints
3.4.3. Opportunities
3.5. COVID-19 Impact Analysis on the market

CHAPTER 4: TABLE TOP GAMES MARKET, BY TYPE
4.1 Overview
4.1.1 Market size and forecast
4.2. Miniature Wargames
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market share analysis by country
4.2.4 Miniature Wargames Table Top Games Market by Sub-type
4.2.4.1 Online Market size and forecast, by region
4.2.4.2 Online Market size and forecast, by country
4.2.4.3 Offline Market size and forecast, by region
4.2.4.4 Offline Market size and forecast, by country
4.3. Role Playing Games
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market share analysis by country
4.3.4 Role Playing Games Table Top Games Market by Sub-type
4.3.4.1 Online Market size and forecast, by region
4.3.4.2 Online Market size and forecast, by country
4.3.4.3 Offline Market size and forecast, by region
4.3.4.4 Offline Market size and forecast, by country

CHAPTER 5: TABLE TOP GAMES MARKET, BY APPLICATION
5.1 Overview
5.1.1 Market size and forecast
5.2. Children
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market share analysis by country
5.3. Adults
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market share analysis by country
5.4. Family
5.4.1 Key market trends, growth factors and opportunities
5.4.2 Market size and forecast, by region
5.4.3 Market share analysis by country
5.5. Party
5.5.1 Key market trends, growth factors and opportunities
5.5.2 Market size and forecast, by region
5.5.3 Market share analysis by country

CHAPTER 6: TABLE TOP GAMES MARKET, BY REGION
6.1 Overview
6.1.1 Market size and forecast
6.2 North America
6.2.1 Key trends and opportunities
6.2.2 North America Market size and forecast, by Type
6.2.2.1 North America Miniature Wargames Table Top Games Market by Sub-type
6.2.2.2 North America Role Playing Games Table Top Games Market by Sub-type
6.2.3 North America Market size and forecast, by Application
6.2.4 North America Market size and forecast, by country
6.2.4.1 U.S.
6.2.4.1.1 Key market trends, growth factors and opportunities
6.2.4.1.2 Market size and forecast, by Type
6.2.4.1.2.1 U.S. Miniature Wargames Table Top Games Market by Sub-type
6.2.4.1.2.2 U.S. Role Playing Games Table Top Games Market by Sub-type
6.2.4.1.3 Market size and forecast, by Application
6.2.4.2 Canada
6.2.4.2.1 Key market trends, growth factors and opportunities
6.2.4.2.2 Market size and forecast, by Type
6.2.4.2.2.1 Canada Miniature Wargames Table Top Games Market by Sub-type
6.2.4.2.2.2 Canada Role Playing Games Table Top Games Market by Sub-type
6.2.4.2.3 Market size and forecast, by Application
6.2.4.3 Mexico
6.2.4.3.1 Key market trends, growth factors and opportunities
6.2.4.3.2 Market size and forecast, by Type
6.2.4.3.2.1 Mexico Miniature Wargames Table Top Games Market by Sub-type
6.2.4.3.2.2 Mexico Role Playing Games Table Top Games Market by Sub-type
6.2.4.3.3 Market size and forecast, by Application
6.3 Europe
6.3.1 Key trends and opportunities
6.3.2 Europe Market size and forecast, by Type
6.3.2.1 Europe Miniature Wargames Table Top Games Market by Sub-type
6.3.2.2 Europe Role Playing Games Table Top Games Market by Sub-type
6.3.3 Europe Market size and forecast, by Application
6.3.4 Europe Market size and forecast, by country
6.3.4.1 Germany
6.3.4.1.1 Key market trends, growth factors and opportunities
6.3.4.1.2 Market size and forecast, by Type
6.3.4.1.2.1 Germany Miniature Wargames Table Top Games Market by Sub-type
6.3.4.1.2.2 Germany Role Playing Games Table Top Games Market by Sub-type
6.3.4.1.3 Market size and forecast, by Application
6.3.4.2 UK
6.3.4.2.1 Key market trends, growth factors and opportunities
6.3.4.2.2 Market size and forecast, by Type
6.3.4.2.2.1 UK Miniature Wargames Table Top Games Market by Sub-type
6.3.4.2.2.2 UK Role Playing Games Table Top Games Market by Sub-type
6.3.4.2.3 Market size and forecast, by Application
6.3.4.3 France
6.3.4.3.1 Key market trends, growth factors and opportunities
6.3.4.3.2 Market size and forecast, by Type
6.3.4.3.2.1 France Miniature Wargames Table Top Games Market by Sub-type
6.3.4.3.2.2 France Role Playing Games Table Top Games Market by Sub-type
6.3.4.3.3 Market size and forecast, by Application
6.3.4.4 Italy
6.3.4.4.1 Key market trends, growth factors and opportunities
6.3.4.4.2 Market size and forecast, by Type
6.3.4.4.2.1 Italy Miniature Wargames Table Top Games Market by Sub-type
6.3.4.4.2.2 Italy Role Playing Games Table Top Games Market by Sub-type
6.3.4.4.3 Market size and forecast, by Application
6.3.4.5 Spain
6.3.4.5.1 Key market trends, growth factors and opportunities
6.3.4.5.2 Market size and forecast, by Type
6.3.4.5.2.1 Spain Miniature Wargames Table Top Games Market by Sub-type
6.3.4.5.2.2 Spain Role Playing Games Table Top Games Market by Sub-type
6.3.4.5.3 Market size and forecast, by Application
6.3.4.6 Rest of Europe
6.3.4.6.1 Key market trends, growth factors and opportunities
6.3.4.6.2 Market size and forecast, by Type
6.3.4.6.2.1 Rest of Europe Miniature Wargames Table Top Games Market by Sub-type
6.3.4.6.2.2 Rest of Europe Role Playing Games Table Top Games Market by Sub-type
6.3.4.6.3 Market size and forecast, by Application
6.4 Asia-Pacific
6.4.1 Key trends and opportunities
6.4.2 Asia-Pacific Market size and forecast, by Type
6.4.2.1 Asia-Pacific Miniature Wargames Table Top Games Market by Sub-type
6.4.2.2 Asia-Pacific Role Playing Games Table Top Games Market by Sub-type
6.4.3 Asia-Pacific Market size and forecast, by Application
6.4.4 Asia-Pacific Market size and forecast, by country
6.4.4.1 China
6.4.4.1.1 Key market trends, growth factors and opportunities
6.4.4.1.2 Market size and forecast, by Type
6.4.4.1.2.1 China Miniature Wargames Table Top Games Market by Sub-type
6.4.4.1.2.2 China Role Playing Games Table Top Games Market by Sub-type
6.4.4.1.3 Market size and forecast, by Application
6.4.4.2 Japan
6.4.4.2.1 Key market trends, growth factors and opportunities
6.4.4.2.2 Market size and forecast, by Type
6.4.4.2.2.1 Japan Miniature Wargames Table Top Games Market by Sub-type
6.4.4.2.2.2 Japan Role Playing Games Table Top Games Market by Sub-type
6.4.4.2.3 Market size and forecast, by Application
6.4.4.3 India
6.4.4.3.1 Key market trends, growth factors and opportunities
6.4.4.3.2 Market size and forecast, by Type
6.4.4.3.2.1 India Miniature Wargames Table Top Games Market by Sub-type
6.4.4.3.2.2 India Role Playing Games Table Top Games Market by Sub-type
6.4.4.3.3 Market size and forecast, by Application
6.4.4.4 Australia
6.4.4.4.1 Key market trends, growth factors and opportunities
6.4.4.4.2 Market size and forecast, by Type
6.4.4.4.2.1 Australia Miniature Wargames Table Top Games Market by Sub-type
6.4.4.4.2.2 Australia Role Playing Games Table Top Games Market by Sub-type
6.4.4.4.3 Market size and forecast, by Application
6.4.4.5 Malaysia
6.4.4.5.1 Key market trends, growth factors and opportunities
6.4.4.5.2 Market size and forecast, by Type
6.4.4.5.2.1 Malaysia Miniature Wargames Table Top Games Market by Sub-type
6.4.4.5.2.2 Malaysia Role Playing Games Table Top Games Market by Sub-type
6.4.4.5.3 Market size and forecast, by Application
6.4.4.6 Thailand
6.4.4.6.1 Key market trends, growth factors and opportunities
6.4.4.6.2 Market size and forecast, by Type
6.4.4.6.2.1 Thailand Miniature Wargames Table Top Games Market by Sub-type
6.4.4.6.2.2 Thailand Role Playing Games Table Top Games Market by Sub-type
6.4.4.6.3 Market size and forecast, by Application
6.4.4.7 Rest of Asia-Pacific
6.4.4.7.1 Key market trends, growth factors and opportunities
6.4.4.7.2 Market size and forecast, by Type
6.4.4.7.2.1 Rest of Asia-Pacific Miniature Wargames Table Top Games Market by Sub-type
6.4.4.7.2.2 Rest of Asia-Pacific Role Playing Games Table Top Games Market by Sub-type
6.4.4.7.3 Market size and forecast, by Application
6.5 LAMEA
6.5.1 Key trends and opportunities
6.5.2 LAMEA Market size and forecast, by Type
6.5.2.1 LAMEA Miniature Wargames Table Top Games Market by Sub-type
6.5.2.2 LAMEA Role Playing Games Table Top Games Market by Sub-type
6.5.3 LAMEA Market size and forecast, by Application
6.5.4 LAMEA Market size and forecast, by country
6.5.4.1 Latin America
6.5.4.1.1 Key market trends, growth factors and opportunities
6.5.4.1.2 Market size and forecast, by Type
6.5.4.1.2.1 Latin America Miniature Wargames Table Top Games Market by Sub-type
6.5.4.1.2.2 Latin America Role Playing Games Table Top Games Market by Sub-type
6.5.4.1.3 Market size and forecast, by Application
6.5.4.2 Middle East
6.5.4.2.1 Key market trends, growth factors and opportunities
6.5.4.2.2 Market size and forecast, by Type
6.5.4.2.2.1 Middle East Miniature Wargames Table Top Games Market by Sub-type
6.5.4.2.2.2 Middle East Role Playing Games Table Top Games Market by Sub-type
6.5.4.2.3 Market size and forecast, by Application
6.5.4.3 Africa
6.5.4.3.1 Key market trends, growth factors and opportunities
6.5.4.3.2 Market size and forecast, by Type
6.5.4.3.2.1 Africa Miniature Wargames Table Top Games Market by Sub-type
6.5.4.3.2.2 Africa Role Playing Games Table Top Games Market by Sub-type
6.5.4.3.3 Market size and forecast, by Application

CHAPTER 7: COMPETITIVE LANDSCAPE
7.1. Introduction
7.2. Top winning strategies
7.3. Product Mapping of Top 10 Player
7.4. Competitive Dashboard
7.5. Competitive Heatmap
7.6. Top player positioning, 2021

CHAPTER 8: COMPANY PROFILES
8.1 Mattel, Inc
8.1.1 Company overview
8.1.2 Key Executives
8.1.3 Company snapshot
8.1.4 Operating business segments
8.1.5 Product portfolio
8.1.6 Business performance
8.1.7 Key strategic moves and developments
8.2 Buffalo Games
8.2.1 Company overview
8.2.2 Key Executives
8.2.3 Company snapshot
8.2.4 Operating business segments
8.2.5 Product portfolio
8.2.6 Business performance
8.2.7 Key strategic moves and developments
8.3 Lifestyle Boardgames Ltd
8.3.1 Company overview
8.3.2 Key Executives
8.3.3 Company snapshot
8.3.4 Operating business segments
8.3.5 Product portfolio
8.3.6 Business performance
8.3.7 Key strategic moves and developments
8.4 Australian Design Group
8.4.1 Company overview
8.4.2 Key Executives
8.4.3 Company snapshot
8.4.4 Operating business segments
8.4.5 Product portfolio
8.4.6 Business performance
8.4.7 Key strategic moves and developments
8.5 Asmodee Group
8.5.1 Company overview
8.5.2 Key Executives
8.5.3 Company snapshot
8.5.4 Operating business segments
8.5.5 Product portfolio
8.5.6 Business performance
8.5.7 Key strategic moves and developments
8.6 Ravensburger
8.6.1 Company overview
8.6.2 Key Executives
8.6.3 Company snapshot
8.6.4 Operating business segments
8.6.5 Product portfolio
8.6.6 Business performance
8.6.7 Key strategic moves and developments
8.7 Goliath Games, LLC
8.7.1 Company overview
8.7.2 Key Executives
8.7.3 Company snapshot
8.7.4 Operating business segments
8.7.5 Product portfolio
8.7.6 Business performance
8.7.7 Key strategic moves and developments
8.8 NSF boardgames and puzzles
8.8.1 Company overview
8.8.2 Key Executives
8.8.3 Company snapshot
8.8.4 Operating business segments
8.8.5 Product portfolio
8.8.6 Business performance
8.8.7 Key strategic moves and developments
8.9 Korea BoardGames
8.9.1 Company overview
8.9.2 Key Executives
8.9.3 Company snapshot
8.9.4 Operating business segments
8.9.5 Product portfolio
8.9.6 Business performance
8.9.7 Key strategic moves and developments
8.10 Hasbro Inc.
8.10.1 Company overview
8.10.2 Key Executives
8.10.3 Company snapshot
8.10.4 Operating business segments
8.10.5 Product portfolio
8.10.6 Business performance
8.10.7 Key strategic moves and developments

List of Tables
Table 1. Global Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 2. Global Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 3. Table Top Games Market for Miniature Wargames, by Region, 2021-2031 (Revenue, $Million)
Table 4. Table Top Games Market for Miniature Wargames, by Region, 2021-2031 (Volume, Million Units)
Table 5. Global Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 6. Global Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 7. Table Top Games Market for Online, by Region, 2021-2031 (Revenue, $Million)
Table 8. Table Top Games Market for Online, by Region, 2021-2031 (Volume, Million Units)
Table 9. Table Top Games Market for Offline, by Region, 2021-2031 (Revenue, $Million)
Table 10. Table Top Games Market for Offline, by Region, 2021-2031 (Volume, Million Units)
Table 11. Table Top Games Market for Role Playing Games, by Region, 2021-2031 (Revenue, $Million)
Table 12. Table Top Games Market for Role Playing Games, by Region, 2021-2031 (Volume, Million Units)
Table 13. Global Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 14. Global Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 15. Table Top Games Market for Online, by Region, 2021-2031 (Revenue, $Million)
Table 16. Table Top Games Market for Online, by Region, 2021-2031 (Volume, Million Units)
Table 17. Table Top Games Market for Offline, by Region, 2021-2031 (Revenue, $Million)
Table 18. Table Top Games Market for Offline, by Region, 2021-2031 (Volume, Million Units)
Table 19. Global Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 20. Table Top Games Market for Children, by Region, 2021-2031 (Revenue, $Million)
Table 21. Table Top Games Market for Adults, by Region, 2021-2031 (Revenue, $Million)
Table 22. Table Top Games Market for Family, by Region, 2021-2031 (Revenue, $Million)
Table 23. Table Top Games Market for Party, by Region, 2021-2031 (Revenue, $Million)
Table 24. Table Top Games Market, by Region, 2021-2031 (Revenue, $Million)
Table 25. Table Top Games Market, by Region, 2021-2031 (Volume, Million Units)
Table 26. North America Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 27. North America Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 28. North America Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 29. North America Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 30. North America Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 31. North America Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 32. North America Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 33. North America Table Top Games Market, by Country, 2021-2031 (Revenue, $Million)
Table 34. North America Table Top Games Market, by Country, 2021-2031 (Volume, Million Units)
Table 35. U.S. Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 36. U.S. Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 37. U.S. Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 38. U.S. Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 39. U.S. Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 40. U.S. Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 41. U.S. Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 42. Canada Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 43. Canada Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 44. Canada Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 45. Canada Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 46. Canada Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 47. Canada Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 48. Canada Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 49. Mexico Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 50. Mexico Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 51. Mexico Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 52. Mexico Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 53. Mexico Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 54. Mexico Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 55. Mexico Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 56. Europe Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 57. Europe Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 58. Europe Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 59. Europe Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 60. Europe Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 61. Europe Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 62. Europe Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 63. Europe Table Top Games Market, by Country, 2021-2031 (Revenue, $Million)
Table 64. Europe Table Top Games Market, by Country, 2021-2031 (Volume, Million Units)
Table 65. Germany Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 66. Germany Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 67. Germany Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 68. Germany Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 69. Germany Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 70. Germany Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 71. Germany Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 72. UK Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 73. UK Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 74. UK Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 75. UK Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 76. UK Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 77. UK Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 78. UK Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 79. France Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 80. France Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 81. France Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 82. France Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 83. France Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 84. France Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 85. France Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 86. Italy Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 87. Italy Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 88. Italy Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 89. Italy Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 90. Italy Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 91. Italy Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 92. Italy Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 93. Spain Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 94. Spain Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 95. Spain Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 96. Spain Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 97. Spain Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 98. Spain Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 99. Spain Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 100. Rest of Europe Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 101. Rest of Europe Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 102. Rest of Europe Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 103. Rest of Europe Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 104. Rest of Europe Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 105. Rest of Europe Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 106. Rest of Europe Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 107. Asia-Pacific Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 108. Asia-Pacific Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 109. Asia-Pacific Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 110. Asia-Pacific Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 111. Asia-Pacific Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 112. Asia-Pacific Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 113. Asia-Pacific Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 114. Asia-Pacific Table Top Games Market, by Country, 2021-2031 (Revenue, $Million)
Table 115. Asia-Pacific Table Top Games Market, by Country, 2021-2031 (Volume, Million Units)
Table 116. China Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 117. China Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 118. China Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 119. China Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 120. China Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 121. China Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 122. China Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 123. Japan Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 124. Japan Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 125. Japan Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 126. Japan Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 127. Japan Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 128. Japan Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 129. Japan Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 130. India Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 131. India Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 132. India Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 133. India Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 134. India Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 135. India Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 136. India Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 137. Australia Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 138. Australia Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 139. Australia Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 140. Australia Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 141. Australia Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 142. Australia Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 143. Australia Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 144. Malaysia Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 145. Malaysia Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 146. Malaysia Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 147. Malaysia Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 148. Malaysia Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 149. Malaysia Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 150. Malaysia Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 151. Thailand Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 152. Thailand Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 153. Thailand Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 154. Thailand Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 155. Thailand Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 156. Thailand Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 157. Thailand Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 158. Rest of Asia-Pacific Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 159. Rest of Asia-Pacific Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 160. Rest of Asia-Pacific Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 161. Rest of Asia-Pacific Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 162. Rest of Asia-Pacific Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 163. Rest of Asia-Pacific Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 164. Rest of Asia-Pacific Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 165. LAMEA Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 166. LAMEA Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 167. LAMEA Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 168. LAMEA Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 169. LAMEA Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 170. LAMEA Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 171. LAMEA Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 172. LAMEA Table Top Games Market, by Country, 2021-2031 (Revenue, $Million)
Table 173. LAMEA Table Top Games Market, by Country, 2021-2031 (Volume, Million Units)
Table 174. Latin America Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 175. Latin America Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 176. Latin America Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 177. Latin America Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 178. Latin America Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 179. Latin America Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 180. Latin America Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 181. Middle East Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 182. Middle East Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 183. Middle East Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 184. Middle East Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 185. Middle East Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 186. Middle East Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 187. Middle East Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 188. Africa Table Top Games Market, by Type, 2021-2031 (Revenue, $Million)
Table 189. Africa Table Top Games Market, by Type, 2021-2031 (Volume, Million Units)
Table 190. Africa Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 191. Africa Miniature Wargames Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 192. Africa Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Revenue, $Million)
Table 193. Africa Role Playing Games Table Top Games Market, by Sub-Type, 2021-2031 (Volume, Million Units)
Table 194. Africa Table Top Games Market, by Application, 2021-2031 (Revenue, $Million)
Table 195. Mattel, Inc: Key Executives
Table 196. Mattel, Inc: Company Snapshot
Table 197. Mattel, Inc: Operating Segments
Table 198. Mattel, Inc: Product Portfolio
Table 199. Mattel, Inc: Net Sales
Table 200. Mattel, Inc: Key Stratergies
Table 201. Buffalo Games: Key Executives
Table 202. Buffalo Games: Company Snapshot
Table 203. Buffalo Games: Operating Segments
Table 204. Buffalo Games: Product Portfolio
Table 205. Buffalo Games: Net Sales
Table 206. Buffalo Games: Key Stratergies
Table 207. Lifestyle Boardgames Ltd: Key Executives
Table 208. Lifestyle Boardgames Ltd: Company Snapshot
Table 209. Lifestyle Boardgames Ltd: Operating Segments
Table 210. Lifestyle Boardgames Ltd: Product Portfolio
Table 211. Lifestyle Boardgames Ltd: Net Sales
Table 212. Lifestyle Boardgames Ltd: Key Stratergies
Table 213. Australian Design Group: Key Executives
Table 214. Australian Design Group: Company Snapshot
Table 215. Australian Design Group: Operating Segments
Table 216. Australian Design Group: Product Portfolio
Table 217. Australian Design Group: Net Sales
Table 218. Australian Design Group: Key Stratergies
Table 219. Asmodee Group: Key Executives
Table 220. Asmodee Group: Company Snapshot
Table 221. Asmodee Group: Operating Segments
Table 222. Asmodee Group: Product Portfolio
Table 223. Asmodee Group: Net Sales
Table 224. Asmodee Group: Key Stratergies
Table 225. Ravensburger: Key Executives
Table 226. Ravensburger: Company Snapshot
Table 227. Ravensburger: Operating Segments
Table 228. Ravensburger: Product Portfolio
Table 229. Ravensburger: Net Sales
Table 230. Ravensburger: Key Stratergies
Table 231. Goliath Games, LLC: Key Executives
Table 232. Goliath Games, LLC: Company Snapshot
Table 233. Goliath Games, LLC: Operating Segments
Table 234. Goliath Games, LLC: Product Portfolio
Table 235. Goliath Games, LLC: Net Sales
Table 236. Goliath Games, LLC: Key Stratergies
Table 237. Nsf Boardgames and Puzzles: Key Executives
Table 238. Nsf Boardgames and Puzzles: Company Snapshot
Table 239. Nsf Boardgames and Puzzles: Operating Segments
Table 240. Nsf Boardgames and Puzzles: Product Portfolio
Table 241. Nsf Boardgames and Puzzles: Net Sales
Table 242. Nsf Boardgames and Puzzles: Key Stratergies
Table 243. Korea Boardgames: Key Executives
Table 244. Korea Boardgames: Company Snapshot
Table 245. Korea Boardgames: Operating Segments
Table 246. Korea Boardgames: Product Portfolio
Table 247. Korea Boardgames: Net Sales
Table 248. Korea Boardgames: Key Stratergies
Table 249. Hasbro Inc.: Key Executives
Table 250. Hasbro Inc.: Company Snapshot
Table 251. Hasbro Inc.: Operating Segments
Table 252. Hasbro Inc.: Product Portfolio
Table 253. Hasbro Inc.: Net Sales
Table 254. Hasbro Inc.: Key Stratergies

List of Figures
Figure 1. Segmentation of Table Top Games Market, 2021-2031
Figure 2. Table Top Games Market, 2021-2031
Figure 3. Top Investment Pockets, by Region
Figure 4. Porter Five-1
Figure 5. Porter Five-2
Figure 6. Porter Five-3
Figure 7. Porter Five-4
Figure 8. Porter Five-5
Figure 9. Table Top Games Market: Drivers, Restraints and Opportunities
Figure 10. Table Top Games Market, by Type, 2021 (%)
Figure 11. Comparative Share Analysis of Miniature Wargames Table Top Games Market, 2021 and 2031 (%)
Figure 12. Comparative Share Analysis of Role Playing Games Table Top Games Market, 2021 and 2031 (%)
Figure 13. Table Top Games Market, by Application, 2021 (%)
Figure 14. Comparative Share Analysis of Children Table Top Games Market, 2021 and 2031 (%)
Figure 15. Comparative Share Analysis of Adults Table Top Games Market, 2021 and 2031 (%)
Figure 16. Comparative Share Analysis of Family Table Top Games Market, 2021 and 2031 (%)
Figure 17. Comparative Share Analysis of Party Table Top Games Market, 2021 and 2031 (%)
Figure 18. Table Top Games Market by Region, 2021
Figure 19. U.S. Table Top Games Market, 2021-2031 ($Million)
Figure 20. Canada Table Top Games Market, 2021-2031 ($Million)
Figure 21. Mexico Table Top Games Market, 2021-2031 ($Million)
Figure 22. Germany Table Top Games Market, 2021-2031 ($Million)
Figure 23. UK Table Top Games Market, 2021-2031 ($Million)
Figure 24. France Table Top Games Market, 2021-2031 ($Million)
Figure 25. Italy Table Top Games Market, 2021-2031 ($Million)
Figure 26. Spain Table Top Games Market, 2021-2031 ($Million)
Figure 27. Rest of Europe Table Top Games Market, 2021-2031 ($Million)
Figure 28. China Table Top Games Market, 2021-2031 ($Million)
Figure 29. Japan Table Top Games Market, 2021-2031 ($Million)
Figure 30. India Table Top Games Market, 2021-2031 ($Million)
Figure 31. Australia Table Top Games Market, 2021-2031 ($Million)
Figure 32. Malaysia Table Top Games Market, 2021-2031 ($Million)
Figure 33. Thailand Table Top Games Market, 2021-2031 ($Million)
Figure 34. Rest of Asia-Pacific Table Top Games Market, 2021-2031 ($Million)
Figure 35. Latin America Table Top Games Market, 2021-2031 ($Million)
Figure 36. Middle East Table Top Games Market, 2021-2031 ($Million)
Figure 37. Africa Table Top Games Market, 2021-2031 ($Million)
Figure 38. Top Winning Strategies, by Year
Figure 39. Top Winning Strategies, by Development
Figure 40. Top Winning Strategies, by Company
Figure 41. Product Mapping of Top 10 Players
Figure 42. Competitive Dashboard
Figure 43. Competitive Heatmap of Top 10 Key Players
Figure 44. Top Player Positioning, 2021
Figure 45. Mattel, Inc.: Net Sales ($Million)
Figure 46. Buffalo Games.: Net Sales ($Million)
Figure 47. Lifestyle Boardgames Ltd.: Net Sales ($Million)
Figure 48. Australian Design Group.: Net Sales ($Million)
Figure 49. Asmodee Group.: Net Sales ($Million)
Figure 50. Ravensburger.: Net Sales ($Million)
Figure 51. Goliath Games, LLC.: Net Sales ($Million)
Figure 52. Nsf Boardgames and Puzzles.: Net Sales ($Million)
Figure 53. Korea Boardgames.: Net Sales ($Million)
Figure 54. Hasbro Inc..: Net Sales ($Million)

Executive Summary

According to the report titled, “Table Top Games Market," The table top games market was valued at $2.5 billion in 2021, and is estimated to reach $4.1 billion by 2031, growing at a CAGR of 5.3% from 2022 to 2031.

A tabletop game is a broad term that describes many different types and styles of games that are usually played on a flat surface. Table top games include various games such as miniature wargames, role-playing games, and among others. There are different types of table top games offered by the key players which is more popular among consumers. the manufacturer also offers different types of miniatures for miniature wargames.

Key factors driving the growth of the table top market include increase in formal game demonstration and guidance, physical and mental growth of children, an increase in social connection penetration, and the balance between consumer leisure time and disposable income. Playing a tabletop game is an activity with considerable complexity and the player may need some guidance. That can be done in a variety of ways: by a commercial representative of a retailer and game company, by another player, by viewing a video of the play, or by reading the rule books himself. Recent years in the U.S. have seen a rapid expansion in new opportunities for learning how to play hobby games such as tabletop games, board games, and others, which is expected to propel the growth of the market. New opportunities such as programs to demonstrate gameplay at conventions, and in stores, and the creation of videos to teach customers how to play games, have been formally organized by game companies to stimulate sales. The increase in awareness about hobby games such as tabletop games and board games are expected to fuel the growth of the market in the upcoming years.

The market also offers growth opportunities to the key players in the market. innovation in design and material and untapped opportunities in developing markets. The market in Asia-Pacific offers lucrative growth opportunities for tabletop games market players. A large consumer base along with the rise in disposable income provides lucrative opportunities for the market players. This region offers potential opportunities for market players for launching premium and interactive tabletop games with innovative miniatures. Therefore, manufacturers are now focusing on expanding their business in this region to increase their customer base and improve their geographical outreach. Moreover, countries in Latin America, such as Brazil, would unfold attractive opportunities during the forecast period owing to favorable government policies toward large-scale privatization, combating unfair competition.

According to the market analysis, the global table top games market is segmented into type, application, and region. By type, the market is divided into miniature wargames and role-playing games. Based on application, the market is divided into children, adults, family, and party. Region-wise, the market is analysed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, and the rest of Europe), Asia-Pacific (China, Japan, India, Australia, Malaysia, Thailand, and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

The key players profiled in the table top games market analysis include Asmadi Games (U.S.), Bezier Games (U.S.), Fremont Die Consumer Products (U.S.), Games Workshop (Slovakia), Gibsons Games (UK), Goliath (Netherlands), Hasbro (U.S.), Iello Games (France), Indie Boards And Cards (U.S.), Mattel (U.S.), Ravensburger (Germany), and The Grey Fox Games (U.S.).

Key Market Insights

  • By type, the role-playing games segment dominated the global market and is estimated to reach $4,105.9 million by 2031, with a CAGR of 5.3%. However, the miniature wargames segment is expected to be the fastest-growing segment during the table top games market forecast.
  • Based on application, the adult segment was the highest revenue contributor to the market, with $787.6 million in 2021, and is estimated to reach $1,249.1 million by 2031, with a CAGR of 4.8%.
  • Based on region, Europe was the highest revenue contributor, accounting for $852.5 million in 2021, and is estimated to reach $1,334.4 million by 2031, with a CAGR of 4.7%.

Companies Mentioned

  • Mattel, Inc
  • Buffalo Games
  • Lifestyle Boardgames Ltd
  • Australian Design Group
  • Asmodee Group
  • Ravensburger
  • Goliath Games, LLC
  • NSF boardgames and puzzles
  • Korea BoardGames
  • Hasbro Inc.

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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