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Virtual Fitting Room Market Size, Share & Industry Trends Analysis Report By End-use, By Component (Software (Cloud and On-premise), Hardware and Services), By Application, By Regional Outlook and Forecast, 2023 - 2030

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    Report

  • 227 Pages
  • June 2023
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5852036
The Global Virtual Fitting Room Market size is expected to reach $19.1 billion by 2030, rising at a market growth of 23.6% CAGR during the forecast period.

Virtual Store are gaining traction due to the rising use of smartphones. Hence, Virtual Store would generate approximately 70% share of the market by 2030. Customers that use companies that include augmented reality (AR) in the purchasing process tend to spend more money with such businesses. Magic mirrors, which enable consumers to visualize digitally, are growing in popularity and becoming the new standard on store floors. For example, the estimated amount of U.S. retail e-commerce sales for the first quarter of 2023, adjusted for seasonal fluctuation but not for price adjustments, was $272.6 billion, up 3.0 percent (0.7%) from the fourth quarter of 2022, according to a report released today by the Census Bureau of the Department of Commerce.

The predicted $1,799.5 billion in retail sales for the first quarter of 2023 is an increase of 0.9 percent (0.4%) over the fourth quarter of 2022. The forecast for e-commerce in 2023 increased by 7.8 percent (or around 1.6%) compared to the first quarter of 2022, while total retail sales increased by 3.4 percent (or roughly 0.4%). Some of the factors impacting the market are the growing focus on improving the consumer experience in retail, rising Mobile Commerce Adoption will increase demand for Virtual Fitting Room Tool, and high cost of Virtual Try-On Implementation.



To attract customers, brick-and-mortar retail businesses use various cutting-edge technology. eCommerce and retail have always been highly competitive sectors. Companies are constantly seeking a competitive advantage. This is also expected to fuel the demand for virtual changing rooms. Businesses, particularly fashion stores, are seizing possibilities to reach a broad audience as consumer attention is increasingly focused on mobile devices. Numerous internet shops have created programs that rapidly and interactively show customers their brand's merchandise. As a result, a rising trend toward mobile-commerce adoption is anticipated to fuel market expansion.

However, for more than a decade, virtual reality technology has been widely used by shops. Virtual fitting rooms are being used by retailers, including ASOS, Macy's, and Adidas, both online and in physical locations. Virtual fitting rooms, however, would be a costly investment for smaller businesses. Further, the shop can find it difficult to effortlessly incorporate the technology if they have no prior experience with AI, VR, or AR. These factors are anticipated to limit market expansion.

Component Outlook

Based on component, the market is segmented into hardware, software, and services. In 2022, the hardware segment acquired a substantial revenue share in the market. High-resolution cameras, a digital screen, the creation of 3D and 2D fashion models, and customization are required for the in-store experience. The hardware component's excellent efficiency improves customers' virtual experiences. As a result, traditional retail outlets and internet retailers use cutting-edge technologies to provide more accurate product fitting.



Software Type Outlook

Under software type, the market is divided into cloud and on-premise. In 2022, the cloud segment generated the maximum revenue share in the market. Retailers who use innovative cloud-based solutions can better address problems and create enduring resilience for business development and innovation. Cloud usage has also increased due to consumer desire for retailers to deliver a futuristic experience when shopping while bringing about convenient digital transformation in the retail sector. As a result of this, cloud-based deployment is rising, thereby leading to market growth.

Application Outlook

By application, the market is divided into apparel, beauty & cosmetics, eyewear, footwear, and others. In 2022, the apparel segment registered the largest revenue share in the market. The increasing use of AR and VR to provide an immersive experience is anticipated to open up new development prospects for the garment sector. Apparel sales are among the most-grossing categories for online and in-person purchases, and they also have the greatest rates of returns and exchanges. Online clothing stores are using fitting room solutions with artificial intelligence to propose the customer sizes, designs, and styles based on their previous searches and purchases to decrease the number of return/exchange instances and improve the shopping experience for consumers.

End-Use Outlook

On the basis of end-use, the market is divided into physical and virtual stores. In 2022, the virtual store segment dominated the market with the maximum revenue share. Users are drawn to the convenience of e-commerce websites because they provide simple purchasing, extensive product portfolios, and quick product comparisons. The end-users are successfully supported in making better purchase selections using virtual fitting room technology, which has emerged as one of the vital revenue-generating platforms for online shops. Additionally, meeting consumers' specific demands and enhancing their buying experiences are the simplest ways to draw them to online purchases.

Regional Outlook

Region wise, the market is analysed across North America, Europe, Asia Pacific and LAMEA. In 2022, Europe region registered the largest revenue share in the market. Numerous renowned fashion companies are present in the area, which is responsible for this rapid expansion. Additionally, the rising competitiveness among retailers as they increasingly adopt innovative digital technologies to increase foot traffic and engagement levels and the growing demand for better solutions relating to the customer buying experience is anticipated to propel the regional market even further.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Zugara Inc., Sizebay (Bossanova Investimentos), Magic Mirror, Zalando SE (Fision AG), MemoMi Labs Inc. (Walmart Inc.), SenseMI Smart Solutions (Viubox), Else Corp Srl, FXGear Inc., Metail Limited (TAL Apparel), and Snap, Inc. (Fit Analytics).

Scope of the Study

By End-use

  • Virtual Store
  • Physical Store

By Component

  • Software
    • Cloud
    • On-premise
  • Hardware
  • Services

By Application

  • Apparel
  • Eyewear
  • Footwear
  • Beauty & Cosmetic
  • Others

By Geography

  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Zugara Inc.
  • Sizebay (Bossanova Investimentos)
  • Magic Mirror
  • Zalando SE (Fision AG)
  • MemoMi Labs Inc. (Walmart Inc.)
  • SenseMI Smart Solutions (Viubox)
  • Else Corp Srl
  • FXGear Inc.
  • Metail Limited (TAL Apparel)
  • Snap, Inc. (Fit Analytics)

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Virtual Fitting Room Market, by End-use
1.4.2 Global Virtual Fitting Room Market, by Component
1.4.3 Global Virtual Fitting Room Market, by Application
1.4.4 Global Virtual Fitting Room Market, by Geography
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Global Virtual Fitting Room Market by End-use
3.1 Global Virtual Store Market by Region
3.2 Global Physical Store Market by Region
Chapter 4. Global Virtual Fitting Room Market by Component
4.1 Global Software Market by Region
4.2 Global Virtual Fitting Room Market by Software Type
4.2.1 Global Cloud Market by Region
4.2.2 Global On-premise Market by Region
4.3 Global Hardware Market by Region
4.4 Global Services Market by Region
Chapter 5. Global Virtual Fitting Room Market by Application
5.1 Global Apparel Market by Region
5.2 Global Eyewear Market by Region
5.3 Global Footwear Market by Region
5.4 Global Beauty & Cosmetic Market by Region
5.5 Global Others Market by Region
Chapter 6. Global Virtual Fitting Room Market by Region
6.1 North America Virtual Fitting Room Market
6.1.1 North America Virtual Fitting Room Market by End-use
6.1.1.1 North America Virtual Store Market by Country
6.1.1.2 North America Physical Store Market by Country
6.1.2 North America Virtual Fitting Room Market by Component
6.1.2.1 North America Software Market by Country
6.1.2.2 North America Virtual Fitting Room Market by Software Type
6.1.2.2.1 North America Cloud Market by Country
6.1.2.2.2 North America On-premise Market by Country
6.1.2.3 North America Hardware Market by Country
6.1.2.4 North America Services Market by Country
6.1.3 North America Virtual Fitting Room Market by Application
6.1.3.1 North America Apparel Market by Country
6.1.3.2 North America Eyewear Market by Country
6.1.3.3 North America Footwear Market by Country
6.1.3.4 North America Beauty & Cosmetic Market by Country
6.1.3.5 North America Others Market by Country
6.1.4 North America Virtual Fitting Room Market by Country
6.1.4.1 US Virtual Fitting Room Market
6.1.4.1.1 US Virtual Fitting Room Market by End-use
6.1.4.1.2 US Virtual Fitting Room Market by Component
6.1.4.1.3 US Virtual Fitting Room Market by Application
6.1.4.2 Canada Virtual Fitting Room Market
6.1.4.2.1 Canada Virtual Fitting Room Market by End-use
6.1.4.2.2 Canada Virtual Fitting Room Market by Component
6.1.4.2.3 Canada Virtual Fitting Room Market by Application
6.1.4.3 Mexico Virtual Fitting Room Market
6.1.4.3.1 Mexico Virtual Fitting Room Market by End-use
6.1.4.3.2 Mexico Virtual Fitting Room Market by Component
6.1.4.3.3 Mexico Virtual Fitting Room Market by Application
6.1.4.4 Rest of North America Virtual Fitting Room Market
6.1.4.4.1 Rest of North America Virtual Fitting Room Market by End-use
6.1.4.4.2 Rest of North America Virtual Fitting Room Market by Component
6.1.4.4.3 Rest of North America Virtual Fitting Room Market by Application
6.2 Europe Virtual Fitting Room Market
6.2.1 Europe Virtual Fitting Room Market by End-use
6.2.1.1 Europe Virtual Store Market by Country
6.2.1.2 Europe Physical Store Market by Country
6.2.2 Europe Virtual Fitting Room Market by Component
6.2.2.1 Europe Software Market by Country
6.2.2.2 Europe Virtual Fitting Room Market by Software Type
6.2.2.2.1 Europe Cloud Market by Country
6.2.2.2.2 Europe On-premise Market by Country
6.2.2.3 Europe Hardware Market by Country
6.2.2.4 Europe Services Market by Country
6.2.3 Europe Virtual Fitting Room Market by Application
6.2.3.1 Europe Apparel Market by Country
6.2.3.2 Europe Eyewear Market by Country
6.2.3.3 Europe Footwear Market by Country
6.2.3.4 Europe Beauty & Cosmetic Market by Country
6.2.3.5 Europe Others Market by Country
6.2.4 Europe Virtual Fitting Room Market by Country
6.2.4.1 Germany Virtual Fitting Room Market
6.2.4.1.1 Germany Virtual Fitting Room Market by End-use
6.2.4.1.2 Germany Virtual Fitting Room Market by Component
6.2.4.1.3 Germany Virtual Fitting Room Market by Application
6.2.4.2 UK Virtual Fitting Room Market
6.2.4.2.1 UK Virtual Fitting Room Market by End-use
6.2.4.2.2 UK Virtual Fitting Room Market by Component
6.2.4.2.3 UK Virtual Fitting Room Market by Application
6.2.4.3 France Virtual Fitting Room Market
6.2.4.3.1 France Virtual Fitting Room Market by End-use
6.2.4.3.2 France Virtual Fitting Room Market by Component
6.2.4.3.3 France Virtual Fitting Room Market by Application
6.2.4.4 Russia Virtual Fitting Room Market
6.2.4.4.1 Russia Virtual Fitting Room Market by End-use
6.2.4.4.2 Russia Virtual Fitting Room Market by Component
6.2.4.4.3 Russia Virtual Fitting Room Market by Application
6.2.4.5 Spain Virtual Fitting Room Market
6.2.4.5.1 Spain Virtual Fitting Room Market by End-use
6.2.4.5.2 Spain Virtual Fitting Room Market by Component
6.2.4.5.3 Spain Virtual Fitting Room Market by Application
6.2.4.6 Italy Virtual Fitting Room Market
6.2.4.6.1 Italy Virtual Fitting Room Market by End-use
6.2.4.6.2 Italy Virtual Fitting Room Market by Component
6.2.4.6.3 Italy Virtual Fitting Room Market by Application
6.2.4.7 Rest of Europe Virtual Fitting Room Market
6.2.4.7.1 Rest of Europe Virtual Fitting Room Market by End-use
6.2.4.7.2 Rest of Europe Virtual Fitting Room Market by Component
6.2.4.7.3 Rest of Europe Virtual Fitting Room Market by Application
6.3 Asia Pacific Virtual Fitting Room Market
6.3.1 Asia Pacific Virtual Fitting Room Market by End-use
6.3.1.1 Asia Pacific Virtual Store Market by Country
6.3.1.2 Asia Pacific Physical Store Market by Country
6.3.2 Asia Pacific Virtual Fitting Room Market by Component
6.3.2.1 Asia Pacific Software Market by Country
6.3.2.2 Asia Pacific Virtual Fitting Room Market by Software Type
6.3.2.2.1 Asia Pacific Cloud Market by Country
6.3.2.2.2 Asia Pacific On-premise Market by Country
6.3.2.3 Asia Pacific Hardware Market by Country
6.3.2.4 Asia Pacific Services Market by Country
6.3.3 Asia Pacific Virtual Fitting Room Market by Application
6.3.3.1 Asia Pacific Apparel Market by Country
6.3.3.2 Asia Pacific Eyewear Market by Country
6.3.3.3 Asia Pacific Footwear Market by Country
6.3.3.4 Asia Pacific Beauty & Cosmetic Market by Country
6.3.3.5 Asia Pacific Others Market by Country
6.3.4 Asia Pacific Virtual Fitting Room Market by Country
6.3.4.1 China Virtual Fitting Room Market
6.3.4.1.1 China Virtual Fitting Room Market by End-use
6.3.4.1.2 China Virtual Fitting Room Market by Component
6.3.4.1.3 China Virtual Fitting Room Market by Application
6.3.4.2 Japan Virtual Fitting Room Market
6.3.4.2.1 Japan Virtual Fitting Room Market by End-use
6.3.4.2.2 Japan Virtual Fitting Room Market by Component
6.3.4.2.3 Japan Virtual Fitting Room Market by Application
6.3.4.3 India Virtual Fitting Room Market
6.3.4.3.1 India Virtual Fitting Room Market by End-use
6.3.4.3.2 India Virtual Fitting Room Market by Component
6.3.4.3.3 India Virtual Fitting Room Market by Application
6.3.4.4 South Korea Virtual Fitting Room Market
6.3.4.4.1 South Korea Virtual Fitting Room Market by End-use
6.3.4.4.2 South Korea Virtual Fitting Room Market by Component
6.3.4.4.3 South Korea Virtual Fitting Room Market by Application
6.3.4.5 Singapore Virtual Fitting Room Market
6.3.4.5.1 Singapore Virtual Fitting Room Market by End-use
6.3.4.5.2 Singapore Virtual Fitting Room Market by Component
6.3.4.5.3 Singapore Virtual Fitting Room Market by Application
6.3.4.6 Malaysia Virtual Fitting Room Market
6.3.4.6.1 Malaysia Virtual Fitting Room Market by End-use
6.3.4.6.2 Malaysia Virtual Fitting Room Market by Component
6.3.4.6.3 Malaysia Virtual Fitting Room Market by Application
6.3.4.7 Rest of Asia Pacific Virtual Fitting Room Market
6.3.4.7.1 Rest of Asia Pacific Virtual Fitting Room Market by End-use
6.3.4.7.2 Rest of Asia Pacific Virtual Fitting Room Market by Component
6.3.4.7.3 Rest of Asia Pacific Virtual Fitting Room Market by Application
6.4 LAMEA Virtual Fitting Room Market
6.4.1 LAMEA Virtual Fitting Room Market by End-use
6.4.1.1 LAMEA Virtual Store Market by Country
6.4.1.2 LAMEA Physical Store Market by Country
6.4.2 LAMEA Virtual Fitting Room Market by Component
6.4.2.1 LAMEA Software Market by Country
6.4.2.2 LAMEA Virtual Fitting Room Market by Software Type
6.4.2.2.1 LAMEA Cloud Market by Country
6.4.2.2.2 LAMEA On-premise Market by Country
6.4.2.3 LAMEA Hardware Market by Country
6.4.2.4 LAMEA Services Market by Country
6.4.3 LAMEA Virtual Fitting Room Market by Application
6.4.3.1 LAMEA Apparel Market by Country
6.4.3.2 LAMEA Eyewear Market by Country
6.4.3.3 LAMEA Footwear Market by Country
6.4.3.4 LAMEA Beauty & Cosmetic Market by Country
6.4.3.5 LAMEA Others Market by Country
6.4.4 LAMEA Virtual Fitting Room Market by Country
6.4.4.1 Brazil Virtual Fitting Room Market
6.4.4.1.1 Brazil Virtual Fitting Room Market by End-use
6.4.4.1.2 Brazil Virtual Fitting Room Market by Component
6.4.4.1.3 Brazil Virtual Fitting Room Market by Application
6.4.4.2 Argentina Virtual Fitting Room Market
6.4.4.2.1 Argentina Virtual Fitting Room Market by End-use
6.4.4.2.2 Argentina Virtual Fitting Room Market by Component
6.4.4.2.3 Argentina Virtual Fitting Room Market by Application
6.4.4.3 UAE Virtual Fitting Room Market
6.4.4.3.1 UAE Virtual Fitting Room Market by End-use
6.4.4.3.2 UAE Virtual Fitting Room Market by Component
6.4.4.3.3 UAE Virtual Fitting Room Market by Application
6.4.4.4 Saudi Arabia Virtual Fitting Room Market
6.4.4.4.1 Saudi Arabia Virtual Fitting Room Market by End-use
6.4.4.4.2 Saudi Arabia Virtual Fitting Room Market by Component
6.4.4.4.3 Saudi Arabia Virtual Fitting Room Market by Application
6.4.4.5 South Africa Virtual Fitting Room Market
6.4.4.5.1 South Africa Virtual Fitting Room Market by End-use
6.4.4.5.2 South Africa Virtual Fitting Room Market by Component
6.4.4.5.3 South Africa Virtual Fitting Room Market by Application
6.4.4.6 Nigeria Virtual Fitting Room Market
6.4.4.6.1 Nigeria Virtual Fitting Room Market by End-use
6.4.4.6.2 Nigeria Virtual Fitting Room Market by Component
6.4.4.6.3 Nigeria Virtual Fitting Room Market by Application
6.4.4.7 Rest of LAMEA Virtual Fitting Room Market
6.4.4.7.1 Rest of LAMEA Virtual Fitting Room Market by End-use
6.4.4.7.2 Rest of LAMEA Virtual Fitting Room Market by Component
6.4.4.7.3 Rest of LAMEA Virtual Fitting Room Market by Application
Chapter 7. Company Profiles
7.1 Zugara Inc.
7.1.1 Company Overview
7.2 Sizebay (Bossanova Investimentos)
7.2.1 Company Overview
7.3 Magic Mirror
7.3.1 Company Overview
7.4 Zalando SE (Fision AG)
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental and Regional Analysis
7.5 MemoMi Labs Inc. (Walmart Inc.)
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.1 Segmental and Regional Analysis
7.6 SenseMI Smart Solutions (Viubox)
7.6.1 Company Overview
7.7 Else Corp Srl
7.7.1 Company Overview
7.8 FXGear Inc.
7.8.1 Company Overview
7.9 Metail Limited (TAL Apparel)
7.9.1 Company Overview
7.10. Snap, Inc. (Fit Analytics)
7.10.1 Company Overview
7.10.2 Financial Analysis
7.10.3 Regional Analysis
7.10.4 Research & Development Expenses

Companies Mentioned

  • Zugara Inc.
  • Sizebay (Bossanova Investimentos)
  • Magic Mirror
  • Zalando SE (Fision AG)
  • MemoMi Labs Inc. (Walmart Inc.)
  • SenseMI Smart Solutions (Viubox)
  • Else Corp Srl
  • FXGear Inc.
  • Metail Limited (TAL Apparel)
  • Snap, Inc. (Fit Analytics)

Methodology

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