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Racing Games Market 2024-2028

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    Report

  • 164 Pages
  • August 2024
  • Region: Global
  • TechNavio
  • ID: 5794027
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The racing games market is forecasted to grow by USD 15.83 billion during 2023-2028, accelerating at a CAGR of 12.14% during the forecast period. The report on the racing games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increased internet penetration, frequent launch of new games, and increased funding and investment.

The racing games market is segmented as below:

By Application

  • Mobile
  • Console
  • PC
  • Others

By Type

  • Client type
  • Webgame type

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa
This study identifies the vr revolutionizing gaming industry as one of the prime reasons driving the racing games market growth during the next few years. Also, surge in adoption of cloud-based gaming applications and increasing number of strategic partnerships and acquisitions will lead to sizable demand in the market.

The report on the racing games market covers the following areas:

  • Racing games market sizing
  • Racing games market forecast
  • Racing games market industry analysis
A robust vendor analysis within the report is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading racing games market vendors that include Aquiris Game Studio, Bongfish GmbH, CREATIVE MOBILE TECHNOLOGIES LLC, Electronic Arts Inc., Embracer Group AB, Fingersoft, Hasbro Inc., Microsoft Corp., Modern Times Group MTG AB, Motorsport Games Inc, Motorsport Simulations, LLC, NEXON Co. Ltd., Nintendo Co. Ltd., RaceRoom Entertainment AG, Shanab Games, Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Vector Unit, and Vivendi SE. Also, the racing games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary
1.1 Market overview
  • Executive Summary - Chart on Market Overview
  • Executive Summary - Data Table on Market Overview
  • Executive Summary - Chart on Global Market Characteristics
  • Executive Summary - Chart on Market By Geographical Landscape
  • Executive Summary - Chart on Market Segmentation by Application
  • Executive Summary - Chart on Market Segmentation by Type
  • Executive Summary - Chart on Incremental Growth
  • Executive Summary - Data Table on Incremental Growth
  • Executive Summary - Chart on Company Market Positioning
2 Market Landscape
2.1 Market ecosystem
  • Parent Market
  • Data Table on - Parent Market
2.2 Market characteristics
  • Market characteristics analysis
2.3 Value chain analysis
  • Value Chain Analysis
3 Market Sizing
3.1 Market definition
  • Offerings of companies included in the market definition
3.2 Market segment analysis
  • Market segments
3.3 Market size 2023
3.4 Market outlook: Forecast for 2023-2028
  • Chart on Global - Market size and forecast 2023-2028 ($ million)
  • Data Table on Global - Market size and forecast 2023-2028 ($ million)
  • Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Data Table on Global Market: Year-over-year growth 2023-2028 (%)
4 Historic Market Size
4.1 Global Racing Games Market 2018 - 2022
  • Historic Market Size - Data Table on Global Racing Games Market 2018 - 2022 ($ million)
4.2 Application segment analysis 2018 - 2022
  • Historic Market Size - Application Segment 2018 - 2022 ($ million)
4.3 Type segment analysis 2018 - 2022
  • Historic Market Size - Type Segment 2018 - 2022 ($ million)
4.4 Geography segment analysis 2018 - 2022
  • Historic Market Size - Geography Segment 2018 - 2022 ($ million)
4.5 Country segment analysis 2018 - 2022
  • Historic Market Size - Country Segment 2018 - 2022 ($ million)
5 Five Forces Analysis
5.1 Five forces summary
  • Five forces analysis - Comparison between 2023 and 2028
5.2 Bargaining power of buyers
  • Bargaining power of buyers - Impact of key factors 2023 and 2028
5.3 Bargaining power of suppliers
  • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
5.4 Threat of new entrants
  • Threat of new entrants - Impact of key factors in 2023 and 2028
5.5 Threat of substitutes
  • Threat of substitutes - Impact of key factors in 2023 and 2028
5.6 Threat of rivalry
  • Threat of rivalry - Impact of key factors in 2023 and 2028
5.7 Market condition
  • Chart on Market condition - Five forces 2023 and 2028
6 Market Segmentation by Application
6.1 Market segments
  • Chart on Application - Market share 2023-2028 (%)
  • Data Table on Application - Market share 2023-2028 (%)
6.2 Comparison by Application
  • Chart on Comparison by Application
  • Data Table on Comparison by Application
6.3 Mobile - Market size and forecast 2023-2028
  • Chart on Mobile - Market size and forecast 2023-2028 ($ million)
  • Data Table on Mobile - Market size and forecast 2023-2028 ($ million)
  • Chart on Mobile - Year-over-year growth 2023-2028 (%)
  • Data Table on Mobile - Year-over-year growth 2023-2028 (%)
6.4 Console - Market size and forecast 2023-2028
  • Chart on Console - Market size and forecast 2023-2028 ($ million)
  • Data Table on Console - Market size and forecast 2023-2028 ($ million)
  • Chart on Console - Year-over-year growth 2023-2028 (%)
  • Data Table on Console - Year-over-year growth 2023-2028 (%)
6.5 PC - Market size and forecast 2023-2028
  • Chart on PC - Market size and forecast 2023-2028 ($ million)
  • Data Table on PC - Market size and forecast 2023-2028 ($ million)
  • Chart on PC - Year-over-year growth 2023-2028 (%)
  • Data Table on PC - Year-over-year growth 2023-2028 (%)
6.6 Others - Market size and forecast 2023-2028
  • Chart on Others - Market size and forecast 2023-2028 ($ million)
  • Data Table on Others - Market size and forecast 2023-2028 ($ million)
  • Chart on Others - Year-over-year growth 2023-2028 (%)
  • Data Table on Others - Year-over-year growth 2023-2028 (%)
6.7 Market opportunity by Application
  • Market opportunity by Application ($ million)
  • Data Table on Market opportunity by Application ($ million)
7 Market Segmentation by Type
7.1 Market segments
  • Chart on Type - Market share 2023-2028 (%)
  • Data Table on Type - Market share 2023-2028 (%)
7.2 Comparison by Type
  • Chart on Comparison by Type
  • Data Table on Comparison by Type
7.3 Client type - Market size and forecast 2023-2028
  • Chart on Client type - Market size and forecast 2023-2028 ($ million)
  • Data Table on Client type - Market size and forecast 2023-2028 ($ million)
  • Chart on Client type - Year-over-year growth 2023-2028 (%)
  • Data Table on Client type - Year-over-year growth 2023-2028 (%)
7.4 Webgame type - Market size and forecast 2023-2028
  • Chart on Webgame type - Market size and forecast 2023-2028 ($ million)
  • Data Table on Webgame type - Market size and forecast 2023-2028 ($ million)
  • Chart on Webgame type - Year-over-year growth 2023-2028 (%)
  • Data Table on Webgame type - Year-over-year growth 2023-2028 (%)
7.5 Market opportunity by Type
  • Market opportunity by Type ($ million)
  • Data Table on Market opportunity by Type ($ million)
8 Customer Landscape
8.1 Customer landscape overview
  • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Geographic Landscape
9.1 Geographic segmentation
  • Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Data Table on Market share By Geographical Landscape 2023-2028 (%)
9.2 Geographic comparison
  • Chart on Geographic comparison
  • Data Table on Geographic comparison
9.3 APAC - Market size and forecast 2023-2028
  • Chart on APAC - Market size and forecast 2023-2028 ($ million)
  • Data Table on APAC - Market size and forecast 2023-2028 ($ million)
  • Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Data Table on APAC - Year-over-year growth 2023-2028 (%)
9.4 North America - Market size and forecast 2023-2028
  • Chart on North America - Market size and forecast 2023-2028 ($ million)
  • Data Table on North America - Market size and forecast 2023-2028 ($ million)
  • Chart on North America - Year-over-year growth 2023-2028 (%)
  • Data Table on North America - Year-over-year growth 2023-2028 (%)
9.5 Europe - Market size and forecast 2023-2028
  • Chart on Europe - Market size and forecast 2023-2028 ($ million)
  • Data Table on Europe - Market size and forecast 2023-2028 ($ million)
  • Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Data Table on Europe - Year-over-year growth 2023-2028 (%)
9.6 South America - Market size and forecast 2023-2028
  • Chart on South America - Market size and forecast 2023-2028 ($ million)
  • Data Table on South America - Market size and forecast 2023-2028 ($ million)
  • Chart on South America - Year-over-year growth 2023-2028 (%)
  • Data Table on South America - Year-over-year growth 2023-2028 (%)
9.7 Middle East and Africa - Market size and forecast 2023-2028
  • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
  • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
  • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
9.8 China - Market size and forecast 2023-2028
  • Chart on China - Market size and forecast 2023-2028 ($ million)
  • Data Table on China - Market size and forecast 2023-2028 ($ million)
  • Chart on China - Year-over-year growth 2023-2028 (%)
  • Data Table on China - Year-over-year growth 2023-2028 (%)
9.9 US - Market size and forecast 2023-2028
  • Chart on US - Market size and forecast 2023-2028 ($ million)
  • Data Table on US - Market size and forecast 2023-2028 ($ million)
  • Chart on US - Year-over-year growth 2023-2028 (%)
  • Data Table on US - Year-over-year growth 2023-2028 (%)
9.10 Japan - Market size and forecast 2023-2028
  • Chart on Japan - Market size and forecast 2023-2028 ($ million)
  • Data Table on Japan - Market size and forecast 2023-2028 ($ million)
  • Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Data Table on Japan - Year-over-year growth 2023-2028 (%)
9.11 South Korea - Market size and forecast 2023-2028
  • Chart on South Korea - Market size and forecast 2023-2028 ($ million)
  • Data Table on South Korea - Market size and forecast 2023-2028 ($ million)
  • Chart on South Korea - Year-over-year growth 2023-2028 (%)
  • Data Table on South Korea - Year-over-year growth 2023-2028 (%)
9.12 Germany - Market size and forecast 2023-2028
  • Chart on Germany - Market size and forecast 2023-2028 ($ million)
  • Data Table on Germany - Market size and forecast 2023-2028 ($ million)
  • Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Data Table on Germany - Year-over-year growth 2023-2028 (%)
9.13 Market opportunity By Geographical Landscape
  • Market opportunity By Geographical Landscape ($ million)
  • Data Tables on Market opportunity By Geographical Landscape ($ million)
10 Drivers, Challenges, and Opportunity/Restraints
10.1 Market drivers
10.2 Market challenges
10.3 Impact of drivers and challenges
  • Impact of drivers and challenges in 2023 and 2028
10.4 Market opportunities/restraints
11 Competitive Landscape
11.1 Overview
11.2 Competitive Landscape
  • Overview on criticality of inputs and factors of differentiation
11.3 Landscape disruption
  • Overview on factors of disruption
11.4 Industry risks
  • Impact of key risks on business
12 Competitive Analysis
12.1 Companies profiled
  • Companies covered
12.2 Market positioning of companies
  • Matrix on companies position and classification
12.3 Aquiris Game Studio
  • Aquiris Game Studio - Overview
  • Aquiris Game Studio - Product / Service
  • Aquiris Game Studio - Key offerings
12.4 CREATIVE MOBILE TECHNOLOGIES LLC
  • CREATIVE MOBILE TECHNOLOGIES LLC - Overview
  • CREATIVE MOBILE TECHNOLOGIES LLC - Product / Service
  • CREATIVE MOBILE TECHNOLOGIES LLC - Key offerings
12.5 Electronic Arts Inc.
  • Electronic Arts Inc. - Overview
  • Electronic Arts Inc. - Product / Service
  • Electronic Arts Inc. - Key offerings
12.6 Embracer Group AB
  • Embracer Group AB - Overview
  • Embracer Group AB - Business segments
  • Embracer Group AB - Key offerings
  • Embracer Group AB - Segment focus
12.7 Fingersoft
  • Fingersoft - Overview
  • Fingersoft - Product / Service
  • Fingersoft - Key offerings
12.8 Hasbro Inc.
  • Hasbro Inc. - Overview
  • Hasbro Inc. - Business segments
  • Hasbro Inc. - Key offerings
  • Hasbro Inc. - Segment focus
12.9 Microsoft Corp.
  • Microsoft Corp. - Overview
  • Microsoft Corp. - Business segments
  • Microsoft Corp. - Key news
  • Microsoft Corp. - Key offerings
  • Microsoft Corp. - Segment focus
12.10 Motorsport Games Inc
  • Motorsport Games Inc - Overview
  • Motorsport Games Inc - Business segments
  • Motorsport Games Inc - Key offerings
  • Motorsport Games Inc - Segment focus
12.11 NEXON Co. Ltd.
  • NEXON Co. Ltd. - Overview
  • NEXON Co. Ltd. - Business segments
  • NEXON Co. Ltd. - Key offerings
  • NEXON Co. Ltd. - Segment focus
12.12 Nintendo Co. Ltd.
  • Nintendo Co. Ltd. - Overview
  • Nintendo Co. Ltd. - Product / Service
  • Nintendo Co. Ltd. - Key offerings
12.13 RaceRoom Entertainment AG
  • RaceRoom Entertainment AG - Overview
  • RaceRoom Entertainment AG - Product / Service
  • RaceRoom Entertainment AG - Key offerings
12.14 Take Two Interactive Software Inc.
  • Take Two Interactive Software Inc. - Overview
  • Take Two Interactive Software Inc. - Product / Service
  • Take Two Interactive Software Inc. - Key news
  • Take Two Interactive Software Inc. - Key offerings
12.15 Tencent Holdings Ltd.
  • Tencent Holdings Ltd. - Overview
  • Tencent Holdings Ltd. - Business segments
  • Tencent Holdings Ltd. - Key news
  • Tencent Holdings Ltd. - Key offerings
  • Tencent Holdings Ltd. - Segment focus
12.16 Ubisoft Entertainment SA
  • Ubisoft Entertainment SA - Overview
  • Ubisoft Entertainment SA - Business segments
  • Ubisoft Entertainment SA - Key news
  • Ubisoft Entertainment SA - Key offerings
  • Ubisoft Entertainment SA - Segment focus
12.17 Vivendi SE
  • Vivendi SE - Overview
  • Vivendi SE - Business segments
  • Vivendi SE - Key offerings
  • Vivendi SE - Segment focus
13 Appendix
13.1 Scope of the report
13.2 Inclusions and exclusions checklist
  • Inclusions checklist
  • Exclusions checklist
13.3 Currency conversion rates for US$
  • Currency conversion rates for US$
13.4 Research methodology
  • Research methodology
13.5 Data procurement
  • Information sources
13.6 Data validation
  • Data validation
13.7 Validation techniques employed for market sizing
  • Validation techniques employed for market sizing
13.8 Data synthesis
  • Data synthesis
13.9 360 degree market analysis
  • 360 degree market analysis
13.10 List of abbreviations
  • List of abbreviations
List of Exhibits
Exhibits 1: Executive Summary - Chart on Market Overview
Exhibits 2: Executive Summary - Data Table on Market Overview
Exhibits 3: Executive Summary - Chart on Global Market Characteristics
Exhibits 4: Executive Summary - Chart on Market By Geographical Landscape
Exhibits 5: Executive Summary - Chart on Market Segmentation by Application
Exhibits 6: Executive Summary - Chart on Market Segmentation by Type
Exhibits 7: Executive Summary - Chart on Incremental Growth
Exhibits 8: Executive Summary - Data Table on Incremental Growth
Exhibits 9: Executive Summary - Chart on Company Market Positioning
Exhibits 10: Parent Market
Exhibits 11: Data Table on - Parent Market
Exhibits 12: Market characteristics analysis
Exhibits 13: Value Chain Analysis
Exhibits 14: Offerings of companies included in the market definition
Exhibits 15: Market segments
Exhibits 16: Chart on Global - Market size and forecast 2023-2028 ($ million)
Exhibits 17: Data Table on Global - Market size and forecast 2023-2028 ($ million)
Exhibits 18: Chart on Global Market: Year-over-year growth 2023-2028 (%)
Exhibits 19: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
Exhibits 20: Historic Market Size - Data Table on Global Racing Games Market 2018 - 2022 ($ million)
Exhibits 21: Historic Market Size - Application Segment 2018 - 2022 ($ million)
Exhibits 22: Historic Market Size - Type Segment 2018 - 2022 ($ million)
Exhibits 23: Historic Market Size - Geography Segment 2018 - 2022 ($ million)
Exhibits 24: Historic Market Size - Country Segment 2018 - 2022 ($ million)
Exhibits 25: Five forces analysis - Comparison between 2023 and 2028
Exhibits 26: Bargaining power of buyers - Impact of key factors 2023 and 2028
Exhibits 27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
Exhibits 28: Threat of new entrants - Impact of key factors in 2023 and 2028
Exhibits 29: Threat of substitutes - Impact of key factors in 2023 and 2028
Exhibits 30: Threat of rivalry - Impact of key factors in 2023 and 2028
Exhibits 31: Chart on Market condition - Five forces 2023 and 2028
Exhibits 32: Chart on Application - Market share 2023-2028 (%)
Exhibits 33: Data Table on Application - Market share 2023-2028 (%)
Exhibits 34: Chart on Comparison by Application
Exhibits 35: Data Table on Comparison by Application
Exhibits 36: Chart on Mobile - Market size and forecast 2023-2028 ($ million)
Exhibits 37: Data Table on Mobile - Market size and forecast 2023-2028 ($ million)
Exhibits 38: Chart on Mobile - Year-over-year growth 2023-2028 (%)
Exhibits 39: Data Table on Mobile - Year-over-year growth 2023-2028 (%)
Exhibits 40: Chart on Console - Market size and forecast 2023-2028 ($ million)
Exhibits 41: Data Table on Console - Market size and forecast 2023-2028 ($ million)
Exhibits 42: Chart on Console - Year-over-year growth 2023-2028 (%)
Exhibits 43: Data Table on Console - Year-over-year growth 2023-2028 (%)
Exhibits 44: Chart on PC - Market size and forecast 2023-2028 ($ million)
Exhibits 45: Data Table on PC - Market size and forecast 2023-2028 ($ million)
Exhibits 46: Chart on PC - Year-over-year growth 2023-2028 (%)
Exhibits 47: Data Table on PC - Year-over-year growth 2023-2028 (%)
Exhibits 48: Chart on Others - Market size and forecast 2023-2028 ($ million)
Exhibits 49: Data Table on Others - Market size and forecast 2023-2028 ($ million)
Exhibits 50: Chart on Others - Year-over-year growth 2023-2028 (%)
Exhibits 51: Data Table on Others - Year-over-year growth 2023-2028 (%)
Exhibits 52: Market opportunity by Application ($ million)
Exhibits 53: Data Table on Market opportunity by Application ($ million)
Exhibits 54: Chart on Type - Market share 2023-2028 (%)
Exhibits 55: Data Table on Type - Market share 2023-2028 (%)
Exhibits 56: Chart on Comparison by Type
Exhibits 57: Data Table on Comparison by Type
Exhibits 58: Chart on Client type - Market size and forecast 2023-2028 ($ million)
Exhibits 59: Data Table on Client type - Market size and forecast 2023-2028 ($ million)
Exhibits 60: Chart on Client type - Year-over-year growth 2023-2028 (%)
Exhibits 61: Data Table on Client type - Year-over-year growth 2023-2028 (%)
Exhibits 62: Chart on Webgame type - Market size and forecast 2023-2028 ($ million)
Exhibits 63: Data Table on Webgame type - Market size and forecast 2023-2028 ($ million)
Exhibits 64: Chart on Webgame type - Year-over-year growth 2023-2028 (%)
Exhibits 65: Data Table on Webgame type - Year-over-year growth 2023-2028 (%)
Exhibits 66: Market opportunity by Type ($ million)
Exhibits 67: Data Table on Market opportunity by Type ($ million)
Exhibits 68: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibits 69: Chart on Market share By Geographical Landscape 2023-2028 (%)
Exhibits 70: Data Table on Market share By Geographical Landscape 2023-2028 (%)
Exhibits 71: Chart on Geographic comparison
Exhibits 72: Data Table on Geographic comparison
Exhibits 73: Chart on APAC - Market size and forecast 2023-2028 ($ million)
Exhibits 74: Data Table on APAC - Market size and forecast 2023-2028 ($ million)
Exhibits 75: Chart on APAC - Year-over-year growth 2023-2028 (%)
Exhibits 76: Data Table on APAC - Year-over-year growth 2023-2028 (%)
Exhibits 77: Chart on North America - Market size and forecast 2023-2028 ($ million)
Exhibits 78: Data Table on North America - Market size and forecast 2023-2028 ($ million)
Exhibits 79: Chart on North America - Year-over-year growth 2023-2028 (%)
Exhibits 80: Data Table on North America - Year-over-year growth 2023-2028 (%)
Exhibits 81: Chart on Europe - Market size and forecast 2023-2028 ($ million)
Exhibits 82: Data Table on Europe - Market size and forecast 2023-2028 ($ million)
Exhibits 83: Chart on Europe - Year-over-year growth 2023-2028 (%)
Exhibits 84: Data Table on Europe - Year-over-year growth 2023-2028 (%)
Exhibits 85: Chart on South America - Market size and forecast 2023-2028 ($ million)
Exhibits 86: Data Table on South America - Market size and forecast 2023-2028 ($ million)
Exhibits 87: Chart on South America - Year-over-year growth 2023-2028 (%)
Exhibits 88: Data Table on South America - Year-over-year growth 2023-2028 (%)
Exhibits 89: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
Exhibits 90: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
Exhibits 91: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibits 92: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibits 93: Chart on China - Market size and forecast 2023-2028 ($ million)
Exhibits 94: Data Table on China - Market size and forecast 2023-2028 ($ million)
Exhibits 95: Chart on China - Year-over-year growth 2023-2028 (%)
Exhibits 96: Data Table on China - Year-over-year growth 2023-2028 (%)
Exhibits 97: Chart on US - Market size and forecast 2023-2028 ($ million)
Exhibits 98: Data Table on US - Market size and forecast 2023-2028 ($ million)
Exhibits 99: Chart on US - Year-over-year growth 2023-2028 (%)
Exhibits 100: Data Table on US - Year-over-year growth 2023-2028 (%)
Exhibits 101: Chart on Japan - Market size and forecast 2023-2028 ($ million)
Exhibits 102: Data Table on Japan - Market size and forecast 2023-2028 ($ million)
Exhibits 103: Chart on Japan - Year-over-year growth 2023-2028 (%)
Exhibits 104: Data Table on Japan - Year-over-year growth 2023-2028 (%)
Exhibits 105: Chart on South Korea - Market size and forecast 2023-2028 ($ million)
Exhibits 106: Data Table on South Korea - Market size and forecast 2023-2028 ($ million)
Exhibits 107: Chart on South Korea - Year-over-year growth 2023-2028 (%)
Exhibits 108: Data Table on South Korea - Year-over-year growth 2023-2028 (%)
Exhibits 109: Chart on Germany - Market size and forecast 2023-2028 ($ million)
Exhibits 110: Data Table on Germany - Market size and forecast 2023-2028 ($ million)
Exhibits 111: Chart on Germany - Year-over-year growth 2023-2028 (%)
Exhibits 112: Data Table on Germany - Year-over-year growth 2023-2028 (%)
Exhibits 113: Market opportunity By Geographical Landscape ($ million)
Exhibits 114: Data Tables on Market opportunity By Geographical Landscape ($ million)
Exhibits 115: Impact of drivers and challenges in 2023 and 2028
Exhibits 116: Overview on criticality of inputs and factors of differentiation
Exhibits 117: Overview on factors of disruption
Exhibits 118: Impact of key risks on business
Exhibits 119: Companies covered
Exhibits 120: Matrix on companies position and classification
Exhibits 121: Aquiris Game Studio - Overview
Exhibits 122: Aquiris Game Studio - Product / Service
Exhibits 123: Aquiris Game Studio - Key offerings
Exhibits 124: CREATIVE MOBILE TECHNOLOGIES LLC - Overview
Exhibits 125: CREATIVE MOBILE TECHNOLOGIES LLC - Product / Service
Exhibits 126: CREATIVE MOBILE TECHNOLOGIES LLC - Key offerings
Exhibits 127: Electronic Arts Inc. - Overview
Exhibits 128: Electronic Arts Inc. - Product / Service
Exhibits 129: Electronic Arts Inc. - Key offerings
Exhibits 130: Embracer Group AB - Overview
Exhibits 131: Embracer Group AB - Business segments
Exhibits 132: Embracer Group AB - Key offerings
Exhibits 133: Embracer Group AB - Segment focus
Exhibits 134: Fingersoft - Overview
Exhibits 135: Fingersoft - Product / Service
Exhibits 136: Fingersoft - Key offerings
Exhibits 137: Hasbro Inc. - Overview
Exhibits 138: Hasbro Inc. - Business segments
Exhibits 139: Hasbro Inc. - Key offerings
Exhibits 140: Hasbro Inc. - Segment focus
Exhibits 141: Microsoft Corp. - Overview
Exhibits 142: Microsoft Corp. - Business segments
Exhibits 143: Microsoft Corp. - Key news
Exhibits 144: Microsoft Corp. - Key offerings
Exhibits 145: Microsoft Corp. - Segment focus
Exhibits 146: Motorsport Games Inc - Overview
Exhibits 147: Motorsport Games Inc - Business segments
Exhibits 148: Motorsport Games Inc - Key offerings
Exhibits 149: Motorsport Games Inc - Segment focus
Exhibits 150: NEXON Co. Ltd. - Overview
Exhibits 151: NEXON Co. Ltd. - Business segments
Exhibits 152: NEXON Co. Ltd. - Key offerings
Exhibits 153: NEXON Co. Ltd. - Segment focus
Exhibits 154: Nintendo Co. Ltd. - Overview
Exhibits 155: Nintendo Co. Ltd. - Product / Service
Exhibits 156: Nintendo Co. Ltd. - Key offerings
Exhibits 157: RaceRoom Entertainment AG - Overview
Exhibits 158: RaceRoom Entertainment AG - Product / Service
Exhibits 159: RaceRoom Entertainment AG - Key offerings
Exhibits 160: Take Two Interactive Software Inc. - Overview
Exhibits 161: Take Two Interactive Software Inc. - Product / Service
Exhibits 162: Take Two Interactive Software Inc. - Key news
Exhibits 163: Take Two Interactive Software Inc. - Key offerings
Exhibits 164: Tencent Holdings Ltd. - Overview
Exhibits 165: Tencent Holdings Ltd. - Business segments
Exhibits 166: Tencent Holdings Ltd. - Key news
Exhibits 167: Tencent Holdings Ltd. - Key offerings
Exhibits 168: Tencent Holdings Ltd. - Segment focus
Exhibits 169: Ubisoft Entertainment SA - Overview
Exhibits 170: Ubisoft Entertainment SA - Business segments
Exhibits 171: Ubisoft Entertainment SA - Key news
Exhibits 172: Ubisoft Entertainment SA - Key offerings
Exhibits 173: Ubisoft Entertainment SA - Segment focus
Exhibits 174: Vivendi SE - Overview
Exhibits 175: Vivendi SE - Business segments
Exhibits 176: Vivendi SE - Key offerings
Exhibits 177: Vivendi SE - Segment focus
Exhibits 178: Inclusions checklist
Exhibits 179: Exclusions checklist
Exhibits 180: Currency conversion rates for US$
Exhibits 181: Research methodology
Exhibits 182: Information sources
Exhibits 183: Data validation
Exhibits 184: Validation techniques employed for market sizing
Exhibits 185: Data synthesis
Exhibits 186: 360 degree market analysis
Exhibits 187: List of abbreviations

Executive Summary

The following companies are recognized as the key players in the global racing games market: Aquiris Game Studio, Bongfish GmbH, CREATIVE MOBILE TECHNOLOGIES LLC, Electronic Arts Inc., Embracer Group AB, Fingersoft, Hasbro Inc., Microsoft Corp., Modern Times Group MTG AB, Motorsport Games Inc, Motorsport Simulations, LLC, NEXON Co. Ltd., Nintendo Co. Ltd., RaceRoom Entertainment AG, Shanab Games, Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Vector Unit, and Vivendi SE.

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is vr revolutionizing gaming industry."

According to the report, one of the major drivers for this market is the increased internet penetration.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Aquiris Game Studio
  • Bongfish GmbH
  • CREATIVE MOBILE TECHNOLOGIES LLC
  • Electronic Arts Inc.
  • Embracer Group AB
  • Fingersoft
  • Hasbro Inc.
  • Microsoft Corp.
  • Modern Times Group MTG AB
  • Motorsport Games Inc
  • Motorsport Simulations LLC
  • NEXON Co. Ltd.
  • Nintendo Co. Ltd.
  • RaceRoom Entertainment AG
  • Shanab Games
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Vector Unit
  • Vivendi SE