What you’ll learn from this report:
India secured its position as the world’s most populous nation in 2023 and retained its title as the fastest growing video games market in Asia. Total gamers in India are forecasted to have surged a remarkable 343% in the 10 years between 2017 and 2027, climbing to 641.2 million in 2027. Video games revenue is also on the rise, forecast to increase 21% YoY in 2023 to $868 million. Factors such as higher disposable income, the growth of internet connectivity, and low-cost smartphones are propelling India’s video games market forward.
This data is just a small part of the newly released 79-page 2023 India Games Market report, that includes the publisher's proprietary market model and 5-year forecast through 2027, along with qualitative and quantitative analysis on gamer demand, behavior and usage for mobile, PC, console games.
The India Games Market Report is a comprehensive guide that informs you of the latest developments across the video games and esports sectors in India. From the importance of localization to user preferences for in-game monetization, discover how gamers in India engage with video games so you can make the best business decision.
Key takeaways from the analysis:
- The author projects India video games revenue across all platforms to reach $868 million in 2023, up 21.2% YoY.
- India’s video game market is the fastest growing by gamers and revenue, which is forecast to reach $1.6 billion by 2027, growing at a 5-year CAGR of 17.2%.
- The number of gamers in India across all platforms is forecast to reach 444 million in 2023, up 12.1% YoY.
- The number of gamers across all platforms in India is forecast to reach 641.2 million in 2027, growing at a 5-year CAGR of 10.1%.
- India is a mobile first market with 96.8% of total gamers playing on a smartphone or tablet.
- 31% of the 444.4 million gamers will spend on video games in 2023, with annual ARPPU reaching $6.38
- The return of BGMI and Free Fire are positive signs for the industry and foreign game companies looking to enter the market.
Table of Contents
IntroductionExecutive Summary
Companies Mentioned
- Accel
- Acer
- Activision Blizzard
- AFCO Asia
- Airtel
- Alienware
- All India Gaming Federation (AIGF)
- Apple
- Asus
- Baldota Family Office
- Better Capital
- BHIM
- Bigo Live
- Black Shark
- Bobble AI
- Branded
- CIIE.Co
- Courtside Ventures
- Dell
- Driffle
- Egg Network
- Electronic Arts
- Faad Network
- Fingersoft
- Galaxy Racer
- GameEon
- Gamerji
- Gametion
- Garena
- Global Pay Media
- Hitwicket
- Honor
- HP
- Huawei
- Imangi Studios
- IndiGG
- International Esports Federation (IESF)
- Iqoo
- Jetsynthesys
- Jlo
- Kalaari Captail
- Konami
- Krafton
- Kratos Studios
- Lenovo
- LG
- Lightbox
- Loco
- Lumikai
- Marwah Sports
- Mayhem Studio
- MeitY
- Meta
- Microsoft
- MihoYo
- Miniclip
- Ministry of Youth Affairs
- Mixi
- Moon Active
- Nazara Technologies
- nCore Games
- NetEase
- Nexus Venture Partners
- Nimo TV
- Nintendo
- Nodding Head Studios
- Nodwin Gaming
- Octro
- OnePlus
- OPPO
- Outfit7
- Pay tm
- Pivot Ventures
- Playrix
- Poco
- Prime Venture Partners
- Prosus Ventures
- Pyrodactical Studios
- Qlan
- Razer
- RealMe
- Reliance Jio
- Riot Games
- Rooter
- Rovio Entertainment
- Samsung
- Sky Sports
- Snax Gaming
- SoftStar
- Sony Interactive Entertainment
- Sequoia Capital
- Steadview Capital
- Studio Sirah
- Supercell
- Supergaming
- Supersonic studios
- Taturs Ventures
- The Esports Federation of India (ESFI)
- TOP GAMES
- Trifecta Capital
- True Caller
- Twitch
- Valve
- Vi
- White Venture Capital
- Xiaomi
- YouTube
- ZTE