The North America Immersive Analytics Market should witness market growth of 46.0% CAGR during the forecast period (2023-2030).
A company's operations can be monitored, and on-time delivery assured using technology and equipment for augmented realities. The manager might use virtual reality to ensure the security of the employees by tracking their movements and receiving notifications for dangerous places. A manager or supervisor can use virtual reality to carry out training sessions for staff in manufacturing as well as commercial contexts. The opportunity for the interactive virtual sector to flourish over the ensuing decades is provided by the expanding usage of augmented worlds in manufacturing.
Regarding revenue share, it is anticipated that the entertainment industry will perform better than other sectors throughout the projected time. The video game industry is being affected by augmented and virtual. In contrast to virtual reality, augmented reality incorporates game pictures and sounds into the real environment. Both increased corporate profitability and improved player experience are projected benefits of AR and VR. Numerous reputable game production firms use AR & VR technology to improve user experience and income. The development of more, high-density online games will be made possible by 5G networks.
Since there are so many major market participants and emerging start-ups in North America, the market has considerable potential to expand. Additionally, the region has an advantage over other regions since it has been among the first to adopt technological advancements. A growing number of military, defense, and law enforcement applications for immersive technology have developed in the region that utilizes virtual reality extensively. Therefore, the region presents lucrative growth prospects for the market throughout the forecast period.
The US market dominated the North America Immersive Analytics Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $3,644.6 million by 2030. The Canada market is experiencing a CAGR of 49.3% during (2023-2030). Additionally, The Mexico market should witness a CAGR of 48% during (2023-2030).
Based on Offering, the market is segmented into Hardware (AR/VR/MR Headset, Displays, Sensors & Controllers, and Others), Solution, and Services. Based on End-Use, the market is segmented into Healthcare, Government & Defense, Automotive & Transportation, Construction, Media & Entertainment, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, IBM Corporation, Accenture PLC, Google LLC (Alphabet Inc.), SAP SE, Meta Platforms, Inc., HTC Corporation, HP, Inc., Tibco Software, Inc. (Vista Equity Partners), and Magic Leap, Inc.
A company's operations can be monitored, and on-time delivery assured using technology and equipment for augmented realities. The manager might use virtual reality to ensure the security of the employees by tracking their movements and receiving notifications for dangerous places. A manager or supervisor can use virtual reality to carry out training sessions for staff in manufacturing as well as commercial contexts. The opportunity for the interactive virtual sector to flourish over the ensuing decades is provided by the expanding usage of augmented worlds in manufacturing.
Regarding revenue share, it is anticipated that the entertainment industry will perform better than other sectors throughout the projected time. The video game industry is being affected by augmented and virtual. In contrast to virtual reality, augmented reality incorporates game pictures and sounds into the real environment. Both increased corporate profitability and improved player experience are projected benefits of AR and VR. Numerous reputable game production firms use AR & VR technology to improve user experience and income. The development of more, high-density online games will be made possible by 5G networks.
Since there are so many major market participants and emerging start-ups in North America, the market has considerable potential to expand. Additionally, the region has an advantage over other regions since it has been among the first to adopt technological advancements. A growing number of military, defense, and law enforcement applications for immersive technology have developed in the region that utilizes virtual reality extensively. Therefore, the region presents lucrative growth prospects for the market throughout the forecast period.
The US market dominated the North America Immersive Analytics Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $3,644.6 million by 2030. The Canada market is experiencing a CAGR of 49.3% during (2023-2030). Additionally, The Mexico market should witness a CAGR of 48% during (2023-2030).
Based on Offering, the market is segmented into Hardware (AR/VR/MR Headset, Displays, Sensors & Controllers, and Others), Solution, and Services. Based on End-Use, the market is segmented into Healthcare, Government & Defense, Automotive & Transportation, Construction, Media & Entertainment, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, IBM Corporation, Accenture PLC, Google LLC (Alphabet Inc.), SAP SE, Meta Platforms, Inc., HTC Corporation, HP, Inc., Tibco Software, Inc. (Vista Equity Partners), and Magic Leap, Inc.
Scope of the Study
By Offering
- Hardware
- AR/VR/MR Headset
- Displays
- Sensors & Controllers
- Others
- Solution
- Services
By End-Use
- Healthcare
- Government & Defense
- Automotive & Transportation
- Construction
- Media & Entertainment
- Others
By Country
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- Microsoft Corporation
- IBM Corporation
- Accenture PLC
- Google LLC (Alphabet Inc.)
- SAP SE
- Meta Platforms, Inc.
- HTC Corporation
- HP, Inc.
- Tibco Software, Inc. (Vista Equity Partners)
- Magic Leap, Inc.
Unique Offerings
- Exhaustive coverage
- The highest number of Market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. North America Immersive Analytics Market by Offering
Chapter 5. North America Immersive Analytics Market by End-use
Chapter 6. North America Immersive Analytics Market by Country
Chapter 7. Company Profiles
Companies Mentioned
- Microsoft Corporation
- IBM Corporation
- Accenture PLC
- Google LLC (Alphabet Inc.)
- SAP SE
- Meta Platforms, Inc.
- HTC Corporation
- HP, Inc.
- Tibco Software, Inc. (Vista Equity Partners)
- Magic Leap, Inc.
Methodology
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