The entertainment and media market size is expected to see strong growth in the next few years. It will grow to $4.14 trillion in 2030 at a compound annual growth rate (CAGR) of 7.7%. The growth in the forecast period can be attributed to adoption of ai-powered content creation, growth in ar/vr immersive media, expansion of digital advertising, increasing demand for personalized streaming, rise of cloud-based media distribution. Major trends in the forecast period include personalized content experiences, multi-platform content distribution, social media-driven engagement, content monetization models, real-time audience analytics.
The rising adoption of OTT services is expected to drive the growth of the entertainment and media market in the coming years. Over-the-top (OTT) refers to a content delivery model that bypasses traditional cable or satellite television providers, enabling consumers to stream and access audio, video, and other media content directly through the internet. OTT services play a significant role in the entertainment and media industry by offering personalized viewing experiences, influencing content distribution strategies, and supporting market expansion and innovation. For example, in July 2025, according to a report published by the Office of Communications (Ofcom), a UK-based government body, in 2024, 13% of Netflix subscribers chose the ‘Standard with Ads’ subscription plan, a figure that increased substantially to 28% by the first quarter of 2025. As a result, the growing use of OTT services is contributing to the expansion of the entertainment and media market.
Major companies in the media and entertainment market are strategically introducing advanced solutions, such as AI-based search capabilities tailored for media and entertainment companies, to gain a competitive edge. AI-based search capabilities significantly contribute to enhancing user experiences, personalizing content, and improving audience engagement. For instance, in November 2023, Google Cloud, a suite of cloud computing services by Google, launched new features for Vertex AI Search. These features are specifically designed to assist media and entertainment businesses in delivering more personalized experiences to their audiences. Vertex AI Search has proven to be a crucial tool for media firms seeking to engage and expand their audiences effectively. The new features leverage Gen AI to provide personalized content suggestions, contributing to audience retention and growth. This initiative builds on Google's track record of successful services such as Google News, YouTube for video streaming, and tailored product suggestions for online retailers.
In December 2023, Lions Gate Entertainment Corp., a US-based independent, pure-play content company, acquired Entertainment One for $0.375 billion. With this acquisition, Lionsgate sought to reinforce and expand its film and television content library, improve its global distribution reach, and broaden its footprint in premium scripted and unscripted entertainment across multiple platforms. Entertainment One Ltd. is a Canada-based company engaged in film and television production, global content financing and distribution, and the ownership of a wide range of entertainment brands and intellectual property serving audiences worldwide.
Major companies operating in the entertainment and media market are Comcast Corporation, Grupo Televisa S.A.B., Vivendi SE, The New York Times Co., Viacom 18 Media Pvt. Ltd., The Walt Disney Company, Bertelsmann SE & Co. KGaA, Sun TV Network Limited, Dish TV India Limited, Zee Entertainment Enterprises Limited, Sony Group Corporation, Eros International, New Delhi Television Ltd., Advance Publications Inc., iHeartMedia Inc., Discovery Inc., Warner Media LLC, Alphabet Inc., Baidu Inc., Bilibili Inc., Lagardère SCA, Time Magazine Inc., Rolling Stone LLC, Billboard, Variety Ltd., The Hollywood Reporter.
North America was the largest region in the entertainment and media market in 2025. The regions covered in the entertainment and media market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the entertainment and media market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The entertainment and media market includes revenues earned by entities by providing services such as photo editing services, creative design services, graphic design, writing services, advertising services, video editing, data entry services, data processing, data extraction services, invoice data entry, data cleansing services, data conversion, and online catalog. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
Table of Contents
Executive Summary
Entertainment and Media Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses entertainment and media market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase::
- Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
- Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on end user analysis.
- Benchmark performance against key competitors based on market share, innovation, and brand strength.
- Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
- Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for entertainment and media? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The entertainment and media market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Product: Film; Music; Social Media; Video and Animation; Video Games; Other Products2) By Revenue Type: Advertisement Revenue; Subscription-Based Revenue; Other Revenues
3) By Application: Wire; Wireless; Other Applications
Subsegments:
1) By Film: Feature Films; Documentaries; Short Films; Animated Films2) By Music: Recorded Music; Live Music Performances; Music Streaming Services; Music Publishing
3) By Social Media: Social Networking Platforms; Content Creation and Sharing Platforms; Influencer Marketing
4) By Video and Animation: Online Streaming Videos; Animated Series and Shorts; Corporate and Promotional Videos
5) By Video Games: Console Games; PC Games; Mobile Games; Virtual Reality (VR) Games
6) By Other Products: E-books; Podcasts; Live Events and Experiences; Merchandise
Companies Mentioned: Comcast Corporation; Grupo Televisa S.a.B.; Vivendi SE; the New York Times Co.; Viacom 18 Media Pvt. Ltd.; the Walt Disney Company; Bertelsmann SE & Co. KGaA; Sun TV Network Limited; Dish TV India Limited; Zee Entertainment Enterprises Limited; Sony Group Corporation; Eros International; New Delhi Television Ltd.; Advance Publications Inc.; iHeartMedia Inc.; Discovery Inc.; Warner Media LLC; Alphabet Inc.; Baidu Inc.; Bilibili Inc.; Lagardère SCA; Time Magazine Inc.; Rolling Stone LLC; Billboard; Variety Ltd.; the Hollywood Reporter
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Entertainment and Media market report include:- Comcast Corporation
- Grupo Televisa S.A.B.
- Vivendi SE
- The New York Times Co.
- Viacom 18 Media Pvt. Ltd.
- The Walt Disney Company
- Bertelsmann SE & Co. KGaA
- Sun TV Network Limited
- Dish TV India Limited
- Zee Entertainment Enterprises Limited
- Sony Group Corporation
- Eros International
- New Delhi Television Ltd.
- Advance Publications Inc.
- iHeartMedia Inc.
- Discovery Inc.
- Warner Media LLC
- Alphabet Inc.
- Baidu Inc.
- Bilibili Inc.
- Lagardère SCA
- Time Magazine Inc.
- Rolling Stone LLC
- Billboard
- Variety Ltd.
- The Hollywood Reporter
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 3.08 Trillion |
| Forecasted Market Value ( USD | $ 4.14 Trillion |
| Compound Annual Growth Rate | 7.7% |
| Regions Covered | Global |
| No. of Companies Mentioned | 27 |


