Cloud computing refers to the provision of IT infrastructure and platform services to deliver a flexible, scalable, and on-demand IT environment. The cloud is now the dominant model for delivering and maintaining enterprise IT resources, including hardware, software, and platforms and tools for application developers. Key segments for the construction sector include cloud services (specifically software as a service (SaaS), platform as a service (PaaS), and infrastructure as a service (IaaS)).
The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. It brings together a range of nextgeneration technologies from cloud computing to artificial intelligence (AI), blockchain, cryptocurrencies, cybersecurity, the Internet of Things (IoT), virtual reality (VR), augmented reality (AR), digital twins, and adtech. While still largely conceptual, the metaverse could transform how people work, shop, communicate, and consume content.
The metaverse is still in its early stages, so construction companies exploring the above technologies may be seen as leaders in the metaverse. They will be well positioned when the enabling technologies reach a level where they support a fully functioning metaverse.
The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. It brings together a range of nextgeneration technologies from cloud computing to artificial intelligence (AI), blockchain, cryptocurrencies, cybersecurity, the Internet of Things (IoT), virtual reality (VR), augmented reality (AR), digital twins, and adtech. While still largely conceptual, the metaverse could transform how people work, shop, communicate, and consume content.
The metaverse is still in its early stages, so construction companies exploring the above technologies may be seen as leaders in the metaverse. They will be well positioned when the enabling technologies reach a level where they support a fully functioning metaverse.
Scope
- This report provides an overview of the metaverse theme. The detailed value chain comprises of four segments: foundation, tools, user interface, experience. Leading and challenging vendors are identified across both segments.
- It identifies construction challenges, such as ESG, sourcing, and safety, and an impact assessment of the metaverse on the construction industry, addressing these challenges.
- It includes three case studies, outlining market-leading use cases of the metaverse in construction to solve specific challenges such as operational technology vulnerabilities and secure procurement processes.
- It contains comprehensive industry analysis, including forecasts for metaverse revenues in construction to 2025, and insight from the publisher's Job Analytics and Social Media Analytics databases. It contains details of M&A deals driven by the metaverse theme, and a timeline highlighting metaverse milestones and events in construction.
- The report has extensive coverage and analysis of relevant companies' positions in the metaverse theme. This includes leading adopters, vendors, and specialist metaverse vendors in construction.
- It includes the publisher's unique thematic scorecard that ranks construction companies according to their positioning in the ten themes most important to the industry, of which metaverse is one.
Reasons to Buy
- This report will help you to understand metaverse and its potential impact on the construction sector.
- Benchmark your company against your competitors, by comparing how prepared 46 companies in the construction sector are for metaverse disruption.
- Identify and differentiate between the leading metaverse vendors and formulate an adoption plan for your company.
- Position yourself for future success by investing in the right metaverse technologies. Cut through the noise with the publisher's priority ratings for each metaverse technology for each segment of the industry (conceptual design, feasibility studies, planning and permitting, financing, design and engineering, construction, and operations and maintenance).
- Develop relevant and credible sales and marketing messages for construction companies by understanding key industry challenges and where metaverse use cases are most useful.
- Identify attractive investment targets by understanding which companies are most advanced in the themes that will determine future success in the construction industry.
Table of Contents
- Value chain
- Construction challenges
- The impact of the metaverse on construction
- Case studies
- Data analysis
- Companies
- Sector scorecard
- Glossary
- Further reading
- Thematic methodology
List of Tables
2022 saw sustained interest in AR, a metaverse-related technology
List of Figures
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Alibaba
- Meta
- Alphabet (Google) Microsoft
- Amazon
- Nokia
- AMD
- Nvidia
- Apple
- Qualcomm
- AT&T
- Samsung Electronics
- China Mobile SK Telecom
- Ericsson Softbank
- Ethereum Sony
- HTC Telefónica
- IBM Verizon
- Intel Vodafone
- HTC
- Unity Technologies
- Dassault Systems
- AECOM
- Bouygues
- Hexagon
- Siemens
- Doosan
- Animoca (The Sandbox)
- Royal BAM
- POSCO
- Ansys
- Niantic (8th Wall)
- STMicroelectronics
- Laing O'Rourke
- STRABAG
- Apple PTC
- HELM
- Skanska
- Petrofac
- Baidu
- Qualcomm
- Woodhouse
- Workspace
- Balfour Beatty
- TechnipFMC
- Bentley Systems
- Roblox
- The Construct
- PCL Construction
- Bitcoin
- Samsung Electronics
- OpenSpace
- VINCI
- Dassault Systèmes
- Sky Mavis (Axie Infinity)
- Bentley Systems
- Larsen & Toubro
- Decentraland
- Sony
- Epic Games
- Tencent
- Ethereum
- Unity Technologies
- Apple
- Microsoft
- HTC
- Varjo Technologies
- POSCO
- BBK Electronics (Oppo)
- Rokid
- Microsoft
- InGage Technology
- Laing O'Rourke
- ByteDance (Pico)
- Samsung Electronics
- XYZ Reality
- Balfour
- Beatty
- Dell Technologies
- Seiko
- Epson
- Komatsu
- PCL Construction
- DPVR
- Snap
- Rokid
- Larsen & Toubro
- HP
- Sony
- Acciona
- HTC
- Vuzix
- Xiaomi
- Niantic
- Autodesk
- Autoliv
- Barton
- Malow Company
- POSCO
- Animoca (The Sandbox)
- Trimble
- Ubitus
- KB Home
- Apple
- Ozone Networks
- Bentley Systems
- InGage Technology
- Suffolk Partners
- CryptoAvatars
- Rec Room
- Roblox
- Dassault Systems
- Decentraland
- Roblox
- Eccentric engine
- Laing O'Rourke
- Engage XR
- Sky Mavis (Axie Infinity)
- IrisVR
- Balfour Beatty
- Epic Games
- Snap
- The Metaverse Group
- VINCI
- Tencent
- Insite VR
- Larsen & Toubro
- Microsoft
- VRChat
- Samsung C&T
- Naver (Zepeto)
- Wolf3D
- NetEase
- Yuga Labs