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The racing games market is forecasted to grow by USD 15.83 billion during 2023-2028, accelerating at a CAGR of 12.14% during the forecast period. The report on the racing games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increased internet penetration, frequent launch of new games, and increased funding and investment.
The racing games market is segmented as below:
By Application
- Mobile
- Console
- PC
- Others
By Type
- Client type
- Webgame type
By Geographical Landscape
- APAC
- North America
- Europe
- South America
- Middle East and Africa
The report on the racing games market covers the following areas:
- Racing games market sizing
- Racing games market forecast
- Racing games market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Application
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global racing games market: Aquiris Game Studio, Bongfish GmbH, CREATIVE MOBILE TECHNOLOGIES LLC, Electronic Arts Inc., Embracer Group AB, Fingersoft, Hasbro Inc., Microsoft Corp., Modern Times Group MTG AB, Motorsport Games Inc, Motorsport Simulations, LLC, NEXON Co. Ltd., Nintendo Co. Ltd., RaceRoom Entertainment AG, Shanab Games, Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Vector Unit, and Vivendi SE.Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is vr revolutionizing gaming industry."
According to the report, one of the major drivers for this market is the increased internet penetration.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Aquiris Game Studio
- Bongfish GmbH
- CREATIVE MOBILE TECHNOLOGIES LLC
- Electronic Arts Inc.
- Embracer Group AB
- Fingersoft
- Hasbro Inc.
- Microsoft Corp.
- Modern Times Group MTG AB
- Motorsport Games Inc
- Motorsport Simulations LLC
- NEXON Co. Ltd.
- Nintendo Co. Ltd.
- RaceRoom Entertainment AG
- Shanab Games
- Take Two Interactive Software Inc.
- Tencent Holdings Ltd.
- Ubisoft Entertainment SA
- Vector Unit
- Vivendi SE