This report describes and explains the amusement parks market and covers 2018-2023, termed the historic period, and 2023-2028, 2033F termed the forecast period. The report evaluates the market across each region and for the major economies within each region.
The global amusement parks market reached a value of nearly $83.6 billion in 2023, having grown at a compound annual growth rate (CAGR) of 3.6% since 2018. The market is expected to grow from $83.6 billion in 2023 to $113.6 billion in 2028 at a rate of 6.3%. The market is then expected to grow at a CAGR of 5.8% from 2028 and reach $150.6 billion in 2033.
Growth in the historic period resulted from increased disposable income per capita, growing customer preferences towards experiences on leisure, increase in use of social media and rising popularity of family-friendly recreational activities. Factors that negatively affected growth in the historic period included stringent regulations and weather conditions.
Going forward, the rise in the urban populations, expansion in the tourism and travel industry, strong economic growth in emerging markets and government initiatives and support will drive the market. Factors that could hinder the growth of the amusement parks market in the future include competition from streaming services and video gaming industry and rising operational costs.
The amusement parks market is segmented type into theme parks, water parks and amusement arcades. The theme parks market was the largest segment of the amusement parks market segmented by type, accounting for 79.9% or $71.3 billion of the total in 2023. Going forward, the theme parks segment is expected to be the fastest growing segment in the amusement parks market segmented by type, at a CAGR of 6.4% during 2023-2028.
The amusement parks market is segmented by revenue source into tickets, food and beverages, hotels and resorts, merchandise and other revenue sources. The tickets market was the largest segment of the amusement parks market segmented by revenue source, accounting for 29.8% or $24.9 billion of the total in 2023. Going forward, the merchandise segment is expected to be the fastest growing segment in the amusement parks market segmented by revenue source, at a CAGR of 6.58% during 2023-2028.
The amusement parks market is segmented by visitors’ gender into male and female. The male market was the largest segment of the amusement parks market segmented by visitors’ gender, accounting for 53.1% or $44.4 billion of the total in 2023. Going forward, the female segment is expected to be the fastest growing segment in the amusement parks market segmented by visitors’ gender, at a CAGR of 6.6% during 2023-2028.
The amusement parks market is segmented by age group into below 25 years, 25 to 39 years, 40 to 59 years, 60 to 74 years and 75 years and above. The below 25 years market was the largest segment of the amusement parks market segmented by age group, accounting for 42.3% or $38.9 billion of the total in 2023. Going forward, it is expected to be the fastest growing segment in the amusement parks market segmented by age group, at a CAGR of 9.5% during 2023-2028.
Asia-Pacific was the largest region in the amusement parks market, accounting for 32.2% or $26.9 billion of the total in 2023. It was followed by North America, Western Europe and then the other regions. Going forward, the fastest-growing regions in the amusement parks market will be South America and Africa, where growth will be at CAGRs of 13.5% and 11.6% respectively. These will be followed by the Middle East and Asia-Pacific, where the markets are expected to grow at CAGRs of 10.3X% and 7.9% respectively.
The global amusement parks market is highly concentrated, with large players operating in the market. The top ten competitors in the market made up to 57.24% of the total market in 2022. The Walt Disney Company was the largest competitor with a 26.96% share of the market, followed by Comcast Corporation with 12.06%, Oriental Land Company Ltd. with 4.82%, Merlin Entertainment plc with 3.30%, Cedar Fair Entertainment Company with 2.91%, Six Flags Entertainment Corporation with 2.17%, Maruhan Co. Ltd. with 2.01%, Vail Resorts Inc. with 1.59%, Compagnie des Alpes Public limited company with 0.71% and Seaworld Entertainment Inc. with 0.69%.
The top opportunities in the amusement parks market segmented by type will arise in the theme parks segment, which will gain $24.7 billion of global annual sales by 2028. The top opportunities in the amusement parks market by revenue source will arise in the tickets segment, which will gain $11.9 billion of global annual sales by 2028. The top opportunities in the amusement parks market by visitors’ gender will arise in the male segment, which will gain $15.3 billion of global annual sales by 2028. The top opportunities in the amusement parks market by age group will arise in the below 25 years segment, which will gain $8.4 billion of global annual sales by 2028. The amusement parks market size will gain the most in China at $7.3 billion.
Market-trend-based strategies for the amusement parks market include focus on introducing innovative attractions and experiences to maintain competitiveness and attract visitors, focus on offering platforms to patrons for booking rides or tickets with the help of mobile technologies, focus on prioritizing partnerships and collaborations with entertainment studios, movie franchises and popular brands to leverage complementary expertise, expand offerings and enhance visitor experiences, focus on using green energy to power rides and other attractions, focus on the use of artificial intelligence (AI) in amusement parks to support digital transformation initiatives and focus on strategic investments in infrastructure upgrades and expansions to accommodate growing visitor numbers and provide state-of-the-art facilities.
Player-adopted strategies in the amusement parks market include focus on strong capital expenditure for renovations and updates and the addition of new rides, focus on enhancing business capabilities through the launch of new theme parks, focus on strengthening business operations through rolling out new measures for helping guests, focus on strategic partnerships to expand business expertise and focus on strengthening business operations through rolling out new additions to amusement parks.
To take advantage of the opportunities, the analyst recommends the amusement parks companies to focus on innovative attractions, focus on mobile technology integration, focus on green energy integration, focus on ai integration for enhanced guest experience, focus on theme parks and water parks segments, expand in emerging markets, continue to focus on developed markets, focus on strategic partnerships, provide competitively priced offerings, engage in social media marketing, focus on promotions through collaborations, focus on targeting urban populations, focus on female visitors market segment and focus on below 25 years and 25 to 39 years age group segments.
The global amusement parks market reached a value of nearly $83.6 billion in 2023, having grown at a compound annual growth rate (CAGR) of 3.6% since 2018. The market is expected to grow from $83.6 billion in 2023 to $113.6 billion in 2028 at a rate of 6.3%. The market is then expected to grow at a CAGR of 5.8% from 2028 and reach $150.6 billion in 2033.
Growth in the historic period resulted from increased disposable income per capita, growing customer preferences towards experiences on leisure, increase in use of social media and rising popularity of family-friendly recreational activities. Factors that negatively affected growth in the historic period included stringent regulations and weather conditions.
Going forward, the rise in the urban populations, expansion in the tourism and travel industry, strong economic growth in emerging markets and government initiatives and support will drive the market. Factors that could hinder the growth of the amusement parks market in the future include competition from streaming services and video gaming industry and rising operational costs.
The amusement parks market is segmented type into theme parks, water parks and amusement arcades. The theme parks market was the largest segment of the amusement parks market segmented by type, accounting for 79.9% or $71.3 billion of the total in 2023. Going forward, the theme parks segment is expected to be the fastest growing segment in the amusement parks market segmented by type, at a CAGR of 6.4% during 2023-2028.
The amusement parks market is segmented by revenue source into tickets, food and beverages, hotels and resorts, merchandise and other revenue sources. The tickets market was the largest segment of the amusement parks market segmented by revenue source, accounting for 29.8% or $24.9 billion of the total in 2023. Going forward, the merchandise segment is expected to be the fastest growing segment in the amusement parks market segmented by revenue source, at a CAGR of 6.58% during 2023-2028.
The amusement parks market is segmented by visitors’ gender into male and female. The male market was the largest segment of the amusement parks market segmented by visitors’ gender, accounting for 53.1% or $44.4 billion of the total in 2023. Going forward, the female segment is expected to be the fastest growing segment in the amusement parks market segmented by visitors’ gender, at a CAGR of 6.6% during 2023-2028.
The amusement parks market is segmented by age group into below 25 years, 25 to 39 years, 40 to 59 years, 60 to 74 years and 75 years and above. The below 25 years market was the largest segment of the amusement parks market segmented by age group, accounting for 42.3% or $38.9 billion of the total in 2023. Going forward, it is expected to be the fastest growing segment in the amusement parks market segmented by age group, at a CAGR of 9.5% during 2023-2028.
Asia-Pacific was the largest region in the amusement parks market, accounting for 32.2% or $26.9 billion of the total in 2023. It was followed by North America, Western Europe and then the other regions. Going forward, the fastest-growing regions in the amusement parks market will be South America and Africa, where growth will be at CAGRs of 13.5% and 11.6% respectively. These will be followed by the Middle East and Asia-Pacific, where the markets are expected to grow at CAGRs of 10.3X% and 7.9% respectively.
The global amusement parks market is highly concentrated, with large players operating in the market. The top ten competitors in the market made up to 57.24% of the total market in 2022. The Walt Disney Company was the largest competitor with a 26.96% share of the market, followed by Comcast Corporation with 12.06%, Oriental Land Company Ltd. with 4.82%, Merlin Entertainment plc with 3.30%, Cedar Fair Entertainment Company with 2.91%, Six Flags Entertainment Corporation with 2.17%, Maruhan Co. Ltd. with 2.01%, Vail Resorts Inc. with 1.59%, Compagnie des Alpes Public limited company with 0.71% and Seaworld Entertainment Inc. with 0.69%.
The top opportunities in the amusement parks market segmented by type will arise in the theme parks segment, which will gain $24.7 billion of global annual sales by 2028. The top opportunities in the amusement parks market by revenue source will arise in the tickets segment, which will gain $11.9 billion of global annual sales by 2028. The top opportunities in the amusement parks market by visitors’ gender will arise in the male segment, which will gain $15.3 billion of global annual sales by 2028. The top opportunities in the amusement parks market by age group will arise in the below 25 years segment, which will gain $8.4 billion of global annual sales by 2028. The amusement parks market size will gain the most in China at $7.3 billion.
Market-trend-based strategies for the amusement parks market include focus on introducing innovative attractions and experiences to maintain competitiveness and attract visitors, focus on offering platforms to patrons for booking rides or tickets with the help of mobile technologies, focus on prioritizing partnerships and collaborations with entertainment studios, movie franchises and popular brands to leverage complementary expertise, expand offerings and enhance visitor experiences, focus on using green energy to power rides and other attractions, focus on the use of artificial intelligence (AI) in amusement parks to support digital transformation initiatives and focus on strategic investments in infrastructure upgrades and expansions to accommodate growing visitor numbers and provide state-of-the-art facilities.
Player-adopted strategies in the amusement parks market include focus on strong capital expenditure for renovations and updates and the addition of new rides, focus on enhancing business capabilities through the launch of new theme parks, focus on strengthening business operations through rolling out new measures for helping guests, focus on strategic partnerships to expand business expertise and focus on strengthening business operations through rolling out new additions to amusement parks.
To take advantage of the opportunities, the analyst recommends the amusement parks companies to focus on innovative attractions, focus on mobile technology integration, focus on green energy integration, focus on ai integration for enhanced guest experience, focus on theme parks and water parks segments, expand in emerging markets, continue to focus on developed markets, focus on strategic partnerships, provide competitively priced offerings, engage in social media marketing, focus on promotions through collaborations, focus on targeting urban populations, focus on female visitors market segment and focus on below 25 years and 25 to 39 years age group segments.
Table of Contents
1 Executive Summary
6 Market Characteristics
8 Supply Chain Analysis
9 Customer Information
10 Major Market Trends
11 Amusement Parks Market - Macro Economic Scenario
12 Global Market Size and Growth
13 Amusement Parks Market, Regional Analysis
14 Global Amusement Parks Market Segmentation
15 Market Comparison with Macro Economic Factors
16 Asia-Pacific Market
17 Western Europe Market
18 Eastern Europe Market
19 North America Market
20 South America Market
21 Middle East Market
22 Africa Market
23 Competitive Landscape and Company Profiles
24 Key Mergers and Acquisitions
25 Opportunities and Strategies
26 Amusement Parks Market, Conclusions and Recommendations
27 Appendix
Executive Summary
Amusement Parks Global Market Opportunities and Strategies to 2033 provides the strategists; marketers and senior management with the critical information they need to assess the global amusement parks market as it emerges from the COVID-19 shut down.Reasons to Purchase:
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
Description
Where is the largest and fastest-growing market for amusement parks? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The amusement parks market global report answers all these questions and many more.The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s history and forecasts market growth by geography. It places the market within the context of the wider amusement parks market; and compares it with other markets.
The report covers the following chapters:
- Introduction and Market Characteristics - Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type, by revenue source, by visitors’ gender and age group.
- Product Analysis - The product analysis section of the report describes the leading products in the amusement parks market, along with key features and differentiators for those products.
- Supply Chain - The supply chain section of the report defines and explains the key players in the amusement parks industry supply chain.
- Customer Information - The chapter covers recent customer trends/preferences in the global amusement parks market.
- Key Trends - Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
- Macro-Economic Scenario - The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the amusement parks market.
- Global Market Size and Growth - Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
- Regional and Country Analysis - Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.
- Market Segmentation - Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by type, by revenue source, by visitors’ gender and age group in the market. Historic (2018-2023) and forecast (2022-2027) and (2027-2032) market values and growth and market share comparison by region market.
- Regional Market Size and Growth - Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
- Competitive Landscape - Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
- Other Major and Innovative Companies Details on the company profiles of other major and innovative companies in the market.
- Competitive Benchmarking - Briefs on the financials comparison between major players in the market.
- Competitive Dashboard - Briefs on competitive dashboard of major players.
- Key Mergers and Acquisitions - Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
- Market Opportunities and Strategies - Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
- Conclusions and Recommendations - This section includes recommendations for amusement parks providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
- Appendix - This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Markets Covered:
1) By Type: Theme Parks; Water Parks; Amusement Arcades2) By Revenue Source: Tickets; Food and Beverages; Hotels and Resorts; Merchandise; Other Revenue Sources
3) By Visitors’ Gender: Male; Female
4) By Age Group: Below 25 Years; 25 to 39 Years; 40 to 59 Years; 60 to 74 Years; 75 Years and Above
Key Companies Mentioned: The Walt Disney Company; Comcast Corporation; Oriental Land Company Ltd.; Merlin Entertainment plc; Cedar Fair Entertainment Company
Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Brazil; France; Germany; UK; Russia; Czech Republic; Poland; Romania; Ukraine; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Egypt; Nigeria; South Africa; Iran; Israel; Saudi Arabia; Turkey; UAE; Argentina; Chile; Colombia; Peru; Canada; Mexico; Vietnam; Thailand; Singapore; Philippines; New Zealand; Malaysia; Hong Kong.
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; amusement parks indicators comparison.
Data Segmentation: Country and regional historic and forecast data; market share of competitors; market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Companies Mentioned
- The Walt Disney Company
- Comcast Corporation
- Oriental Land Company Ltd.
- Merlin Entertainment plc
- Cedar Fair Entertainment Company
- Six Flags Entertainment Corporation
- Maruhan Co. Ltd.
- Vail Resorts Inc.
- Compagnie des Alpes Public limited company
- Seaworld Entertainment Inc.
- Imagicaaworld Entertainment
- Rajgreen Amusement Park Private Limited
- Malpani Group
- Ocean Park Corporation
- Golden Heaven Group Holdings Ltd
- Intamin Amusement Rides
- MBK Partners
- Fosun Group
- Huis Ten Bosch Co. Ltd
- PAG
- Universal Studios Japan
- Della Adventure Park
- Wonderla Holidays
- China Travel Service
- Ramoji Group
- Village Roadshow Limited (VRL)
- Brean Theme Park
- Pleasure Beach
- Looping Group
- ASPRO Group
- Brighton Pier Group
- Movie Park Germany
- Merlin Entertainments
- Freizeit- und Familienpark Mack KG
- Euro Disney S.C.A.
- Disneyland Paris
- Efteling Nature Park Foundation
- Tivoli A/S
- Walltopia
- Majaland Warsaw
- Plopsa Group
- NBC Universal
- Patriot Theme Parks
- Dream Island Holding Company
- Vortex Aquatic Structures International Inc.
- Apex Parks Group LLC
- Adventure Lands
- Valcartier-Calypso Group
- Palace Entertainment
- Premier Parks, LLC
- Mansion Entertainment Group
- APX Operating Company
- NBC Universal Media LLC
- Cedar Fair LP
- Hershey Entertainment & Resorts Company
- Tinkertown Amusements Ltd
- Canada's Wonderland Company
- Marineland of Canada Inc
- Hello Park
- GSJ Group
- Jora Visoon
- Rubi Gaming S.A.C.
- Dreams Corporation S.A.C.
- Rosa Laranjeira Lopes
- Renato Rodrigues Silva
- Slots Machines S.A.
- Interjuegos S.A
- Pomvom
- SEVEN
- Jumeirah
- Farah Experiences LLC
- Semnox Solutions
- Tsogo Sun Kwazulu-Natal (Pty) Ltd
- Silver Star Development Ltd
- Gold Reef City Theme Park
- Ushaka Marine World
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 440 |
Published | June 2024 |
Forecast Period | 2023 - 2033 |
Estimated Market Value ( USD | $ 83.6 Billion |
Forecasted Market Value ( USD | $ 150.6 Billion |
Compound Annual Growth Rate | 6.0% |
Regions Covered | Global |
No. of Companies Mentioned | 76 |