The amusements market size is expected to see steady growth in the next few years. It will grow to $845.7 billion in 2030 at a compound annual growth rate (CAGR) of 4.8%. The growth in the forecast period can be attributed to increasing convergence of digital and physical entertainment, rising demand for immersive leisure experiences, expansion of regulated gaming markets, growing investments in entertainment infrastructure, increasing focus on personalized amusement offerings. Major trends in the forecast period include growing demand for location-based entertainment, rising popularity of integrated amusement offerings, expansion of digital and cashless payment systems, increasing focus on multi-generational entertainment, higher emphasis on safety and regulatory compliance.
The continued rise in the use of social media is expected to be a significant driver of growth for the amusement market in the future. Social media, a digital technology that facilitates the sharing of ideas and information, including text and images, through online networks and communities, plays a crucial role in connecting attractions with potential and existing customers. For instance, as of April 2023, there were 4.8 billion active social media users globally, and the average daily time spent online was approximately 6 hours and 35 minutes, as reported by Social Media Perth, an Australia-based provider of marketing strategy. This surge in social media usage is a key factor contributing to the growth of the amusement market.
Leading companies in the amusement market are dedicating their efforts to the development of innovative products, notably steel roller coasters, as a means to provide customers with more reliable and thrilling services. Steel roller coasters, characterized by tubular steel tracks and polyurethane-coated wheels, offer the advantages of increased height, speed, and smoothness compared to traditional wooden roller coasters. For instance, in May 2023, Dollywood Parks & Resorts, a United States-based family amusement park, introduced the 'Big Bear Mountain' coaster. This family-friendly roller coaster reaches speeds of up to 45 mph and features three launches, multiple drops, and an array of turns and twists. Passengers are accommodated in two-across trains with a single row of seats, and the coaster is equipped with onboard audio, encompassing music and announcements. The ride spans almost 4,000 feet of track, taking passengers on an exhilarating journey around Wildwood Grove for approximately two minutes. This highlights the industry's commitment to offering new and exciting experiences to amusement park visitors.
In February 2024, OpenGate Capital, a US-based private equity firm, acquired Player One Amusement Group Inc. for an undisclosed amount. This acquisition allows OpenGate Capital to strengthen its portfolio in the out-of-home entertainment sector by expanding its presence in the amusement services market and supporting Player One’s growth through operational expertise and strategic investments. Player One Amusement Group Inc., based in Canada, specializes in arcade games, interactive amusement solutions, and family entertainment center services, including game distribution, installation, maintenance, and route operations across cinemas, leisure venues, and entertainment destinations.
Major companies operating in the amusements market are The Walt Disney Company, Oriental Land Company Ltd., Comcast Corporation, Six Flags Entertainment Corporation, Cedar Fair Entertainment Company, SeaWorld Entertainment Inc., Merlin Entertainments, LEGOLAND Parks, Palace Entertainment, Parques Reunidos, Vail Resorts Inc., Dalian Wanda Group, Dave & Buster's Entertainment Inc, China Sports Lottery, China Welfare Lottery, Sociedad Estatal Loterías y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc, The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Penn National Gaming Inc, AMC Entertainment Holdings Inc, Cineworld Group, Carnival Corporation, Royal Caribbean Group, SeaDream Yacht Club.
Asia-Pacific was the largest region in the amusements market in 2025. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusements market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the amusements market report are China, India, Japan, Australia, Indonesia, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, Taiwan, New Zealand, UK, Germany, France, Italy, Spain, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
The amusements market includes revenues earned by entities by operating amusements facilities such as theme parks, water parks, amusement arcades, casinos, and sports betting facilities. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Amusements Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses amusements market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for amusements? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The amusements market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Type: Amusement Parks; Gambling2) By Age Group: Below 25 Years; 26 to 39 Years; 40 to 59 Years; 60 to 74 Years
3) By Visitors' Gender: Male; Female
Subsegments:
1) By Amusement Parks: Theme Parks; Water Parks; Family Entertainment Centers; Adventure Parks2) By Gambling: Casinos; Online Gambling; Sports Betting; Lottery Services
Companies Mentioned: the Walt Disney Company; Oriental Land Company Ltd.; Comcast Corporation; Six Flags Entertainment Corporation; Cedar Fair Entertainment Company; SeaWorld Entertainment Inc.; Merlin Entertainments; LEGOLAND Parks; Palace Entertainment; Parques Reunidos; Vail Resorts Inc.; Dalian Wanda Group; Dave & Buster's Entertainment Inc; China Sports Lottery; China Welfare Lottery; Sociedad Estatal Loterías y Apuestas del Estado S.a.; Maruhan; Flutter Entertainment plc; the Hong Kong Jockey Club; Tabcorp Holdings Ltd.; Penn National Gaming Inc; AMC Entertainment Holdings Inc; Cineworld Group; Carnival Corporation; Royal Caribbean Group; SeaDream Yacht Club
Countries: China; India; Japan; Australia; Indonesia; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; Taiwan; New Zealand; UK; Germany; France; Italy; Spain; Austria; Belgium; Denmark; Finland; Ireland; Netherlands; Norway; Portugal; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Amusements market report include:- The Walt Disney Company
- Oriental Land Company Ltd.
- Comcast Corporation
- Six Flags Entertainment Corporation
- Cedar Fair Entertainment Company
- SeaWorld Entertainment Inc.
- Merlin Entertainments
- LEGOLAND Parks
- Palace Entertainment
- Parques Reunidos
- Vail Resorts Inc.
- Dalian Wanda Group
- Dave & Buster's Entertainment Inc
- China Sports Lottery
- China Welfare Lottery
- Sociedad Estatal Loterías y Apuestas del Estado S.A.
- Maruhan
- Flutter Entertainment plc
- The Hong Kong Jockey Club
- Tabcorp Holdings Ltd.
- Penn National Gaming Inc
- AMC Entertainment Holdings Inc
- Cineworld Group
- Carnival Corporation
- Royal Caribbean Group
- SeaDream Yacht Club
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 701.78 Billion |
| Forecasted Market Value ( USD | $ 845.7 Billion |
| Compound Annual Growth Rate | 4.8% |
| Regions Covered | Global |
| No. of Companies Mentioned | 27 |


