Egypt Board Games Market is projected to grow over the years on account of increasing population, especially the student population, and a growing e-commerce sector, as well as the rising popularity of board games among kids and adults. During COVID-19 pandemic, the Egypt Board Games Industry registered a rapid growth. Due to the COVID-19 outbreak, most of the population was staying at home and practicing social distancing, thereby, demand for traditional sources of entertainment, such as board games, increased due to the closure of entertainment and social venues.
According to the publisher, the Egypt Board Games Market is projected to grow at a CAGR of 7.1% during 2022-2028. The board games market in Egypt is expected to observe an escalating demand during the forecasted period on account of the increasing population in the country, especially kids and adults, and the rise in income of the middle class. Further, the boom in the e-commerce industry and the current surge in internet penetration would improve the supply of board games across Egypt. During COVID-19, the government imposed a nationwide lockdown. Throughout the pandemic, the board game industry saw high demand as the lockdown forced individuals to look for alternative sources of entertainment. As a result, existing board game players and new players increased their consumption. Additionally, the market's evolution would soon be impacted by emerging trends in board games, such as hybrid board games, since they would alter consumer purchasing habits and boost demand for hybrid board games in the forthcoming period.
Market by Product Types
Role-playing board games are expected to grow the most during the forecast period and should be a focus area for OEMs on the constantly evolving dynamics of games that would engage the majority of Egyptians.
Market by Theme Types
Fantasy board games are expected to grow the most in the Egypt board games market during the forecast period, owing to their growing popularity among children. Furthermore, Egypt's total student enrollment is expected to grow, further creating the demand for board games in the forthcoming years.
Market by Distribution Channels
On the back of significant growth during COVID-19, the online distribution channel has seen the highest growth in terms of revenue. During the forecast period, with the increasing internet penetration and growing e-commerce sector in the country, the market for board games on online distribution channels is anticipated to grow further in the upcoming years.
Market by Regions
The Nile Valley and Delta region is projected to witness the highest growth during the forecast period and should be a centre of focus for OEMs as the majority of the population of Egypt resides in this region, with highly urbanized cities like Cairo and Alexandria that would aid the market’s growth in the forthcoming years.
Key Attractiveness of the Report
- COVID-19 Impact on the Market.
- 11 Years Market Numbers.
- Historical Data Starting from 2018 to 2021.
- Base Year: 2022
- Forecast Data until 2028.
- Key Performance Indicators Impacting the Market.
- Major Upcoming Developments and Projects.
Key Highlights of the Report
- Egypt Board Games Market Overview
- Egypt Board Games Market Outlook
- Egypt Board Games Market Forecast
- Historical Data and Forecast of Egypt Board Games Market Revenues, for the Period 2018-2028F
- Historical Data and Forecast of Egypt Board Games Market Revenues, By Product Types, for the Period 2018-2028F
- Historical Data and Forecast of Egypt Board Games Market Revenues, By Applications, for the Period 2018-2028F
- Historical Data and Forecast of Egypt Board Games Market Revenues, By Distribution Channels, for the Period 2018-2028F
- Historical Data and Forecast of Egypt Board Games Market Revenues, By Regions, for the Period 2018-2028F
- Egypt Board Games Market Revenue Share, By Market Players
- COVID-19 Impact on Egypt Board Games Market
- Market Drivers and Restraints
- Market Trends
Market Scope and Segmentation
The report provides a detailed analysis of the following market segments:
By Product Types
- Puzzles Collectible Card
- Games Card & Dice Games
- Miniature Games
- RPG Board Games
By Theme Types
- Educational Board Games
- War Board Games
- Fantasy Board Games
- Sports Board Games
- Others
By Distribution Channels
- Retail Stores
- Online
By Regions
- Nile Valley and Delta
- Sinai Peninsula
- Eastern Desert
- Western Desert
Table of Contents
1. Executive Summary
Companies Mentioned
- Nilco Int.
- Fluffy Bear
- Makouk
- Days of Wonder Inc.
- CubicFun Toys Industrial Co., Ltd.
- Hamleys
- Catan GmbH
- Hasbro Inc.
- Facade Games
- Ravensburger AG