The manga market size is expected to see rapid growth in the next few years. It will grow to $34.73 billion in 2030 at a compound annual growth rate (CAGR) of 16.3%. The growth in the forecast period can be attributed to adoption of digital platforms and mobile apps, integration of immersive technologies in reading, ai-powered recommendation engines, sustainable and eco-friendly publishing practices, collaborations with global franchises. Major trends in the forecast period include growth of digital manga platforms, increased use of ar/vr for manga experiences, ai-driven personalized manga recommendations, integration of smart devices for interactive reading, eco-friendly and sustainable manga publishing.
The increasing expansion of social media is expected to drive the growth of the manga market in the future. Social media encompasses online platforms and websites that enable users to create, share, and exchange information, ideas, and content. Social media platforms contribute to the manga market by providing a global platform for fans to share recommendations, engage in discussions, and build communities around their favorite manga titles, fostering a sense of community and contributing to the promotion and popularity of various series. Additionally, social media serves as a valuable channel for creators and publishers to directly connect with audiences, share updates, and leverage fan enthusiasm to enhance awareness and sales. For example, according to the Search Engine Journal in July 2023, there was a 3.2% year-over-year increase in social media users, with 4.8 billion social media users globally representing 59.9% of the global population and 92.7% of all internet users. Therefore, the growing expansion of social media is a significant driver behind the growth of the manga market.
Leading companies in the manga market are prioritizing strategic collaborations to enhance their service offerings for customers. Strategic collaboration involves independent entities working together in a mutually beneficial partnership to achieve shared goals aligned with their individual strategic objectives. For example, in November 2023, Burberry Group PLC, a UK-based luxury goods company, announced a collaboration with Blue Period, a popular manga series. In this partnership, Burberry has teamed up with manga author Tsubasa Yamaguchi to produce a limited-edition issue of the manga inspired by Burberry. The collaboration focuses on Burberry's iconic Lola bag, with Yamaguchi creating a unique storyline featuring a character named Lola. The manga depicts an emotional journey where Yatora and Ryuji encounter Lola, embodying the boldness, inner strength, and freedom of self-expression associated with the Lola bag. This collaboration celebrates the fusion of fashion and manga, emphasizing creativity and self-expression. The limited-edition issue will be available for free at Burberry boutiques in Japan and online, accompanied by exclusive mobile phone wallpapers.
In May 2024, Crunchyroll LLC, a US-based anime streaming platform, collaborated with AnimagiC to boost fan engagement and improve live event experiences within the European anime and manga community. This collaboration enables Crunchyroll and AnimagiC to enhance convention schedules, offer exclusive screenings and interactive activities, and broaden Crunchyroll’s brand visibility among thousands of attendees. AnimagiC is a Germany-based anime and manga convention that brings together creators and fans through pop culture exhibitions, live events, and interactive programming.
Major companies operating in the manga market are Shogakukan Inc., Bilibili Comics Pte. Ltd., Square Enix Holdings Co Ltd., Kadokawa Corporation, Kodansha Ltd., Shueisha Inc., Ohzora Publishing Co Ltd., Takeshobo Co Ltd., Akita Publishing Co Ltd., Yen Press LLC, VIZ Inc., Houbunsha Co Ltd., Media Factory Inc., Tokyopop LLC, Lezhin Comics, Mag Garden Corporation, Hakusensha Inc., Futabasha Publishers Ltd., Digital Manga Inc., Seven Seas Entertainment Inc., Nihon Bungeisha Co Ltd., Gangan Comics, Ichijinsha Inc.
Asia-Pacific was the largest region in the manga market in 2025. The regions covered in the manga market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the manga market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The manga market consists of the sale of shojo, Shonen, josei, and Seinen manga. Values in this market are ''factory gate'' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Manga Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses manga market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for manga? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The manga market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Content Type: Printed; Digital2) By Genre: Action and Adventure; Sci-Fi and Fantasy; Sports; Romance and Drama; Other Genre
3) By Distribution Channel: Offline; Online
4) By Audience: Children and Kids (Aged Below 10 Years); Teenagers (Aged Between 10 to 16 Years); Adults (Aged Above 16 years)
Subsegments:
1) By Printed: Physical Volumes (Tankōbon); Magazines and Anthologies; Collectible Editions2) By Digital: Digital Manga (eBooks); Webtoons; Mobile App-Based Manga
Companies Mentioned: Shogakukan Inc.; Bilibili Comics Pte. Ltd.; Square Enix Holdings Co Ltd.; Kadokawa Corporation; Kodansha Ltd.; Shueisha Inc.; Ohzora Publishing Co Ltd.; Takeshobo Co Ltd.; Akita Publishing Co Ltd.; Yen Press LLC; VIZ Inc.; Houbunsha Co Ltd.; Media Factory Inc.; Tokyopop LLC; Lezhin Comics; Mag Garden Corporation; Hakusensha Inc.; Futabasha Publishers Ltd.; Digital Manga Inc.; Seven Seas Entertainment Inc.; Nihon Bungeisha Co Ltd.; Gangan Comics; Ichijinsha Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Manga market report include:- Shogakukan Inc.
- Bilibili Comics Pte. Ltd.
- Square Enix Holdings Co Ltd.
- Kadokawa Corporation
- Kodansha Ltd.
- Shueisha Inc.
- Ohzora Publishing Co Ltd.
- Takeshobo Co Ltd.
- Akita Publishing Co Ltd.
- Yen Press LLC
- VIZ Inc.
- Houbunsha Co Ltd.
- Media Factory Inc.
- Tokyopop LLC
- Lezhin Comics
- Mag Garden Corporation
- Hakusensha Inc.
- Futabasha Publishers Ltd.
- Digital Manga Inc.
- Seven Seas Entertainment Inc.
- Nihon Bungeisha Co Ltd.
- Gangan Comics
- Ichijinsha Inc.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 19.01 Billion |
| Forecasted Market Value ( USD | $ 34.73 Billion |
| Compound Annual Growth Rate | 16.3% |
| Regions Covered | Global |
| No. of Companies Mentioned | 24 |


