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3D Animation Market - Forecasts from 2023 to 2028

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    Report

  • February 2023
  • Region: Global
  • Knowledge Sourcing Intelligence LLP
  • ID: 5808915

The 3D animation market was valued at US$16.448 billion in 2021 and is projected to expand at a CAGR of 12.02% over the forecast period to reach US$36.407 billion by 2028.

This research study examines the 3D animation market based on various segments: solutions, industry vertical and geography. First, a brief overview of the market details key driving factors and challenges. Next, Porter's five forces model analyzes the 3D animation industry comprehensively. This is followed by industry value chain analysis which determines the companies which are part of the different processes and contributing to various sectors.

The study also presents in-depth information concerning the development, trends, and industry policies and regulations affecting the 3D animation market. Moreover, the research study analyzes the overall regulatory framework of the 3D animation sector, offering stakeholders a better understanding of the key factors influencing the overall market environment.

3D animation market - Forecasts from 2023 to 2028 is a comprehensive and latest report. It provides vital market information to executives and interested stakeholders to enable them to get vital market information. The report also analyzes the competitive landscape and details strategies of key market players and also plots them on our vendor matrix in four quadrants: leader, follower, challenger, and niche.

The scope and coverage of the 3D animation market report is as below:

  • 3D animation market data tables and charts
  • Market outlook with sections on drivers, restraints, Porter’s and industry value chain analysis
  • Market assessment by solutions unto hardware and software.
  • Detailed market trends, analysis and graphical representation by industry vertical into construction, media and entertainment, education, healthcare, military and defense, manufacturing, and others.
  • A 360° view of the demand for 3D animation market solutions/services across different geographies (North America, South America, Europe, Middle East and Africa, and Asia Pacific) with further breakdown for key countries within those regions.

Different segments covered under the 3D animation market report are as below:

By Solutions

  • Hardware
  • Workstations
  • Motion Capturing (MOCAP) Systems
  • Video Cards and GPU
  • Others
  • Software

By Industry Vertical

  • Construction
  • Media and Entertainment
  • Education
  • Healthcare
  • Military and Defense
  • Manufacturing
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Indonesia
  • Thailand
  • Others

Table of Contents

1. INTRODUCTION
1.1. Market Overview
1.2. Market Definition
1.3. Scope of the Study
1.4. Market Segmentation
1.5. Currency
1.6. Assumptions
1.7. Base, and Forecast Years Timeline
2. RESEARCH METHODOLOGY
2.1. Research Data
2.2. Assumptions
3. EXECUTIVE SUMMARY
3.1. Research Highlights
4. MARKET DYNAMICS
4.1. Market Drivers
4.2. Market Restraints
4.3. Porter’s Five Force Analysis
4.3.1. Bargaining Power of Suppliers
4.3.2. Bargaining Power of Buyers
4.3.3. Threat of New Entrants
4.3.4. Threat of Substitutes
4.3.5. Competitive Rivalry in the Industry
4.4. Industry Value Chain Analysis
5. 3D ANIMATION MARKET, BY SOLUTIONS
5.1. Introduction
5.2. Hardware
5.2.1. Workstations
5.2.2. Motion Capturing (MOCAP) Systems
5.2.3. Video Cards and GPU
5.2.4. Others
5.3. Software
6. 3D ANIMATION MARKET, BY INDUSTRY VERTICAL
6.1. Introduction
6.2. Construction
6.3. Media and Entertainment
6.4. Education
6.5. Healthcare
6.6. Military and Defense
6.7. Manufacturing
6.8. Others
7. 3D ANIMATION MARKET, BY GEOGRAPHY
7.1. Introduction
7.2. North America
7.2.1. United States
7.2.2. Canada
7.2.3. Mexico
7.3. South America
7.3.1. Brazil
7.3.2. Argentina
7.3.3. Others
7.4. Europe
7.4.1. United Kingdom
7.4.2. Germany
7.4.3. France
7.4.4. Spain
7.4.5. Others
7.5. The Middle East and Africa
7.5.1. Saudi Arabia
7.5.2. UAE
7.5.3. Israel
7.5.4. Others
7.6. Asia Pacific
7.6.1. Japan
7.6.2. China
7.6.3. India
7.6.4. South Korea
7.6.5. Indonesia
7.6.6. Thailand
7.6.7. Others
8. COMPETITIVE ENVIRONMENT AND ANALYSIS
8.1. Major Players and Strategy Analysis
8.2. Emerging Players and Market Lucrativeness
8.3. Mergers, Acquisitions, Agreements, and Collaborations
8.4. Vendor Competitiveness Matrix
9. COMPANY PROFILES
9.1. Adobe Systems
9.2. Autodesk
9.3. Intel Corporation
9.4. Maxon
9.5. Newtek
9.6. Side Effects Software
9.7. NVIDIA Corporation
9.8. Lenovo Group
9.9. Corel Corporation
9.10. Advanced Micro Devices

Companies Mentioned

  • Adobe Systems
  • Autodesk
  • Intel Corporation
  • Maxon
  • Newtek
  • Side Effects Software
  • NVIDIA Corporation
  • Lenovo Group
  • Corel Corporation
  • Advanced Micro Devices

Methodology

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Table Information