Enable resilience informed decision-making with an insightful combination of systems engineering concepts
In Gamification for Resilience: Resilient Informed Decision-Making, a team of distinguished researchers deliver an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience Informed Decision-Making.
The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade, natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience.
Readers will also find: - A thorough introduction to systems theory as the basis for bridging science and the practice of engineering systems - Comprehensive explorations of gamification and its application to the resilience informed decision-making process - Practical discussions of the analysis and assessment of risk and vulnerability via serious gaming - Fulsome treatments of the representation of system complexity using object-oriented programming
Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Resilient Informed Decision-Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.
Table of Contents
Foreword ix
Preface xi
Acknowledgments xvii
Author Biographies xix
Part I Fundamental Issues for the Twenty-first Century 1
1 Systems Theory as the Basis for Bridging Science and Practice of Engineering Systems 3
2 Critical Infrastructure Systems at Risk 31
3 The Need for Systems Resilience 49
Part II Gamification and Resilience 67
4 Introduction to Gamification 69
5 Regional Mix Game for Renewable Energy Resources 87
6 Urban Planning Simulation Using “SimCity 2013®” Game 101
7 A Platform for ReIDMP 117
Part III Applications 131
8 Analysis and Assessment of Risk and Vulnerability via Serious Gaming 133
9 MCDA Application via DSS Software 163
10 Representing System Complexity Using Object-oriented Programming 191
11 ReIDMP: Implications, Limitations, and Opportunities 207
12 Portland: Risk and Vulnerability Assessment 219
13 Smart Cities and Security of Critical Space Infrastructure Systems 263
14 Gamification for Resilience: A Research Agenda 281
Glossary of Terms 291
Index 295