The video streaming software market size is expected to see exponential growth in the next few years. It will grow to $33.75 billion in 2030 at a compound annual growth rate (CAGR) of 22.2%. The growth in the forecast period can be attributed to expansion of 5g networks, increasing enterprise adoption of video streaming, growth of cloud infrastructure, rising demand for interactive live content, advancements in video compression technologies. Major trends in the forecast period include rising adoption of cloud-based video streaming platforms, growth of live streaming for events and sports, increasing demand for high-quality and low-latency streaming, expansion of subscription and ad-supported streaming models, integration of advanced video analytics and monetization tools.
The increasing demand for video-on-demand (VoD) streaming is anticipated to drive the expansion of the video streaming software market in the coming years. Video-on-demand streaming refers to digital media services that enable users to access and view video content at any time over the internet, without reliance on traditional broadcast schedules. The surge in VoD demand is fueled by the widespread adoption of streaming platforms such as Netflix, video communication tools like Zoom, social media platforms including TikTok, as well as esports and live-streaming services. Video streaming software plays a vital role in the digital media ecosystem by supporting efficient content delivery, real-time communication, audience engagement, and scalable monetization for content creators and enterprises. For example, in July 2025, according to a report published by the Office of Communications (Ofcom), a UK-based government office, in 2024 about 13% of Netflix subscribers chose the ‘Standard with Ads’ subscription tier, which increased significantly to 28% by Q1 2025. Therefore, the rising demand for VoD streaming is contributing to the growth of the video streaming software market.
Major companies operating in the video streaming software market are focusing on developing advanced solutions such as video-first communication platforms to enhance user engagement, improve communication effectiveness, and deliver immersive video experiences, with these platforms prioritizing video as the primary medium for information sharing to help organizations build stronger connections, improve message clarity, and increase audience engagement; for instance, in February 2023, Brightcove Inc., a US-based streaming technology company, launched Brightcove Communications Studio, an enterprise-focused video solution designed to support internal communications, offering features such as video carousels for immersive content discovery and curated collections for personalized viewing experiences to help HR and corporate communications teams deliver dynamic, interactive, and targeted video content at scale.
In October 2024, Amazon.com Inc., a US-based technology company, completed the acquisition of MX Player for an undisclosed sum. With this acquisition, Amazon seeks to broaden its presence in India’s streaming market by enhancing its local content portfolio, attracting new user demographics, and complementing its existing platforms, Prime Video and MiniTV, to boost overall audience engagement, especially in non-metro areas. MX Media and Entertainment (India) Private Limited is an India-based video streaming service offering a diverse range of regional and digital content.
Major companies operating in the video streaming software market are Apple Inc., Agile Content, IBM, Akamai Technologies Inc., Ramp Holdings Inc., Vimeo Livestream, Uscreen Inc., Brightcove Inc., Kaltura Inc., Haivision Systems Inc., JW Player, Ooyala Inc., Vidyard Inc., Qumu Inc., Panopto, Bitmovin AG, Streamroot, Cincopa LLC, Livestream Inc., Resi, Wowza Media Systems LLC, TikTok Live, StreamShark, Zixi Software Inc., Limelight Networks Inc., Cloudinary Inc., Dacast, Dailymotion SAS, Flowplayer AB, GUDSHO, Instagram Live, MediaPlatform Inc., Muvi LLC, Mux Inc., Sonic Foundry, StreamForge Inc., Telestream LLC, Vbrick Rev, VideoHelix, Vidizmo Inc., VPlayed Inc., YouTube LLC.
North America was the largest region in the video streaming software market share in 2025. The regions covered in the video streaming software market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the video streaming software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The volumetric video market includes revenues earned by entities by webcasts, movies, TV shows and music videos. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Video Streaming Software Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses video streaming software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for video streaming software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The video streaming software market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Streaming Type: Live Streaming; Video-on-Demand Streaming2) By Component: Solutions; Services
3) By Deployment: Cloud; on-Premise
4) By Vertical: Media and Entertainment; BFSI; Academia and Education; Healthcare; Government; Other Verticals
Subsegments:
1) By Live Streaming: Event Streaming; Live Sports Streaming; Live Broadcast Streaming2) By Video-on-Demand Streaming: Subscription-Based Video-on-Demand (SVOD); Advertising-Based Video-on-Demand (AVOD); Transactional Video-on-Demand (TVOD)
Companies Mentioned: Apple Inc.; Agile Content; IBM; Akamai Technologies Inc.; Ramp Holdings Inc.; Vimeo Livestream; Uscreen Inc.; Brightcove Inc.; Kaltura Inc.; Haivision Systems Inc.; JW Player; Ooyala Inc.; Vidyard Inc.; Qumu Inc.; Panopto; Bitmovin AG; Streamroot; Cincopa LLC; Livestream Inc.; Resi; Wowza Media Systems LLC; TikTok Live; StreamShark; Zixi Software Inc.; Limelight Networks Inc.; Cloudinary Inc.; Dacast; Dailymotion SAS; Flowplayer AB; GUDSHO; Instagram Live; MediaPlatform Inc.; Muvi LLC; Mux Inc.; Sonic Foundry; StreamForge Inc.; Telestream LLC; Vbrick Rev; VideoHelix; Vidizmo Inc.; VPlayed Inc.; YouTube LLC
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Video Streaming Software market report include:- Apple Inc.
- Agile Content
- IBM
- Akamai Technologies Inc.
- Ramp Holdings Inc.
- Vimeo Livestream
- Uscreen Inc.
- Brightcove Inc.
- Kaltura Inc.
- Haivision Systems Inc.
- JW Player
- Ooyala Inc.
- Vidyard Inc.
- Qumu Inc.
- Panopto
- Bitmovin AG
- Streamroot
- Cincopa LLC
- Livestream Inc.
- Resi
- Wowza Media Systems LLC
- TikTok Live
- StreamShark
- Zixi Software Inc.
- Limelight Networks Inc.
- Cloudinary Inc.
- Dacast
- Dailymotion SAS
- Flowplayer AB
- GUDSHO
- Instagram Live
- MediaPlatform Inc.
- Muvi LLC
- Mux Inc.
- Sonic Foundry
- StreamForge Inc.
- Telestream LLC
- Vbrick Rev
- VideoHelix
- Vidizmo Inc.
- VPlayed Inc.
- YouTube LLC
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 15.16 Billion |
| Forecasted Market Value ( USD | $ 33.75 Billion |
| Compound Annual Growth Rate | 22.2% |
| Regions Covered | Global |
| No. of Companies Mentioned | 43 |


